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Add Gadget(zh-cn only)!!
Update Spawns page, Subdivided monster types
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@@ -16,6 +16,8 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System.Collections.Generic;
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using GrasscutterTools.Properties;
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namespace GrasscutterTools.Game
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@@ -24,7 +26,6 @@ namespace GrasscutterTools.Game
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{
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public static void LoadResources()
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{
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Animals = new ItemMap(Resources.Animal);
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Artifacts = new ItemMap(Resources.Artifact);
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ArtifactCats = new ItemMap(Resources.ArtifactCat);
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ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution);
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@@ -32,8 +33,8 @@ namespace GrasscutterTools.Game
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Avatars = new ItemMap(Resources.Avatar);
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AvatarColors = new ItemMap(Resources.AvatarColor);
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Items = new ItemMap(Resources.Item);
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Monsters = new ItemMap(Resources.Monster);
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//NPCs = new ItemMap(Resources.NPC);
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Monsters = new ItemMapGroup(Resources.Monsters);
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Gatgets = new ItemMapGroup(Resources.Gadget);
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Scenes = new ItemMap(Resources.Scene);
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Weapons = new ItemMap(Resources.Weapon);
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WeaponColors = new ItemMap(Resources.WeaponColor);
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@@ -41,7 +42,6 @@ namespace GrasscutterTools.Game
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Quests = new ItemMap(Resources.Quest);
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}
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public static ItemMap Animals { get; private set; }
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public static ItemMap Artifacts { get; private set; }
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@@ -57,9 +57,9 @@ namespace GrasscutterTools.Game
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public static ItemMap Items { get; private set; }
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public static ItemMap Monsters { get; private set; }
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public static ItemMapGroup Monsters { get; private set; }
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//public static ItemMap NPCs { get; private set; }
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public static ItemMapGroup Gatgets { get; private set; }
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public static ItemMap Scenes { get; private set; }
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