//------------------------------------------------------------------------------
//
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
//
//------------------------------------------------------------------------------
namespace GrasscutterTools.Properties {
using System;
///
/// 一个强类型的资源类,用于查找本地化的字符串等。
///
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// 返回此类使用的缓存的 ResourceManager 实例。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// 查找类似 28010101: 黄金蟹
///28010102: 太阳蟹
///28010103: 海蓝蟹
///28010104: 将军蟹
///28010105: 薄红蟹
///28010106: 螃蟹
///28020101: 雪狐
///28020102: 红狐
///28020103: 送礼雪狐
///28020104: 送大礼雪狐
///28020105: 雪狐
///28020106: 红狐
///28020201: 松鼠
///28030101: 蓝翎鹭
///28030102: 菫鹮
///28030201: 茶羽鹰
///28030202: 棕翎鹰
///28030203: 石鸢
///28030204: 白练鹰
///28050101: 风晶蝶
///28050102: 岩晶蝶
///28050103: 冰晶蝶
///28050104: 雷晶蝶
///28050105: 珊瑚蝶
///28050301: 吉光虫
///28010201: 蓝角蜥
///28010202: 红角蜥
///28010203: 绿角蜥
///28010204: 落日鳅鳅
///28010205: 金鳅鳅
///28010206: 晴天鳅鳅
///28010207: 嗜髓蜥
///28010301: 青蛙
///28010302: 泥蛙
///2801030 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Animal {
get {
return ResourceManager.GetString("Animal", resourceCulture);
}
}
///
/// 查找类似 51110: 异国之盏
///51111: 异国之盏
///51112: 异国之盏
///51113: 异国之盏
///51114: 异国之盏
///51120: 归乡之羽
///51121: 归乡之羽
///51122: 归乡之羽
///51123: 归乡之羽
///51124: 归乡之羽
///51130: 感别之冠
///51131: 感别之冠
///51132: 感别之冠
///51133: 感别之冠
///51134: 感别之冠
///51140: 故人之心
///51141: 故人之心
///51142: 故人之心
///51143: 故人之心
///51144: 故人之心
///51150: 逐光之石
///51151: 逐光之石
///51152: 逐光之石
///51153: 逐光之石
///51154: 逐光之石
///51210: 异国之盏
///51211: 异国之盏
///51212: 异国之盏
///51213: 异国之盏
///51214: 异国之盏
///51220: 归乡之羽
///51221: 归乡之羽
///51222: 归乡之羽
///51223: 归乡之羽
///51224: 归乡之羽
///51230: 感别之冠
///51231: 感别之冠
///51232: 感别之冠
///51233: 感别之冠
///51234 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Artifact {
get {
return ResourceManager.GetString("Artifact", resourceCulture);
}
}
///
/// 查找类似 51: 行者之心
///52: 勇士之心
///53: 守护之心
///54: 奇迹
///55: 战狂
///56: 武人
///57: 教官
///58: 赌徒
///59: 流放者
///60: 冒险家
///61: 幸运儿
///62: 学士
///63: 游医
///71: 冰风迷途的勇士
///72: 平息鸣雷的尊者
///73: 渡过烈火的贤人
///74: 被怜爱的少女
///75: 角斗士的终幕礼
///76: 翠绿之影
///77: 流浪大地的乐团
///78: 冰之川与雪之砂
///79: 如雷的盛怒
///80: 炽烈的炎之魔女
///81: 昔日宗室之仪
///82: 染血的骑士道
///83: 祭火之人
///84: 祭水之人
///85: 祭雷之人
///86: 祭风之人
///87: 祭冰之人
///88: 悠古的磐岩
///89: 逆飞的流星
///90: 沉沦之心
///91: 千岩牢固
///92: 苍白之火
///93: 追忆之注连
///94: 绝缘之旗印
///95: 华馆梦醒形骸记
///96: 海染砗磲
///97: 辰砂往生录
///98: 来歆余响
///99: 高天的风之主 的本地化字符串。
///
internal static string ArtifactCat {
get {
return ResourceManager.GetString("ArtifactCat", resourceCulture);
}
}
///
/// 查找类似 10001: 生命值
///10002: 生命值百分比
///10003: 攻击力
///10004: 攻击力百分比
///10005: 防御力
///10006: 防御力百分比
///10007: 元素充能效率
///10008: 元素精通
///10009: 火元素抗性
///10010: 雷元素抗性
///10011: 冰元素抗性
///10012: 水元素抗性
///10013: 风元素抗性
///10014: 岩元素抗性
///10015: 草元素抗性
///12001: 攻击力
///13001: 生命值
