using System.Collections.Generic;
using Newtonsoft.Json;
namespace GrasscutterTools.Game.Drop
{
internal class DropInfo
{
///
/// 怪物ID
///
[JsonProperty("monsterId")]
public int MonsterId { get; set; }
///
/// 掉落列表
///
[JsonProperty("dropDataList")]
public List DropDataList { get; set; } = new List();
}
}