using GrasscutterTools.Game.Props; using Newtonsoft.Json; namespace GrasscutterTools.Game.Data.Excels { [ResourceType("MonsterExcelConfigData.json")] internal class MonsterData : GameResource { [JsonProperty("monsterName")] public string MonsterName { get; set; } [JsonProperty("type")] public MonsterType Type { get; set; } } }