Update Readme.md

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This commit is contained in:
2022-05-08 18:49:31 +08:00
parent 65393c4d7b
commit ca6441e780
38 changed files with 4286 additions and 3800 deletions

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@@ -375,6 +375,25 @@ namespace GrasscutterTools.Properties {
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] AvatarStats {
get {
object obj = ResourceManager.GetObject("AvatarStats", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找类似 无,晴天,多云,雨天,雷暴,雪天,雾天 的本地化字符串。
/// </summary>
internal static string ClimateType {
get {
return ResourceManager.GetString("ClimateType", resourceCulture);
}
}
/// <summary>
/// 查找类似 无敌
////godmode
@@ -673,7 +692,14 @@ namespace GrasscutterTools.Properties {
}
}
/// <summary>
/// <summary>
/// 查找类似 1 : BigWorld_LevelStreaming
///2 : BigWorld_LevelStreaming
///3 : BigWorld_LevelStreaming
///4 : LostParadise_LevelStreaming
///5 : AbyssalPalace_LevelStreaming
///6 : TheChasm_LevelStreaming
///7 : MichiaeMatsuri_LevelStreaming
///20008: 深入狼之殿
///20008: 丘丘人大本营(test)
///20008: 丘丘人巢穴(test)
@@ -688,16 +714,7 @@ namespace GrasscutterTools.Properties {
///1019: 洞天云海地城玩法测试(test)
///1011: 角色战斗测试(test)
///50002: 低温关卡白盒(test)
///1001: 移动平台性能测试(test)
///50003: 战斗性能测试(test)
///50004: 电桩电源白盒(test)
///50027: 圣遗物新因子测试关卡3(test)
///50025: 圣遗物新因子测试关卡1(test)
///50026: 圣遗物新因子测试关卡2(test)
///1024: 黑夜循环地城(test)
///50009: 关卡玩法白盒CX(test)
///50010: 机关玩法白盒(test)
///50014: 怪物元素对抗地城(test)
///1001: 移动平台性能测试(test)
///50 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Scene {