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https://github.com/jie65535/GrasscutterCommandGenerator.git
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Open Sources
This commit is contained in:
803
Source/GrasscutterTools/Properties/Resources.Designer.cs
generated
Normal file
803
Source/GrasscutterTools/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,803 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace GrasscutterTools.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 28010101: 黄金蟹
|
||||
///28010102: 太阳蟹
|
||||
///28010103: 海蓝蟹
|
||||
///28010104: 将军蟹
|
||||
///28010105: 薄红蟹
|
||||
///28010106: 螃蟹
|
||||
///28020101: 雪狐
|
||||
///28020102: 红狐
|
||||
///28020103: 送礼雪狐
|
||||
///28020104: 送大礼雪狐
|
||||
///28020105: 雪狐
|
||||
///28020106: 红狐
|
||||
///28020201: 松鼠
|
||||
///28030101: 蓝翎鹭
|
||||
///28030102: 菫鹮
|
||||
///28030201: 茶羽鹰
|
||||
///28030202: 棕翎鹰
|
||||
///28030203: 石鸢
|
||||
///28030204: 白练鹰
|
||||
///28050101: 风晶蝶
|
||||
///28050102: 岩晶蝶
|
||||
///28050103: 冰晶蝶
|
||||
///28050104: 雷晶蝶
|
||||
///28050105: 珊瑚蝶
|
||||
///28050301: 吉光虫
|
||||
///28010201: 蓝角蜥
|
||||
///28010202: 红角蜥
|
||||
///28010203: 绿角蜥
|
||||
///28010204: 落日鳅鳅
|
||||
///28010205: 金鳅鳅
|
||||
///28010206: 晴天鳅鳅
|
||||
///28010207: 嗜髓蜥
|
||||
///28010301: 青蛙
|
||||
///28010302: 泥蛙
|
||||
///2801030 [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Animal {
|
||||
get {
|
||||
return ResourceManager.GetString("Animal", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 51110: 异国之盏
|
||||
///51111: 异国之盏
|
||||
///51112: 异国之盏
|
||||
///51113: 异国之盏
|
||||
///51114: 异国之盏
|
||||
///51120: 归乡之羽
|
||||
///51121: 归乡之羽
|
||||
///51122: 归乡之羽
|
||||
///51123: 归乡之羽
|
||||
///51124: 归乡之羽
|
||||
///51130: 感别之冠
|
||||
///51131: 感别之冠
|
||||
///51132: 感别之冠
|
||||
///51133: 感别之冠
|
||||
///51134: 感别之冠
|
||||
///51140: 故人之心
|
||||
///51141: 故人之心
|
||||
///51142: 故人之心
|
||||
///51143: 故人之心
|
||||
///51144: 故人之心
|
||||
///51150: 逐光之石
|
||||
///51151: 逐光之石
|
||||
///51152: 逐光之石
|
||||
///51153: 逐光之石
|
||||
///51154: 逐光之石
|
||||
///51210: 异国之盏
|
||||
///51211: 异国之盏
|
||||
///51212: 异国之盏
|
||||
///51213: 异国之盏
|
||||
///51214: 异国之盏
|
||||
///51220: 归乡之羽
|
||||
///51221: 归乡之羽
|
||||
///51222: 归乡之羽
|
||||
///51223: 归乡之羽
|
||||
///51224: 归乡之羽
|
||||
///51230: 感别之冠
|
||||
///51231: 感别之冠
|
||||
///51232: 感别之冠
|
||||
///51233: 感别之冠
|
||||
///51234 [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Artifact {
|
||||
get {
|
||||
return ResourceManager.GetString("Artifact", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 51: 行者之心
|
||||
///52: 勇士之心
|
||||
///53: 守护之心
|
||||
///54: 奇迹
|
||||
///55: 战狂
|
||||
///56: 武人
|
||||
///57: 教官
|
||||
///58: 赌徒
|
||||
///59: 流放者
|
||||
///60: 冒险家
|
||||
///61: 幸运儿
|
||||
///62: 学士
|
||||
