using System;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace GrasscutterTools.Game.Mail
{
///
/// 邮件
///
public class Mail
{
///
/// 发件人
///
public string Sender { get; set; }
///
/// 收件人 (0 表示发送给所有人)
///
public int Recipient { get; set; }
///
/// 是否发送给所有人
///
[JsonIgnore]
public bool SendToAll => Recipient == 0;
///
/// 邮件标题
///
public string Title { get; set; }
///
/// 邮件内容
///
public string Content { get; set; }
///
/// 附件列表
///
public List ItemList { get; set; }
///
/// 发送时间
///
public DateTime SendTime { get; set; }
public override string ToString()
{
if (SendToAll)
return $"ToAll: [{Title}] {Content} | {SendTime}";
else
return $"To[{Recipient}]: [{Title}] {Content} | {SendTime}";
}
}
}