///13002: 生命值百分比
///13003: 攻击力
///13004: 攻击力百分比
///13005: 防御力
///13006: 防御力百分比
///13007: 暴击率
///13008: 暴击伤害
///13009: 治疗加成
///13010: 元素精通
///14001: 生命值
///15001: 生命值
///15002: 生命值百分比
///15003: 攻击力
///15004: 攻击力百分比
///15005: 防御力
///15006: 防御力百分比
///15007: 元素精通
///15008: 火元素伤害加成
///15009: 雷元素伤害加成
///15010: 冰元素伤害加成
///15011: [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string ArtifactMainAttribution {
get {
return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture);
}
}
///
/// 查找类似 101021: 生命值+24
///101022: 生命值+30
///201021: 生命值+50
///201022: 生命值+61
///201023: 生命值+72
///301021: 生命值+100
///301022: 生命值+115
///301023: 生命值+129
///301024: 生命值+143
///401021: 生命值+167
///401022: 生命值+191
///401023: 生命值+215
///401024: 生命值+239
///501021: 生命值+209
///501022: 生命值+239
///501023: 生命值+269
///501024: 生命值+299
///101031: 生命值百分比+1.2%
///101032: 生命值百分比+1.5%
///201031: 生命值百分比+1.6%
///201032: 生命值百分比+2.0%
///201033: 生命值百分比+2.3%
///301031: 生命值百分比+2.4%
///301032: 生命值百分比+2.8%
///301033: 生命值百分比+3.2%
///301034: 生命值百分比+3.5%
///401031: 生命值百分比+3.3%
///401032: 生命值百分比+3.7 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string ArtifactSubAttribution {
get {
return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture);
}
}
///
/// 查找类似 确认删除? 的本地化字符串。
///
internal static string AskConfirmDeletion {
get {
return ResourceManager.GetString("AskConfirmDeletion", resourceCulture);
}
}
///
/// 查找类似 10000001: 凯特
///10000002: 神里绫华
///10000003: 琴
///10000005: 旅行者
///10000006: 丽莎
///10000007: 旅行者
///10000014: 芭芭拉
///10000015: 凯亚
///10000016: 迪卢克
///10000020: 雷泽
///10000021: 安柏
///10000022: 温迪
///10000023: 香菱
///10000024: 北斗
///10000025: 行秋
///10000026: 魈
///10000027: 凝光
///10000029: 可莉
///10000030: 钟离
///10000031: 菲谢尔
///10000032: 班尼特
///10000033: 达达利亚
///10000034: 诺艾尔
///10000035: 七七
///10000036: 重云
///10000037: 甘雨
///10000038: 阿贝多
///10000039: 迪奥娜
///10000041: 莫娜
///10000042: 刻晴
///10000043: 砂糖
///10000044: 辛焱
///10000045: 罗莎莉亚
///10000046: 胡桃
///10000047: 枫原万叶
///1000004 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Avatar {
get {
return ResourceManager.GetString("Avatar", resourceCulture);
}
}
///
/// 查找类似 1001:purple
///1002:yellow
///1003:yellow
///1005:yellow
///1006:purple
///1007:yellow
///1014:purple
///1015:purple
///1016:yellow
///1020:purple
///1021:purple
///1022:yellow
///1023:purple
///1024:purple
///1025:purple
///1026:yellow
///1027:purple
///1029:yellow
///1030:yellow
///1031:purple
///1032:purple
///1033:yellow
///1034:purple
///1035:yellow
///1036:purple
///1037:yellow
///1038:yellow
///1039:purple
///1041:yellow
///1042:yellow
///1043:purple
///1044:purple
///1045:purple
///1046:yellow
///1047:yellow
///1048:purple
///1049:yellow
///1050:purple
///1051:yellow
///1052: [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string AvatarColor {
get {
return ResourceManager.GetString("AvatarColor", resourceCulture);
