diff --git a/Source/GrasscutterTools/GrasscutterTools.csproj b/Source/GrasscutterTools/GrasscutterTools.csproj index 9746611..505a07f 100644 --- a/Source/GrasscutterTools/GrasscutterTools.csproj +++ b/Source/GrasscutterTools/GrasscutterTools.csproj @@ -42,6 +42,12 @@ Properties\app.manifest + + False + Resources\Newtonsoft.Json.dll + False + False + @@ -220,6 +226,7 @@ + @@ -278,17 +285,6 @@ - - 5.7.0 - all - - - 6.6.3 - all - - - 13.0.1 - 2.2.0 diff --git a/Source/GrasscutterTools/Program.cs b/Source/GrasscutterTools/Program.cs index c46d0aa..e41ddc0 100644 --- a/Source/GrasscutterTools/Program.cs +++ b/Source/GrasscutterTools/Program.cs @@ -17,6 +17,8 @@ * **/ using System; +using System.Globalization; +using System.Reflection; using System.Text; using System.Threading; using System.Windows.Forms; @@ -27,6 +29,33 @@ namespace GrasscutterTools { internal static class Program { + static Program() + { + AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly; + } + + private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args) + { + //var executingAssembly = Assembly.GetExecutingAssembly(); + //var assemblyName = new AssemblyName(args.Name); + + //var path = assemblyName.Name + ".dll"; + //if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false) + // path = $@"{assemblyName.CultureInfo}\{path}"; + //using (var stream = executingAssembly.GetManifestResourceStream(path)) + //{ + // if (stream == null) return null; + // var assemblyRawBytes = new byte[stream.Length]; + // stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length); + // return Assembly.Load(assemblyRawBytes); + //} + + // 手工加载嵌入的dll文件 + if (new AssemblyName(args.Name).Name == "Newtonsoft.Json") + return Assembly.Load(Resources.Newtonsoft_Json); + return null; + } + /// /// 应用程序的主入口点。 /// diff --git a/Source/GrasscutterTools/Properties/AssemblyInfo.cs b/Source/GrasscutterTools/Properties/AssemblyInfo.cs index e848b9a..d298b8b 100644 --- a/Source/GrasscutterTools/Properties/AssemblyInfo.cs +++ b/Source/GrasscutterTools/Properties/AssemblyInfo.cs @@ -5,12 +5,12 @@ using System.Runtime.InteropServices; // 控制。更改这些特性值可修改 // 与程序集关联的信息。 [assembly: AssemblyTitle("GrasscutterTools")] -[assembly: AssemblyDescription("")] +[assembly: AssemblyDescription("Grasscutter Command Generator")] [assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] +[assembly: AssemblyCompany("jie65535")] [assembly: AssemblyProduct("GrasscutterTools")] [assembly: AssemblyCopyright("Copyright © jie65535 2022")] -[assembly: AssemblyTrademark("")] +[assembly: AssemblyTrademark("jie65535")] [assembly: AssemblyCulture("")] // 将 ComVisible 设置为 false 会使此程序集中的类型 @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值 //通过使用 "*",如下所示: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.6.0")] +[assembly: AssemblyVersion("1.6.1")] [assembly: AssemblyFileVersion("1.0.0")] \ No newline at end of file diff --git a/Source/GrasscutterTools/Properties/Resources.Designer.cs b/Source/GrasscutterTools/Properties/Resources.Designer.cs index 7e9749c..79fc8ee 100644 --- a/Source/GrasscutterTools/Properties/Resources.Designer.cs +++ b/Source/GrasscutterTools/Properties/Resources.Designer.cs @@ -1,1121 +1,1139 @@ -//------------------------------------------------------------------------------ -// -// 此代码由工具生成。 -// 运行时版本:4.0.30319.42000 -// -// 对此文件的更改可能会导致不正确的行为,并且如果 -// 重新生成代码,这些更改将会丢失。 -// -//------------------------------------------------------------------------------ - -namespace GrasscutterTools.Properties { - using System; - - - /// - /// 一个强类型的资源类,用于查找本地化的字符串等。 - /// - // 此类是由 StronglyTypedResourceBuilder - // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 - // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen - // (以 /str 作为命令选项),或重新生成 VS 项目。 - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] - [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] - [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - internal class Resources { - - private static global::System.Resources.ResourceManager resourceMan; - - private static global::System.Globalization.CultureInfo resourceCulture; - - [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] - internal Resources() { - } - - /// - /// 返回此类使用的缓存的 ResourceManager 实例。 - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - internal static global::System.Resources.ResourceManager ResourceManager { - get { - if (object.ReferenceEquals(resourceMan, null)) { - global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly); - resourceMan = temp; - } - return resourceMan; - } - } - - /// - /// 重写当前线程的 CurrentUICulture 属性,对 - /// 使用此强类型资源类的所有资源查找执行重写。 - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - internal static global::System.Globalization.CultureInfo Culture { - get { - return resourceCulture; - } - set { - resourceCulture = value; - } - } - - /// - /// 查找类似 28010101: 黄金蟹 - ///28010102: 太阳蟹 - ///28010103: 海蓝蟹 - ///28010104: 将军蟹 - ///28010105: 薄红蟹 - ///28010106: 螃蟹 - ///28010201: 蓝角蜥 - ///28010202: 红角蜥 - ///28010203: 绿角蜥 - ///28010204: 落日鳅鳅 - ///28010205: 金鳅鳅 - ///28010206: 晴天鳅鳅 - ///28010207: 嗜髓蜥 - ///28010301: 青蛙 - ///28010302: 泥蛙 - ///28010303: 蓝蛙 - ///28010401: 藤纹陆鳗鳗 - ///28010402: 深海鳗鳗 - ///28010403: 赤鳍陆鳗鳗 - ///28020101: 雪狐 - ///28020102: 红狐 - ///28020103: 送礼雪狐 - ///28020104: 送大礼雪狐 - ///28020105: 雪狐 - ///28020106: 红狐 - ///28020201: 松鼠 - ///28020301: 野林猪 - ///28020302: 小野林猪 - ///28020303: 雪猪 - ///28020304: 「大雪猪王」 - ///28020305: 冰冻雪猪 - ///28020306: 雪猪 - ///28020307: 野林猪 - ///28020308: 冰冻雪 [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string Animal { - get { - return ResourceManager.GetString("Animal", resourceCulture); - } - } - - /// - /// 查找类似 51110: 异国之盏 - ///51111: 异国之盏 - ///51112: 异国之盏 - ///51113: 异国之盏 - ///51114: 异国之盏 - ///51120: 归乡之羽 - ///51121: 归乡之羽 - ///51122: 归乡之羽 - ///51123: 归乡之羽 - ///51124: 归乡之羽 - ///51130: 感别之冠 - ///51131: 感别之冠 - ///51132: 感别之冠 - ///51133: 感别之冠 - ///51134: 感别之冠 - ///51140: 故人之心 - ///51141: 故人之心 - ///51142: 故人之心 - ///51143: 故人之心 - ///51144: 故人之心 - ///51150: 逐光之石 - ///51151: 逐光之石 - ///51152: 逐光之石 - ///51153: 逐光之石 - ///51154: 逐光之石 - ///51210: 异国之盏 - ///51211: 异国之盏 - ///51212: 异国之盏 - ///51213: 异国之盏 - ///51214: 异国之盏 - ///51220: 归乡之羽 - ///51221: 归乡之羽 - ///51222: 归乡之羽 - ///51223: 归乡之羽 - ///51224: 归乡之羽 - ///51230: 感别之冠 - ///51231: 感别之冠 - ///51232: 感别之冠 - ///51233: 感别之冠 - ///51234 [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string Artifact { - get { - return ResourceManager.GetString("Artifact", resourceCulture); - } - } - - /// - /// 查找类似 51: 行者之心 - ///52: 勇士之心 - ///53: 守护之心 - ///54: 奇迹 - ///55: 战狂 - ///56: 武人 - ///57: 教官 - ///58: 赌徒 - ///59: 流放者 - ///60: 冒险家 - ///61: 幸运儿 - ///62: 学士 - ///63: 游医 - ///71: 冰风迷途的勇士 - ///72: 平息鸣雷的尊者 - ///73: 渡过烈火的贤人 - ///74: 被怜爱的少女 - ///75: 角斗士的终幕礼 - ///76: 翠绿之影 - ///77: 流浪大地的乐团 - ///78: 冰之川与雪之砂 - ///79: 如雷的盛怒 - ///80: 炽烈的炎之魔女 - ///81: 昔日宗室之仪 - ///82: 染血的骑士道 - ///83: 祭火之人 - ///84: 祭水之人 - ///85: 祭雷之人 - ///86: 祭风之人 - ///87: 祭冰之人 - ///88: 悠古的磐岩 - ///89: 逆飞的流星 - ///90: 沉沦之心 - ///91: 千岩牢固 - ///92: 苍白之火 - ///93: 追忆之注连 - ///94: 绝缘之旗印 - ///95: 华馆梦醒形骸记 - ///96: 海染砗磲 - ///97: 辰砂往生录 - ///98: 来歆余响 - ///99: 高天的风之主 的本地化字符串。 - /// - internal static string ArtifactCat { - get { - return ResourceManager.GetString("ArtifactCat", resourceCulture); - } - } - - /// - /// 查找类似 10001: 生命值 - ///10002: 生命值百分比 - ///10003: 攻击力 - ///10004: 攻击力百分比 - ///10005: 防御力 - ///10006: 防御力百分比 - ///10007: 元素充能效率 - ///10008: 元素精通 - ///10009: 火元素抗性 - ///10010: 雷元素抗性 - ///10011: 冰元素抗性 - ///10012: 水元素抗性 - ///10013: 风元素抗性 - ///10014: 岩元素抗性 - ///10015: 草元素抗性 - ///12001: 攻击力 - ///13001: 生命值 - ///13002: 生命值百分比 - ///13003: 攻击力 - ///13004: 攻击力百分比 - ///13005: 防御力 - ///13006: 防御力百分比 - ///13007: 暴击率 - ///13008: 暴击伤害 - ///13009: 治疗加成 - ///13010: 元素精通 - ///14001: 生命值 - ///15001: 生命值 - ///15002: 生命值百分比 - ///15003: 攻击力 - ///15004: 攻击力百分比 - ///15005: 防御力 - ///15006: 防御力百分比 - ///15007: 元素精通 - ///15008: 火元素伤害加成 - ///15009: 雷元素伤害加成 - ///15010: 冰元素伤害加成 - ///15011: [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string ArtifactMainAttribution { - get { - return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture); - } - } - - /// - /// 查找类似 空之杯,死之羽,理之冠,生之花,时之沙 的本地化字符串。 - /// - internal static string ArtifactPartLabels { - get { - return ResourceManager.GetString("ArtifactPartLabels", resourceCulture); - } - } - - /// - /// 查找类似 101021: 生命值+24 - ///101022: 生命值+30 - ///201021: 生命值+50 - ///201022: 生命值+61 - ///201023: 生命值+72 - ///301021: 生命值+100 - ///301022: 生命值+115 - ///301023: 生命值+129 - ///301024: 生命值+143 - ///401021: 生命值+167 - ///401022: 生命值+191 - ///401023: 生命值+215 - ///401024: 生命值+239 - ///501021: 生命值+209 - ///501022: 生命值+239 - ///501023: 生命值+269 - ///501024: 生命值+299 - ///101031: 生命值百分比+1.2% - ///101032: 生命值百分比+1.5% - ///201031: 生命值百分比+1.6% - ///201032: 生命值百分比+2.0% - ///201033: 生命值百分比+2.3% - ///301031: 生命值百分比+2.4% - ///301032: 生命值百分比+2.8% - ///301033: 生命值百分比+3.2% - ///301034: 生命值百分比+3.5% - ///401031: 生命值百分比+3.3% - ///401032: 生命值百分比+3.7 [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string ArtifactSubAttribution { - get { - return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture); - } - } - - /// - /// 查找类似 确认删除? 的本地化字符串。 - /// - internal static string AskConfirmDeletion { - get { - return ResourceManager.GetString("AskConfirmDeletion", resourceCulture); - } - } - - /// - /// 查找类似 1002: 神里绫华 - ///1003: 琴 - ///1005: 空 - ///1006: 丽莎 - ///1007: 荧 - ///1014: 芭芭拉 - ///1015: 凯亚 - ///1016: 迪卢克 - ///1020: 雷泽 - ///1021: 安柏 - ///1022: 温迪 - ///1023: 香菱 - ///1024: 北斗 - ///1025: 行秋 - ///1026: 魈 - ///1027: 凝光 - ///1029: 可莉 - ///1030: 钟离 - ///1031: 菲谢尔 - ///1032: 班尼特 - ///1033: 达达利亚 - ///1034: 诺艾尔 - ///1035: 七七 - ///1036: 重云 - ///1037: 甘雨 - ///1038: 阿贝多 - ///1039: 迪奥娜 - ///1041: 莫娜 - ///1042: 刻晴 - ///1043: 砂糖 - ///1044: 辛焱 - ///1045: 罗莎莉亚 - ///1046: 胡桃 - ///1047: 枫原万叶 - ///1048: 烟绯 - ///1049: 宵宫 - ///1050: 托马 - ///1051: 优菈 - ///1052: 雷电将军 - ///1053: 早柚 - ///1054: 珊瑚宫心海 - ///1055: 五郎 - ///1056: 九条裟罗 - ///1057: 荒泷一斗 - ///1058: 八重神子 - ///1060: 夜兰 - ///1062: 埃洛伊 - ///1063: 申鹤 - ///1064: 云堇 /// [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string Avatar { - get { - return ResourceManager.GetString("Avatar", resourceCulture); - } - } - - /// - /// 查找类似 1001:purple - ///1002:yellow - ///1003:yellow - ///1005:yellow - ///1006:purple - ///1007:yellow - ///1014:purple - ///1015:purple - ///1016:yellow - ///1020:purple - ///1021:purple - ///1022:yellow - ///1023:purple - ///1024:purple - ///1025:purple - ///1026:yellow - ///1027:purple - ///1029:yellow - ///1030:yellow - ///1031:purple - ///1032:purple - ///1033:yellow - ///1034:purple - ///1035:yellow - ///1036:purple - ///1037:yellow - ///1038:yellow - ///1039:purple - ///1041:yellow - ///1042:yellow - ///1043:purple - ///1044:purple - ///1045:purple - ///1046:yellow - ///1047:yellow - ///1048:purple - ///1049:yellow - ///1050:purple - ///1051:yellow - ///1052: [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string AvatarColor { - get { - return ResourceManager.GetString("AvatarColor", resourceCulture); - } - } - - /// - /// 查找 System.Byte[] 类型的本地化资源。 - /// - internal static byte[] AvatarStats { - get { - object obj = ResourceManager.GetObject("AvatarStats", resourceCulture); - return ((byte[])(obj)); - } - } - - /// - /// 查找类似 浏览器打开失败,你可以通过以下链接手动访问: 的本地化字符串。 - /// - internal static string BrowserOpenFailedTip { - get { - return ResourceManager.GetString("BrowserOpenFailedTip", resourceCulture); - } - } - - /// - /// 查找类似 检查到新版本 的本地化字符串。 - /// - internal static string CheckToNewVersion { - get { - return ResourceManager.GetString("CheckToNewVersion", resourceCulture); - } - } - - /// - /// 查找类似 无,晴天,多云,雨天,雷暴,雪天,雾天 的本地化字符串。 - /// - internal static string ClimateType { - get { - return ResourceManager.GetString("ClimateType", resourceCulture); - } - } - - /// - /// 查找类似 {0} 秒后可重发 的本地化字符串。 - /// - internal static string CodeResendTip { - get { - return ResourceManager.GetString("CodeResendTip", resourceCulture); - } - } - - /// - /// 查找类似 发送中... 的本地化字符串。 - /// - internal static string CodeSending { - get { - return ResourceManager.GetString("CodeSending", resourceCulture); - } - } - - /// - /// 查找类似 命令内容不能为空 的本地化字符串。 - /// - internal static string CommandContentCannotBeEmpty { - get { - return ResourceManager.GetString("CommandContentCannotBeEmpty", resourceCulture); - } - } - - /// - /// 查找类似 未找到该命令 的本地化字符串。 - /// - internal static string CommandNotFound { - get { - return ResourceManager.GetString("CommandNotFound", resourceCulture); - } - } - - /// - /// 查找类似 命令标签不能为空 的本地化字符串。 - /// - internal static string CommandTagCannotBeEmpty { - get { - return ResourceManager.GetString("CommandTagCannotBeEmpty", resourceCulture); - } - } - - /// - /// 查找类似 现在你可以远程执行命令了哦! 的本地化字符串。 - /// - internal static string ConnectedTip { - get { - return ResourceManager.GetString("ConnectedTip", resourceCulture); - } - } - - /// - /// 查找类似 无敌 - ////prop god on - ///无限体力 - ////prop ns on - ///无限能量 - ////prop ue on - ///升到60级 - ////give 102 x1880200 - ///设置世界等级 - ////prop wl 8 - ///一键解锁深渊 - ////prop ut 12 - ///设置纪行等级 - ////prop bp 50 - ///设置好感等级 - ////setfetterlevel 10 - ///奶 - ////h - ///自杀 - ////kill 0 - ///全队充能 - ////spawn 2008 25 - ///我在哪? - ////pos - ///我全都要! - ////give all x9999 lv90 c6 r5 - ///一万纠缠 - ////give 223 x10000 - ///一万相遇 - ////give 224 x10000 - ///十万原石 - ////give 201 x100000 - ///十万摩拉 - ////give 202 x100000 - ///重载配置 - ////reload - ///重登 - ////kick - ///清空当前角色命之座(需重登) - ////resetconst - ///清空全部角色命之座(需重登) - ////resetconst all - ///清空背包 - ////clear all lv90 r5 5* - ///清空武器 - ////clear wp lv90 r5 5* - ///清空圣遗物 - /// [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string CustomCommands { - get { - return ResourceManager.GetString("CustomCommands", resourceCulture); - } - } - - /// - /// 查找类似 错误 的本地化字符串。 - /// - internal static string Error { - get { - return ResourceManager.GetString("Error", resourceCulture); - } - } - - /// - /// 查找类似 007: 初行者推荐祈愿 - ///008: 奔行世间 - ///009: 杯装之诗 - ///010: 黎明巡礼 - ///011: 南风之眷 - ///012: 靖妖傩舞 - ///013: 神铸赋形 - ///015: 闪焰的驻足 - ///016: 初行者推荐祈愿 - ///017: 奔行世间 - ///018: 闪焰的驻足 - ///019: 杯装之诗 - ///020: 神铸赋形 - ///021: 神铸赋形 - ///022: 奔行世间 - ///023: 暂别冬都 - ///024: 陵薮市朝 - ///027: 深秘之息 - ///028: 浮生孰来 - ///031: 烟火之邀 - ///032: 鱼龙灯昼 - ///033: 赤团开时 - ///036: 杯装之诗 - ///037: 暂别冬都 - ///040: 陵薮市朝 - ///041: 浪涌之瞬 - ///045: 叶落风随 - ///048: 白鹭之庭 - ///049: 焰色天河 - ///052: 影寂天下人 - ///053: 浮岳虹珠 - ///061: 鬼门斗宴 - ///065: 出尘入世 - ///071: 华紫樱绯 - ///076: 苍流踏花 - ///081: 素霓伣天 - /// 的本地化字符串。 - /// - internal static string GachaBennerPrefab { - get { - return ResourceManager.GetString("GachaBennerPrefab", resourceCulture); - } - } - - /// - /// 查找类似 导入成功! 的本地化字符串。 - /// - internal static string GOODImportSuccess { - get { - return ResourceManager.GetString("GOODImportSuccess", resourceCulture); - } - } - - /// - /// 查找类似 是否导入 的本地化字符串。 - /// - internal static string GOODImportText { - get { - return ResourceManager.GetString("GOODImportText", resourceCulture); - } - } - - /// - /// 查找类似 导入GOOD档案 的本地化字符串。 - /// - internal static string GOODImportTitle { - get { - return ResourceManager.GetString("GOODImportTitle", resourceCulture); - } - } - - /// - /// 查找类似 帮助 的本地化字符串。 - /// - internal static string Help { - get { - return ResourceManager.GetString("Help", resourceCulture); - } - } - - /// - /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 - /// - internal static System.Drawing.Icon IconGrasscutter { - get { - object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture); - return ((System.Drawing.Icon)(obj)); - } - } - - /// - /// 查找 System.Drawing.Bitmap 类型的本地化资源。 - /// - internal static System.Drawing.Bitmap ImgHome { - get { - object obj = ResourceManager.GetObject("ImgHome", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// - /// 查找 System.Drawing.Bitmap 类型的本地化资源。 - /// - internal static System.Drawing.Bitmap ImgIconGrasscutter { - get { - object obj = ResourceManager.GetObject("ImgIconGrasscutter", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// - /// 查找 System.Drawing.Bitmap 类型的本地化资源。 - /// - internal static System.Drawing.Bitmap ImgSupport { - get { - object obj = ResourceManager.GetObject("ImgSupport", resourceCulture); - return ((System.Drawing.Bitmap)(obj)); - } - } - - /// - /// 查找类似 101: 角色经验 - ///102: 冒险阅历 - ///103: 星尘 - ///104: 星辉 - ///105: 好感经验 - ///106: 原粹树脂 - ///107: 传说钥匙 - ///108: (test)天体推演 - ///109: 熄星能量 - ///110: 熄星精粹 - ///111: 微光精粹 - ///112: 温暖精粹 - ///113: 奇迹精粹 - ///114: 铁钱 - ///115: 平安玉符 - ///116: 节庆热度 - ///117: 奇术符 - ///118: 庆典巡回券 - ///119: 奇趣协力券 - ///120: 纯水真心 - ///121: 信任值 - ///122: 碎果数据 - ///123: 迷踪币 - ///124: 亮闪闪的漂流物 - ///125: 迷你「羽球」 - ///126: 神秘齿轮 - ///127: 鸣雷霰子 - ///128: 鸣雷纯晶 - ///129: 弈棋术经验 - ///130: 灵妙玉符 - ///131: 逐月节节庆热度 - ///132: 残悴之式札 - ///133: 虚损之拓本 - ///134: 朽裂之庚牌 - ///135: 踏雪章 - ///136: 克险章 - ///137: 逢福玉符 - ///138: 完璧玉符 - ///139: 降魔玉符 - ///140: 幽蕴砺石 - ///142: 战策碎珀 - ///201: 原石 - ///202: 摩拉 - ///203: 创世结晶 - ///204: 洞天宝钱 - ///210: 原粹精珀(废弃 [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string Item { - get { - return ResourceManager.GetString("Item", resourceCulture); - } - } - - /// - /// 查找类似 21010101: 丘丘人 - ///21020101: 木盾丘丘暴徒 - ///21020201: 火斧丘丘暴徒 - ///21020202: 火斧丘丘暴徒 - ///21020301: 岩盾丘丘暴徒 - ///21020401: 丘丘霜铠王 - ///21020501: 丘丘岩盔王 - ///21020601: 冰盾丘丘暴徒 - ///21020701: 雷斧丘丘暴徒 - ///21020703: 雷斧丘丘暴徒 - ///21020801: 丘丘雷兜王 - ///20010101: 草史莱姆 - ///20010201: 大型草史莱姆 - ///20010202: 大型草史莱姆 - ///20010301: 风史莱姆 - ///20010401: 大型风史莱姆 - ///20010403: 大型风史莱姆 - ///29010101: 裂空的魔龙 - ///29010102: 裂空的魔龙 - ///29010103: 裂空的魔龙 - ///29010104: 裂空的魔龙 - ///29020101: 北风的王狼,奔狼的领主 - ///29020102: 北风的王狼,奔狼的领主 - ///29030103: 「公子」 - ///29030106: 「公子」 - ///29040101: 若陀龙王 - ///29040102: 若陀龙王 - ///29040103: 若陀龙王 - ///29040104: 若陀龙王 - ///290401 [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string Monster { - get { - return ResourceManager.GetString("Monster", resourceCulture); - } - } - - /// - /// 查找类似 版本名:{0} - ///更新时间:{1} - ///更新内容: - ///{2} - ///-------------------------------------------- - ///是否查看更新?