//------------------------------------------------------------------------------
//
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
//
//------------------------------------------------------------------------------
namespace GrasscutterTools.Properties {
using System;
///
/// 一个强类型的资源类,用于查找本地化的字符串等。
///
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// 返回此类使用的缓存的 ResourceManager 实例。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// 查找类似 20412:迷误者之灯
///20413:迷误者之灯
///20422:翠蔓的智者
///20423:翠蔓的智者
///20432:月桂的宝冠
///20433:月桂的宝冠
///20442:迷宫的游人
///20443:迷宫的游人
///20452:贤智的定期
///20453:贤智的定期
///20513:迷误者之灯
///20514:迷误者之灯
///20523:翠蔓的智者
///20524:翠蔓的智者
///20533:月桂的宝冠
///20534:月桂的宝冠
///20543:迷宫的游人
///20544:迷宫的游人
///20553:贤智的定期
///20554:贤智的定期
///21412:如蜜的终宴
///21413:如蜜的终宴
///21422:裁断的翎羽
///21423:裁断的翎羽
///21432:沙王的投影
///21433:沙王的投影
///21442:梦中的铁花
///21443:梦中的铁花
///21452:沉金的岁月
///21453:沉金的岁月
///21513:如蜜的终宴
///21514:如蜜的终宴
///21523:裁断的翎羽
///21524:裁断的翎羽
///21533:沙王的投影
///21534:沙王的投影
///21543:梦中的铁花
///21544:梦中的铁花
///21553:沉金的岁月
///21554 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Artifact {
get {
return ResourceManager.GetString("Artifact", resourceCulture);
}
}
///
/// 查找类似 20:深林的记忆
///21:饰金之梦
///51:行者之心
///52:勇士之心
///53:守护之心
///54:奇迹
///55:战狂
///56:武人
///57:教官
///58:赌徒
///59:流放者
///60:冒险家
///61:幸运儿
///62:学士
///63:游医
///71:冰风迷途的勇士
///72:平息鸣雷的尊者
///73:渡过烈火的贤人
///74:被怜爱的少女
///75:角斗士的终幕礼
///76:翠绿之影
///77:流浪大地的乐团
///78:冰之川与雪之砂
///79:如雷的盛怒
///80:炽烈的炎之魔女
///81:昔日宗室之仪
///82:染血的骑士道
///83:祭火之人
///84:祭水之人
///85:祭雷之人
///86:祭风之人
///87:祭冰之人
///88:悠古的磐岩
///89:逆飞的流星
///90:沉沦之心
///91:千岩牢固
///92:苍白之火
///93:追忆之注连
///94:绝缘之旗印
///95:华馆梦醒形骸记
///96:海染砗磲
///97:辰砂往生录
///98:来歆余响
///99:高天的风之主 的本地化字符串。
///
internal static string ArtifactCat {
get {
return ResourceManager.GetString("ArtifactCat", resourceCulture);
}
}
///
/// 查找类似 10001: 生命值
///10002: 生命值百分比
///10003: 攻击力
///10004: 攻击力百分比
///10005: 防御力
///10006: 防御力百分比
///10007: 元素充能效率
///10008: 元素精通
///10009: 火元素抗性
///10010: 雷元素抗性
///10011: 冰元素抗性
///10012: 水元素抗性
///10013: 风元素抗性
///10014: 岩元素抗性
///10015: 草元素抗性
///12001: 攻击力
///13001: 生命值
///13002: 生命值百分比
///13003: 攻击力
///13004: 攻击力百分比
///13005: 防御力
///13006: 防御力百分比
///13007: 暴击率
///13008: 暴击伤害
///13009: 治疗加成
///13010: 元素精通
///14001: 生命值
///15001: 生命值
///15002: 生命值百分比
///15003: 攻击力
///15004: 攻击力百分比
///15005: 防御力
///15006: 防御力百分比
///15007: 元素精通
///15008: 火元素伤害加成
///15009: 雷元素伤害加成
///15010: 冰元素伤害加成
///15011: [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string ArtifactMainAttribution {
get {
return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture);
}
}
///
/// 查找类似 空之杯,死之羽,理之冠,生之花,时之沙 的本地化字符串。
///
internal static string ArtifactPartLabels {
get {
return ResourceManager.GetString("ArtifactPartLabels", resourceCulture);
