//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace GrasscutterTools.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to 28010101: 黄金蟹 ///28010102: 太阳蟹 ///28010103: 海蓝蟹 ///28010104: 将军蟹 ///28010105: 薄红蟹 ///28010106: 螃蟹 ///28010201: 蓝角蜥 ///28010202: 红角蜥 ///28010203: 绿角蜥 ///28010204: 落日鳅鳅 ///28010205: 金鳅鳅 ///28010206: 晴天鳅鳅 ///28010207: 嗜髓蜥 ///28010301: 青蛙 ///28010302: 泥蛙 ///28010303: 蓝蛙 ///28010401: 藤纹陆鳗鳗 ///28010402: 深海鳗鳗 ///28010403: 赤鳍陆鳗鳗 ///28020101: 雪狐 ///28020102: 红狐 ///28020103: 送礼雪狐 ///28020104: 送大礼雪狐 ///28020105: 雪狐 ///28020106: 红狐 ///28020201: 松鼠 ///28020301: 野林猪 ///28020302: 小野林猪 ///28020303: 雪猪 ///28020304: 「大雪猪王」 ///28020305: 冰冻雪猪 ///28020306: 雪猪 ///28020307: 野林猪 ///28020308: 冰冻雪 [rest of string was truncated]";. /// internal static string Animal { get { return ResourceManager.GetString("Animal", resourceCulture); } } /// /// Looks up a localized string similar to 51110: 异国之盏 ///51111: 异国之盏 ///51112: 异国之盏 ///51113: 异国之盏 ///51114: 异国之盏 ///51120: 归乡之羽 ///51121: 归乡之羽 ///51122: 归乡之羽 ///51123: 归乡之羽 ///51124: 归乡之羽 ///51130: 感别之冠 ///51131: 感别之冠 ///51132: 感别之冠 ///51133: 感别之冠 ///51134: 感别之冠 ///51140: 故人之心 ///51141: 故人之心 ///51142: 故人之心 ///51143: 故人之心 ///51144: 故人之心 ///51150: 逐光之石 ///51151: 逐光之石 ///51152: 逐光之石 ///51153: 逐光之石 ///51154: 逐光之石 ///51210: 异国之盏 ///51211: 异国之盏 ///51212: 异国之盏 ///51213: 异国之盏 ///51214: 异国之盏 ///51220: 归乡之羽 ///51221: 归乡之羽 ///51222: 归乡之羽 ///51223: 归乡之羽 ///51224: 归乡之羽 ///51230: 感别之冠 ///51231: 感别之冠 ///51232: 感别之冠 ///51233: 感别之冠 ///51234 [rest of string was truncated]";. /// internal static string Artifact { get { return ResourceManager.GetString("Artifact", resourceCulture); } } /// /// Looks up a localized string similar to 51: 行者之心 ///52: 勇士之心 ///53: 守护之心 ///54: 奇迹 ///55: 战狂 ///56: 武人 ///57: 教官 ///58: 赌徒 ///59: 流放者 ///60: 冒险家 ///61: 幸运儿 ///62: 学士 ///63: 游医 ///71: 冰风迷途的勇士 ///72: 平息鸣雷的尊者 ///73: 渡过烈火的贤人 ///74: 被怜爱的少女 ///75: 角斗士的终幕礼 ///76: 翠绿之影 ///77: 流浪大地的乐团 ///78: 冰之川与雪之砂 ///79: 如雷的盛怒 ///80: 炽烈的炎之魔女 ///81: 昔日宗室之仪 ///82: 染血的骑士道 ///83: 祭火之人 ///84: 祭水之人 ///85: 祭雷之人 ///86: 祭风之人 ///87: 祭冰之人 ///88: 悠古的磐岩 ///89: 逆飞的流星 ///90: 沉沦之心 ///91: 千岩牢固 ///92: 苍白之火 ///93: 追忆之注连 ///94: 绝缘之旗印 ///95: 华馆梦醒形骸记 ///96: 海染砗磲 ///97: 辰砂往生录 ///98: 来歆余响 ///99: 高天的风之主. /// internal static string ArtifactCat { get { return ResourceManager.GetString("ArtifactCat", resourceCulture); } } /// /// Looks up a localized string similar to 10001: 生命值 ///10002: 生命值百分比 ///10003: 攻击力 ///10004: 攻击力百分比 ///10005: 防御力 ///10006: 防御力百分比 ///10007: 元素充能效率 ///10008: 元素精通 ///10009: 火元素抗性 ///10010: 雷元素抗性 ///10011: 冰元素抗性 ///10012: 水元素抗性 ///10013: 风元素抗性 ///10014: 岩元素抗性 ///10015: 草元素抗性 ///12001: 攻击力 ///13001: 生命值 ///13002: 生命值百分比 ///13003: 攻击力 ///13004: 攻击力百分比 ///13005: 防御力 ///13006: 防御力百分比 ///13007: 暴击率 ///13008: 暴击伤害 ///13009: 治疗加成 ///13010: 元素精通 ///14001: 生命值 ///15001: 生命值 ///15002: 生命值百分比 ///15003: 攻击力 ///15004: 攻击力百分比 ///15005: 防御力 ///15006: 防御力百分比 ///15007: 元素精通 ///15008: 火元素伤害加成 ///15009: 雷元素伤害加成 ///15010: 冰元素伤害加成 ///15011: [rest of string was truncated]";. /// internal static string ArtifactMainAttribution { get { return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture); } } /// /// Looks up a localized string similar to 空之杯,死之羽,理之冠,生之花,时之沙. /// internal static string ArtifactPartLabels { get { return ResourceManager.GetString("ArtifactPartLabels", resourceCulture); } } /// /// Looks up a localized string similar to 101021: 生命值+24 ///101022: 生命值+30 ///201021: 生命值+50 ///201022: 生命值+61 ///201023: 生命值+72 ///301021: 生命值+100 ///301022: 生命值+115 ///301023: 生命值+129 ///301024: 生命值+143 ///401021: 生命值+167 ///401022: 生命值+191 ///401023: 生命值+215 ///401024: 生命值+239 ///501021: 生命值+209 ///501022: 生命值+239 ///501023: 生命值+269 ///501024: 生命值+299 ///101031: 生命值百分比+1.2% ///101032: 生命值百分比+1.5% ///201031: 生命值百分比+1.6% ///201032: 生命值百分比+2.0% ///201033: 生命值百分比+2.3% ///301031: 生命值百分比+2.4% ///301032: 生命值百分比+2.8% ///301033: 生命值百分比+3.2% ///301034: 生命值百分比+3.5% ///401031: 生命值百分比+3.3% ///401032: 生命值百分比+3.7 [rest of string was truncated]";. /// internal static string ArtifactSubAttribution { get { return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture); } } /// /// Looks up a localized string similar to 确认删除?. /// internal static string AskConfirmDeletion { get { return ResourceManager.GetString("AskConfirmDeletion", resourceCulture); } } /// /// Looks up a localized string similar to 1002: 神里绫华 ///1003: 琴 ///1005: 空 ///1006: 丽莎 ///1007: 荧 ///1014: 芭芭拉 ///1015: 凯亚 ///1016: 迪卢克 ///1020: 雷泽 ///1021: 安柏 ///1022: 温迪 ///1023: 香菱 ///1024: 北斗 ///1025: 行秋 ///1026: 魈 ///1027: 凝光 ///1029: 可莉 ///1030: 钟离 ///1031: 菲谢尔 ///1032: 班尼特 ///1033: 达达利亚 ///1034: 诺艾尔 ///1035: 七七 ///1036: 重云 ///1037: 甘雨 ///1038: 阿贝多 ///1039: 迪奥娜 ///1041: 莫娜 ///1042: 刻晴 ///1043: 砂糖 ///1044: 辛焱 ///1045: 罗莎莉亚 ///1046: 胡桃 ///1047: 枫原万叶 ///1048: 烟绯 ///1049: 宵宫 ///1050: 托马 ///1051: 优菈 ///1052: 雷电将军 ///1053: 早柚 ///1054: 珊瑚宫心海 ///1055: 五郎 ///1056: 九条裟罗 ///1057: 荒泷一斗 ///1058: 八重神子 ///1060: 夜兰 ///1062: 埃洛伊 ///1063: 申鹤 ///1064: 云堇 /// [rest of string was truncated]";. /// internal static string Avatar { get { return ResourceManager.GetString("Avatar", resourceCulture); } } /// /// Looks up a localized string similar to 1001:purple ///1002:yellow ///1003:yellow ///1005:yellow ///1006:purple ///1007:yellow ///1014:purple ///1015:purple ///1016:yellow ///1020:purple ///1021:purple ///1022:yellow ///1023:purple ///1024:purple ///1025:purple ///1026:yellow ///1027:purple ///1029:yellow ///1030:yellow ///1031:purple ///1032:purple ///1033:yellow ///1034:purple ///1035:yellow ///1036:purple ///1037:yellow ///1038:yellow ///1039:purple ///1041:yellow ///1042:yellow ///1043:purple ///1044:purple ///1045:purple ///1046:yellow ///1047:yellow ///1048:purple ///1049:yellow ///1050:purple ///1051:yellow ///1052: [rest of string was truncated]";. /// internal static string AvatarColor { get { return ResourceManager.GetString("AvatarColor", resourceCulture); } } /// /// Looks up a localized resource of type System.Byte[]. /// internal static byte[] AvatarStats { get { object obj = ResourceManager.GetObject("AvatarStats", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized string similar to 浏览器打开失败,你可以通过以下链接手动访问:. /// internal static string BrowserOpenFailedTip { get { return ResourceManager.GetString("BrowserOpenFailedTip", resourceCulture); } } /// /// Looks up a localized string similar to 检查到新版本. /// internal static string CheckToNewVersion { get { return ResourceManager.GetString("CheckToNewVersion", resourceCulture); } } /// /// Looks up a localized string similar to 无,晴天,多云,雨天,雷暴,雪天,雾天. /// internal static string ClimateType { get { return ResourceManager.GetString("ClimateType", resourceCulture); } } /// /// Looks up a localized string similar to {0} 秒后可重发. /// internal static string CodeResendTip { get { return ResourceManager.GetString("CodeResendTip", resourceCulture); } } /// /// Looks up a localized string similar to 发送中.... /// internal static string CodeSending { get { return ResourceManager.GetString("CodeSending", resourceCulture); } } /// /// Looks up a localized string similar to 命令内容不能为空. /// internal static string CommandContentCannotBeEmpty { get { return ResourceManager.GetString("CommandContentCannotBeEmpty", resourceCulture); } } /// /// Looks up a localized string similar to 未找到该命令. /// internal static string CommandNotFound { get { return ResourceManager.GetString("CommandNotFound", resourceCulture); } } /// /// Looks up a localized string similar to 命令标签不能为空. /// internal static string CommandTagCannotBeEmpty { get { return ResourceManager.GetString("CommandTagCannotBeEmpty", resourceCulture); } } /// /// Looks up a localized string similar to 现在你可以远程执行命令了哦!. /// internal static string ConnectedTip { get { return ResourceManager.GetString("ConnectedTip", resourceCulture); } } /// /// Looks up a localized string similar to 无敌 ////prop god on ///无限体力 ////prop ns on ///无限能量 ////prop ue on ///升到60级 ////give 102 x1880200 ///设置世界等级 ////prop wl 8 ///一键解锁深渊 ////prop ut 12 ///设置纪行等级 ////prop bp 50 ///设置好感等级 ////setfetterlevel 10 ///奶 ////h ///自杀 ////kill 0 ///全队充能 ////spawn 2008 25 ///我在哪? ////pos ///我全都要! ////give all x9999 lv90 c6 r5 ///一万纠缠 ////give 223 x10000 ///一万相遇 ////give 224 x10000 ///十万原石 ////give 201 x100000 ///十万摩拉 ////give 202 x100000 ///重载配置 ////reload ///重登 ////kick ///清空当前角色命之座(需重登) ////resetconst ///清空全部角色命之座(需重登) ////resetconst all ///清空背包 ////clear all lv90 r5 5* ///清空武器 ////clear wp lv90 r5 5* ///清空圣遗物 /// [rest of string was truncated]";. /// internal static string CustomCommands { get { return ResourceManager.GetString("CustomCommands", resourceCulture); } } /// /// Looks up a localized string similar to 错误. /// internal static string Error { get { return ResourceManager.GetString("Error", resourceCulture); } } /// /// Looks up a localized string similar to 007: 初行者推荐祈愿 ///008: 奔行世间 ///009: 杯装之诗 ///010: 黎明巡礼 ///011: 南风之眷 ///012: 靖妖傩舞 ///013: 神铸赋形 ///015: 闪焰的驻足 ///016: 初行者推荐祈愿 ///017: 奔行世间 ///018: 闪焰的驻足 ///019: 杯装之诗 ///020: 神铸赋形 ///021: 神铸赋形 ///022: 奔行世间 ///023: 暂别冬都 ///024: 陵薮市朝 ///027: 深秘之息 ///028: 浮生孰来 ///031: 烟火之邀 ///032: 鱼龙灯昼 ///033: 赤团开时 ///036: 杯装之诗 ///037: 暂别冬都 ///040: 陵薮市朝 ///041: 浪涌之瞬 ///045: 叶落风随 ///048: 白鹭之庭 ///049: 焰色天河 ///052: 影寂天下人 ///053: 浮岳虹珠 ///061: 鬼门斗宴 ///065: 出尘入世 ///071: 华紫樱绯 ///076: 苍流踏花 ///081: 素霓伣天 ///. /// internal static string GachaBennerPrefab { get { return ResourceManager.GetString("GachaBennerPrefab", resourceCulture); } } /// /// Looks up a localized string similar to 51: ResolutionOfSojourner ///52: BraveHeart ///53: DefendersWill ///54: TinyMiracle ///55: Berserker ///56: MartialArtist ///57: Instructor ///58: Gambler ///59: TheExile ///60: Adventurer ///61: LuckyDog ///62: Scholar ///63: TravelingDoctor ///71: BlizzardStrayer ///72: Thundersoother ///73: Lavawalker ///74: MaidenBeloved ///75: GladiatorsFinale ///76: ViridescentVenerer ///77: WanderersTroupe ///78: GlacierAndSnowfield ///79: ThunderingFury ///80: CrimsonWitchOfFlames ///81: NoblesseOblige ///82: BloodstainedChivalry ///83: PrayersForIllumination ///84: [rest of string was truncated]";. /// internal static string GOODArtifactCat { get { return ResourceManager.GetString("GOODArtifactCat", resourceCulture); } } /// /// Looks up a localized string similar to 10001: hp ///10002: hp_ ///10003: atk ///10004: atk_ ///10005: def ///10006: def_ ///10007: enerRech_ ///10008: eleMas ///13007: critRate_ ///13008: critDMG_ ///13009: heal_ ///15008: pyro_dmg_ ///15009: electro_dmg_ ///15010: cryo_dmg_ ///15011: hydro_dmg_ ///15012: anemo_dmg_ ///15013: geo_dmg_ ///15014: dendro_dmg_ ///15015: physical_dmg_ ///. /// internal static string GOODArtifactMainAttribution { get { return ResourceManager.GetString("GOODArtifactMainAttribution", resourceCulture); } } /// /// Looks up a localized string similar to 102: hp ///103: hp_ ///105: atk ///106: atk_ ///108: def ///109: def_ ///120: critRate_ ///122: critDMG_ ///123: enerRech_ ///124: eleMas. /// internal static string GOODArtifactSubAttribution { get { return ResourceManager.GetString("GOODArtifactSubAttribution", resourceCulture); } } /// /// Looks up a localized string similar to 1002: KamisatoAyaka ///1003: Jean ///1005: Aether ///1006: Lisa ///1007: Lumine ///1014: Barbara ///1015: Kaeya ///1016: Diluc ///1020: Razor ///1021: Amber ///1022: Venti ///1023: Xiangling ///1024: Beidou ///1025: Xingqiu ///1026: Xiao ///1027: Ningguang ///1029: Klee ///1030: Zhongli ///1031: Fischl ///1032: Bennett ///1033: Tartaglia ///1034: Noelle ///1035: Qiqi ///1036: Chongyun ///1037: Ganyu ///1038: Albedo ///1039: Diona ///1041: Mona ///1042: Keqing ///1043: Sucrose ///1044: Xinyan ///1045: Rosaria ///1046: Hu Tao ///1047: KaedeharaKazuha ///1048: Yanfei ///1049: Yo [rest of string was truncated]";. /// internal static string GOODAvatar { get { return ResourceManager.GetString("GOODAvatar", resourceCulture); } } /// /// Looks up a localized string similar to 导入成功!. /// internal static string GOODImportSuccess { get { return ResourceManager.GetString("GOODImportSuccess", resourceCulture); } } /// /// Looks up a localized string similar to 是否导入 . /// internal static string GOODImportText { get { return ResourceManager.GetString("GOODImportText", resourceCulture); } } /// /// Looks up a localized string similar to 导入GOOD档案. /// internal static string GOODImportTitle { get { return ResourceManager.GetString("GOODImportTitle", resourceCulture); } } /// /// Looks up a localized string similar to 11101: DullBlade ///11201: SilverSword ///11301: CoolSteel ///11302: HarbingerOf Dawn ///11303: TravelersHandySword ///11304: DarkIronSword ///11305: FilletBlade ///11306: SkyriderSword ///11401: FavoniusSword ///11402: TheFlute ///11403: SacrificialSword ///11404: RoyalLongsword ///11405: LionsRoar ///11406: PrototypeRancour ///11407: IronSting ///11408: BlackcliffLongsword ///11409: TheBlackSword ///11410: TheAlleyFlash ///11412: SwordOfDescension ///11413: FesteringDesire ///11414: AmenomaKageuchi ///11415: CinnabarSpindle ///11501: AquilaFavonia /// [rest of string was truncated]";. /// internal static string GOODWeapon { get { return ResourceManager.GetString("GOODWeapon", resourceCulture); } } /// /// Looks up a localized string similar to 帮助. /// internal static string Help { get { return ResourceManager.GetString("Help", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Icon similar to (Icon). /// internal static System.Drawing.Icon IconGrasscutter { get { object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture); return ((System.Drawing.Icon)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap ImgHome { get { object obj = ResourceManager.GetObject("ImgHome", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap ImgIconGrasscutter { get { object obj = ResourceManager.GetObject("ImgIconGrasscutter", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap ImgSupport { get { object obj = ResourceManager.GetObject("ImgSupport", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to 101: 角色经验 ///102: 冒险阅历 ///103: 星尘 ///104: 星辉 ///105: 好感经验 ///106: 原粹树脂 ///107: 传说钥匙 ///108: (test)天体推演 ///109: 熄星能量 ///110: 熄星精粹 ///111: 微光精粹 ///112: 温暖精粹 ///113: 奇迹精粹 ///114: 铁钱 ///115: 平安玉符 ///116: 节庆热度 ///117: 奇术符 ///118: 庆典巡回券 ///119: 奇趣协力券 ///120: 纯水真心 ///121: 信任值 ///122: 碎果数据 ///123: 迷踪币 ///124: 亮闪闪的漂流物 ///125: 迷你「羽球」 ///126: 神秘齿轮 ///127: 鸣雷霰子 ///128: 鸣雷纯晶 ///129: 弈棋术经验 ///130: 灵妙玉符 ///131: 逐月节节庆热度 ///132: 残悴之式札 ///133: 虚损之拓本 ///134: 朽裂之庚牌 ///135: 踏雪章 ///136: 克险章 ///137: 逢福玉符 ///138: 完璧玉符 ///139: 降魔玉符 ///140: 幽蕴砺石 ///142: 战策碎珀 ///201: 原石 ///202: 摩拉 ///203: 创世结晶 ///204: 洞天宝钱 ///210: 原粹精珀(废弃 [rest of string was truncated]";. /// internal static string Item { get { return ResourceManager.GetString("Item", resourceCulture); } } /// /// Looks up a localized string similar to 21010101: 丘丘人 ///21020101: 木盾丘丘暴徒 ///21020201: 火斧丘丘暴徒 ///21020202: 火斧丘丘暴徒 ///21020301: 岩盾丘丘暴徒 ///21020401: 丘丘霜铠王 ///21020501: 丘丘岩盔王 ///21020601: 冰盾丘丘暴徒 ///21020701: 雷斧丘丘暴徒 ///21020703: 雷斧丘丘暴徒 ///21020801: 丘丘雷兜王 ///20010101: 草史莱姆 ///20010201: 大型草史莱姆 ///20010202: 大型草史莱姆 ///20010301: 风史莱姆 ///20010401: 大型风史莱姆 ///20010403: 大型风史莱姆 ///29010101: 裂空的魔龙 ///29010102: 裂空的魔龙 ///29010103: 裂空的魔龙 ///29010104: 裂空的魔龙 ///29020101: 北风的王狼,奔狼的领主 ///29020102: 北风的王狼,奔狼的领主 ///29030103: 「公子」 ///29030106: 「公子」 ///29040101: 若陀龙王 ///29040102: 若陀龙王 ///29040103: 若陀龙王 ///29040104: 若陀龙王 ///290401 [rest of string was truncated]";. /// internal static string Monster { get { return ResourceManager.GetString("Monster", resourceCulture); } } /// /// Looks up a localized string similar to 版本名:{0} ///更新时间:{1} ///更新内容: ///{2} ///-------------------------------------------- ///是否查看更新?选择否将不再提醒该版本。. /// internal static string NewVersionInfo { get { return ResourceManager.GetString("NewVersionInfo", resourceCulture); } } /// /// Looks up a localized string similar to 1: (test)蒙德城主$UNRELEASED ///2: (test)哥哥$UNRELEASED ///3: (test)妹妹$UNRELEASED ///4: (test)塔主$UNRELEASED ///5: (test)仆人$UNRELEASED ///6: (test)东北村长$UNRELEASED ///7: (test)西北村长$UNRELEASED ///8: (test)西南村长$UNRELEASED ///9: (test)正南村长$UNRELEASED ///10: (test)晖哥$UNRELEASED ///11: (test)果酱$UNRELEASED ///12: (test)汪汪1$UNRELEASED ///13: (test)汪汪2$UNRELEASED ///14: (test)汪汪3$UNRELEASED ///15: (test)汪汪4$UNRELEASED ///21: (test)卫兵$UNRELEASED ///22: (test)卫兵$UNRELEASED ///23: (test)卫兵$UNRELEASED ///24: (test)卫兵$UNRELEASED ///25: (test)路人$UNRELEASED ///26: (te [rest of string was truncated]";. /// internal static string NPC { get { return ResourceManager.GetString("NPC", resourceCulture); } } /// /// Looks up a localized string similar to 1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受. /// internal static string OpenCommandHelp { get { return ResourceManager.GetString("OpenCommandHelp", resourceCulture); } } /// /// Looks up a localized string similar to 要设置的权限不能为空!. /// internal static string PermissionCannotBeEmpty { get { return ResourceManager.GetString("PermissionCannotBeEmpty", resourceCulture); } } /// /// Looks up a localized string similar to * ///player.