using GrasscutterTools.Properties; namespace GrasscutterTools.Game { internal static class GameData { public static void LoadResources() { Animals = new ItemMap(Resources.Animal); Artifacts = new ItemMap(Resources.Artifact); ArtifactCats = new ItemMap(Resources.ArtifactCat); ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution); ArtifactSubAttribution = new ItemMap(Resources.ArtifactSubAttribution); Avatars = new ItemMap(Resources.Avatar); AvatarColors = new ItemMap(Resources.AvatarColor); Items = new ItemMap(Resources.Item); Monsters = new ItemMap(Resources.Monster); NPCs = new ItemMap(Resources.NPC); Scenes = new ItemMap(Resources.Scene); Weapons = new ItemMap(Resources.Weapon); WeaponColors = new ItemMap(Resources.WeaponColor); Ornaments = new ItemMap(Resources.Ornament); } public static ItemMap Animals { get; private set; } public static ItemMap Artifacts { get; private set; } public static ItemMap ArtifactCats { get; private set; } public static ItemMap ArtifactMainAttribution { get; private set; } public static ItemMap ArtifactSubAttribution { get; private set; } public static ItemMap Avatars { get; private set; } public static ItemMap AvatarColors { get; private set; } public static ItemMap Items { get; private set; } public static ItemMap Monsters { get; private set; } public static ItemMap NPCs { get; private set; } public static ItemMap Scenes { get; private set; } public static ItemMap Weapons { get; private set; } public static ItemMap WeaponColors { get; private set; } public static ItemMap Ornaments { get; private set; } } }