}
}
///
/// 查找类似 101021: 生命值+24
///101022: 生命值+30
///201021: 生命值+50
///201022: 生命值+61
///201023: 生命值+72
///301021: 生命值+100
///301022: 生命值+115
///301023: 生命值+129
///301024: 生命值+143
///401021: 生命值+167
///401022: 生命值+191
///401023: 生命值+215
///401024: 生命值+239
///501021: 生命值+209
///501022: 生命值+239
///501023: 生命值+269
///501024: 生命值+299
///101031: 生命值百分比+1.2%
///101032: 生命值百分比+1.5%
///201031: 生命值百分比+1.6%
///201032: 生命值百分比+2.0%
///201033: 生命值百分比+2.3%
///301031: 生命值百分比+2.4%
///301032: 生命值百分比+2.8%
///301033: 生命值百分比+3.2%
///301034: 生命值百分比+3.5%
///401031: 生命值百分比+3.3%
///401032: 生命值百分比+3.7 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string ArtifactSubAttribution {
get {
return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture);
}
}
///
/// 查找类似 确认删除? 的本地化字符串。
///
internal static string AskConfirmDeletion {
get {
return ResourceManager.GetString("AskConfirmDeletion", resourceCulture);
}
}
///
/// 查找类似 1002:神里绫华
///1003:琴
///1005:空
///1006:丽莎
///1007:荧
///1014:芭芭拉
///1015:凯亚
///1016:迪卢克
///1020:雷泽
///1021:安柏
///1022:温迪
///1023:香菱
///1024:北斗
///1025:行秋
///1026:魈
///1027:凝光
///1029:可莉
///1030:钟离
///1031:菲谢尔
///1032:班尼特
///1033:达达利亚
///1034:诺艾尔
///1035:七七
///1036:重云
///1037:甘雨
///1038:阿贝多
///1039:迪奥娜
///1041:莫娜
///1042:刻晴
///1043:砂糖
///1044:辛焱
///1045:罗莎莉亚
///1046:胡桃
///1047:枫原万叶
///1048:烟绯
///1049:宵宫
///1050:托马
///1051:优菈
///1052:雷电将军
///1053:早柚
///1054:珊瑚宫心海
///1055:五郎
///1056:九条裟罗
///1057:荒泷一斗
///1058:八重神子
///1059:鹿野院平藏
///1060:夜兰
///1062:埃洛伊
///1063:申鹤
///1064:云堇
///1065:久岐忍
///1066:神里绫人
///1067:柯莱
///1068:多 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Avatar {
get {
return ResourceManager.GetString("Avatar", resourceCulture);
}
}
///
/// 查找类似 1001:4
///1002:5
///1003:5
///1005:5
///1006:4
///1007:5
///1014:4
///1015:4
///1016:5
///1020:4
///1021:4
///1022:5
///1023:4
///1024:4
///1025:4
///1026:5
///1027:4
///1029:5
///1030:5
///1031:4
///1032:4
///1033:5
///1034:4
///1035:5
///1036:4
///1037:5
///1038:5
///1039:4
///1041:5
///1042:5
///1043:4
///1044:4
///1045:4
///1046:5
///1047:5
///1048:4
///1049:5
///1050:4
///1051:5
///1052:5
///1053:4
///1054:5
///1055:4
///1056:4
///1057:5
///1058:5
///1059:4
///1060:5
///1062:5
///1063:5
///1064:4
///1065:4
///1066:5
///1067:4
///1068:4
///1069:5
///1070:5
///1071:5
///1072:4
///1073:5
///1074:4 的本地化字符串。
///
internal static string AvatarColor {
get {
return ResourceManager.GetString("AvatarColor", resourceCulture);
}
}
///
/// 查找 System.Byte[] 类型的本地化资源。
///
internal static byte[] AvatarStats {
get {
object obj = ResourceManager.GetObject("AvatarStats", resourceCulture);
return ((byte[])(obj));
}
}
///
/// 查找类似 浏览器打开失败,你可以通过以下链接手动访问: 的本地化字符串。
///
internal static string BrowserOpenFailedTip {
get {
return ResourceManager.GetString("BrowserOpenFailedTip", resourceCulture);