* ///player.** ///server.* ///server.** ///player.changescene ///player.clear ///player.enterdungeon ///player.enterdungeon.others ///player.give ///player.give.others ///player.godmode ///player.heal ///player.heal.others ///player.killcharacter ///player.killcharacter.others ///player.quest ///player.quest.others ///player.resetconstellation ///player.resetconstellation.others ///player.setfetterlevel ///player.setfetterlevel.others ///player.setprop ///player.setprop.others ///player.setstats ///player.setstats.others ///player.settalent ///play [rest of string was truncated]";. /// internal static string Permissions { get { return ResourceManager.GetString("Permissions", resourceCulture); } } /// /// Looks up a localized string similar to 查询服务端状态失败:. /// internal static string QueryServerStatusFailed { get { return ResourceManager.GetString("QueryServerStatusFailed", resourceCulture); } } /// /// Looks up a localized string similar to 30302: 女神像解锁$HIDDEN - ///30303: 女神像解锁$HIDDEN - ///30304: 女神像解锁$HIDDEN - ///30305: 女神像解锁$HIDDEN - ///30306: 女神像解锁$HIDDEN - ///30307: 女神像解锁$HIDDEN - ///30308: 女神像解锁$HIDDEN - ///30309: 女神像解锁$HIDDEN - ///30310: 女神像解锁$HIDDEN - ///30311: 女神像解锁$HIDDEN - ///30312: 女神像解锁$HIDDEN - ///30313: 女神像解锁$HIDDEN - ///30314: 女神像解锁$HIDDEN - ///30315: 女神像解锁$HIDDEN - ///30316: 女神像解锁$HIDDEN - ///30317: 女神像解锁$HIDDEN - ///30600: 昔日的风 - 在庙宇门口跟安柏见面 ///30601: 昔日的风 - 与安柏对话 ///30602: 昔日的风 - 进入庙宇 ///30603: 昔日的风 - 探索庙宇深处 ///30604: 昔日的风 - 退出秘境 ///30607: 昔日的风 - (test [rest of string was truncated]";. /// internal static string Quest { get { return ResourceManager.GetString("Quest", resourceCulture); } } /// /// Looks up a localized string similar to 请先连接到支持[OpenCommand]的服务器. /// internal static string RequireOpenCommandTip { get { return ResourceManager.GetString("RequireOpenCommandTip", resourceCulture); } } /// /// Looks up a localized string similar to 确认将自定义命令恢复到默认值?. /// internal static string RestoreCustomCommands { get { return ResourceManager.GetString("RestoreCustomCommands", resourceCulture); } } /// /// Looks up a localized string similar to 1: 提瓦特 ///2: 提瓦特 ///3: 提瓦特 ///4: 金苹果群岛 ///5: 渊下宫 ///6: 层岩巨渊·地下矿区 ///7: 三界路飨祭 ///2001: 罗浮洞 ///2002: 翠黛峰 ///2003: 清琼岛 ///2004: 绘绮庭 ///2201: 尘歌壶室内_蒙德 ///2202: 尘歌壶室内_璃月 ///2203: 尘歌壶室内_稻妻 ///20008: 深入狼之殿 ///20008: 丘丘人大本营(test) ///20008: 丘丘人巢穴(test) ///20007: 小岩洞据点(test) ///20007: 小岩洞据点(test) ///20007: 小岩洞秘境(test) ///20006: 遗迹遇险点(test) ///20006: 丘丘人小据点(test) ///20006: 丘丘人大据点(test) ///1006: 密林、废墟与龙之泪 ///1017: 壶中天 ///1019: 洞天云海地城玩法测试(test) ///1011: 角色战斗测试(test) ///50002: 低温关卡白盒(test) ///1001: 移动平台性能测试(test) ///50003: 战斗性能测试(test) ///50004: 电桩电源白盒(test) ///50027: 圣遗物新因子测试关卡3(t [rest of string