}
}
///
/// 查找 System.Byte[] 类型的本地化资源。
///
internal static byte[] AvatarStats {
get {
object obj = ResourceManager.GetObject("AvatarStats", resourceCulture);
return ((byte[])(obj));
}
}
///
/// 查找类似 浏览器打开失败,你可以通过以下链接手动访问: 的本地化字符串。
///
internal static string BrowserOpenFailedTip {
get {
return ResourceManager.GetString("BrowserOpenFailedTip", resourceCulture);
}
}
///
/// 查找类似 无,晴天,多云,雨天,雷暴,雪天,雾天 的本地化字符串。
///
internal static string ClimateType {
get {
return ResourceManager.GetString("ClimateType", resourceCulture);
}
}
///
/// 查找类似 {0} 秒后可重发 的本地化字符串。
///
internal static string CodeResendTip {
get {
return ResourceManager.GetString("CodeResendTip", resourceCulture);
}
}
///
/// 查找类似 发送中... 的本地化字符串。
///
internal static string CodeSending {
get {
return ResourceManager.GetString("CodeSending", resourceCulture);
}
}
///
/// 查找类似 命令内容不能为空 的本地化字符串。
///
internal static string CommandContentCannotBeEmpty {
get {
return ResourceManager.GetString("CommandContentCannotBeEmpty", resourceCulture);
}
}
///
/// 查找类似 未找到该命令 的本地化字符串。
///
internal static string CommandNotFound {
get {
return ResourceManager.GetString("CommandNotFound", resourceCulture);
}
}
///
/// 查找类似 命令标签不能为空 的本地化字符串。
///
internal static string CommandTagCannotBeEmpty {
get {
return ResourceManager.GetString("CommandTagCannotBeEmpty", resourceCulture);
}
}
///
/// 查找类似 现在你可以远程执行命令了哦! 的本地化字符串。
///
internal static string ConnectedTip {
get {
return ResourceManager.GetString("ConnectedTip", resourceCulture);
}
}
///
/// 查找类似 无敌
////godmode
///升到60级
////give 102 1880200
///奶
////heal
///我全都要!
////giveall
///我在哪?
////position
///设置世界等级
////setworldlevel 8
///设置羁绊等级
////setfetterlevel 1
///清空背包
////clear all
///清空武器
////clear wp
///清空圣物
////clear art
///清空材料
////clear mat
///发送广播
////broadcast 大家好啊~
///清空当前角色命之座(需重登)
////resetconst
///清空全部角色命之座(需重登)
////resetconst all
///一万纠缠
////give 223 10000
///一万相遇
////give 224 10000
///十万原石
////give 201 100000
///十万摩拉
////give 202 100000
///速速集合!
////tpall
///拔线
////restart
///私信
////say <player> <message>
///进来吧你
////coop @targetId
///自杀
////killcharacter
///暗杀
////killcharacter <pla [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string CustomCommands {
get {
return ResourceManager.GetString("CustomCommands", resourceCulture);
}
}
///
/// 查找类似 错误 的本地化字符串。
///
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
///
/// 查找类似 007: 初行者推荐祈愿
///008: 奔行世间
///009: 杯装之诗
///010: 黎明巡礼
///011: 南风之眷
///012: 靖妖傩舞
///013: 神铸赋形
///015: 闪焰的驻足
///016: 初行者推荐祈愿
///017: 奔行世间
///018: 闪焰的驻足
///019: 杯装之诗
///020: 神铸赋形
///021: 神铸赋形
///022: 奔行世间
///023: 暂别冬都
///024: 陵薮市朝
///027: 深秘之息
///028: 浮生孰来
///031: 烟火之邀
///032: 鱼龙灯昼
///033: 赤团开时
///036: 杯装之诗
///037: 暂别冬都
///040: 陵薮市朝
///041: 浪涌之瞬
///045: 叶落风随
///048: 白鹭之庭
///049: 焰色天河
///052: 影寂天下人
///053: 浮岳虹珠
///061: 鬼门斗宴
///065: 出尘入世
///071: 华紫樱绯
///076: 苍流踏花 的本地化字符串。
///
