Add remote resource support to DEBUG tools

This commit is contained in:
jie65535 committed 2026-11-05 22:40:13 +08:00
1 parent 240a64e47f
commit d90cb70241
7 files changed
+767 -172

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+228 -110
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@@ -22,6 +22,8 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
using System.Windows.Forms;
@@ -29,6 +31,7 @@ using GrasscutterTools.Game;
using GrasscutterTools.Game.Activity;
using GrasscutterTools.Game.Data;
using GrasscutterTools.Properties;
using GrasscutterTools.Utils;
using Newtonsoft.Json;
@@ -36,6 +39,22 @@ namespace GrasscutterTools.Pages
{
internal partial class PageTools : BasePage
{
private const string LogTag = nameof(PageTools);
private sealed class UpdateProgressInfo
{
public UpdateProgressInfo(int value, string message)
{
Value = value;
Message = message;
}
public int Value { get; }
public string Message { get; }
}
private bool _updateInProgress;
public override string Text => "Tools";
public PageTools()
@@ -47,140 +66,257 @@ namespace GrasscutterTools.Pages
{
TxtGcResRoot.Text = Settings.Default.ResourcesDirPath;
TxtProjectResRoot.Text = Settings.Default.ProjectResourcePath;
TxtRemoteRepository.Text = string.IsNullOrWhiteSpace(Settings.Default.RemoteResourceRepository)
? RemoteResourceRepositoryDefault
: Settings.Default.RemoteResourceRepository;
TxtRemoteBranch.Text = string.IsNullOrWhiteSpace(Settings.Default.RemoteResourceBranch)
? RemoteResourceBranchDefault
: Settings.Default.RemoteResourceBranch;
TxtRemoteToken.Text = Settings.Default.RemoteResourceToken;
CmbResourceSource.SelectedIndex = Settings.Default.UseRemoteResourceRepository ? 1 : 0;
UpdateResourceSourceControls();
}
private void BtnUpdateResources_Click(object sender, EventArgs e)
private const string RemoteResourceRepositoryDefault = "https://gitlab.com/Dimbreath/animegamedata2";
private const string RemoteResourceBranchDefault = "main";
private void CmbResourceSource_SelectedIndexChanged(object sender, EventArgs e)
{
var src = new OpenFileDialog
{
Title = "请选择当前原文件",
Multiselect = false,
};
var dest = new OpenFileDialog
{
Title = "请选择包含新ID的文件",
Multiselect = false,
};
UpdateResourceSourceControls();
}
if (src.ShowDialog() == DialogResult.OK && dest.ShowDialog() == DialogResult.OK)
{
var srcLines = File.ReadAllLines(src.FileName);
var srcDic = new Dictionary<string, string>(srcLines.Length);
foreach (var line in srcLines)
{
var sp = line.IndexOf(':');
if (sp > 0)
{
var value = line.Substring(sp + 1).Trim();
if (!value.StartsWith("[N/A]"))
srcDic[line.Substring(0, sp).Trim()] = line.Substring(sp + 1).Trim();
}
}
private void UpdateResourceSourceControls()
{
var useRemote = CmbResourceSource.SelectedIndex == 1;
TxtGcResRoot.Enabled = !useRemote;
TxtRemoteRepository.Enabled = useRemote;
TxtRemoteBranch.Enabled = useRemote;
TxtRemoteToken.Enabled = useRemote;
BtnGenerateToken.Enabled = useRemote;
}
var destLines = File.ReadAllLines(dest.FileName);
using (var outStream = File.Create(dest.FileName))
using (var outTxtStream = new StreamWriter(outStream))
{
foreach (var line in destLines)
{
var sp = line.IndexOf(':');
if (sp == -1)
{
outTxtStream.WriteLine(line);
}
else
{
var key = line.Substring(0, sp).Trim();
if (!srcDic.TryGetValue(key, out var value))
value = line.Substring(sp + 1).Trim();
outTxtStream.WriteLine($"{key}:{value}");
}
}