was truncated]";. /// internal static string Scene { get { return ResourceManager.GetString("Scene", resourceCulture); } } /// /// Looks up a localized string similar to 加载设置时异常:. /// internal static string SettingLoadError { get { return ResourceManager.GetString("SettingLoadError", resourceCulture); } } /// /// Looks up a localized string similar to 保存设置时异常:. /// internal static string SettingSaveError { get { return ResourceManager.GetString("SettingSaveError", resourceCulture); } } /// /// Looks up a localized string similar to 提示. /// internal static string Tips { get { return ResourceManager.GetString("Tips", resourceCulture); } } /// /// Looks up a localized string similar to Token不能为空. /// internal static string TokenCannotBeEmpty { get { return ResourceManager.GetString("TokenCannotBeEmpty", resourceCulture); } } /// /// Looks up a localized string similar to 已从缓存中恢复Token. /// internal static string TokenRestoredFromCache { get { return ResourceManager.GetString("TokenRestoredFromCache", resourceCulture); } } /// /// Looks up a localized string similar to 用户名不能为空!. /// internal static string UsernameCannotBeEmpty { get { return ResourceManager.GetString("UsernameCannotBeEmpty", resourceCulture); } } /// /// Looks up a localized string similar to 11101: 无锋剑 ///11201: 银剑 ///11301: 冷刃 ///11302: 黎明神剑 ///11303: 旅行剑 ///11304: 暗铁剑 ///11305: 吃虎鱼刀 ///11306: 飞天御剑 ///11401: 西风剑 ///11402: 笛剑 ///11403: 祭礼剑 ///11404: 宗室长剑 ///11405: 匣里龙吟 ///11406: 试作斩岩 ///11407: 铁蜂刺 ///11408: 黑岩长剑 ///11409: 黑剑 ///11410: 暗巷闪光 ///11412: 降临之剑 ///11413: 腐殖之剑 ///11414: 天目影打刀 ///11415: 辰砂之纺锤 ///11501: 风鹰剑 ///11502: 天空之刃 ///11503: 苍古自由之誓 ///11504: 斫峰之刃 ///11505: 磐岩结绿 ///11507: 凭虚 ///11509: 雾切之回光 ///11510: 波乱月白经津 ///12101: 训练大剑 ///12201: 佣兵重剑 ///12301: 铁影阔剑 ///12302: 沐浴龙血的剑 ///12303: 白铁大剑 ///12304: 石英大剑 ///12305: 以理服人 ///12306: 飞天大御剑 ///12401: 西风大剑 ///12402: 钟剑 ///1 [rest of string was truncated]";. /// internal static string Weapon { get { return ResourceManager.GetString("Weapon", resourceCulture); } } /// /// Looks up a localized string similar to 11301:blue ///11302:blue ///11303:blue ///11304:blue ///11305:blue ///11306:blue ///11401:purple ///11402:purple ///11403:purple ///11404:purple ///11405:purple ///11406:purple ///11407:purple ///11408:purple ///11409:purple ///11410:purple ///11411:purple ///11412:purple ///11413:purple ///11414:purple ///11415:purple ///11501:yellow ///11502:yellow ///11503:yellow ///11504:yellow ///11505:yellow ///11506:yellow ///11507:yellow ///11508:yellow ///11509:yellow ///11510:yellow ///12301:blue ///12302:blue ///12303:blue ///12304:blue ///12305:blue ///12306:blue ///12401:purple ///1240 [rest of string was truncated]";. /// internal static string WeaponColor { get { return ResourceManager.GetString("WeaponColor", resourceCulture); } } } }