namespace GrasscutterTools.Game.Mail
{
///
/// 附件
///
public struct MailItem
{
///
/// 物品ID
///
public int ItemId { get; set; }
///
/// 物品数量
///
public int ItemCount { get; set; }
///
/// 物品等级
///
public int ItemLevel { get; set; }
public override string ToString()
{
var name = GameData.Items[ItemId];
if (name == ItemMap.EmptyName)
name = GameData.Weapons[ItemId];
if (name == ItemMap.EmptyName)
name = GameData.Artifacts[ItemId];
if (ItemLevel > 1)
return $"{ItemId}:{name} x{ItemCount} lv{ItemLevel}";
else if (ItemCount > 1)
return $"{ItemId}:{name} x{ItemCount}";
else
return $"{ItemId}:{name}";
}
}
}