///63: 游医
|
||||
///71: 冰风迷途的勇士
|
||||
///72: 平息鸣雷的尊者
|
||||
///73: 渡过烈火的贤人
|
||||
///74: 被怜爱的少女
|
||||
///75: 角斗士的终幕礼
|
||||
///76: 翠绿之影
|
||||
///77: 流浪大地的乐团
|
||||
///78: 冰之川与雪之砂
|
||||
///79: 如雷的盛怒
|
||||
///80: 炽烈的炎之魔女
|
||||
///81: 昔日宗室之仪
|
||||
///82: 染血的骑士道
|
||||
///83: 祭火之人
|
||||
///84: 祭水之人
|
||||
///85: 祭雷之人
|
||||
///86: 祭风之人
|
||||
///87: 祭冰之人
|
||||
///88: 悠古的磐岩
|
||||
///89: 逆飞的流星
|
||||
///90: 沉沦之心
|
||||
///91: 千岩牢固
|
||||
///92: 苍白之火
|
||||
///93: 追忆之注连
|
||||
///94: 绝缘之旗印
|
||||
///95: 华馆梦醒形骸记
|
||||
///96: 海染砗磲
|
||||
///97: 辰砂往生录
|
||||
///98: 来歆余响
|
||||
///99: 高天的风之主 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string ArtifactCat {
|
||||
get {
|
||||
return ResourceManager.GetString("ArtifactCat", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 10001: 生命值
|
||||
///10002: 生命值百分比
|
||||
///10003: 攻击力
|
||||
///10004: 攻击力百分比
|
||||
///10005: 防御力
|
||||
///10006: 防御力百分比
|
||||
///10007: 元素充能效率
|
||||
///10008: 元素精通
|
||||
///10009: 火元素抗性
|
||||
///10010: 雷元素抗性
|
||||
///10011: 冰元素抗性
|
||||
///10012: 水元素抗性
|
||||
///10013: 风元素抗性
|
||||
///10014: 岩元素抗性
|
||||
///10015: 草元素抗性
|
||||
///12001: 攻击力
|
||||
///13001: 生命值
|
||||
///13002: 生命值百分比
|
||||
///13003: 攻击力
|
||||
///13004: 攻击力百分比
|
||||
///13005: 防御力
|
||||
///13006: 防御力百分比
|
||||
///13007: 暴击率
|
||||
///13008: 暴击伤害
|
||||
///13009: 治疗加成
|
||||
///13010: 元素精通
|
||||
///14001: 生命值
|
||||
///15001: 生命值
|
||||
///15002: 生命值百分比
|
||||
///15003: 攻击力
|
||||
///15004: 攻击力百分比
|
||||
///15005: 防御力
|
||||
///15006: 防御力百分比
|
||||
///15007: 元素精通
|
||||
///15008: 火元素伤害加成
|
||||
///15009: 雷元素伤害加成
|
||||
///15010: 冰元素伤害加成
|
||||
///15011: [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string ArtifactMainAttribution {
|
||||
get {
|
||||
return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 101021: 生命值+24
|
||||
///101022: 生命值+30
|
||||
///201021: 生命值+50
|
||||
///201022: 生命值+61
|
||||
///201023: 生命值+72
|
||||
///301021: 生命值+100
|
||||
///301022: 生命值+115
|
||||
///301023: 生命值+129
|
||||
///301024: 生命值+143
|
||||
///401021: 生命值+167
|
||||
///401022: 生命值+191
|
||||
///401023: 生命值+215
|
||||
///401024: 生命值+239
|
||||
///501021: 生命值+209
|
||||
///501022: 生命值+239
|
||||
///501023: 生命值+269
|
||||
///501024: 生命值+299
|
||||
///101031: 生命值百分比+1.2%
|
||||
///101032: 生命值百分比+1.5%
|
||||
///201031: 生命值百分比+1.6%
|
||||
///201032: 生命值百分比+2.0%
|
||||
///201033: 生命值百分比+2.3%
|
||||
///301031: 生命值百分比+2.4%
|
||||
///301032: 生命值百分比+2.8%
|
||||
///301033: 生命值百分比+3.2%
|
||||
///301034: 生命值百分比+3.5%
|
||||
///401031: 生命值百分比+3.3%
|
||||
///401032: 生命值百分比+3.7 [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string ArtifactSubAttribution {
|
||||
get {
|
||||
return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 10000001: 凯特
|
||||
