Add prompt

This commit is contained in:
2022-07-16 18:06:53 +08:00
parent 85fd6afb18
commit a66a4ca09f
2 changed files with 105 additions and 50 deletions

View File

@ -208,7 +208,10 @@ namespace GrasscutterTools.Forms
}
async private void ButtonOpenGOODImport_Click(object sender, EventArgs e)
{
OpenFileDialog openFileDialog1 = new OpenFileDialog();
OpenFileDialog openFileDialog1 = new OpenFileDialog
{
Filter = "GOOD file (*.GOOD;*.json)|*.GOOD;*.json|All files (*.*)|*.*",
};
if (openFileDialog1.ShowDialog() == DialogResult.OK)
{
if (DialogResult.Yes != MessageBox.Show(Resources.GOODImportText + openFileDialog1.FileName + "?",
@ -218,65 +221,107 @@ namespace GrasscutterTools.Forms
{
GOOD.GOOD good = JsonConvert.DeserializeObject<GOOD.GOOD>(File.ReadAllText(openFileDialog1.FileName));
var commands_list = new List<string>();
var missingItems = new List<string>();
foreach (var character in good.Characters)
if (good.Characters != null)
{
if (character.Name != "Traveler")
foreach (var character in good.Characters)
{
var character_id = GOODData.Avatars[character.Name];
commands_list.Add("/give " + character_id + " lv" + character.Level + "c" + character.Constellation);
// TODO: Implement command to set talent level when giving character in Grasscutter
}
}
foreach (var weapon in good.Weapons)
{
var weapon_id = GOODData.Weapons[weapon.Name];
commands_list.Add("/give " + weapon_id + " lv" + weapon.Level + "r" + weapon.RefinementLevel);
// TODO: Implement command to give weapon directly to character in Grasscutter
}
foreach (var artifact in good.Artifacts)
{
var artifact_slot_map = new Dictionary<string, string> {
{"goblet", "1"}, {"plume", "2"}, {"circlet", "3"}, {"flower", "4"}, {"sands", "5"}
};
// Format: set rarity slot
var artifact_id = GOODData.ArtifactCats[artifact.SetName].ToString() + artifact.Rarity.ToString() + artifact_slot_map[artifact.GearSlot] + "4";
var artifact_mainStat_id = GOODData.ArtifactMainAttribution[artifact.MainStat];
var artifact_substats = "";
var artifact_substat_prefix = artifact.Rarity + "0";
int substat_count = 0;
foreach (var substat in artifact.SubStats)
{
if (substat.Value <= 0)
continue;
substat_count++;
var substat_key = substat.Stat;
var substat_key_id = GOODData.ArtifactSubAttribution[substat_key];
var substat_indices = ArtifactUtils.SplitSubstats(substat_key, artifact.Rarity, substat.Value);
foreach(int index in substat_indices)
if (character.Name != "Traveler")
{
artifact_substats += artifact_substat_prefix + substat_key_id + index.ToString() + " ";
if (GOODData.Avatars.TryGetValue(character.Name, out var character_id))
commands_list.Add("/give " + character_id + " lv" + character.Level + "c" + character.Constellation);
else
missingItems.Add(character.Name);
// TODO: Implement command to set talent level when giving character in Grasscutter
}
}
// HACK: Add def+2 substat to counteract Grasscutter automatically adding another substat
if (substat_count == 4)
artifact_substats += "101081 ";
commands_list.Add("/give " + artifact_id + " lv" + artifact.Level + " " + artifact_mainStat_id + " " + artifact_substats);
// TODO: Implement command to give artifact directly to character in Grasscutter
}
await RunCommands(commands_list.ToArray());
MessageBox.Show(Resources.GOODImportSuccess);
if (good.Weapons != null)
{
foreach (var weapon in good.Weapons)
{
if (GOODData.Weapons.TryGetValue(weapon.Name, out var weapon_id))
commands_list.Add("/give " + weapon_id + " lv" + weapon.Level + "r" + weapon.RefinementLevel);
else
missingItems.Add(weapon.Name);
// TODO: Implement command to give weapon directly to character in Grasscutter
}
}
if (good.Artifacts != null)
