using System.Collections.Generic; using GrasscutterTools.Game.Inventory; using GrasscutterTools.Game.Props; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace GrasscutterTools.Game.Data.Excels { [ResourceType("MaterialExcelConfigData.json")] internal class MaterialData : GameResource { [JsonProperty("itemType"), JsonConverter(typeof(StringEnumConverter))] public ItemType ItemType { get; set; } [JsonProperty("materialType"), JsonConverter(typeof(StringEnumConverter))] public MaterialType MaterialType { get; set; } [JsonProperty("itemUse")] public List ItemUse { get; set; } } }