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54
Source/GrasscutterTools/Game/GameData.cs
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54
Source/GrasscutterTools/Game/GameData.cs
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using GrasscutterTools.Properties;
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namespace GrasscutterTools.Game
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{
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internal static class GameData
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{
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public static void LoadResources()
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{
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Animals = new ItemMap(Resources.Animal);
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Artifacts = new ItemMap(Resources.Artifact);
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ArtifactCats = new ItemMap(Resources.ArtifactCat);
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ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution);
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ArtifactSubAttribution = new ItemMap(Resources.ArtifactSubAttribution);
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Avatars = new ItemMap(Resources.Avatar);
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AvatarColors = new ItemMap(Resources.AvatarColor);
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Items = new ItemMap(Resources.Item);
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Monsters = new ItemMap(Resources.Monster);
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NPCs = new ItemMap(Resources.NPC);
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Scenes = new ItemMap(Resources.Scene);
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Weapons = new ItemMap(Resources.Weapon);
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WeaponColors = new ItemMap(Resources.WeaponColor);
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Ornaments = new ItemMap(Resources.Ornament);
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}
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public static ItemMap Animals { get; private set; }
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public static ItemMap Artifacts { get; private set; }
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public static ItemMap ArtifactCats { get; private set; }
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public static ItemMap ArtifactMainAttribution { get; private set; }
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public static ItemMap ArtifactSubAttribution { get; private set; }
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public static ItemMap Avatars { get; private set; }
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public static ItemMap AvatarColors { get; private set; }
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public static ItemMap Items { get; private set; }
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public static ItemMap Monsters { get; private set; }
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public static ItemMap NPCs { get; private set; }
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public static ItemMap Scenes { get; private set; }
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public static ItemMap Weapons { get; private set; }
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public static ItemMap WeaponColors { get; private set; }
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public static ItemMap Ornaments { get; private set; }
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}
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}
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