///10000002: 神里绫华
|
||||
///10000003: 琴
|
||||
///10000005: 旅行者
|
||||
///10000006: 丽莎
|
||||
///10000007: 旅行者
|
||||
///10000014: 芭芭拉
|
||||
///10000015: 凯亚
|
||||
///10000016: 迪卢克
|
||||
///10000020: 雷泽
|
||||
///10000021: 安柏
|
||||
///10000022: 温迪
|
||||
///10000023: 香菱
|
||||
///10000024: 北斗
|
||||
///10000025: 行秋
|
||||
///10000026: 魈
|
||||
///10000027: 凝光
|
||||
///10000029: 可莉
|
||||
///10000030: 钟离
|
||||
///10000031: 菲谢尔
|
||||
///10000032: 班尼特
|
||||
///10000033: 达达利亚
|
||||
///10000034: 诺艾尔
|
||||
///10000035: 七七
|
||||
///10000036: 重云
|
||||
///10000037: 甘雨
|
||||
///10000038: 阿贝多
|
||||
///10000039: 迪奥娜
|
||||
///10000041: 莫娜
|
||||
///10000042: 刻晴
|
||||
///10000043: 砂糖
|
||||
///10000044: 辛焱
|
||||
///10000045: 罗莎莉亚
|
||||
///10000046: 胡桃
|
||||
///10000047: 枫原万叶
|
||||
///1000004 [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Avatar {
|
||||
get {
|
||||
return ResourceManager.GetString("Avatar", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 1001:purple
|
||||
///1002:yellow
|
||||
///1003:yellow
|
||||
///1005:yellow
|
||||
///1006:purple
|
||||
///1007:yellow
|
||||
///1014:purple
|
||||
///1015:purple
|
||||
///1016:yellow
|
||||
///1020:purple
|
||||
///1021:purple
|
||||
///1022:yellow
|
||||
///1023:purple
|
||||
///1024:purple
|
||||
///1025:purple
|
||||
///1026:yellow
|
||||
///1027:purple
|
||||
///1029:yellow
|
||||
///1030:yellow
|
||||
///1031:purple
|
||||
///1032:purple
|
||||
///1033:yellow
|
||||
///1034:purple
|
||||
///1035:yellow
|
||||
///1036:purple
|
||||
///1037:yellow
|
||||
///1038:yellow
|
||||
///1039:purple
|
||||
///1041:yellow
|
||||
///1042:yellow
|
||||
///1043:purple
|
||||
///1044:purple
|
||||
///1045:purple
|
||||
///1046:yellow
|
||||
///1047:yellow
|
||||
///1048:purple
|
||||
///1049:yellow
|
||||
///1050:purple
|
||||
///1051:yellow
|
||||
///1052: [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string AvatarColor {
|
||||
get {
|
||||
return ResourceManager.GetString("AvatarColor", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 无敌
|
||||
////godmode
|
||||
///升到60级
|
||||
////give 102 1880200
|
||||
///奶
|
||||
////heal
|
||||
///我全都要!
|
||||
////giveall
|
||||
///我在哪?
|
||||
////position
|
||||
///设置世界等级
|
||||
////setworldlevel 8
|
||||
///设置羁绊等级
|
||||
////setfetterlevel 1
|
||||
///清空背包
|
||||
////clear all
|
||||
///清空武器
|
||||
////clear wp
|
||||
///清空圣物
|
||||
////clear art
|
||||
///清空材料
|
||||
////clear mat
|
||||
///发送广播
|
||||
////broadcast 大家好啊~
|
||||
///清空当前角色命之座(需重登)
|
||||
////resetconst
|
||||
///清空全部角色命之座(需重登)
|
||||
////resetconst all
|
||||
///一万纠缠
|
||||
////give 223 10000
|
||||
///一万相遇
|
||||
////give 224 10000
|
||||
///十万原石
|
||||
////give 201 100000
|
||||
///十万摩拉
|
||||
////give 202 100000
|
||||
///速速集合!