}
}
///
/// 查找类似 检查到新版本 的本地化字符串。
///
internal static string CheckToNewVersion {
get {
return ResourceManager.GetString("CheckToNewVersion", resourceCulture);
}
}
///
/// 查找类似 无,晴天,多云,雨天,雷暴,雪天,雾天 的本地化字符串。
///
internal static string ClimateType {
get {
return ResourceManager.GetString("ClimateType", resourceCulture);
}
}
///
/// 查找类似 {0} 秒后可重发 的本地化字符串。
///
internal static string CodeResendTip {
get {
return ResourceManager.GetString("CodeResendTip", resourceCulture);
}
}
///
/// 查找类似 发送中... 的本地化字符串。
///
internal static string CodeSending {
get {
return ResourceManager.GetString("CodeSending", resourceCulture);
}
}
///
/// 查找类似 命令内容不能为空 的本地化字符串。
///
internal static string CommandContentCannotBeEmpty {
get {
return ResourceManager.GetString("CommandContentCannotBeEmpty", resourceCulture);
}
}
///
/// 查找类似 未找到该命令 的本地化字符串。
///
internal static string CommandNotFound {
get {
return ResourceManager.GetString("CommandNotFound", resourceCulture);
}
}
///
/// 查找类似 命令标签不能为空 的本地化字符串。
///
internal static string CommandTagCannotBeEmpty {
get {
return ResourceManager.GetString("CommandTagCannotBeEmpty", resourceCulture);
}
}
///
/// 查找类似 现在你可以远程执行命令了哦! 的本地化字符串。
///
internal static string ConnectedTip {
get {
return ResourceManager.GetString("ConnectedTip", resourceCulture);
}
}
///
/// 查找类似 无敌
////prop god on
///无限体力
////prop ns on
///无限能量
////prop ue on
///冒险等阶升60级
////give 102 x1880200
///设置世界等级8
////prop wl 8
///点亮地图
////prop unlockmap 1
///一键解锁深渊12层
////prop ut 12
///设置纪行等级50
////prop bp 50
///设置好感等级10
////setfetterlevel 10
///回血
////h
///自杀
////kill 0
///全队充能
////spawn 2008 25
///查看坐标
////pos
///获取全部物品
////give all x9999 lv90 c6 r5 sl10
///一万纠缠
////give 223 x10000
///一万相遇
////give 224 x10000
///十万原石
////give 201 x100000
///一亿摩拉
////give 202 x100000000
///重载配置
////reload
///重登
////kick
///清空当前角色命之座(需重登)
////resetconst
///清空全部角色命之座(需重登)
////resetconst all
///清空背包
////clear all l [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string CustomCommands {
get {
return ResourceManager.GetString("CustomCommands", resourceCulture);
}
}
///
/// 查找类似 输入不能为空! 的本地化字符串。
///
internal static string EmptyInputTip {
get {
return ResourceManager.GetString("EmptyInputTip", resourceCulture);
}
}
///
/// 查找类似 错误 的本地化字符串。
///
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
///
/// 查找类似 007:初行者推荐祈愿
///008:奔行世间
///009:杯装之诗
///010:黎明巡礼
///011:南风之眷
///012:靖妖傩舞
///013:神铸赋形
///015:闪焰的驻足
///016:初行者推荐祈愿
///017:奔行世间
///018:闪焰的驻足
///019:杯装之诗
///020:神铸赋形
///021:神铸赋形
///022:奔行世间
///023:暂别冬都
///024:陵薮市朝
///027:深秘之息
///028:浮生孰来
///031:烟火之邀
///032:鱼龙灯昼
///033:赤团开时
///036:杯装之诗
///037:暂别冬都
///040:陵薮市朝
///041:浪涌之瞬
///045:叶落风随
///048:白鹭之庭
///049:焰色天河
///052:影寂天下人
///053:浮岳虹珠
///061:鬼门斗宴
///065:出尘入世
///071:华紫樱绯
///076:苍流踏花
///081:素霓伣天