internal static string GachaBennerPrefab {
get {
return ResourceManager.GetString("GachaBennerPrefab", resourceCulture);
}
}
///
/// 查找类似 帮助 的本地化字符串。
///
internal static string Help {
get {
return ResourceManager.GetString("Help", resourceCulture);
}
}
///
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
///
internal static System.Drawing.Icon IconGrasscutter {
get {
object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ImgHome {
get {
object obj = ResourceManager.GetObject("ImgHome", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ImgIconGrasscutter {
get {
object obj = ResourceManager.GetObject("ImgIconGrasscutter", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ImgSupport {
get {
object obj = ResourceManager.GetObject("ImgSupport", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找类似 101: 角色经验
///102: 冒险阅历
///103: 星尘
///104: 星辉
///105: 好感经验
///106: 原粹树脂
///107: 传说钥匙
///108: (test)天体推演
///109: 熄星能量
///110: 熄星精粹
///111: 微光精粹
///112: 温暖精粹
///113: 奇迹精粹
///114: 铁钱
///115: 平安玉符
///116: 节庆热度
///117: 奇术符
///118: 庆典巡回券
///119: 奇趣协力券
///120: 纯水真心
///121: 信任值
///122: 碎果数据
///123: 迷踪币
///124: 亮闪闪的漂流物
///125: 迷你「羽球」
///126: 神秘齿轮
///127: 鸣雷霰子
///128: 鸣雷纯晶
///129: 弈棋术经验
///130: 灵妙玉符
///131: 逐月节节庆热度
///132: 残悴之式札
///133: 虚损之拓本
///134: 朽裂之庚牌
///135: 踏雪章
///136: 克险章
///137: 逢福玉符
///138: 完璧玉符
///139: 降魔玉符
///201: 原石
///202: 摩拉
///203: 创世结晶
///204: 洞天宝钱
///210: 原粹精珀(废弃)
///211: 原粹树脂(废弃)
///221: [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Item {
get {
return ResourceManager.GetString("Item", resourceCulture);
}
}
///
/// 查找类似 21010101: 丘丘人
///21020101: 木盾丘丘暴徒
///21020201: 火斧丘丘暴徒
///21020202: 火斧丘丘暴徒
///21020301: 岩盾丘丘暴徒
///21020401: 丘丘霜铠王
///21020501: 丘丘岩盔王
///21020601: 冰盾丘丘暴徒
///21020701: 雷斧丘丘暴徒
///21020703: 雷斧丘丘暴徒
///21020801: 丘丘雷兜王
///20010101: 草史莱姆
///20010201: 大型草史莱姆
///20010202: 大型草史莱姆
///20010301: 风史莱姆
///20010401: 大型风史莱姆
///20010403: 大型风史莱姆
///29010101: 裂空的魔龙
///29010102: 裂空的魔龙
///29010103: 裂空的魔龙
///29010104: 裂空的魔龙
///29020101: 北风的王狼,奔狼的领主
///29020102: 北风的王狼,奔狼的领主
///29030103: 「公子」
///29030106: 「公子」
///29040101: 若陀龙王
///29040102: 若陀龙王
///29040103: 若陀龙王
///29040104: 若陀龙王
///290401 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Monster {
get {
return ResourceManager.GetString("Monster", resourceCulture);
}
}
///
/// 查找类似 1: (test)蒙德城主$UNRELEASED
///2: (test)哥哥$UNRELEASED
///3: (test)妹妹$UNRELEASED
///4: (test)塔主$UNRELEASED
///5: (test)仆人$UNRELEASED
///6: (test)东北村长$UNRELEASED
///7: (test)西北村长$UNRELEASED
///8: (test)西南村长$UNRELEASED
///9: (test)正南村长$UNRELEASED
///10: (test)晖哥$UNRELEASED
///11: (test)果酱$UNRELEASED
///12: (test)汪汪1$UNRELEASED
///13: (test)汪汪2$UNRELEASED
///14: (test)汪汪3$UNRELEASED
///15: (test)汪汪4$UNRELEASED
///21: (test)卫兵$UNRELEASED
///22: (test)卫兵$UNRELEASED
///23: (test)卫兵$UNRELEASED
///24: (test)卫兵$UNRELEASED
///25: (test)路人$UNRELEASED
