namespace GrasscutterTools.Pages
{
partial class PageGiveWeapon
{
///
/// 必需的设计器变量。
///
private System.ComponentModel.IContainer components = null;
///
/// 清理所有正在使用的资源。
///
/// 如果应释放托管资源,为 true;否则为 false。
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 组件设计器生成的代码
///
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
///
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PageGiveWeapon));
this.BtnGiveAllWeapons = new System.Windows.Forms.Button();
this.TxtWeaponFilter = new System.Windows.Forms.TextBox();
this.LblWeaponDescription = new System.Windows.Forms.Label();
this.LblWeaponRefinement = new System.Windows.Forms.Label();
this.LblWeaponAmount = new System.Windows.Forms.Label();
this.LblWeaponLevel = new System.Windows.Forms.Label();
this.NUDWeaponRefinement = new System.Windows.Forms.NumericUpDown();
this.NUDWeaponAmout = new System.Windows.Forms.NumericUpDown();
this.NUDWeaponLevel = new System.Windows.Forms.NumericUpDown();
this.ListWeapons = new System.Windows.Forms.ListBox();
this.LblClearFilter = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponRefinement)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponAmout)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponLevel)).BeginInit();
this.SuspendLayout();
//
// BtnGiveAllWeapons
//
resources.ApplyResources(this.BtnGiveAllWeapons, "BtnGiveAllWeapons");
this.BtnGiveAllWeapons.Name = "BtnGiveAllWeapons";
this.BtnGiveAllWeapons.UseVisualStyleBackColor = true;
this.BtnGiveAllWeapons.Click += new System.EventHandler(this.BtnGiveAllWeapons_Click);
//
// TxtWeaponFilter
//
resources.ApplyResources(this.TxtWeaponFilter, "TxtWeaponFilter");
this.TxtWeaponFilter.Name = "TxtWeaponFilter";
this.TxtWeaponFilter.TextChanged += new System.EventHandler(this.TxtWeaponFilter_TextChanged);
//
// LblWeaponDescription
//
resources.ApplyResources(this.LblWeaponDescription, "LblWeaponDescription");
this.LblWeaponDescription.Name = "LblWeaponDescription";
//
// LblWeaponRefinement
//
resources.ApplyResources(this.LblWeaponRefinement, "LblWeaponRefinement");
this.LblWeaponRefinement.Name = "LblWeaponRefinement";
//
// LblWeaponAmount
//
resources.ApplyResources(this.LblWeaponAmount, "LblWeaponAmount");
this.LblWeaponAmount.Name = "LblWeaponAmount";
//
// LblWeaponLevel
//
resources.ApplyResources(this.LblWeaponLevel, "LblWeaponLevel");
this.LblWeaponLevel.Name = "LblWeaponLevel";
//
// NUDWeaponRefinement
//
resources.ApplyResources(this.NUDWeaponRefinement, "NUDWeaponRefinement");
this.NUDWeaponRefinement.Maximum = new decimal(new int[] {
5,
0,
0,
0});
this.NUDWeaponRefinement.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.NUDWeaponRefinement.Name = "NUDWeaponRefinement";
this.NUDWeaponRefinement.Value = new decimal(new int[] {
5,
0,
0,
0});
this.NUDWeaponRefinement.ValueChanged += new System.EventHandler(this.WeaponValueChanged);
//
// NUDWeaponAmout
//
resources.ApplyResources(this.NUDWeaponAmout, "NUDWeaponAmout");
this.NUDWeaponAmout.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.NUDWeaponAmout.Name = "NUDWeaponAmout";
this.NUDWeaponAmout.Value = new decimal(new int[] {
1,
0,
0,
0});
this.NUDWeaponAmout.ValueChanged += new System.EventHandler(this.WeaponValueChanged);
//
// NUDWeaponLevel
//
resources.ApplyResources(this.NUDWeaponLevel, "NUDWeaponLevel");
this.NUDWeaponLevel.Maximum = new decimal(new int[] {
90,
0,
0,
0});
this.NUDWeaponLevel.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.NUDWeaponLevel.Name = "NUDWeaponLevel";
this.NUDWeaponLevel.Value = new decimal(new int[] {
90,
0,
0,
0});
this.NUDWeaponLevel.ValueChanged += new System.EventHandler(this.WeaponValueChanged);
//
// ListWeapons
//
resources.ApplyResources(this.ListWeapons, "ListWeapons");
this.ListWeapons.FormattingEnabled = true;
this.ListWeapons.Name = "ListWeapons";
this.ListWeapons.SelectedIndexChanged += new System.EventHandler(this.WeaponValueChanged);
//
// LblClearFilter
//
resources.ApplyResources(this.LblClearFilter, "LblClearFilter");
this.LblClearFilter.BackColor = System.Drawing.Color.White;
this.LblClearFilter.Cursor = System.Windows.Forms.Cursors.Hand;
this.LblClearFilter.Name = "LblClearFilter";
this.LblClearFilter.Click += new System.EventHandler(this.LblClearFilter_Click);
//
// PageGiveWeapon
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.LblClearFilter);
this.Controls.Add(this.ListWeapons);
this.Controls.Add(this.TxtWeaponFilter);
this.Controls.Add(this.NUDWeaponRefinement);
this.Controls.Add(this.LblWeaponRefinement);
this.Controls.Add(this.NUDWeaponLevel);
this.Controls.Add(this.LblWeaponLevel);
this.Controls.Add(this.NUDWeaponAmout);
this.Controls.Add(this.LblWeaponAmount);
this.Controls.Add(this.BtnGiveAllWeapons);
this.Controls.Add(this.LblWeaponDescription);
this.Name = "PageGiveWeapon";
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponRefinement)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponAmout)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponLevel)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button BtnGiveAllWeapons;
private System.Windows.Forms.TextBox TxtWeaponFilter;
private System.Windows.Forms.Label LblWeaponDescription;
private System.Windows.Forms.Label LblWeaponRefinement;
private System.Windows.Forms.Label LblWeaponAmount;
private System.Windows.Forms.Label LblWeaponLevel;
private System.Windows.Forms.NumericUpDown NUDWeaponRefinement;
private System.Windows.Forms.NumericUpDown NUDWeaponAmout;
private System.Windows.Forms.NumericUpDown NUDWeaponLevel;
private System.Windows.Forms.ListBox ListWeapons;
private System.Windows.Forms.Label LblClearFilter;
}
}