///091:提纳里池
///092:钟离池
///093:猎人之径池
///097:赛诺池
///098:温迪池
///099:终末嗟谈之诗/赤沙之杖池 的本地化字符串。
///
internal static string GachaBennerPrefab {
get {
return ResourceManager.GetString("GachaBennerPrefab", resourceCulture);
}
}
///
/// 查找类似 // 特殊能力
///44000001:使用冲刺后会在原地留下一个n秒后爆炸的能量波
///44000002:飞行挑战玩法:空中冲刺 前冲
///44000003:飞行挑战玩法:空中冲刺 上冲1
///44000004:飞行挑战玩法:空中冲刺 上冲2
///44000005:使用冲刺后会在原地留下一个n秒后爆炸的能量波
///44000006:范围内回复生命、能量、复活
///44000007:使用冲刺后会在原地留下一个n秒后爆炸的能量波
///44000008:没有敌人时提升输出
///44000009:没有敌人时提升输出
///44000010:范围伤害
///44000100:备用02
///44000101:吐泡泡子弹(远)
///44000102:吐泡泡子弹(近)
///44000103:备用02
///44000104:备用02
///44000105:捉迷藏能量球
///44000106:捉迷藏-技能-引导
///44000107:捉迷藏-技能-诱饵
///44000108:捉迷藏-牢
///44000109:捉迷藏-牢
///44000110:羽球节
///44000111:羽球节
///44000112:羽球节
///44000113:羽球节
///44000114:羽球节
///440001 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Gadget {
get {
return ResourceManager.GetString("Gadget", resourceCulture);
}
}
///
/// 查找类似 导入成功! 的本地化字符串。
///
internal static string GOODImportSuccess {
get {
return ResourceManager.GetString("GOODImportSuccess", resourceCulture);
}
}
///
/// 查找类似 是否导入 的本地化字符串。
///
internal static string GOODImportText {
get {
return ResourceManager.GetString("GOODImportText", resourceCulture);
}
}
///
/// 查找类似 导入GOOD档案 的本地化字符串。
///
internal static string GOODImportTitle {
get {
return ResourceManager.GetString("GOODImportTitle", resourceCulture);
}
}
///
/// 查找类似 帮助 的本地化字符串。
///
internal static string Help {
get {
return ResourceManager.GetString("Help", resourceCulture);
}
}
///
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
///
internal static System.Drawing.Icon IconGrasscutter {
get {
object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ImgIconGrasscutter {
get {
object obj = ResourceManager.GetObject("ImgIconGrasscutter", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ImgSupport {
get {
object obj = ResourceManager.GetObject("ImgSupport", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找类似 101:角色经验
///102:冒险阅历
///105:好感经验
///106:原粹树脂
///107:传说钥匙
///108:(test)天体推演
///109:熄星能量
///110:熄星精粹
///111:微光精粹
///112:温暖精粹
///113:奇迹精粹
///114:铁钱
///115:平安玉符
///116:节庆热度
///117:奇术符
///118:庆典巡回券
///119:奇趣协力券
///120:纯水真心
///121:信任值
///122:碎果数据
///123:迷踪币
///124:亮闪闪的漂流物
///125:迷你「羽球」
///126:神秘齿轮
///127:鸣雷霰子
///128:鸣雷纯晶
///129:弈棋术经验
///130:灵妙玉符
///131:逐月节节庆热度
///132:残悴之式札
///133:虚损之拓本
///134:朽裂之庚牌
///135:踏雪章
///136:克险章
///137:逢福玉符
///138:完璧玉符
///139:降魔玉符
///140:幽蕴砺石
///141:花簇簇的漂流物
///142:战策碎珀
///143:巧思手记
///144:随想草稿
///145:古铁钱
///147:节庆热度
///148:营业收入
///149:可用资金
///150:巧策灵感
///151:蘑菇宝钱
///152:灵蕈奖章
///153:绮碎斑 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Item {
get {
return ResourceManager.GetString("Item", resourceCulture);
}
}
///
/// 查找类似 将邮件发送给所有人在当前(v1.4.2)或更早版本可能导致服务器卡顿甚至耗尽资源而崩溃!