///26: (te [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string NPC {
get {
return ResourceManager.GetString("NPC", resourceCulture);
}
}
///
/// 查找类似 1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受 的本地化字符串。
///
internal static string OpenCommandHelp {
get {
return ResourceManager.GetString("OpenCommandHelp", resourceCulture);
}
}
///
/// 查找类似 369101: 翠目猫
///369102: 北地犬
///369103: 野林猪
///369104: 蓝翎鹭
///369105: 巡林犬
///369106: 柴犬
///369107: 黑背猎犬
///369108: 北地猫
///369109: 虎纹猫
///369110: 警长猫
///368101: 枫原万叶
///368102: 烟绯
///368103: 优菈
///368104: 琴
///368105: 丽莎
///368106: 芭芭拉
///368107: 凯亚
///368108: 迪卢克
///368109: 雷泽
///368110: 安柏
///368111: 温迪
///368112: 香菱
///368113: 北斗
///368114: 行秋
///368115: 魈
///368116: 凝光
///368117: 可莉
///368118: 钟离
///368119: 菲谢尔
///368120: 班尼特
///368121: 达达利亚
///368122: 诺艾尔
///368123: 七七
///368124: 重云
///368125: 甘雨
///368126: 阿贝多
///368127: 迪奥娜
///368128: 莫娜
///368129: 刻晴
///368130: 砂糖
///368131: 辛焱
///3 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Ornament {
get {
return ResourceManager.GetString("Ornament", resourceCulture);
}
}
///
/// 查找类似 要设置的权限不能为空! 的本地化字符串。
///
internal static string PermissionCannotBeEmpty {
get {
return ResourceManager.GetString("PermissionCannotBeEmpty", resourceCulture);
}
}
///
/// 查找类似 *
///player.*
///player.**
///server.*
///server.**
///player.changescene
///player.clearinv
///player.enterdungeon
///player.give
///player.giveall
///player.giveart
///player.givechar
///player.godmode
///player.heal
///player.killcharacter
///player.resetconstellation
///player.setfetterlevel
///player.setstats
///player.settalent
///player.setworldlevel
///player.teleport
///player.tpall
///player.weather
///server.broadcast
///server.coop
///server.drop
///server.kick
///server.killall
///server.reload
///server.resetshop
///server.sendmail
///server.sendmessage
/// [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Permissions {
get {
return ResourceManager.GetString("Permissions", resourceCulture);
}
}
///
/// 查找类似 347: 阅读占坑$HIDDEN
///348: 猫尾酒馆留言板$HIDDEN
///349: 蒙德百货订货版$HIDDEN
///350: 捕风的异乡人$HIDDEN
///351: 流浪者的足迹
///362: 苹果教学$HIDDEN
///352: 鸟瞰风物
///353: 异常的权柄
///361: 风魔龙飞过$HIDDEN
///355: 林间相会
///354: 随风而来的骑士
///360: 与轻风同行
///356: 自由之都
///357: 龙灾
///358: 西风骑士团
///359: (test)蒙德与三地城$HIDDEN
///306: 昔日的风
///307: 骑士的现场教习
///308: 书页里的电火花
///309: (test)蒙德之围$HIDDEN
///310: 招募新伙伴
///311: (test)一阶段结束$HIDDEN
///312: (test)丽莎地城,丽莎书本奖励$HIDDEN
///363: (test)控制第一幕开始的隐藏任务$HIDDEN
///370: 阴影下的蒙德
///371: 不期而遇
///372: 那个绿色的家伙
///373: 听凭风引
///374: 温迪的计划
///375: 温迪的新计划
///376: 逃亡
///377: 幕后谈话
///20101: [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Quest {
get {
return ResourceManager.GetString("Quest", resourceCulture);
}
}
///
/// 查找类似 请先连接到支持[OpenCommand]的服务器 的本地化字符串。
///
internal static string RequireOpenCommandTip {
get {
return ResourceManager.GetString("RequireOpenCommandTip", resourceCulture);
