using Newtonsoft.Json; namespace GrasscutterTools.Game.Data { internal abstract class GameResource { [JsonProperty("id")] public virtual int Id { get; set; } [JsonProperty("nameTextMapHash")] public long NameTextMapHash { get; set; } [JsonProperty("titleTextMapHash")] public string TitleTextMapHash { get; set; } [JsonProperty("descTextMapHash")] public long DescTextMapHash { get; set; } } }