|
||||
////tpall
|
||||
///拔线
|
||||
////restart
|
||||
///私信
|
||||
////say <player> <message>
|
||||
///进来吧你
|
||||
////coop <playerId> <target playerId>
|
||||
///自杀
|
||||
////killcharacter
|
||||
///暗杀
|
||||
/// [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string CustomCommands {
|
||||
get {
|
||||
return ResourceManager.GetString("CustomCommands", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Icon IconGrasscutter {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture);
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ImgIconGrasscutter {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ImgIconGrasscutter", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ImgSupport {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ImgSupport", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 101: 角色经验
|
||||
///102: 冒险阅历
|
||||
///103: 星尘
|
||||
///104: 星辉
|
||||
///105: 好感经验
|
||||
///106: 原粹树脂
|
||||
///107: 传说钥匙
|
||||
///108: (test)天体推演
|
||||
///109: 熄星能量
|
||||
///110: 熄星精粹
|
||||
///111: 微光精粹
|
||||
///112: 温暖精粹
|
||||
///113: 奇迹精粹
|
||||
///114: 铁钱
|
||||
///115: 平安玉符
|
||||
///116: 节庆热度
|
||||
///117: 奇术符
|
||||
///118: 庆典巡回券
|
||||
///119: 奇趣协力券
|
||||
///120: 纯水真心
|
||||
///121: 信任值
|
||||
///122: 碎果数据
|
||||
///123: 迷踪币
|
||||
///124: 亮闪闪的漂流物
|
||||
///125: 迷你「羽球」
|
||||
///126: 神秘齿轮
|
||||
///127: 鸣雷霰子
|
||||
///128: 鸣雷纯晶
|
||||
///129: 弈棋术经验
|
||||
///130: 灵妙玉符
|
||||
///131: 逐月节节庆热度
|
||||
///132: 残悴之式札
|
||||
///133: 虚损之拓本
|
||||
///134: 朽裂之庚牌
|
||||
///135: 踏雪章
|
||||
///136: 克险章
|
||||
///137: 逢福玉符
|
||||
///138: 完璧玉符
|
||||
///139: 降魔玉符
|
||||
///201: 原石
|
||||
///202: 摩拉
|
||||
///203: 创世结晶
|
||||
///204: 洞天宝钱
|
||||
///210: 原粹精珀(废弃)
|
||||
///211: 原粹树脂(废弃)
|
||||
///221: [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Item {
|
||||
get {
|
||||
return ResourceManager.GetString("Item", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 21010101: 丘丘人
|
||||
///21020101: 木盾丘丘暴徒
|
||||
///21020201: 火斧丘丘暴徒
|
||||
///21020202: 火斧丘丘暴徒
|
||||
///21020301: 岩盾丘丘暴徒
|
||||
///21020401: 丘丘霜铠王
|
||||
///21020501: 丘丘岩盔王
|
||||
///21020601: 冰盾丘丘暴徒
|
||||
///21020701: 雷斧丘丘暴徒
|
||||
///21020703: 雷斧丘丘暴徒
|
||||
///21020801: 丘丘雷兜王
|
||||
///20010101: 草史莱姆
|
||||
///20010201: 大型草史莱姆
|
||||
///20010202: 大型草史莱姆
|
||||
///20010301: 风史莱姆
|
||||
///20010401: 大型风史莱姆
|
||||
///20010403: 大型风史莱姆
|
||||
///29010101: 裂空的魔龙
|
||||
///29010102: 裂空的魔龙
|
||||
///29010103: 裂空的魔龙
|
||||
///29010104: 裂空的魔龙
|
||||
///29020101: 北风的王狼,奔狼的领主
|
||||
///29020102: 北风的王狼,奔狼的领主
|
||||
///29030103: 「公子」
|
||||
///29030106: 「公子」
|
||||
///29040101: 若陀龙王
|
||||
///29040102: 若陀龙王
|
||||
///29040103: 若陀龙王
|
||||
///29040104: 若陀龙王
|
||||
///290401 [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Monster {
|
||||
get {
|
||||
return ResourceManager.GetString("Monster", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 1: (test)蒙德城主$UNRELEASED
|
||||
///2: (test)哥哥$UNRELEASED
|
||||
