/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*
**/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using GrasscutterTools.Game;
using GrasscutterTools.Properties;
using GrasscutterTools.Utils;
namespace GrasscutterTools.Pages
{
internal partial class PageGiveArtifact : BasePage
{
public override string Text => Resources.PageGetArtifactTitle;
public PageGiveArtifact()
{
InitializeComponent();
if (DesignMode) return;
CommandVersion.VersionChanged += (_, _1) => ChangeTPArtifact();
}
///
/// 副词条集
///
private Dictionary>> subAttrs;
///
/// 部位标签集
///
private string[] ArtifactPartLabels;
///
/// 初始化圣遗物列表
///
public override void OnLoad()
{
CmbArtifactSet.Items.Clear();
CmbArtifactSet.Items.AddRange(GameData.ArtifactCats.Names);
CmbMainAttribution.Items.Clear();
CmbMainAttribution.Items.AddRange(GameData.ArtifactMainAttribution.Lines);
subAttrs = new Dictionary>>();
for (int i = 0; i < GameData.ArtifactSubAttribution.Count; i++)
{
var name = GameData.ArtifactSubAttribution.Names[i];
var pi = name.IndexOf('+');
var prefix = name.Substring(0, pi);
var value = name.Substring(pi);
if (!subAttrs.TryGetValue(prefix, out List> list))
{
list = new List>();
subAttrs[prefix] = list;
}
list.Add(new KeyValuePair(GameData.ArtifactSubAttribution.Ids[i], value));
}
CmbSubAttribution.Items.Clear();
CmbSubAttribution.Items.AddRange(subAttrs.Keys.ToArray());
ArtifactPartLabels = Resources.ArtifactPartLabels.Split(',');
ChangeTPArtifact();
}
///
/// 圣遗物套装下拉框选中项改变时触发
///
private void CmbArtifactSet_SelectedIndexChanged(object sender, EventArgs e)
{
if (CmbArtifactSet.SelectedIndex < 0)
return;
var setId = GameData.ArtifactCats.Ids[CmbArtifactSet.SelectedIndex];
var beginIndex = Array.FindIndex(GameData.Artifacts.Ids, id => id / 1000 == setId);
var endIndex = Array.FindLastIndex(GameData.Artifacts.Ids, id => id / 1000 == setId);
// 限制星级输入范围
NUDArtifactStars.Minimum = GameData.Artifacts.Ids[beginIndex] / 100 % 10;
NUDArtifactStars.Maximum = GameData.Artifacts.Ids[endIndex] / 100 % 10;
var parts = GameData.Artifacts.Names.Skip(beginIndex).Take(endIndex - beginIndex + 1).Distinct().ToArray();
var i = CmbArtifactPart.SelectedIndex;
CmbArtifactPart.Items.Clear();
CmbArtifactPart.Items.AddRange(parts);
if (i < parts.Length) // 重新选中
CmbArtifactPart.SelectedIndex = i;
ArtifactInputChanged(sender, e);
}
///
/// 圣遗物部件选中项改变时触发
///
private void CmbArtifactPart_SelectedIndexChanged(object sender, EventArgs e)
{
if (CmbArtifactPart.SelectedIndex < 0)
{
LblArtifactName.Text = "";
return;
}
var name = CmbArtifactPart.SelectedItem as string;
var id = GameData.Artifacts.Ids[Array.IndexOf(GameData.Artifacts.Names, name)];
var pardIndex = id / 10 % 10 - 1;
if (pardIndex < ArtifactPartLabels?.Length)
LblArtifactName.Text = ArtifactPartLabels[pardIndex];
else
LblArtifactName.Text = "";
ArtifactInputChanged(sender, e);
}
///
/// 圣遗物页面输入改变时调用
///
private void ArtifactInputChanged(object sender, EventArgs e)
{
// 圣遗物ID五位数,ABCDE,其中AB是圣遗物类型(魔女/水/风套......)
