using Newtonsoft.Json; namespace GrasscutterTools.Game.Data.Excels { [ResourceType("HomeWorldBgmExcelConfigData.json")] internal class HomeWorldBgmData : GameResource { [JsonProperty("homeBgmId")] public override int Id { get; set; } [JsonProperty("bgmNameTextMapHash")] public long BgmNameTextMapHash { get; set; } } }