///实测在4H8G机器中向3k+账号发送邮件导致服务端卡死,在32H80G中仅获取所有玩家(2k+)就耗时40秒。
///目前已经提交了改进建议,在优化完成之前,请谨慎使用向所有玩家发送邮件! 的本地化字符串。
///
internal static string MailSendToAllWarning {
get {
return ResourceManager.GetString("MailSendToAllWarning", resourceCulture);
}
}
///
/// 查找类似 // 普通怪物
///20010101:草史莱姆
///20010201:大型草史莱姆
///20010202:大型草史莱姆-强攻强化
///20010301:风史莱姆
///20010302:风史莱姆(塔防)
///20010401:大型风史莱姆
///20010402:大型风史莱姆(塔防)
///20010403:大型风史莱姆-强攻强化
///20010501:雷史莱姆
///20010502:雷史莱姆(塔防)
///20010601:大型雷史莱姆
///20010602:大型雷史莱姆(塔防)
///20010604:大型雷史莱姆-强攻强化
///20010701:变异雷史莱姆
///20010702:变异雷史莱姆-强攻强化
///20010703:变异雷史莱姆(塔防)
///20010801:冰史莱姆
///20010802:冰史莱姆-雪山活动
///20010803:冰史莱姆(塔防)
///20010901:大型冰史莱姆
///20010902:大型冰史莱姆-雪山活动
///20010903:大型冰史莱姆(塔防)
///20010904:大型冰史莱姆-强攻强化
///20011001:水史莱姆
///20011002:水史莱姆(塔防)
///20011101:大型水史莱姆
///20011102:大型水史莱 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Monsters {
get {
return ResourceManager.GetString("Monsters", resourceCulture);
}
}
///
/// 查找 System.Byte[] 类型的本地化资源。
///
internal static byte[] Newtonsoft_Json {
get {
object obj = ResourceManager.GetObject("Newtonsoft_Json", resourceCulture);
return ((byte[])(obj));
}
}
///
/// 查找类似 版本名:{0}
///更新时间:{1}
///更新内容:
///{2}
///--------------------------------------------
///是否查看更新?选择否将不再提醒该版本。 的本地化字符串。
///
internal static string NewVersionInfo {
get {
return ResourceManager.GetString("NewVersionInfo", resourceCulture);
}
}
///
/// 查找类似 1. 填写正确的UID
///2. 向玩家发送验证码
///3. 输入正确的验证码
///4. 连接
///5. 享受 的本地化字符串。
///
internal static string OpenCommandHelp {
get {
return ResourceManager.GetString("OpenCommandHelp", resourceCulture);
}
}
///
/// 查找类似 要设置的权限不能为空! 的本地化字符串。
///
internal static string PermissionCannotBeEmpty {
get {
return ResourceManager.GetString("PermissionCannotBeEmpty", resourceCulture);
}
}
///
/// 查找类似 *
///player.*
///player.**
///server.*
///server.**
///permission
///player.clearinv
///player.clearinv.others
///player.enterdungeon
///player.enterdungeon.others
///player.give
///player.give.others
///player.heal
///player.heal.others
///player.killcharacter
///player.killcharacter.others
///player.quest
///player.quest.others
///player.resetconstellation
///player.resetconstellation.others
///player.setfetterlevel
///player.setfetterlevel.others
///player.setprop
///player.setprop.others
///player.setstats
///player.setstats.others
///player.settalent
///p [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Permissions {
get {
return ResourceManager.GetString("Permissions", resourceCulture);
}
}
///
/// 查找类似 查询服务端状态失败: 的本地化字符串。
///
internal static string QueryServerStatusFailed {