}
}
private void BtnGenerateToken_Click(object sender, EventArgs e)
{
UIUtil.OpenURL("https://gitlab.com/-/user_settings/personal_access_tokens?name=GrasscutterTools&scopes=read_api,read_repository");
}
public override void OnClosed()
{
SaveResourceSettings();
}
private void SaveResourceSettings()
{
Settings.Default.ResourcesDirPath = TxtGcResRoot.Text;
Settings.Default.ProjectResourcePath = TxtProjectResRoot.Text;
Settings.Default.RemoteResourceRepository = TxtRemoteRepository.Text.Trim();
Settings.Default.RemoteResourceBranch = TxtRemoteBranch.Text.Trim();
Settings.Default.RemoteResourceToken = TxtRemoteToken.Text.Trim();
Settings.Default.UseRemoteResourceRepository = CmbResourceSource.SelectedIndex == 1;
}
private bool CheckInputPaths()
{
if (string.IsNullOrEmpty(TxtProjectResRoot.Text) || string.IsNullOrEmpty(TxtGcResRoot.Text))
if (string.IsNullOrEmpty(TxtProjectResRoot.Text))
{
MessageBox.Show("请先填写资源目录路径!", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
MessageBox.Show("请先填写项目 Resources 路径!", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
return false;
}
if (Directory.Exists(TxtProjectResRoot.Text) && Directory.Exists(TxtGcResRoot.Text))
var useRemote = CmbResourceSource.SelectedIndex == 1;
if (Directory.Exists(TxtProjectResRoot.Text) &&
(useRemote || Directory.Exists(TxtGcResRoot.Text)))
{
Settings.Default.ResourcesDirPath = TxtGcResRoot.Text;
Settings.Default.ProjectResourcePath = TxtProjectResRoot.Text;
SaveResourceSettings();
return true;
}
else
{
MessageBox.Show("请填写正确的Res路径!", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
MessageBox.Show(useRemote ? "请填写正确的项目 Resources 路径!" : "请填写正确的 Res 路径!",
Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
return false;
}
}
private TextMapData TextMapData;
private GameResources GameResources;
private void BtnUpdateAllResources_Click(object sender, EventArgs e)
private async void BtnUpdateAllResources_Click(object sender, EventArgs e)
{
if (_updateInProgress || !CheckInputPaths())
return;
var useRemote = CmbResourceSource.SelectedIndex == 1;
var projectResourcesPath = TxtProjectResRoot.Text.Trim();
var localResourcePath = useRemote ? null : TxtGcResRoot.Text.Trim();
var repositoryUrl = TxtRemoteRepository.Text.Trim();
var branch = TxtRemoteBranch.Text.Trim();
var token = TxtRemoteToken.Text.Trim();
var progress = new Progress<UpdateProgressInfo>(UpdateProgressOnUi);
SetUpdateBusy(true);
var completed = false;
try
{
if (!CheckInputPaths()) return;
TextMapData ??= new TextMapData(TxtGcResRoot.Text);
GameResources ??= new GameResources(TxtGcResRoot.Text, TextMapData);
GameResources.ConvertResources(TxtProjectResRoot.Text);
MessageBox.Show("OK", Resources.Tips, MessageBoxButtons.OK);
await Task.Run(() => RunUpdateAllResourcesAsync(
useRemote,
localResourcePath,
projectResourcesPath,
repositoryUrl,
branch,
token,
progress));
completed = true;
}
catch (Exception ex)
{
Logger.E(LogTag, "更新所有资源失败", ex);
MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
finally
{
SetUpdateBusy(false);
}
if (completed)
MessageBox.Show("OK", Resources.Tips, MessageBoxButtons.OK);
}
private void BtnUpdateActivity_Click(object sender, EventArgs e)
private async Task RunUpdateAllResourcesAsync(bool useRemote, string localResourcePath,
string projectResourcesPath, string repositoryUrl, string branch, string token,
IProgress<UpdateProgressInfo> progress)
{