///3: (test)妹妹$UNRELEASED
|
||||
///4: (test)塔主$UNRELEASED
|
||||
///5: (test)仆人$UNRELEASED
|
||||
///6: (test)东北村长$UNRELEASED
|
||||
///7: (test)西北村长$UNRELEASED
|
||||
///8: (test)西南村长$UNRELEASED
|
||||
///9: (test)正南村长$UNRELEASED
|
||||
///10: (test)晖哥$UNRELEASED
|
||||
///11: (test)果酱$UNRELEASED
|
||||
///12: (test)汪汪1$UNRELEASED
|
||||
///13: (test)汪汪2$UNRELEASED
|
||||
///14: (test)汪汪3$UNRELEASED
|
||||
///15: (test)汪汪4$UNRELEASED
|
||||
///21: (test)卫兵$UNRELEASED
|
||||
///22: (test)卫兵$UNRELEASED
|
||||
///23: (test)卫兵$UNRELEASED
|
||||
///24: (test)卫兵$UNRELEASED
|
||||
///25: (test)路人$UNRELEASED
|
||||
///26: (te [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string NPC {
|
||||
get {
|
||||
return ResourceManager.GetString("NPC", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 369101: 翠目猫
|
||||
///369102: 北地犬
|
||||
///369103: 野林猪
|
||||
///369104: 蓝翎鹭
|
||||
///369105: 巡林犬
|
||||
///369106: 柴犬
|
||||
///369107: 黑背猎犬
|
||||
///369108: 北地猫
|
||||
///369109: 虎纹猫
|
||||
///369110: 警长猫
|
||||
///368101: 枫原万叶
|
||||
///368102: 烟绯
|
||||
///368103: 优菈
|
||||
///368104: 琴
|
||||
///368105: 丽莎
|
||||
///368106: 芭芭拉
|
||||
///368107: 凯亚
|
||||
///368108: 迪卢克
|
||||
///368109: 雷泽
|
||||
///368110: 安柏
|
||||
///368111: 温迪
|
||||
///368112: 香菱
|
||||
///368113: 北斗
|
||||
///368114: 行秋
|
||||
///368115: 魈
|
||||
///368116: 凝光
|
||||
///368117: 可莉
|
||||
///368118: 钟离
|
||||
///368119: 菲谢尔
|
||||
///368120: 班尼特
|
||||
///368121: 达达利亚
|
||||
///368122: 诺艾尔
|
||||
///368123: 七七
|
||||
///368124: 重云
|
||||
///368125: 甘雨
|
||||
///368126: 阿贝多
|
||||
///368127: 迪奥娜
|
||||
///368128: 莫娜
|
||||
///368129: 刻晴
|
||||
///368130: 砂糖
|
||||
///368131: 辛焱
|
||||
///3 [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Ornament {
|
||||
get {
|
||||
return ResourceManager.GetString("Ornament", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 *
|
||||
///player.*
|
||||
///player.**
|
||||
///server.*
|
||||
///server.**
|
||||
///player.changescene
|
||||
///player.clearinv
|
||||
///player.enterdungeon
|
||||
///player.give
|
||||
///player.giveall
|
||||
///player.giveart
|
||||
///player.givechar
|
||||
///player.godmode
|
||||
///player.heal
|
||||
///player.killcharacter
|
||||
///player.resetconstellation
|
||||
///player.setfetterlevel
|
||||
///player.setstats
|
||||
///player.settalent
|
||||
///player.setworldlevel
|
||||
///player.teleport
|
||||
///player.tpall
|
||||
///player.weather
|
||||
///server.broadcast
|
||||
///server.coop
|
||||
///server.drop
|
||||
///server.kick
|
||||
///server.killall
|
||||
///server.reload
|
||||
///server.resetshop
|
||||
///server.sendmail
|
||||
///server.sendmessage
|
||||
/// [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Permissions {
|
||||
get {
|
||||
return ResourceManager.GetString("Permissions", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 20008: 深入狼之殿
|
||||
///20008: 丘丘人大本营(test)
|
||||
///20008: 丘丘人巢穴(test)
|
||||