}
}
///
/// 查找类似 1 : BigWorld_LevelStreaming
///2 : BigWorld_LevelStreaming
///3 : BigWorld_LevelStreaming
///4 : LostParadise_LevelStreaming
///5 : AbyssalPalace_LevelStreaming
///6 : TheChasm_LevelStreaming
///7 : MichiaeMatsuri_LevelStreaming
///20008: 深入狼之殿
///20008: 丘丘人大本营(test)
///20008: 丘丘人巢穴(test)
///20007: 小岩洞据点(test)
///20007: 小岩洞据点(test)
///20007: 小岩洞秘境(test)
///20006: 遗迹遇险点(test)
///20006: 丘丘人小据点(test)
///20006: 丘丘人大据点(test)
///1006: 密林、废墟与龙之泪
///1017: 壶中天
///1019: 洞天云海地城玩法测试(test)
///1011: 角色战斗测试(test)
///50002: 低温关卡白盒(test)
///1001: 移动平台性能测试(test)
///50 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Scene {
get {
return ResourceManager.GetString("Scene", resourceCulture);
}
}
///
/// 查找类似 加载设置时异常: 的本地化字符串。
///
internal static string SettingLoadError {
get {
return ResourceManager.GetString("SettingLoadError", resourceCulture);
}
}
///
/// 查找类似 保存设置时异常: 的本地化字符串。
///
internal static string SettingSaveError {
get {
return ResourceManager.GetString("SettingSaveError", resourceCulture);
}
}
///
/// 查找类似 提示 的本地化字符串。
///
internal static string Tips {
get {
return ResourceManager.GetString("Tips", resourceCulture);
}
}
///
/// 查找类似 用户名不能为空! 的本地化字符串。
///
internal static string UsernameCannotBeEmpty {
get {
return ResourceManager.GetString("UsernameCannotBeEmpty", resourceCulture);
}
}
///
/// 查找类似 11101: 无锋剑
///11201: 银剑
///11301: 冷刃
///11302: 黎明神剑
///11303: 旅行剑
///11304: 暗铁剑
///11305: 吃虎鱼刀
///11306: 飞天御剑
///11401: 西风剑
///11402: 笛剑
///11403: 祭礼剑
///11404: 宗室长剑
///11405: 匣里龙吟
///11406: 试作斩岩
///11407: 铁蜂刺
///11408: 黑岩长剑
///11409: 黑剑
///11410: 暗巷闪光
///11412: 降临之剑
///11413: 腐殖之剑
///11414: 天目影打刀
///11415: 辰砂之纺锤
///11501: 风鹰剑
///11502: 天空之刃
///11503: 苍古自由之誓
///11504: 斫峰之刃
///11505: 磐岩结绿
///11509: 雾切之回光
///11510: 波乱月白经津
///12101: 训练大剑
///12201: 佣兵重剑
///12301: 铁影阔剑
///12302: 沐浴龙血的剑
///12303: 白铁大剑
///12304: 石英大剑
///12305: 以理服人
///12306: 飞天大御剑
///12401: 西风大剑
///12402: 钟剑
///12403: 祭礼大剑
/// [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string Weapon {
get {
return ResourceManager.GetString("Weapon", resourceCulture);
}
}
///
/// 查找类似 11301:blue
///11302:blue
///11303:blue
///11304:blue
///11305:blue
///11306:blue
///11401:purple
///11402:purple
///11403:purple
///11404:purple
///11405:purple
///11406:purple
///11407:purple
///11408:purple
///11409:purple
///11410:purple
///11411:purple
///11412:purple
///11413:purple
///11414:purple
///11415:purple
///11501:yellow
///11502:yellow
///11503:yellow
///11504:yellow
///11505:yellow
///11506:yellow
///11507:yellow
///11508:yellow
///11509:yellow
///11510:yellow
///12301:blue
///12302:blue
///12303:blue
///12304:blue
///12305:blue
///12306:blue
///12401:purple
///1240 [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string WeaponColor {
get {
return ResourceManager.GetString("WeaponColor", resourceCulture);
}
}
}
}