namespace GrasscutterTools.Game.Mail { /// /// 附件 /// public struct MailItem { /// /// 物品ID /// public int ItemId { get; set; } /// /// 物品数量 /// public int ItemCount { get; set; } /// /// 物品等级 /// public int ItemLevel { get; set; } public override string ToString() { var name = GameData.Items[ItemId]; if (name == ItemMap.EmptyName) name = GameData.Weapons[ItemId]; if (name == ItemMap.EmptyName) name = GameData.Artifacts[ItemId]; if (ItemLevel > 1) return $"{ItemId}:{name} x{ItemCount} lv{ItemLevel}"; else if (ItemCount > 1) return $"{ItemId}:{name} x{ItemCount}"; else return $"{ItemId}:{name}"; } } }