mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
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Add Gadget(zh-cn only)!!
Update Spawns page, Subdivided monster types
This commit is contained in:
@@ -16,6 +16,8 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System.Collections.Generic;
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using GrasscutterTools.Properties;
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namespace GrasscutterTools.Game
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@@ -24,7 +26,6 @@ namespace GrasscutterTools.Game
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{
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public static void LoadResources()
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{
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Animals = new ItemMap(Resources.Animal);
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Artifacts = new ItemMap(Resources.Artifact);
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ArtifactCats = new ItemMap(Resources.ArtifactCat);
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ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution);
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@@ -32,8 +33,8 @@ namespace GrasscutterTools.Game
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Avatars = new ItemMap(Resources.Avatar);
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AvatarColors = new ItemMap(Resources.AvatarColor);
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Items = new ItemMap(Resources.Item);
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Monsters = new ItemMap(Resources.Monster);
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//NPCs = new ItemMap(Resources.NPC);
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Monsters = new ItemMapGroup(Resources.Monsters);
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Gatgets = new ItemMapGroup(Resources.Gadget);
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Scenes = new ItemMap(Resources.Scene);
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Weapons = new ItemMap(Resources.Weapon);
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WeaponColors = new ItemMap(Resources.WeaponColor);
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@@ -41,7 +42,6 @@ namespace GrasscutterTools.Game
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Quests = new ItemMap(Resources.Quest);
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}
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public static ItemMap Animals { get; private set; }
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public static ItemMap Artifacts { get; private set; }
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@@ -57,9 +57,9 @@ namespace GrasscutterTools.Game
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public static ItemMap Items { get; private set; }
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public static ItemMap Monsters { get; private set; }
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public static ItemMapGroup Monsters { get; private set; }
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//public static ItemMap NPCs { get; private set; }
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public static ItemMapGroup Gatgets { get; private set; }
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public static ItemMap Scenes { get; private set; }
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48
Source/GrasscutterTools/Game/ItemMapGroup.cs
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48
Source/GrasscutterTools/Game/ItemMapGroup.cs
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@@ -0,0 +1,48 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace GrasscutterTools.Game
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{
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/// <summary>
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/// ID映射组,Key为分类,双斜杠构造
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/// </summary>
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public class ItemMapGroup : Dictionary<string, ItemMap>
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{
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public ItemMapGroup(string idNamePairs)
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{
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for (int i = 0; i < idNamePairs.Length;)
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{
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var categoryLineStartIndex = idNamePairs.IndexOf("//", i);
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if (categoryLineStartIndex == -1)
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break;
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var categoryLineEndIndex = idNamePairs.IndexOf('\n', categoryLineStartIndex);
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if (categoryLineEndIndex == -1)
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break;
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var category = idNamePairs.Substring(categoryLineStartIndex+2, categoryLineEndIndex - categoryLineStartIndex - 3).Trim();
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var nextStartIndex = idNamePairs.IndexOf("//", categoryLineEndIndex);
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if (nextStartIndex == -1)
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{
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var itemMap = new ItemMap(idNamePairs.Substring(categoryLineEndIndex + 1));
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if (itemMap.Count > 0)
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Add(category, itemMap);
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break;
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}
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else
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{
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var pairs = idNamePairs.Substring(categoryLineEndIndex + 1, nextStartIndex - categoryLineEndIndex - 1);
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var itemMap = new ItemMap(pairs);
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if (itemMap.Count > 0)
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Add(category, itemMap);
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i = nextStartIndex;
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}
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}
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}
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/// <summary>
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/// 获取所有行
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/// </summary>
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public IEnumerable<string> AllLines => Values.SelectMany(it => it.Lines);
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}
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}
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24
Source/GrasscutterTools/Game/Player/PlayerData.cs
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24
Source/GrasscutterTools/Game/Player/PlayerData.cs
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@@ -0,0 +1,24 @@
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namespace GrasscutterTools.Game.Player
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{
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/// <summary>
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/// 玩家数据
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/// </summary>
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internal class PlayerData
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{
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/// <summary>
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/// 升到下一级所需经验,索引为当前等级
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/// </summary>
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public static int[] LevelExp = new int[]
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{
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0, 375, 500, 625, 725, 850, 950, 1075, 1200, 1300, 1425, 1525, 1650, 1775, 1875, 2000, 2375, 2500, 2625,
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2775, 2825, 3425, 3725, 4000, 4300, 4575, 4875, 5150, 5450, 5725, 6025, 6300, 6600, 6900, 7175, 7475, 7750,
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8050, 8325, 8625, 10550, 11525, 12475, 13450, 14400, 15350, 16325, 17275, 18250, 19200, 26400, 28800, 31200,
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33600, 36000, 232350, 258950, 285750, 312825, 340125, 0,
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};
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/// <summary>
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/// 玩家最大等级数
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/// </summary>
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public const int PlayerMaxLevel = 60;
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}
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}
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