RemoteResourceLoader remoteSource = null;
try
{
if (!CheckInputPaths()) return;
ReportProgress(progress, 0, "开始更新所有资源");
string resourcePath;
if (useRemote)
{
ReportProgress(progress, 2, "准备连接远程 GitLab 仓库");
remoteSource = await RemoteResourceLoader.DownloadAsync(
repositoryUrl,
branch,
token,
includeAllExcelFiles: true,
includeActivityFile: true,
includeManualTextMap: true,
reportProgress: (value, message) => ReportProgress(progress, 5 + value * 40 / 100, message),
cancellationToken: CancellationToken.None);
resourcePath = remoteSource.DirectoryPath;
ReportProgress(progress, 46, "远程资源下载完成");
}
else
{
resourcePath = localResourcePath;
ReportProgress(progress, 5, "使用本地 GC_Resources 目录");
}
var json = File.ReadAllText(
Path.Combine(TxtGcResRoot.Text, "ExcelBinOutput", "NewActivityExcelConfigData.json"),
ReportProgress(progress, 48, "加载 TextMap 数据");
var textMapData = new TextMapData(resourcePath);
ReportProgress(progress, 52, "加载 ExcelBinOutput 数据");
var gameResources = new GameResources(resourcePath, textMapData);
ReportProgress(progress, 55, "生成基础资源文件");
gameResources.ConvertResources(projectResourcesPath);
ReportProgress(progress, 72, "基础资源文件生成完成");
var activityJson = File.ReadAllText(
Path.Combine(resourcePath, "ExcelBinOutput", "NewActivityExcelConfigData.json"),
Encoding.UTF8);
var activityItems = JsonConvert.DeserializeObject<List<NewActivityItem>>(json);
var activityItems = JsonConvert.DeserializeObject<List<NewActivityItem>>(activityJson);
if (activityItems == null)
throw new InvalidDataException("NewActivityExcelConfigData.json 内容无效。");
TextMapData ??= new TextMapData(TxtGcResRoot.Text);
// 确保使用中文UI文化加载GameData,防止ConvertResources留下的ru-ru状态
ReportProgress(progress, 74, "加载活动名称资源");
var savedCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("zh-cn");
GameData.LoadResources();
System.Threading.Thread.CurrentThread.CurrentUICulture = savedCulture;
try
{
System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("zh-cn");
GameData.LoadResources();
}
finally
{
System.Threading.Thread.CurrentThread.CurrentUICulture = savedCulture;
}
UpdateActivityForLanguage(activityItems, "zh-cn");
UpdateActivityForLanguage(activityItems, "zh-tw");
UpdateActivityForLanguage(activityItems, "en-us");
UpdateActivityForLanguage(activityItems, "ru-ru");
MessageBox.Show("OK", Resources.Tips, MessageBoxButtons.OK);
var activityLanguages = new[] { "zh-cn", "zh-tw", "en-us", "ru-ru" };
for (var i = 0; i < activityLanguages.Length; i++)
{
var language = activityLanguages[i];
ReportProgress(progress, 76 + i * 3, $"生成活动资源:{language}");
UpdateActivityForLanguage(activityItems, language, projectResourcesPath, textMapData);
}
var bannerLanguages = new[] { "zh-cn", "zh-tw", "en-us", "ru-ru" };
for (var i = 0; i < bannerLanguages.Length; i++)
{
var language = bannerLanguages[i];
ReportProgress(progress, 89 + i * 2, $"生成卡池标题:{language}");
UpdateGachaResourceForLanguage(language, projectResourcesPath, textMapData);
}
ReportProgress(progress, 100, "所有资源更新完成");
}
catch (Exception ex)
finally
{
MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
remoteSource?.Dispose();
}
}
private void UpdateActivityForLanguage(IReadOnlyCollection<NewActivityItem> activityItems, string languageCode)
private void SetUpdateBusy(bool busy)
{
TextMapData.LoadTextMapByLanguage(languageCode);
if (IsDisposed || Disposing)
return;
_updateInProgress = busy;
BtnUpdateAllResources.Enabled = !busy;