{
foreach (var artifact in good.Artifacts)
{
// Format: set rarity slot
if (!GOODData.ArtifactCats.TryGetValue(artifact.SetName, out var artifact_set_id))
{
missingItems.Add(artifact.SetName);
continue;
}
var artifact_id = artifact_set_id.ToString() + artifact.Rarity.ToString() + GOODData.ArtifactSlotMap[artifact.GearSlot] + "4";
var artifact_mainStat_id = GOODData.ArtifactMainAttribution[artifact.MainStat];
var artifact_substats = "";
var artifact_substat_prefix = artifact.Rarity + "0";
int substat_count = 0;
foreach (var substat in artifact.SubStats)
{
if (substat.Value <= 0)
continue;
substat_count++;
var substat_key = substat.Stat;
var substat_key_id = GOODData.ArtifactSubAttribution[substat_key];
var substat_indices = ArtifactUtils.SplitSubstats(substat_key, artifact.Rarity, substat.Value);
foreach (int index in substat_indices)
{
artifact_substats += artifact_substat_prefix + substat_key_id + index.ToString() + " ";
}
}
// HACK: Add def+2 substat to counteract Grasscutter automatically adding another substat
if (substat_count == 4)
artifact_substats += "101081 ";
commands_list.Add("/give " + artifact_id + " lv" + artifact.Level + " " + artifact_mainStat_id + " " + artifact_substats);
// TODO: Implement command to give artifact directly to character in Grasscutter
}
}
// TODO: Materials
//if (good.Materials != null)
//{
// foreach (var material in good.Materials)
// {
// }
//}
var msg = string.Format("Loaded {0} Characters\nLoaded {1} Weapons\nLoaded {2} Artifacts\n",
good.Characters?.Count ?? 0,
good.Weapons?.Count ?? 0,
good.Artifacts?.Count ?? 0
);
if (missingItems.Count > 0)
{
msg += string.Format("There are {0} pieces of data that cannot be parsed, including:\n{1}",
missingItems.Count,
string.Join("\n", missingItems.Take(10)));
if (missingItems.Count > 10)
msg += "......";
}
msg += "Do you want to start?";
if (DialogResult.Yes != MessageBox.Show(msg, Resources.Tips, MessageBoxButtons.YesNo, MessageBoxIcon.Information))
return;
if (await RunCommands(commands_list.ToArray()))
MessageBox.Show(Resources.GOODImportSuccess);
}
catch (SecurityException ex)
catch (Exception ex)
{
MessageBox.Show($"Security error.\n\nError message: {ex.Message}\n\n" +
$"Details:\n\n{ex.StackTrace}");
MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
@ -1171,6 +1216,7 @@ namespace GrasscutterTools.Forms
private async void BtnInvokeOpenCommand_Click(object sender, EventArgs e)
{
if (!BtnInvokeOpenCommand.Enabled) return;
if (TxtCommand.Text.Length < 2)
{
ShowTip(Resources.CommandContentCannotBeEmpty, TxtCommand);
@ -1191,10 +1237,13 @@ namespace GrasscutterTools.Forms
ExpandCommandRunLog();
BtnInvokeOpenCommand.Enabled = false;
BtnInvokeOpenCommand.Cursor = Cursors.WaitCursor;
int i = 0;
foreach (var command in commands)
{
TxtCommandRunLog.AppendText(">");
TxtCommandRunLog.AppendText(command);
if (commands.Length > 1)
TxtCommandRunLog.AppendText($" ({++i}/{commands.Length})");
TxtCommandRunLog.AppendText(Environment.NewLine);
var cmd = command.Substring(1);
try

View File

@ -57,6 +57,11 @@ namespace GrasscutterTools.GOOD
public static Dictionary<string, int> ArtifactCats { get; private set; }
public static Dictionary<string, string> ArtifactSlotMap = new Dictionary<string, string> {
{"goblet", "1"}, {"plume", "2"}, {"circlet", "3"}, {"flower", "4"}, {"sands", "5"}
};
public static Dictionary<string, int> ArtifactMainAttribution { get; } = new Dictionary<string, int>
{
{ "hp" , 10001 },
@ -97,5 +102,6 @@ namespace GrasscutterTools.GOOD
public static Dictionary<string, int> Avatars { get; private set; }
public static Dictionary<string, int> Weapons { get; private set; }
}
}