//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace GrasscutterTools.Properties { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 重写当前线程的 CurrentUICulture 属性,对 /// 使用此强类型资源类的所有资源查找执行重写。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找类似 10001: HP ///10002: HP Percentage ///10003: ATK ///10004: ATK Percentage ///10005: DEF ///10006: DEF Percentage ///10007: Energy Recharge ///10008: Elemental Mastery ///10009: Pyro RES ///10010: Electro RES ///10011: Cryo RES ///10012: Hydro RES ///10013: Anemo RES ///10014: Geo RES ///10015: Dendro RES ///12001: ATK ///13001: HP ///13002: HP Percentage ///13003: ATK ///13004: ATK Percentage ///13005: DEF ///13006: DEF Percentage ///13007: CRIT Rate ///13008: CRIT DMG ///13009: Healing Bonus ///13010: Elemental Mastery ///14001: HP ///15001: HP ///15002: HP Perc [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string ArtifactMainAttribution { get { return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture); } } /// /// 查找类似 20:Deepwood Memories ///21:Gilded Dreams ///51:Resolution of Sojourner ///52:Brave Heart ///53:Defender's Will ///54:Tiny Miracle ///55:Berserker ///56:Martial Artist ///57:Instructor ///58:Gambler ///59:The Exile ///60:Adventurer ///61:Lucky Dog ///62:Scholar ///63:Traveling Doctor ///71:Blizzard Strayer ///72:Thundersoother ///73:Lavawalker ///74:Maiden Beloved ///75:Gladiator's Finale ///76:Viridescent Venerer ///77:Wanderer's Troupe ///78:Glacier and Snowfield ///79:Thundering Fury ///80:Crimson Witch of Flames ///81:Noblesse Oblige ///82:Bloodstained Ch [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string ArtifactSets { get { return ResourceManager.GetString("ArtifactSets", resourceCulture); } } /// /// 查找类似 101021: HP+24 ///101022: HP+30 ///201021: HP+50 ///201022: HP+61 ///201023: HP+72 ///301021: HP+100 ///301022: HP+115 ///301023: HP+129 ///301024: HP+143 ///401021: HP+167 ///401022: HP+191 ///401023: HP+215 ///401024: HP+239 ///501021: HP+209 ///501022: HP+239 ///501023: HP+269 ///501024: HP+299 ///101031: HP Percentage+1.2% ///101032: HP Percentage+1.5% ///201031: HP Percentage+1.6% ///201032: HP Percentage+2.0% ///201033: HP Percentage+2.3% ///301031: HP Percentage+2.4% ///301032: HP Percentage+2.8% ///301033: HP Percentage+3.2% ///301034: HP Percentage [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string ArtifactSubAttribution { get { return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] AvatarStats { get { object obj = ResourceManager.GetObject("AvatarStats", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Colors { get { object obj = ResourceManager.GetObject("Colors", resourceCulture); return ((byte[])(obj)); } } /// /// 查找类似 God Mode ////prop god on ///NoStamina ////prop ns on ///Unlimited Energy ////prop ue on ///Level up to 60 ////give 102 x1880200 ///Set World Level ////prop wl 8 ///Unlock Map ////prop unlockmap 1 ///Unlock The Tower ////prop ut 12 ///Set BattlePass Level ////prop bp 50 ///Set Friendship Level ////setfetterlevel 10 ///Heal ////h ///Suicide ////kill 0 ///Charge Energy ////spawn 2008 25 ///Where am I? ////pos ///Give me ALL! ////give all x9999 lv90 c6 r5 ///10k Intertwined Fates ////give 223 x10000 ///10k Acquaint Fates ////give 224 x10000 ///100k Primogem ////give 201 x1000 [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string CustomCommands { get { return ResourceManager.GetString("CustomCommands", resourceCulture); } } /// /// 查找类似 // Dungeons ///1:Level_KaeyaTutorialMission01 ///2:Level_KaeyaTutorialMission01 ///3:Level_KaeyaTutorialMission01 ///4:PlotLevel_BarbaraMission02_Xyd ///5:PlotLevel_BarbaraMission02_Xyd ///6:PlotLevel_BarbaraMission02_Xyd ///7:Level_UCDungeon01 ///8:Level_UCDungeon01 ///9:Level_UCDungeon01 ///10:Level_PFDungeon01 ///11:Level_FCdungeon_Kettle01 ///12:Level_Wisdom03 ///13:Level_Gameplay_Test ///15:TestLevel_Cold_LYX ///16:ClimbTest1 ///17:TestLevel_Battle_CLX ///18:Level_PowerCharge_Test ///19:Level_CycleDungeon02_Normal ///20:Level_CycleDungeon02_Normal ///21:Level_C [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string Dungeons { get { return ResourceManager.GetString("Dungeons", resourceCulture); } } /// /// 查找类似 007:Beginners' wish ///008:Wanderlust Invocation ///009:Ballad in Goblets ///010:Dawn Pilgrimage ///011:Grace of Southwind ///012:Bane of All Evil ///013:Epitome Invocation ///015:Sparkling Steps ///016:Beginners' wish ///017:Wanderlust Invocation ///018:Sparkling Steps ///019:Ballad in Goblets ///020:Epitome Invocation ///021:Epitome Invocation ///022:Wanderlust Invocation ///023:Farewell of Snezhnaya ///024:Gentry of Hermitage ///027:Secretum Secretorum ///028:Adrift in the Harbor ///031:Invitation to Mundane Life ///032:Dance of Lanterns ///033: [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string GachaBennerPrefab { get { return ResourceManager.GetString("GachaBennerPrefab", resourceCulture); } } /// /// 查找类似 GrasscutterTools 的本地化字符串。 /// public static string GrasscutterTools { get { return ResourceManager.GetString("GrasscutterTools", resourceCulture); } } /// /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 /// public static System.Drawing.Icon IconGrasscutter { get { object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture); return ((System.Drawing.Icon)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap ImgGrasscutter { get { object obj = ResourceManager.GetObject("ImgGrasscutter", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap ImgHome { get { object obj = ResourceManager.GetObject("ImgHome", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap ImgSupport { get { object obj = ResourceManager.GetObject("ImgSupport", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找类似 // VirtualItems ///101:Character EXP ///102:Adventure EXP ///105:Companionship EXP ///106:Original Resin ///107:Story Key ///108:[CHS] - (test)天体推演 ///109:Fading Star's Might ///110:Fading Star's Essence ///111:Glimmering Essence ///112:Warm Essence ///113:Miraculous Essence ///114:Iron Coin ///115:Peace Talisman ///116:Festive Fever ///117:Veneficus Sigil ///118:Festive Tour Ticket ///119:Peculiar Collab Coupon ///120:Heart of the Spring ///121:Trust ///122:Fractured Fruit Data ///123:Windtrace Coins ///124:Shiny Flotsam ///125:Mini "Harpastum" ///126:E [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string Items { get { return ResourceManager.GetString("Items", resourceCulture); } } /// /// 查找类似 // MONSTER_NONE /// /// ///// MONSTER_ORDINARY ///20010101:Dendro Slime ///20010201:Large Dendro Slime ///20010202:Large Dendro Slime ///20010301:Anemo Slime ///20010302:Anemo Slime ///20010401:Large Anemo Slime ///20010402:Large Anemo Slime ///20010403:Large Anemo Slime ///20010501:Electro Slime ///20010502:Electro Slime ///20010601:Large Electro Slime ///20010602:Large Electro Slime ///20010604:Large Electro Slime ///20010701:Mutant Electro Slime ///20010702:Mutant Electro Slime ///20010703:Mutant Electro Slime ///20010801:Cryo Slime ///20010802: [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string Monsters { get { return ResourceManager.GetString("Monsters", resourceCulture); } } /// /// 查找类似 * ///player.* ///player.** ///server.* ///server.** ///permission ///player.clearinv ///player.clearinv.others ///player.enterdungeon ///player.enterdungeon.others ///player.give ///player.give.others ///player.heal ///player.heal.others ///player.killcharacter ///player.killcharacter.others ///player.quest ///player.quest.others ///player.resetconstellation ///player.resetconstellation.others ///player.setfetterlevel ///player.setfetterlevel.others ///player.setprop ///player.setprop.others ///player.setstats ///player.setstats.others ///player.settalent ///p [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string Permissions { get { return ResourceManager.GetString("Permissions", resourceCulture); } } /// /// 查找类似 30302:Goddess Statue Unlocked - [N/A] 362713143 ///30303:Goddess Statue Unlocked - [N/A] 715511863 ///30304:Goddess Statue Unlocked - [N/A] 163018255 ///30305:Goddess Statue Unlocked - [N/A] 3694648119 ///30306:Goddess Statue Unlocked - [N/A] 3223799591 ///30307:Goddess Statue Unlocked - [N/A] 1232757671 ///30308:Goddess Statue Unlocked - [N/A] 3056513767 ///30309:Goddess Statue Unlocked - [N/A] 2426653367 ///30310:Goddess Statue Unlocked - [N/A] 2003131071 ///30311:Goddess Statue Unlocked - [N/A] 105277231 ///30312:Goddess St [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string Quests { get { return ResourceManager.GetString("Quests", resourceCulture); } } /// /// 查找类似 // Scenes /// /// ///// SCENE_NONE /// /// ///// SCENE_WORLD ///1:BigWorld_LevelStreaming ///2:BigWorld_LevelStreaming ///3:BigWorld_LevelStreaming ///4:LostParadise_LevelStreaming ///5:AbyssalPalace_LevelStreaming ///6:TheChasm_LevelStreaming ///7:MichiaeMatsuri_LevelStreaming ///9:DreamIsland_LevelStreaming ///1002:ClimbTest2 ///1003:TheBigWorld ///1030:TestIntercept_LiYue ///50020:ClimbTest1 ///50069:TestLevel_ClimbBox ///50071:TestWorld_APA_ZQQ ///50073:PerformanceTest_LevelStreaming /// /// ///// SCENE_DUNGEON ///1001:ClimbTest1 ///1006:Level_PFDungeon01 ///1011:Level_Gameplay_Test [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string Scenes { get { return ResourceManager.GetString("Scenes", resourceCulture); } } } }