///20007: 小岩洞据点(test)
|
||||
///20007: 小岩洞据点(test)
|
||||
///20007: 小岩洞秘境(test)
|
||||
///20006: 遗迹遇险点(test)
|
||||
///20006: 丘丘人小据点(test)
|
||||
///20006: 丘丘人大据点(test)
|
||||
///1006: 密林、废墟与龙之泪
|
||||
///1017: 壶中天
|
||||
///1019: 洞天云海地城玩法测试(test)
|
||||
///1011: 角色战斗测试(test)
|
||||
///50002: 低温关卡白盒(test)
|
||||
///1001: 移动平台性能测试(test)
|
||||
///50003: 战斗性能测试(test)
|
||||
///50004: 电桩电源白盒(test)
|
||||
///50027: 圣遗物新因子测试关卡3(test)
|
||||
///50025: 圣遗物新因子测试关卡1(test)
|
||||
///50026: 圣遗物新因子测试关卡2(test)
|
||||
///1024: 黑夜循环地城(test)
|
||||
///50009: 关卡玩法白盒CX(test)
|
||||
///50010: 机关玩法白盒(test)
|
||||
///50014: 怪物元素对抗地城(test)
|
||||
///50017: 地城功能白盒 [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Scene {
|
||||
get {
|
||||
return ResourceManager.GetString("Scene", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 11101: 无锋剑
|
||||
///11201: 银剑
|
||||
///11301: 冷刃
|
||||
///11302: 黎明神剑
|
||||
///11303: 旅行剑
|
||||
///11304: 暗铁剑
|
||||
///11305: 吃虎鱼刀
|
||||
///11306: 飞天御剑
|
||||
///11401: 西风剑
|
||||
///11402: 笛剑
|
||||
///11403: 祭礼剑
|
||||
///11404: 宗室长剑
|
||||
///11405: 匣里龙吟
|
||||
///11406: 试作斩岩
|
||||
///11407: 铁蜂刺
|
||||
///11408: 黑岩长剑
|
||||
///11409: 黑剑
|
||||
///11410: 暗巷闪光
|
||||
///11412: 降临之剑
|
||||
///11413: 腐殖之剑
|
||||
///11414: 天目影打刀
|
||||
///11415: 辰砂之纺锤
|
||||
///11501: 风鹰剑
|
||||
///11502: 天空之刃
|
||||
///11503: 苍古自由之誓
|
||||
///11504: 斫峰之刃
|
||||
///11505: 磐岩结绿
|
||||
///11509: 雾切之回光
|
||||
///11510: 波乱月白经津
|
||||
///12101: 训练大剑
|
||||
///12201: 佣兵重剑
|
||||
///12301: 铁影阔剑
|
||||
///12302: 沐浴龙血的剑
|
||||
///12303: 白铁大剑
|
||||
///12304: 石英大剑
|
||||
///12305: 以理服人
|
||||
///12306: 飞天大御剑
|
||||
///12401: 西风大剑
|
||||
///12402: 钟剑
|
||||
///12403: 祭礼大剑
|
||||
/// [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Weapon {
|
||||
get {
|
||||
return ResourceManager.GetString("Weapon", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 11301:blue
|
||||
///11302:blue
|
||||
///11303:blue
|
||||
///11304:blue
|
||||
///11305:blue
|
||||
///11306:blue
|
||||
///11401:purple
|
||||
///11402:purple
|
||||
///11403:purple
|
||||
///11404:purple
|
||||
///11405:purple
|
||||
///11406:purple
|
||||
///11407:purple
|
||||
///11408:purple
|
||||
///11409:purple
|
||||
///11410:purple
|
||||
///11411:purple
|
||||
///11412:purple
|
||||
///11413:purple
|
||||
///11414:purple
|
||||
///11415:purple
|
||||
///11501:yellow
|
||||
///11502:yellow
|
||||
///11503:yellow
|
||||
///11504:yellow
|
||||
///11505:yellow
|
||||
///11506:yellow
|
||||
///11507:yellow
|
||||
///11508:yellow
|
||||
///11509:yellow
|
||||
///11510:yellow
|
||||
///12301:blue
|
||||
///12302:blue
|
||||
///12303:blue
|
||||
///12304:blue
|
||||
///12305:blue
|
||||
///12306:blue
|
||||
///12401:purple
|
||||
///1240 [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string WeaponColor {
|
||||
get {
|
||||
return ResourceManager.GetString("WeaponColor", resourceCulture);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user