/** * Grasscutter Tools * Copyright (C) 2022 jie65535 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * **/ using System.Text; using GrasscutterTools.Properties; using Newtonsoft.Json; namespace GrasscutterTools.Game { internal static class SetStatsCommand { public class Stat { public Stat(string name, string argName, bool percent, string tip = "") { Name = name; ArgName = argName; Percent = percent; Tip = tip; } /// /// 属性名 /// public string Name { get; set; } /// /// 参数名 /// public string ArgName { get; set; } /// /// 是否百分比 /// public bool Percent { get; set; } /// /// 提示 /// public string Tip { get; set; } } public static Stat[] Stats { get; private set; } public static void InitStats() { var json = Encoding.UTF8.GetString(Resources.AvatarStats); Stats = JsonConvert.DeserializeObject(json); } //static SetStatsCommand() //{ // Stats = new List // { // new Stat("最大生命值", "maxhp", false), // new Stat("当前生命值", "hp", false), // new Stat("当前攻击力", "atk", false), // new Stat("基础攻击力", "atkb", false, "这似乎不会重新计算攻击力,可能只对buff类有效。"), // new Stat("防御力", "def", false), // new Stat("元素精通", "em", false), // new Stat("元素充能效率", "er", true), // new Stat("暴击率", "crate", true), // new Stat("暴击伤害", "cdmg", true), // new Stat("伤害加成", "dmg", true, "这似乎在攻击后被重置"), // new Stat("风元素伤害加成", "eanemo", true), // new Stat("冰元素伤害加成", "ecryo", true), // new Stat("草元素伤害加成", "edendro", true), // new Stat("雷元素伤害加成", "eelectro", true), // new Stat("土元素伤害加成", "egeo", true), // new Stat("水元素伤害加成", "ehydro", true), // new Stat("火元素伤害加成", "epyro", true), // new Stat("物理伤害加成", "ephys", true), // new Stat("伤害减免", "resall", true, "这似乎在攻击后被重置"), // new Stat("风元素伤害减免", "resanemo", true), // new Stat("冰元素伤害减免", "rescryo", true), // new Stat("草元素伤害减免", "resdendro", true), // new Stat("雷元素伤害减免", "reselectro", true), // new Stat("土元素伤害减免", "resgeo", true), // new Stat("水元素伤害减免", "reshydro", true), // new Stat("火元素伤害减免", "respyro", true), // new Stat("物理伤害减免", "resphys", true), // new Stat("冷却缩减", "cdr", true), // new Stat("治疗加成", "heal", true), // new Stat("受治疗加成", "heali", true), // new Stat("护盾强效","shield", true), // new Stat("忽略防御", "defi", true), // }; //} } }