Add Gadget(zh-cn only)!!

Update Spawns page, Subdivided monster types
This commit is contained in:
2022-10-29 21:10:03 +08:00
parent 8d42ddee10
commit aa075f5f91
31 changed files with 22301 additions and 5829 deletions

View File

@@ -16,6 +16,8 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Collections.Generic;
using GrasscutterTools.Properties;
namespace GrasscutterTools.Game
@@ -24,7 +26,6 @@ namespace GrasscutterTools.Game
{
public static void LoadResources()
{
Animals = new ItemMap(Resources.Animal);
Artifacts = new ItemMap(Resources.Artifact);
ArtifactCats = new ItemMap(Resources.ArtifactCat);
ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution);
@@ -32,8 +33,8 @@ namespace GrasscutterTools.Game
Avatars = new ItemMap(Resources.Avatar);
AvatarColors = new ItemMap(Resources.AvatarColor);
Items = new ItemMap(Resources.Item);
Monsters = new ItemMap(Resources.Monster);
//NPCs = new ItemMap(Resources.NPC);
Monsters = new ItemMapGroup(Resources.Monsters);
Gatgets = new ItemMapGroup(Resources.Gadget);
Scenes = new ItemMap(Resources.Scene);
Weapons = new ItemMap(Resources.Weapon);
WeaponColors = new ItemMap(Resources.WeaponColor);
@@ -41,7 +42,6 @@ namespace GrasscutterTools.Game
Quests = new ItemMap(Resources.Quest);
}
public static ItemMap Animals { get; private set; }
public static ItemMap Artifacts { get; private set; }
@@ -57,9 +57,9 @@ namespace GrasscutterTools.Game
public static ItemMap Items { get; private set; }
public static ItemMap Monsters { get; private set; }
public static ItemMapGroup Monsters { get; private set; }
//public static ItemMap NPCs { get; private set; }
public static ItemMapGroup Gatgets { get; private set; }
public static ItemMap Scenes { get; private set; }