namespace GrasscutterTools.Pages { partial class PageGiveWeapon { /// /// 必需的设计器变量。 /// private System.ComponentModel.IContainer components = null; /// /// 清理所有正在使用的资源。 /// /// 如果应释放托管资源,为 true;否则为 false。 protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region 组件设计器生成的代码 /// /// 设计器支持所需的方法 - 不要修改 /// 使用代码编辑器修改此方法的内容。 /// private void InitializeComponent() { System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PageGiveWeapon)); this.BtnGiveAllWeapons = new System.Windows.Forms.Button(); this.TxtWeaponFilter = new System.Windows.Forms.TextBox(); this.LblWeaponDescription = new System.Windows.Forms.Label(); this.LblWeaponRefinement = new System.Windows.Forms.Label(); this.LblWeaponAmount = new System.Windows.Forms.Label(); this.LblWeaponLevel = new System.Windows.Forms.Label(); this.NUDWeaponRefinement = new System.Windows.Forms.NumericUpDown(); this.NUDWeaponAmout = new System.Windows.Forms.NumericUpDown(); this.NUDWeaponLevel = new System.Windows.Forms.NumericUpDown(); this.ListWeapons = new System.Windows.Forms.ListBox(); this.LblClearFilter = new System.Windows.Forms.Label(); ((System.ComponentModel.ISupportInitialize)(this.NUDWeaponRefinement)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.NUDWeaponAmout)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.NUDWeaponLevel)).BeginInit(); this.SuspendLayout(); // // BtnGiveAllWeapons // resources.ApplyResources(this.BtnGiveAllWeapons, "BtnGiveAllWeapons"); this.BtnGiveAllWeapons.Name = "BtnGiveAllWeapons"; this.BtnGiveAllWeapons.UseVisualStyleBackColor = true; this.BtnGiveAllWeapons.Click += new System.EventHandler(this.BtnGiveAllWeapons_Click); // // TxtWeaponFilter // resources.ApplyResources(this.TxtWeaponFilter, "TxtWeaponFilter"); this.TxtWeaponFilter.Name = "TxtWeaponFilter"; this.TxtWeaponFilter.TextChanged += new System.EventHandler(this.TxtWeaponFilter_TextChanged); // // LblWeaponDescription // resources.ApplyResources(this.LblWeaponDescription, "LblWeaponDescription"); this.LblWeaponDescription.Name = "LblWeaponDescription"; // // LblWeaponRefinement // resources.ApplyResources(this.LblWeaponRefinement, "LblWeaponRefinement"); this.LblWeaponRefinement.Name = "LblWeaponRefinement"; // // LblWeaponAmount // resources.ApplyResources(this.LblWeaponAmount, "LblWeaponAmount"); this.LblWeaponAmount.Name = "LblWeaponAmount"; // // LblWeaponLevel // resources.ApplyResources(this.LblWeaponLevel, "LblWeaponLevel"); this.LblWeaponLevel.Name = "LblWeaponLevel"; // // NUDWeaponRefinement // resources.ApplyResources(this.NUDWeaponRefinement, "NUDWeaponRefinement"); this.NUDWeaponRefinement.Maximum = new decimal(new int[] { 5, 0, 0, 0}); this.NUDWeaponRefinement.Minimum = new decimal(new int[] { 1, 0, 0, 0}); this.NUDWeaponRefinement.Name = "NUDWeaponRefinement"; this.NUDWeaponRefinement.Value = new decimal(new int[] { 5, 0, 0, 0}); this.NUDWeaponRefinement.ValueChanged += new System.EventHandler(this.WeaponValueChanged); // // NUDWeaponAmout // resources.ApplyResources(this.NUDWeaponAmout, "NUDWeaponAmout"); this.NUDWeaponAmout.Minimum = new decimal(new int[] { 1, 0, 0, 0}); this.NUDWeaponAmout.Name = "NUDWeaponAmout"; this.NUDWeaponAmout.Value = new decimal(new int[] { 1, 0, 0, 0}); this.NUDWeaponAmout.ValueChanged += new System.EventHandler(this.WeaponValueChanged); // // NUDWeaponLevel // resources.ApplyResources(this.NUDWeaponLevel, "NUDWeaponLevel"); this.NUDWeaponLevel.Maximum = new decimal(new int[] { 90, 0, 0, 0}); this.NUDWeaponLevel.Minimum = new decimal(new int[] { 1, 0, 0, 0}); this.NUDWeaponLevel.Name = "NUDWeaponLevel"; this.NUDWeaponLevel.Value = new decimal(new int[] { 90, 0, 0, 0}); this.NUDWeaponLevel.ValueChanged += new System.EventHandler(this.WeaponValueChanged); // // ListWeapons // resources.ApplyResources(this.ListWeapons, "ListWeapons"); this.ListWeapons.FormattingEnabled = true; this.ListWeapons.Name = "ListWeapons"; this.ListWeapons.MeasureItem += new System.Windows.Forms.MeasureItemEventHandler(this.ListWeapons_MeasureItem); this.ListWeapons.SelectedIndexChanged += new System.EventHandler(this.WeaponValueChanged); // // LblClearFilter // resources.ApplyResources(this.LblClearFilter, "LblClearFilter"); this.LblClearFilter.BackColor = System.Drawing.Color.White; this.LblClearFilter.Cursor = System.Windows.Forms.Cursors.Hand; this.LblClearFilter.Name = "LblClearFilter"; this.LblClearFilter.Click += new System.EventHandler(this.LblClearFilter_Click); // // PageGiveWeapon // resources.ApplyResources(this, "$this"); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.Controls.Add(this.LblClearFilter); this.Controls.Add(this.ListWeapons); this.Controls.Add(this.TxtWeaponFilter); this.Controls.Add(this.NUDWeaponRefinement); this.Controls.Add(this.LblWeaponRefinement); this.Controls.Add(this.NUDWeaponLevel); this.Controls.Add(this.LblWeaponLevel); this.Controls.Add(this.NUDWeaponAmout); this.Controls.Add(this.LblWeaponAmount); this.Controls.Add(this.BtnGiveAllWeapons); this.Controls.Add(this.LblWeaponDescription); this.Name = "PageGiveWeapon"; ((System.ComponentModel.ISupportInitialize)(this.NUDWeaponRefinement)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.NUDWeaponAmout)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.NUDWeaponLevel)).EndInit(); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button BtnGiveAllWeapons; private System.Windows.Forms.TextBox TxtWeaponFilter; private System.Windows.Forms.Label LblWeaponDescription; private System.Windows.Forms.Label LblWeaponRefinement; private System.Windows.Forms.Label LblWeaponAmount; private System.Windows.Forms.Label LblWeaponLevel; private System.Windows.Forms.NumericUpDown NUDWeaponRefinement; private System.Windows.Forms.NumericUpDown NUDWeaponAmout; private System.Windows.Forms.NumericUpDown NUDWeaponLevel; private System.Windows.Forms.ListBox ListWeapons; private System.Windows.Forms.Label LblClearFilter; } }