using GrasscutterTools.Game.Props; using Newtonsoft.Json; namespace GrasscutterTools.Game.Data.Excels { [ResourceType("SceneExcelConfigData.json")] internal class SceneData : GameResource { [JsonProperty("type")] public SceneType SceneType { get; set; } [JsonProperty("scriptData")] public string ScriptData { get; set; } } }