选择否将不再提醒该版本。 的本地化字符串。 - /// - internal static string NewVersionInfo { - get { - return ResourceManager.GetString("NewVersionInfo", resourceCulture); - } - } - - /// - /// 查找类似 1: (test)蒙德城主$UNRELEASED - ///2: (test)哥哥$UNRELEASED - ///3: (test)妹妹$UNRELEASED - ///4: (test)塔主$UNRELEASED - ///5: (test)仆人$UNRELEASED - ///6: (test)东北村长$UNRELEASED - ///7: (test)西北村长$UNRELEASED - ///8: (test)西南村长$UNRELEASED - ///9: (test)正南村长$UNRELEASED - ///10: (test)晖哥$UNRELEASED - ///11: (test)果酱$UNRELEASED - ///12: (test)汪汪1$UNRELEASED - ///13: (test)汪汪2$UNRELEASED - ///14: (test)汪汪3$UNRELEASED - ///15: (test)汪汪4$UNRELEASED - ///21: (test)卫兵$UNRELEASED - ///22: (test)卫兵$UNRELEASED - ///23: (test)卫兵$UNRELEASED - ///24: (test)卫兵$UNRELEASED - ///25: (test)路人$UNRELEASED - ///26: (te [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string NPC { - get { - return ResourceManager.GetString("NPC", resourceCulture); - } - } - - /// - /// 查找类似 1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受 的本地化字符串。 - /// - internal static string OpenCommandHelp { - get { - return ResourceManager.GetString("OpenCommandHelp", resourceCulture); - } - } - - /// - /// 查找类似 要设置的权限不能为空! 的本地化字符串。 - /// - internal static string PermissionCannotBeEmpty { - get { - return ResourceManager.GetString("PermissionCannotBeEmpty", resourceCulture); - } - } - - /// - /// 查找类似 * - ///player.* - ///player.** - ///server.* - ///server.** - ///player.changescene - ///player.clear - ///player.enterdungeon - ///player.enterdungeon.others - ///player.give - ///player.give.others - ///player.godmode - ///player.heal - ///player.heal.others - ///player.killcharacter - ///player.killcharacter.others - ///player.quest - ///player.quest.others - ///player.resetconstellation - ///player.resetconstellation.others - ///player.setfetterlevel - ///player.setfetterlevel.others - ///player.setprop - ///player.setprop.others - ///player.setstats - ///player.setstats.others - ///player.settalent - ///play [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string Permissions { - get { - return ResourceManager.GetString("Permissions", resourceCulture); - } - } - - /// - /// 查找类似 查询服务端状态失败: 的本地化字符串。 - /// - internal static string QueryServerStatusFailed { - get { - return ResourceManager.GetString("QueryServerStatusFailed", resourceCulture); - } - } - - /// - /// 查找类似 30302: 女神像解锁$HIDDEN - - ///30303: 女神像解锁$HIDDEN - - ///30304: 女神像解锁$HIDDEN - - ///30305: 女神像解锁$HIDDEN - - ///30306: 女神像解锁$HIDDEN - - ///30307: 女神像解锁$HIDDEN - - ///30308: 女神像解锁$HIDDEN - - ///30309: 女神像解锁$HIDDEN - - ///30310: 女神像解锁$HIDDEN - - ///30311: 女神像解锁$HIDDEN - - ///30312: 女神像解锁$HIDDEN - - ///30313: 女神像解锁$HIDDEN - - ///30314: 女神像解锁$HIDDEN - - ///30315: 女神像解锁$HIDDEN - - ///30316: 女神像解锁$HIDDEN - - ///30317: 女神像解锁$HIDDEN - - ///30600: 昔日的风 - 在庙宇门口跟安柏见面 - ///30601: 昔日的风 - 与安柏对话 - ///30602: 昔日的风 - 进入庙宇 - ///30603: 昔日的风 - 探索庙宇深处 - ///30604: 昔日的风 - 退出秘境 - ///30607: 昔日的风 - (test [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string Quest { - get { - return ResourceManager.GetString("Quest", resourceCulture); - } - } - - /// - /// 查找类似 请先连接到支持[OpenCommand]的服务器 的本地化字符串。 - /// - internal static string RequireOpenCommandTip { - get { - return ResourceManager.GetString("RequireOpenCommandTip", resourceCulture); - } - } - - /// - /// 查找类似 确认将自定义命令恢复到默认值? 的本地化字符串。 - /// - internal static string RestoreCustomCommands { - get { - return ResourceManager.GetString("RestoreCustomCommands", resourceCulture); - } - } - - /// - /// 查找类似 1: 提瓦特 - ///2: 提瓦特 - ///3: 提瓦特 - ///4: 金苹果群岛 - ///5: 渊下宫 - ///6: 层岩巨渊·地下矿区 - ///7: 三界路飨祭 - ///2001: 罗浮洞 - ///2002: 翠黛峰 - ///2003: 清琼岛 - ///2004: 绘绮庭 - ///2201: 尘歌壶室内_蒙德 - ///2202: 尘歌壶室内_璃月 - ///2203: 尘歌壶室内_稻妻 - ///20008: 深入狼之殿 - ///20008: 丘丘人大本营(test) - ///20008: 丘丘人巢穴(test) - ///20007: 小岩洞据点(test) - ///20007: 小岩洞据点(test) - ///20007: 小岩洞秘境(test) - ///20006: 遗迹遇险点(test) - ///20006: 丘丘人小据点(test) - ///20006: 丘丘人大据点(test) - ///1006: 密林、废墟与龙之泪 - ///1017: 壶中天 - ///1019: 洞天云海地城玩法测试(test) - ///1011: 角色战斗测试(test) - ///50002: 低温关卡白盒(test) - ///1001: 移动平台性能测试(test) - ///50003: 战斗性能测试(test) - ///50004: 电桩电源白盒(test) - ///50027: 圣遗物新因子测试关卡3(t [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string Scene { - get { - return ResourceManager.GetString("Scene", resourceCulture); - } - } - - /// - /// 查找类似 加载设置时异常: 的本地化字符串。 - /// - internal static string SettingLoadError { - get { - return ResourceManager.GetString("SettingLoadError", resourceCulture); - } - } - - /// - /// 查找类似 保存设置时异常: 的本地化字符串。 - /// - internal static string SettingSaveError { - get { - return ResourceManager.GetString("SettingSaveError", resourceCulture); - } - } - - /// - /// 查找类似 提示 的本地化字符串。 - /// - internal static string Tips { - get { - return ResourceManager.GetString("Tips", resourceCulture); - } - } - - /// - /// 查找类似 Token不能为空 的本地化字符串。 - /// - internal static string TokenCannotBeEmpty { - get { - return ResourceManager.GetString("TokenCannotBeEmpty", resourceCulture); - } - } - - /// - /// 查找类似 已从缓存中恢复Token 的本地化字符串。 - /// - internal static string TokenRestoredFromCache { - get { - return ResourceManager.GetString("TokenRestoredFromCache", resourceCulture); - } - } - - /// - /// 查找类似 用户名不能为空! 的本地化字符串。 - /// - internal static string UsernameCannotBeEmpty { - get { - return ResourceManager.GetString("UsernameCannotBeEmpty", resourceCulture); - } - } - - /// - /// 查找类似 11101: 无锋剑 - ///11201: 银剑 - ///11301: 冷刃 - ///11302: 黎明神剑 - ///11303: 旅行剑 - ///11304: 暗铁剑 - ///11305: 吃虎鱼刀 - ///11306: 飞天御剑 - ///11401: 西风剑 - ///11402: 笛剑 - ///11403: 祭礼剑 - ///11404: 宗室长剑 - ///11405: 匣里龙吟 - ///11406: 试作斩岩 - ///11407: 铁蜂刺 - ///11408: 黑岩长剑 - ///11409: 黑剑 - ///11410: 暗巷闪光 - ///11412: 降临之剑 - ///11413: 腐殖之剑 - ///11414: 天目影打刀 - ///11415: 辰砂之纺锤 - ///11501: 风鹰剑 - ///11502: 天空之刃 - ///11503: 苍古自由之誓 - ///11504: 斫峰之刃 - ///11505: 磐岩结绿 - ///11507: 凭虚 - ///11509: 雾切之回光 - ///11510: 波乱月白经津 - ///12101: 训练大剑 - ///12201: 佣兵重剑 - ///12301: 铁影阔剑 - ///12302: 沐浴龙血的剑 - ///12303: 白铁大剑 - ///12304: 石英大剑 - ///12305: 以理服人 - ///12306: 飞天大御剑 - ///12401: 西风大剑 - ///12402: 钟剑 - ///1 [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string Weapon { - get { - return ResourceManager.GetString("Weapon", resourceCulture); - } - } - - /// - /// 查找类似 11301:blue - ///11302:blue - ///11303:blue - ///11304:blue - ///11305:blue - ///11306:blue - ///11401:purple - ///11402:purple - ///11403:purple - ///11404:purple - ///11405:purple - ///11406:purple - ///11407:purple - ///11408:purple - ///11409:purple - ///11410:purple - ///11411:purple - ///11412:purple - ///11413:purple - ///11414:purple - ///11415:purple - ///11501:yellow - ///11502:yellow - ///11503:yellow - ///11504:yellow - ///11505:yellow - ///11506:yellow - ///11507:yellow - ///11508:yellow - ///11509:yellow - ///11510:yellow - ///12301:blue - ///12302:blue - ///12303:blue - ///12304:blue - ///12305:blue - ///12306:blue - ///12401:purple - ///1240 [字符串的其余部分被截断]"; 的本地化字符串。 - /// - internal static string WeaponColor { - get { - return ResourceManager.GetString("WeaponColor", resourceCulture); - } - } - } -} +//------------------------------------------------------------------------------ +// +// 此代码由工具生成。 +// 运行时版本:4.0.30319.42000 +// +// 对此文件的更改可能会导致不正确的行为,并且如果 +// 重新生成代码,这些更改将会丢失。 +// +//------------------------------------------------------------------------------ + +namespace GrasscutterTools.Properties { + using System; + + + /// + /// 一个强类型的资源类,用于查找本地化的字符串等。 + /// + // 此类是由 StronglyTypedResourceBuilder + // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 + // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen + // (以 /str 作为命令选项),或重新生成 VS 项目。 + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// + /// 返回此类使用的缓存的 ResourceManager 实例。 + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// 重写当前线程的 CurrentUICulture 属性,对 + /// 使用此强类型资源类的所有资源查找执行重写。 + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// 查找类似 28010101:黄金蟹 + ///28010102:太阳蟹 + ///28010103:海蓝蟹 + ///28010104:将军蟹 + ///28010105:薄红蟹 + ///28010106:螃蟹 + ///28010201:蓝角蜥 + ///28010202:红角蜥 + ///28010203:绿角蜥 + ///28010204:落日鳅鳅 + ///28010205:金鳅鳅 + ///28010206:晴天鳅鳅 + ///28010207:嗜髓蜥 + ///28010301:青蛙 + ///28010302:泥蛙 + ///28010303:蓝蛙 + ///28010401:藤纹陆鳗鳗 + ///28010402:深海鳗鳗 + ///28010403:赤鳍陆鳗鳗 + ///28020101:雪狐 + ///28020102:红狐 + ///28020103:送礼雪狐 + ///28020104:送大礼雪狐 + ///28020105:雪狐 + ///28020106:红狐 + ///28020201:松鼠 + ///28020301:野林猪 + ///28020302:小野林猪 + ///28020303:雪猪 + ///28020304:「大雪猪王」 + ///28020305:冰冻雪猪 + ///28020306:雪猪 + ///28020307:野林猪 + ///28020308:冰冻雪猪 + ///28020309:「大雪猪王」 + ///28020401:北地犬 + /// [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string Animal { + get { + return ResourceManager.GetString("Animal", resourceCulture); + } + } + + /// + /// 查找类似 20412:迷误者之灯 + ///20413:迷误者之灯 + ///20422:翠蔓的智者 + ///20423:翠蔓的智者 + ///20432:月桂的宝冠 + ///20433:月桂的宝冠 + ///20442:迷宫的游人 + ///20443:迷宫的游人 + ///20452:贤智的定期 + ///20453:贤智的定期 + ///20513:迷误者之灯 + ///20514:迷误者之灯 + ///20523:翠蔓的智者 + ///20524:翠蔓的智者 + ///20533:月桂的宝冠 + ///20534:月桂的宝冠 + ///20543:迷宫的游人 + ///20544:迷宫的游人 + ///20553:贤智的定期 + ///20554:贤智的定期 + ///21412:如蜜的终宴 + ///21413:如蜜的终宴 + ///21422:裁断的翎羽 + ///21423:裁断的翎羽 + ///21432:沙王的投影 + ///21433:沙王的投影 + ///21442:梦中的铁花 + ///21443:梦中的铁花 + ///21452:沉金的岁月 + ///21453:沉金的岁月 + ///21513:如蜜的终宴 + ///21514:如蜜的终宴 + ///21523:裁断的翎羽 + ///21524:裁断的翎羽 + ///21533:沙王的投影 + ///21534:沙王的投影 + ///21543:梦中的铁花 + ///21544:梦中的铁花 + ///21553:沉金的岁月 + ///21554 [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string Artifact { + get { + return ResourceManager.GetString("Artifact", resourceCulture); + } + } + + /// + /// 查找类似 20:深林的记忆 + ///21:饰金之梦 + ///51:行者之心 + ///52:勇士之心 + ///53:守护之心 + ///54:奇迹 + ///55:战狂 + ///56:武人 + ///57:教官 + ///58:赌徒 + ///59:流放者 + ///60:冒险家 + ///61:幸运儿 + ///62:学士 + ///63:游医 + ///71:冰风迷途的勇士 + ///72:平息鸣雷的尊者 + ///73:渡过烈火的贤人 + ///74:被怜爱的少女 + ///75:角斗士的终幕礼 + ///76:翠绿之影 + ///77:流浪大地的乐团 + ///78:冰之川与雪之砂 + ///79:如雷的盛怒 + ///80:炽烈的炎之魔女 + ///81:昔日宗室之仪 + ///82:染血的骑士道 + ///83:祭火之人 + ///84:祭水之人 + ///85:祭雷之人 + ///86:祭风之人 + ///87:祭冰之人 + ///88:悠古的磐岩 + ///89:逆飞的流星 + ///90:沉沦之心 + ///91:千岩牢固 + ///92:苍白之火 + ///93:追忆之注连 + ///94:绝缘之旗印 + ///95:华馆梦醒形骸记 + ///96:海染砗磲 + ///97:辰砂往生录 + ///98:来歆余响 + ///99:高天的风之主 的本地化字符串。 + /// + internal static string ArtifactCat { + get { + return ResourceManager.GetString("ArtifactCat", resourceCulture); + } + } + + /// + /// 查找类似 10001: 生命值 + ///10002: 生命值百分比 + ///10003: 攻击力 + ///10004: 攻击力百分比 + ///10005: 防御力 + ///10006: 防御力百分比 + ///10007: 元素充能效率 + ///10008: 元素精通 + ///10009: 火元素抗性 + ///10010: 雷元素抗性 + ///10011: 冰元素抗性 + ///10012: 水元素抗性 + ///10013: 风元素抗性 + ///10014: 岩元素抗性 + ///10015: 草元素抗性 + ///12001: 攻击力 + ///13001: 生命值 + ///13002: 生命值百分比 + ///13003: 攻击力 + ///13004: 攻击力百分比 + ///13005: 防御力 + ///13006: 防御力百分比 + ///13007: 暴击率 + ///13008: 暴击伤害 + ///13009: 治疗加成 + ///13010: 元素精通 + ///14001: 生命值 + ///15001: 生命值 + ///15002: 生命值百分比 + ///15003: 攻击力 + ///15004: 攻击力百分比 + ///15005: 防御力 + ///15006: 防御力百分比 + ///15007: 元素精通 + ///15008: 火元素伤害加成 + ///15009: 雷元素伤害加成 + ///15010: 冰元素伤害加成 + ///15011: [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string ArtifactMainAttribution { + get { + return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture); + } + } + + /// + /// 查找类似 空之杯,死之羽,理之冠,生之花,时之沙 的本地化字符串。 + /// + internal static string ArtifactPartLabels { + get { + return ResourceManager.GetString("ArtifactPartLabels", resourceCulture); + } + } + + /// + /// 查找类似 101021: 生命值+24 + ///101022: 生命值+30 + ///201021: 生命值+50 + ///201022: 生命值+61 + ///201023: 生命值+72 + ///301021: 生命值+100 + ///301022: 生命值+115 + ///301023: 生命值+129 + ///301024: 生命值+143 + ///401021: 生命值+167 + ///401022: 生命值+191 + ///401023: 生命值+215 + ///401024: 生命值+239 + ///501021: 生命值+209 + ///501022: 生命值+239 + ///501023: 生命值+269 + ///501024: 生命值+299 + ///101031: 生命值百分比+1.2% + ///101032: 生命值百分比+1.5% + ///201031: 生命值百分比+1.6% + ///201032: 生命值百分比+2.0% + ///201033: 生命值百分比+2.3% + ///301031: 生命值百分比+2.4% + ///301032: 生命值百分比+2.8% + ///301033: 生命值百分比+3.2% + ///301034: 生命值百分比+3.5% + ///401031: 生命值百分比+3.3% + ///401032: 生命值百分比+3.7 [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string ArtifactSubAttribution { + get { + return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture); + } + } + + /// + /// 查找类似 确认删除? 的本地化字符串。 + /// + internal static string AskConfirmDeletion { + get { + return ResourceManager.GetString("AskConfirmDeletion", resourceCulture); + } + } + + /// + /// 查找类似 1002:神里绫华 + ///1003:琴 + ///1005:空 + ///1006:丽莎 + ///1007:荧 + ///1014:芭芭拉 + ///1015:凯亚 + ///1016:迪卢克 + ///1020:雷泽 + ///1021:安柏 + ///1022:温迪 + ///1023:香菱 + ///1024:北斗 + ///1025:行秋 + ///1026:魈 + ///1027:凝光 + ///1029:可莉 + ///1030:钟离 + ///1031:菲谢尔 + ///1032:班尼特 + ///1033:达达利亚 + ///1034:诺艾尔 + ///1035:七七 + ///1036:重云 + ///1037:甘雨 + ///1038:阿贝多 + ///1039:迪奥娜 + ///1041:莫娜 + ///1042:刻晴 + ///1043:砂糖 + ///1044:辛焱 + ///1045:罗莎莉亚 + ///1046:胡桃 + ///1047:枫原万叶 + ///1048:烟绯 + ///1049:宵宫 + ///1050:托马 + ///1051:优菈 + ///1052:雷电将军 + ///1053:早柚 + ///1054:珊瑚宫心海 + ///1055:五郎 + ///1056:九条裟罗 + ///1057:荒泷一斗 + ///1058:八重神子 + ///1059:鹿野院平藏 + ///1060:夜兰 + ///1062:埃洛伊 + ///1063:申鹤 + ///1064:云堇 + ///1065:久岐忍 + ///1066:神里绫人 + ///1067:柯莱 + ///1068:多 [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string Avatar { + get { + return ResourceManager.GetString("Avatar", resourceCulture); + } + } + + /// + /// 查找类似 1001:purple + ///1002:yellow + ///1003:yellow + ///1005:yellow + ///1006:purple + ///1007:yellow + ///1014:purple + ///1015:purple + ///1016:yellow + ///1020:purple + ///1021:purple + ///1022:yellow + ///1023:purple + ///1024:purple + ///1025:purple + ///1026:yellow + ///1027:purple + ///1029:yellow + ///1030:yellow + ///1031:purple + ///1032:purple + ///1033:yellow + ///1034:purple + ///1035:yellow + ///1036:purple + ///1037:yellow + ///1038:yellow + ///1039:purple + ///1041:yellow + ///1042:yellow + ///1043:purple + ///1044:purple + ///1045:purple + ///1046:yellow + ///1047:yellow + ///1048:purple + ///1049:yellow + ///1050:purple + ///1051:yellow + ///1052: [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string AvatarColor { + get { + return ResourceManager.GetString("AvatarColor", resourceCulture); + } + } + + /// + /// 查找 System.Byte[] 类型的本地化资源。 + /// + internal static byte[] AvatarStats { + get { + object obj = ResourceManager.GetObject("AvatarStats", resourceCulture); + return ((byte[])(obj)); + } + } + + /// + /// 查找类似 浏览器打开失败,你可以通过以下链接手动访问: 的本地化字符串。 + /// + internal static string BrowserOpenFailedTip { + get { + return ResourceManager.GetString("BrowserOpenFailedTip", resourceCulture); + } + } + + /// + /// 查找类似 检查到新版本 的本地化字符串。 + /// + internal static string CheckToNewVersion { + get { + return ResourceManager.GetString("CheckToNewVersion", resourceCulture); + } + } + + /// + /// 查找类似 无,晴天,多云,雨天,雷暴,雪天,雾天 的本地化字符串。 + /// + internal static string ClimateType { + get { + return ResourceManager.GetString("ClimateType", resourceCulture); + } + } + + /// + /// 查找类似 {0} 秒后可重发 的本地化字符串。 + /// + internal static string CodeResendTip { + get { + return ResourceManager.GetString("CodeResendTip", resourceCulture); + } + } + + /// + /// 查找类似 发送中... 的本地化字符串。 + /// + internal static string CodeSending { + get { + return ResourceManager.GetString("CodeSending", resourceCulture); + } + } + + /// + /// 查找类似 命令内容不能为空 的本地化字符串。 + /// + internal static string CommandContentCannotBeEmpty { + get { + return ResourceManager.GetString("CommandContentCannotBeEmpty", resourceCulture); + } + } + + /// + /// 查找类似 未找到该命令 的本地化字符串。 + /// + internal static string CommandNotFound { + get { + return ResourceManager.GetString("CommandNotFound", resourceCulture); + } + } + + /// + /// 查找类似 命令标签不能为空 的本地化字符串。 + /// + internal static string CommandTagCannotBeEmpty { + get { + return ResourceManager.GetString("CommandTagCannotBeEmpty", resourceCulture); + } + } + + /// + /// 查找类似 现在你可以远程执行命令了哦! 的本地化字符串。 + /// + internal static string ConnectedTip { + get { + return ResourceManager.GetString("ConnectedTip", resourceCulture); + } + } + + /// + /// 查找类似 无敌 + ////prop god on + ///无限体力 + ////prop ns on + ///无限能量 + ////prop ue on + ///升到60级 + ////give 102 x1880200 + ///设置世界等级 + ////prop wl 8 + ///点亮地图 + ////prop unlockmap 1 + ///一键解锁深渊 + ////prop ut 12 + ///设置纪行等级 + ////prop bp 50 + ///设置好感等级 + ////setfetterlevel 10 + ///奶 + ////h + ///自杀 + ////kill 0 + ///全队充能 + ////spawn 2008 25 + ///我在哪? + ////pos + ///我全都要! + ////give all x9999 lv90 c6 r5 + ///一万纠缠 + ////give 223 x10000 + ///一万相遇 + ////give 224 x10000 + ///十万原石 + ////give 201 x100000 + ///一亿摩拉 + ////give 202 x100000000 + ///重载配置 + ////reload + ///重登 + ////kick + ///清空当前角色命之座(需重登) + ////resetconst + ///清空全部角色命之座(需重登) + ////resetconst all + ///清空背包 + ////clear all lv90 r5 5* + ///清空武器 + //// [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string CustomCommands { + get { + return ResourceManager.GetString("CustomCommands", resourceCulture); + } + } + + /// + /// 查找类似 错误 的本地化字符串。 + /// + internal static string Error { + get { + return ResourceManager.GetString("Error", resourceCulture); + } + } + + /// + /// 查找类似 007:初行者推荐祈愿 + ///008:奔行世间 + ///009:杯装之诗 + ///010:黎明巡礼 + ///011:南风之眷 + ///012:靖妖傩舞 + ///013:神铸赋形 + ///015:闪焰的驻足 + ///016:初行者推荐祈愿 + ///017:奔行世间 + ///018:闪焰的驻足 + ///019:杯装之诗 + ///020:神铸赋形 + ///021:神铸赋形 + ///022:奔行世间 + ///023:暂别冬都 + ///024:陵薮市朝 + ///027:深秘之息 + ///028:浮生孰来 + ///031:烟火之邀 + ///032:鱼龙灯昼 + ///033:赤团开时 + ///036:杯装之诗 + ///037:暂别冬都 + ///040:陵薮市朝 + ///041:浪涌之瞬 + ///045:叶落风随 + ///048:白鹭之庭 + ///049:焰色天河 + ///052:影寂天下人 + ///053:浮岳虹珠 + ///061:鬼门斗宴 + ///065:出尘入世 + ///071:华紫樱绯 + ///076:苍流踏花 + ///081:素霓伣天 + ///091:提纳里池(非原名) + ///092:钟离池(非原名) + ///093:猎人之径池(非原名) 的本地化字符串。 + /// + internal static string GachaBennerPrefab { + get { + return ResourceManager.GetString("GachaBennerPrefab", resourceCulture); + } + } + + /// + /// 查找类似 导入成功! 的本地化字符串。 + /// + internal static string GOODImportSuccess { + get { + return ResourceManager.GetString("GOODImportSuccess", resourceCulture); + } + } + + /// + /// 查找类似 是否导入 的本地化字符串。 + /// + internal static string GOODImportText { + get { + return ResourceManager.GetString("GOODImportText", resourceCulture); + } + } + + /// + /// 查找类似 导入GOOD档案 的本地化字符串。 + /// + internal static string GOODImportTitle { + get { + return ResourceManager.GetString("GOODImportTitle", resourceCulture); + } + } + + /// + /// 查找类似 帮助 的本地化字符串。 + /// + internal static string Help { + get { + return ResourceManager.GetString("Help", resourceCulture); + } + } + + /// + /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 + /// + internal static System.Drawing.Icon IconGrasscutter { + get { + object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture); + return ((System.Drawing.Icon)(obj)); + } + } + + /// + /// 查找 System.Drawing.Bitmap 类型的本地化资源。 + /// + internal static System.Drawing.Bitmap ImgHome { + get { + object obj = ResourceManager.GetObject("ImgHome", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// 查找 System.Drawing.Bitmap 类型的本地化资源。 + /// + internal static System.Drawing.Bitmap ImgIconGrasscutter { + get { + object obj = ResourceManager.GetObject("ImgIconGrasscutter", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// 查找 System.Drawing.Bitmap 类型的本地化资源。 + /// + internal static System.Drawing.Bitmap ImgSupport { + get { + object obj = ResourceManager.GetObject("ImgSupport", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// 查找类似 101:角色经验 + ///102:冒险阅历 + ///105:好感经验 + ///106:原粹树脂 + ///107:传说钥匙 + ///108:(test)天体推演 + ///109:熄星能量 + ///110:熄星精粹 + ///111:微光精粹 + ///112:温暖精粹 + ///113:奇迹精粹 + ///114:铁钱 + ///115:平安玉符 + ///116:节庆热度 + ///117:奇术符 + ///118:庆典巡回券 + ///119:奇趣协力券 + ///120:纯水真心 + ///121:信任值 + ///122:碎果数据 + ///123:迷踪币 + ///124:亮闪闪的漂流物 + ///125:迷你「羽球」 + ///126:神秘齿轮 + ///127:鸣雷霰子 + ///128:鸣雷纯晶 + ///129:弈棋术经验 + ///130:灵妙玉符 + ///131:逐月节节庆热度 + ///132:残悴之式札 + ///133:虚损之拓本 + ///134:朽裂之庚牌 + ///135:踏雪章 + ///136:克险章 + ///137:逢福玉符 + ///138:完璧玉符 + ///139:降魔玉符 + ///140:幽蕴砺石 + ///141:花簇簇的漂流物 + ///142:战策碎珀 + ///143:巧思手记 + ///144:随想草稿 + ///145:古铁钱 + ///201:原石 + ///202:摩拉 + ///203:创世结晶 + ///204:洞天宝钱 + ///314:声望经验·稻妻 + ///315:声望经验·蒙德 + ///316:声 [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string Item { + get { + return ResourceManager.GetString("Item", resourceCulture); + } + } + + /// + /// 查找类似 20010101:草史莱姆 + ///20010201:大型草史莱姆 + ///20010202:大型草史莱姆 + ///20010301:风史莱姆 + ///20010302:风史莱姆 + ///20010401:大型风史莱姆 + ///20010402:大型风史莱姆 + ///20010403:大型风史莱姆 + ///20010501:雷史莱姆 + ///20010502:雷史莱姆 + ///20010601:大型雷史莱姆 + ///20010602:大型雷史莱姆 + ///20010604:大型雷史莱姆 + ///20010701:变异雷史莱姆 + ///20010702:变异雷史莱姆 + ///20010703:变异雷史莱姆 + ///20010801:冰史莱姆 + ///20010802:冰史莱姆 + ///20010803:冰史莱姆 + ///20010901:大型冰史莱姆 + ///20010902:大型冰史莱姆 + ///20010903:大型冰史莱姆 + ///20010904:大型冰史莱姆 + ///20011001:水史莱姆 + ///20011002:水史莱姆 + ///20011101:大型水史莱姆 + ///20011102:大型水史莱姆 + ///20011103:大型水史莱姆 + ///20011201:火史莱姆 + ///20011202:火史莱姆 + ///20011203:火史莱姆 + ///20011301:大型 [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string Monster { + get { + return ResourceManager.GetString("Monster", resourceCulture); + } + } + + /// + /// 查找 System.Byte[] 类型的本地化资源。 + /// + internal static byte[] Newtonsoft_Json { + get { + object obj = ResourceManager.GetObject("Newtonsoft_Json", resourceCulture); + return ((byte[])(obj)); + } + } + + /// + /// 查找类似 版本名:{0} + ///更新时间:{1} + ///更新内容: + ///{2} + ///-------------------------------------------- + ///是否查看更新?选择否将不再提醒该版本。 的本地化字符串。 + /// + internal static string NewVersionInfo { + get { + return ResourceManager.GetString("NewVersionInfo", resourceCulture); + } + } + + /// + /// 查找类似 1: (test)蒙德城主$UNRELEASED + ///2: (test)哥哥$UNRELEASED + ///3: (test)妹妹$UNRELEASED + ///4: (test)塔主$UNRELEASED + ///5: (test)仆人$UNRELEASED + ///6: (test)东北村长$UNRELEASED + ///7: (test)西北村长$UNRELEASED + ///8: (test)西南村长$UNRELEASED + ///9: (test)正南村长$UNRELEASED + ///10: (test)晖哥$UNRELEASED + ///11: (test)果酱$UNRELEASED + ///12: (test)汪汪1$UNRELEASED + ///13: (test)汪汪2$UNRELEASED + ///14: (test)汪汪3$UNRELEASED + ///15: (test)汪汪4$UNRELEASED + ///21: (test)卫兵$UNRELEASED + ///22: (test)卫兵$UNRELEASED + ///23: (test)卫兵$UNRELEASED + ///24: (test)卫兵$UNRELEASED + ///25: (test)路人$UNRELEASED + ///26: (te [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string NPC { + get { + return ResourceManager.GetString("NPC", resourceCulture); + } + } + + /// + /// 查找类似 1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受 的本地化字符串。 + /// + internal static string OpenCommandHelp { + get { + return ResourceManager.GetString("OpenCommandHelp", resourceCulture); + } + } + + /// + /// 查找类似 要设置的权限不能为空! 的本地化字符串。 + /// + internal static string PermissionCannotBeEmpty { + get { + return ResourceManager.GetString("PermissionCannotBeEmpty", resourceCulture); + } + } + + /// + /// 查找类似 * + ///player.* + ///player.** + ///server.* + ///server.** + ///permission + ///player.clearinv + ///player.clearinv.others + ///player.enterdungeon + ///player.enterdungeon.others + ///player.give + ///player.give.others + ///player.heal + ///player.heal.others + ///player.killcharacter + ///player.killcharacter.others + ///player.quest + ///player.quest.others + ///player.resetconstellation + ///player.resetconstellation.others + ///player.setfetterlevel + ///player.setfetterlevel.others + ///player.setprop + ///player.setprop.others + ///player.setstats + ///player.setstats.others + ///player.settalent + ///p [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string Permissions { + get { + return ResourceManager.GetString("Permissions", resourceCulture); + } + } + + /// + /// 查找类似 查询服务端状态失败: 的本地化字符串。 + /// + internal static string QueryServerStatusFailed { + get { + return ResourceManager.GetString("QueryServerStatusFailed", resourceCulture); + } + } + + /// + /// 查找类似 30302:女神像解锁$HIDDEN - [N/A] 362713143 + ///30303:女神像解锁$HIDDEN - [N/A] 715511863 + ///30304:女神像解锁$HIDDEN - [N/A] 163018255 + ///30305:女神像解锁$HIDDEN - [N/A] 3694648119 + ///30306:女神像解锁$HIDDEN - [N/A] 3223799591 + ///30307:女神像解锁$HIDDEN - [N/A] 1232757671 + ///30308:女神像解锁$HIDDEN - [N/A] 3056513767 + ///30309:女神像解锁$HIDDEN - [N/A] 2426653367 + ///30310:女神像解锁$HIDDEN - [N/A] 2003131071 + ///30311:女神像解锁$HIDDEN - [N/A] 105277231 + ///30312:女神像解锁$HIDDEN - [N/A] 3391806215 + ///30313:女神像解锁$HIDDEN - [N/A] 1357500887 + ///30314:女神像解锁$HIDDEN - [N/A] 3054344935 + ///30315:女神像 [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string Quest { + get { + return ResourceManager.GetString("Quest", resourceCulture); + } + } + + /// + /// 查找类似 请先连接到支持[OpenCommand]的服务器 的本地化字符串。 + /// + internal static string RequireOpenCommandTip { + get { + return ResourceManager.GetString("RequireOpenCommandTip", resourceCulture); + } + } + + /// + /// 查找类似 确认将自定义命令恢复到默认值? 的本地化字符串。 + /// + internal static string RestoreCustomCommands { + get { + return ResourceManager.GetString("RestoreCustomCommands", resourceCulture); + } + } + + /// + /// 查找类似 1: BigWorld_LevelStreaming + ///2: BigWorld_LevelStreaming + ///3: 提瓦特 + ///4: 金苹果群岛(1.6) + ///5: 渊下宫 + ///6: 层岩巨渊·地下矿区 + ///7: 三界路飨祭 + ///9: 金苹果群岛(2.8) + ///1001: 移动平台性能测试(test) + ///1002: ClimbTest2 + ///1003: TheBigWorld + ///1004: Knight_Inside_Test + ///1005: ChurchSteal + ///1006: 密林、废墟与龙之泪 + ///1008: ChurchLobby + ///1009: AngelShare + ///1011: 角色战斗测试(test) + ///1013: SneakAdvancedTest + ///1015: 飞翔是勇气的奖励 + ///1016: 飞翔是勇气的奖励 + ///1017: 壶中天 + ///1018: Chateau + ///1019: 洞天云海地城玩法测试(test) + ///1023: Level_Yurenzhong + ///1024: 黑夜循环地城(test) + ///1030: TestIntercept_LiYue + ///1031: 爬塔丘丘人模板(test) + ///1032: 云海白 [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string Scene { + get { + return ResourceManager.GetString("Scene", resourceCulture); + } + } + + /// + /// 查找类似 加载设置时异常: 的本地化字符串。 + /// + internal static string SettingLoadError { + get { + return ResourceManager.GetString("SettingLoadError", resourceCulture); + } + } + + /// + /// 查找类似 保存设置时异常: 的本地化字符串。 + /// + internal static string SettingSaveError { + get { + return ResourceManager.GetString("SettingSaveError", resourceCulture); + } + } + + /// + /// 查找类似 提示 的本地化字符串。 + /// + internal static string Tips { + get { + return ResourceManager.GetString("Tips", resourceCulture); + } + } + + /// + /// 查找类似 Token不能为空 的本地化字符串。 + /// + internal static string TokenCannotBeEmpty { + get { + return ResourceManager.GetString("TokenCannotBeEmpty", resourceCulture); + } + } + + /// + /// 查找类似 已从缓存中恢复Token 的本地化字符串。 + /// + internal static string TokenRestoredFromCache { + get { + return ResourceManager.GetString("TokenRestoredFromCache", resourceCulture); + } + } + + /// + /// 查找类似 用户名不能为空! 的本地化字符串。 + /// + internal static string UsernameCannotBeEmpty { + get { + return ResourceManager.GetString("UsernameCannotBeEmpty", resourceCulture); + } + } + + /// + /// 查找类似 11101:无锋剑 + ///11201:银剑 + ///11301:冷刃 + ///11302:黎明神剑 + ///11303:旅行剑 + ///11304:暗铁剑 + ///11305:吃虎鱼刀 + ///11306:飞天御剑 + ///11401:西风剑 + ///11402:笛剑 + ///11403:祭礼剑 + ///11404:宗室长剑 + ///11405:匣里龙吟 + ///11406:试作斩岩 + ///11407:铁蜂刺 + ///11408:黑岩长剑 + ///11409:黑剑 + ///11410:暗巷闪光 + ///11412:降临之剑 + ///11413:腐殖之剑 + ///11414:天目影打刀 + ///11415:辰砂之纺锤 + ///11416:笼钓瓶一心 + ///11419:「一心传」名刀 + ///11420:「一心传」名刀 + ///11421:「一心传」名刀 + ///11501:风鹰剑 + ///11502:天空之刃 + ///11503:苍古自由之誓 + ///11504:斫峰之刃 + ///11505:磐岩结绿 + ///11506:磐岩结绿 + ///11507:凭虚 + ///11509:雾切之回光 + ///11510:波乱月白经津 + ///12101:训练大剑 + ///12201:佣兵重剑 + ///12301:铁影阔剑 + ///12302:沐浴龙血的剑 + ///12303:白铁大剑 + ///12304:石英大剑 + ///12305:以理服人 + ///12306: [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string Weapon { + get { + return ResourceManager.GetString("Weapon", resourceCulture); + } + } + + /// + /// 查找类似 11301:blue + ///11302:blue + ///11303:blue + ///11304:blue + ///11305:blue + ///11306:blue + ///11401:purple + ///11402:purple + ///11403:purple + ///11404:purple + ///11405:purple + ///11406:purple + ///11407:purple + ///11408:purple + ///11409:purple + ///11410:purple + ///11411:purple + ///11412:purple + ///11413:purple + ///11414:purple + ///11415:purple + ///11501:yellow + ///11502:yellow + ///11503:yellow + ///11504:yellow + ///11505:yellow + ///11506:yellow + ///11507:yellow + ///11508:yellow + ///11509:yellow + ///11510:yellow + ///12301:blue + ///12302:blue + ///12303:blue + ///12304:blue + ///12305:blue + ///12306:blue + ///12401:purple + ///1240 [字符串的其余部分被截断]"; 的本地化字符串。 + /// + internal static string WeaponColor { + get { + return ResourceManager.GetString("WeaponColor", resourceCulture); + } + } + } +} diff --git a/Source/GrasscutterTools/Properties/Resources.resx b/Source/GrasscutterTools/Properties/Resources.resx index a251240..ac27e85 100644 --- a/Source/GrasscutterTools/Properties/Resources.resx +++ b/Source/GrasscutterTools/Properties/Resources.resx @@ -273,4 +273,7 @@ 导入成功! + + ..\Resources\Newtonsoft.Json.dll;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + \ No newline at end of file diff --git a/Source/GrasscutterTools/Resources/Newtonsoft.Json.dll b/Source/GrasscutterTools/Resources/Newtonsoft.Json.dll new file mode 100644 index 0000000..7af125a Binary files /dev/null and b/Source/GrasscutterTools/Resources/Newtonsoft.Json.dll differ