/** * Grasscutter Tools * Copyright (C) 2022 jie65535 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * **/ using System.Collections.Generic; namespace GrasscutterTools.Game { public class ItemMap { public ItemMap(string idNamePairs) { var lines = idNamePairs.Split('\n'); var capacity = lines.Length; //IdMap = new Dictionary(capacity); //NameMap = new Dictionary(capacity); var IdList = new List(capacity); var NameList = new List(capacity); var lineList = new List(capacity); foreach (var line in lines) { var si = line.IndexOf(':'); if (si > 0 && int.TryParse(line.Substring(0, si).Trim(), out int id)) { var name = line.Substring(si + 1).Trim(); if (!string.IsNullOrEmpty(name) && name != "null") { //IdMap[id] = name; //NameMap[name] = id; IdList.Add(id); NameList.Add(name); lineList.Add(line); } } } Ids = IdList.ToArray(); Names = NameList.ToArray(); Lines = lineList.ToArray(); } //Dictionary IdMap; //Dictionary NameMap; //List IdList; //List NameList; public int Count => Ids.Length; //public string this[int id] => IdMap[id]; //public int this[string name] => NameMap[name]; public int[] Ids { get; } public string[] Names { get; } public string[] Lines { get; } } }