get {
return ResourceManager.GetString("QueryServerStatusFailed", resourceCulture);
}
}
///
/// 查找类似 30302:女神像解锁$HIDDEN - [N/A] 362713143
///30303:女神像解锁$HIDDEN - [N/A] 715511863
///30304:女神像解锁$HIDDEN - [N/A] 163018255
///30305:女神像解锁$HIDDEN - [N/A] 3694648119
///30306:女神像解锁$HIDDEN - [N/A] 3223799591
///30307:女神像解锁$HIDDEN - [N/A] 1232757671
///30308:女神像解锁$HIDDEN - [N/A] 3056513767
///30309:女神像解锁$HIDDEN - [N/A] 2426653367
///30310:女神像解锁$HIDDEN - [N/A] 2003131071
///30311:女神像解锁$HIDDEN - [N/A] 105277231
///30312:女神像解锁$HIDDEN - [N/A] 3391806215
///30313:女神像解锁$HIDDEN - [N/A] 1357500887
///30314:女神像解锁$HIDDEN - [N/A] 3054344935
///30315:女神像 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Quest {
get {
return ResourceManager.GetString("Quest", resourceCulture);
}
}
///
/// 查找类似 请先连接到支持[OpenCommand]的服务器 的本地化字符串。
///
internal static string RequireOpenCommandTip {
get {
return ResourceManager.GetString("RequireOpenCommandTip", resourceCulture);
}
}
///
/// 查找类似 确认将自定义命令恢复到默认值? 的本地化字符串。
///
internal static string RestoreCustomCommands {
get {
return ResourceManager.GetString("RestoreCustomCommands", resourceCulture);
}
}
///
/// 查找类似 1:BigWorld_LevelStreaming
///2:BigWorld_LevelStreaming
///3:提瓦特
///4:金苹果群岛(1.6)
///5:渊下宫
///6:层岩巨渊·地下矿区
///7:三界路飨祭
///9:金苹果群岛(2.8)
///1001:移动平台性能测试(test)
///1002:攀爬测试2
///1003:TheBigWorld
///1004:Knight_Inside_Test
///1005:ChurchSteal
///1006:密林、废墟与龙之泪
///1008:ChurchLobby
///1009:AngelShare
///1011:角色战斗测试(test)
///1013:SneakAdvancedTest
///1015:飞翔是勇气的奖励
///1016:飞翔是勇气的奖励
///1017:壶中天
///1018:Chateau
///1019:洞天云海地城玩法测试(test)
///1023:Level_Yurenzhong
///1024:黑夜循环地城(test)
///1030:TestIntercept_LiYue
///1031:爬塔丘丘人模板(test)
///1032:云海白盒测试(test)
///1033:Indoor_Ly_Bank
///1 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Scene {
get {
return ResourceManager.GetString("Scene", resourceCulture);
}
}
///
/// 查找类似 加载设置时异常: 的本地化字符串。
///
internal static string SettingLoadError {
get {
return ResourceManager.GetString("SettingLoadError", resourceCulture);
}
}
///
/// 查找类似 保存设置时异常: 的本地化字符串。
///
internal static string SettingSaveError {
get {
return ResourceManager.GetString("SettingSaveError", resourceCulture);
}
}
///
/// 查找类似 900:派蒙
///902:礼包商城
///903:礼包商城
///1001:尘辉兑换
///1002:荣光之风1
///1003:铁匠武器店
///1004:蒙德杂货铺
///1005:猎鹿人
///1006:海灯
///1007:原萃树脂
///1008:东升
///1009:岩之印商店
///1010:卯师傅
///1011:芙萝拉
///1012:查尔斯
///1013:石榴
///1014:舒茨
///1015:布洛克
///1016:神奇的霍普金斯
///1017:杜拉夫
///1018:克罗丽丝
///1019:璃彩
///1020:月疏
///1021:阿桂
///1022:老高
///1023:老孙
///1024:绮命
///1025:张顺
///1026:快刀陈
///1027:中原杂碎店
///1028:石头
///1029:纪芳
///1030:朱老板
///1031:小白
///1032:老周叔?或者凯叔?