// C是星级(5就是五星),D是圣遗物部位,E是初始词条数量
if (CmbArtifactSet.SelectedIndex < 0 || CmbArtifactPart.SelectedIndex < 0)
return;
//var setId = GameData.ArtifactCats.Ids[CmbArtifactSet.SelectedIndex];
//var part = CmbArtifactPart.SelectedIndex+1;
//var index = Array.FindLastIndex(
// GameData.Artifacts.Ids,
// it => it / 1000 == setId // 套装ID
// //&& it / 100 % 10 == NUDArtifactStars.Value // 星级
// && it / 10 % 10 == part // 部位
// );
var name = CmbArtifactPart.SelectedItem as string;
var id = GameData.Artifacts.Ids[Array.LastIndexOf(GameData.Artifacts.Names, name)];
id = id / 1000 * 1000 + (int)NUDArtifactStars.Value * 100 + id % 100;
if (CmbMainAttribution.SelectedIndex < 0)
{
if (CommandVersion.Check(CommandVersion.V1_2_2))
SetCommand("/give", $"{id} lv{NUDArtifactLevel.Value}");
else
SetCommand("/giveart", $"{id} {NUDArtifactLevel.Value}");
}
else
{
var t = CmbMainAttribution.SelectedItem as string;
var mainAttr = ItemMap.ToId(t);
var subAttrs = "";
if (ListSubAttributionChecked.Items.Count > 0)
{
var subAttrDir = new Dictionary(ListSubAttributionChecked.Items.Count);
foreach (string item in ListSubAttributionChecked.Items)
{
var subId = ItemMap.ToId(item);
var times = int.Parse(item.Substring(item.LastIndexOf('x') + 1));
if (subAttrDir.ContainsKey(subId))
subAttrDir[subId] += times;
else
subAttrDir[subId] = times;
}
foreach (var kv in subAttrDir)
{
if (kv.Value > 1)
subAttrs += $"{kv.Key},{kv.Value} ";
else
subAttrs += $"{kv.Key} ";
}
}
if (CommandVersion.Check(CommandVersion.V1_2_2))
SetCommand("/give", $"{id} lv{NUDArtifactLevel.Value} {mainAttr} {subAttrs}");
else
SetCommand("/giveart", $"{id} {mainAttr} {subAttrs}{NUDArtifactLevel.Value}");
}
}
///
/// 副词条下拉框选中项改变时触发
///
private void CmbSubAttribution_SelectedIndexChanged(object sender, EventArgs e)
{
CmbSubAttributionValue.Items.Clear();
if (CmbSubAttribution.SelectedIndex >= 0)
{
CmbSubAttributionValue.Items.AddRange(subAttrs[CmbSubAttribution.SelectedItem as string].Select(kv => kv.Value).ToArray());
CmbSubAttributionValue.SelectedIndex = 0;
}
}
///
/// 点击添加副词条按钮时触发
///
private void BtnAddSubAttr_Click(object sender, EventArgs e)
{
if (CmbSubAttribution.SelectedIndex >= 0 && CmbSubAttributionValue.SelectedIndex >= 0)
{
var name = CmbSubAttribution.SelectedItem as string;
var kv = subAttrs[name][CmbSubAttributionValue.SelectedIndex];
ListSubAttributionChecked.Items.Add($"{kv.Key}:{name}{kv.Value} x{NUDSubAttributionTimes.Value}");
ArtifactInputChanged(null, EventArgs.Empty);
}
}
///
/// 已添加的副词条列表选中项改变时触发
///
private void ListSubAttributionChecked_SelectedIndexChanged(object sender, EventArgs e)
{
if (ListSubAttributionChecked.SelectedIndex >= 0)
{
ListSubAttributionChecked.Items.RemoveAt(ListSubAttributionChecked.SelectedIndex);
ListSubAttributionChecked.ClearSelected();
ArtifactInputChanged(null, EventArgs.Empty);
}
}
///
/// 清除词条链接标签点击时触发
///
///
///
private void LblClearSubAttrCheckedList_Click(object sender, EventArgs e)
{
CmbMainAttribution.SelectedIndex = -1;
ListSubAttributionChecked.Items.Clear();
ArtifactInputChanged(null, EventArgs.Empty);
}
///
/// 改变圣遗物等级输入范围(旧版本范围是1-21)
///
private void ChangeTPArtifact()
{
if (CommandVersion.Check(CommandVersion.V1_2_2))
{
NUDArtifactLevel.Minimum = 0;
NUDArtifactLevel.Maximum = 20;
}
else
{
NUDArtifactLevel.Minimum = 1;
NUDArtifactLevel.Maximum = 21;
}
LblArtifactLevelTip.Text = $"[{NUDArtifactLevel.Minimum}-{NUDArtifactLevel.Maximum}]";
}
///
/// 点击CharacterBuilder链接标签时触发
///
private void LnkCharacterBuilder_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
UIUtil.OpenURL("https://github.com/Penelopeep/CharacterBuilder");
}
}
}