CmbResourceSource.Enabled = !busy;
TxtProjectResRoot.Enabled = !busy;
TxtGcResRoot.Enabled = !busy;
TxtRemoteRepository.Enabled = !busy;
TxtRemoteBranch.Enabled = !busy;
TxtRemoteToken.Enabled = !busy;
BtnGenerateToken.Enabled = !busy;
PrgUpdateResources.Visible = busy;
LblUpdateProgress.Visible = busy;
if (busy)
{
PrgUpdateResources.Value = 0;
LblUpdateProgress.Text = "准备中...";
}
else
{
UpdateResourceSourceControls();
LblUpdateProgress.Text = string.Empty;
}
UseWaitCursor = busy;
var form = FindForm();
if (form != null)
form.UseWaitCursor = busy;
}
private void UpdateProgressOnUi(UpdateProgressInfo progress)
{
if (IsDisposed || Disposing)
return;
PrgUpdateResources.Value = Math.Max(0, Math.Min(100, progress.Value));
LblUpdateProgress.Text = progress.Message;
Logger.I(LogTag, progress.Message);
}
private static void ReportProgress(IProgress<UpdateProgressInfo> progress, int value, string message)
{
progress?.Report(new UpdateProgressInfo(value, message));
}
private void UpdateActivityForLanguage(IReadOnlyCollection<NewActivityItem> activityItems,
string languageCode, string projectResourcesPath, TextMapData textMapData)
{
textMapData.LoadTextMapByLanguage(languageCode);
// 从 JSON 构建 activityId -> 翻译文本的映射
var activityMap = new Dictionary<int, string>();
foreach (var item in activityItems)
activityMap[item.ActivityId] = TextMapData.GetText(item.NameTextMapHash);
activityMap[item.ActivityId] = textMapData.GetText(item.NameTextMapHash);
var buffer = new StringBuilder();
var processedIds = new HashSet<int>();
@@ -228,53 +364,35 @@ namespace GrasscutterTools.Pages
}
}
var activityFilePath = Path.Combine(TxtProjectResRoot.Text, languageCode, "Activity.txt");
var activityFilePath = Path.Combine(projectResourcesPath, languageCode, "Activity.txt");
File.WriteAllText(activityFilePath, buffer.ToString(), Encoding.UTF8);
}
private void UpdateGachaResourceForLanguage(string languageCode)
private void UpdateGachaResourceForLanguage(string languageCode, string projectResourcesPath,
TextMapData textMapData)
{
TextMapData.LoadTextMapByLanguage(languageCode);
textMapData.LoadTextMapByLanguage(languageCode);
var titleBuffer = new StringBuilder();
const string titlePattern = "UI_GACHA_SHOW_PANEL_([^_]+?)_TITLE";
const string markPattern = "<[^>]+>";
foreach (var kv in TextMapData.ManualTextMap)
foreach (var kv in textMapData.ManualTextMap)
{
var titleId = Regex.Match(kv.Value, titlePattern);
if (!titleId.Success) continue;
var text = TextMapData.TextMap[kv.Key];
var text = textMapData.TextMap[kv.Key];
titleBuffer.Append(titleId.Groups[1].Captures[0].Value)
.Append(":")
.AppendLine(Regex.Replace(text, markPattern, ""));
}
var titleFilePath = Path.Combine(TxtProjectResRoot.Text, languageCode, "GachaBannerTitle.txt");
var titleFilePath = Path.Combine(projectResourcesPath, languageCode, "GachaBannerTitle.txt");
File.WriteAllText(titleFilePath, titleBuffer.ToString(), Encoding.UTF8);
}
private void BtnUpdateBannerTitles_Click(object sender, EventArgs e)
{
try
{
if (!CheckInputPaths()) return;
TextMapData ??= new TextMapData(TxtGcResRoot.Text);
UpdateGachaResourceForLanguage("zh-cn");
UpdateGachaResourceForLanguage("zh-tw");
UpdateGachaResourceForLanguage("en-us");
UpdateGachaResourceForLanguage("ru-ru");
MessageBox.Show("OK", Resources.Tips, MessageBoxButtons.OK);
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
}
}