///1033:琳琅
///1034:菲尔戈黛特
///1035:老周叔?或者凯叔?
///1036:一大袋摩拉(北国银行)
///1037:熄星活动
///1038:叶卡捷琳娜(存疑)
///1039:哈里斯雪山前营地
///1040:「白垩与黑龙」活动商店兑换
///1041:迷你仙灵活动
///1042:宜年 海灯节
///1043:某之印商店
/// [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string ShopType {
get {
return ResourceManager.GetString("ShopType", resourceCulture);
}
}
///
/// 查找类似 提示 的本地化字符串。
///
internal static string Tips {
get {
return ResourceManager.GetString("Tips", resourceCulture);
}
}
///
/// 查找类似 Token不能为空 的本地化字符串。
///
internal static string TokenCannotBeEmpty {
get {
return ResourceManager.GetString("TokenCannotBeEmpty", resourceCulture);
}
}
///
/// 查找类似 已从缓存中恢复Token 的本地化字符串。
///
internal static string TokenRestoredFromCache {
get {
return ResourceManager.GetString("TokenRestoredFromCache", resourceCulture);
}
}
///
/// 查找类似 用户名不能为空! 的本地化字符串。
///
internal static string UsernameCannotBeEmpty {
get {
return ResourceManager.GetString("UsernameCannotBeEmpty", resourceCulture);
}
}
///
/// 查找类似 警告 的本地化字符串。
///
internal static string Warning {
get {
return ResourceManager.GetString("Warning", resourceCulture);
}
}
///
/// 查找类似 11101:无锋剑
///11201:银剑
///11301:冷刃
///11302:黎明神剑
///11303:旅行剑
///11304:暗铁剑
///11305:吃虎鱼刀
///11306:飞天御剑
///11401:西风剑
///11402:笛剑
///11403:祭礼剑
///11404:宗室长剑
///11405:匣里龙吟
///11406:试作斩岩
///11407:铁蜂刺
///11408:黑岩长剑
///11409:黑剑
///11410:暗巷闪光
///11412:降临之剑
///11413:腐殖之剑
///11414:天目影打刀
///11415:辰砂之纺锤
///11416:笼钓瓶一心
///11417:原木刀
///11418:西福斯的月光
///11419:「一心传」名刀
///11420:「一心传」名刀
///11421:「一心传」名刀
///11501:风鹰剑
///11502:天空之刃
///11503:苍古自由之誓
///11504:斫峰之刃
///11505:磐岩结绿
///11506:磐岩结绿
///11507:凭虚
///11509:雾切之回光
///11510:波乱月白经津
///11511:圣显之钥
///12101:训练大剑
///12201:佣兵重剑
///12301:铁影阔剑
///12302:沐浴龙血的剑
///12303 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Weapon {
get {
return ResourceManager.GetString("Weapon", resourceCulture);
}
}
///
/// 查找类似 11301:blue
///11302:blue
///11303:blue
///11304:blue
///11305:blue
///11306:blue
///11401:purple
///11402:purple
///11403:purple
///11404:purple
///11405:purple
///11406:purple
///11407:purple
///11408:purple
///11409:purple
///11410:purple
///11411:purple
///11412:purple
///11413:purple
///11414:purple
///11415:purple
///11501:yellow
///11502:yellow
///11503:yellow
///11504:yellow
///11505:yellow
///11506:yellow
///11507:yellow
///11508:yellow
///11509:yellow
///11510:yellow
///12301:blue
///12302:blue
///12303:blue
///12304:blue
///12305:blue
///12306:blue
///12401:purple
///1240 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string WeaponColor {
get {
return ResourceManager.GetString("WeaponColor", resourceCulture);
}
}
}
}