diff --git a/Source/GrasscutterTools/GrasscutterTools.csproj b/Source/GrasscutterTools/GrasscutterTools.csproj
index 9746611..505a07f 100644
--- a/Source/GrasscutterTools/GrasscutterTools.csproj
+++ b/Source/GrasscutterTools/GrasscutterTools.csproj
@@ -42,6 +42,12 @@
Properties\app.manifest
+
+ False
+ Resources\Newtonsoft.Json.dll
+ False
+ False
+
@@ -220,6 +226,7 @@
+
@@ -278,17 +285,6 @@
-
- 5.7.0
- all
-
-
- 6.6.3
- all
-
-
- 13.0.1
-
2.2.0
diff --git a/Source/GrasscutterTools/Program.cs b/Source/GrasscutterTools/Program.cs
index c46d0aa..e41ddc0 100644
--- a/Source/GrasscutterTools/Program.cs
+++ b/Source/GrasscutterTools/Program.cs
@@ -17,6 +17,8 @@
*
**/
using System;
+using System.Globalization;
+using System.Reflection;
using System.Text;
using System.Threading;
using System.Windows.Forms;
@@ -27,6 +29,33 @@ namespace GrasscutterTools
{
internal static class Program
{
+ static Program()
+ {
+ AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
+ }
+
+ private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
+ {
+ //var executingAssembly = Assembly.GetExecutingAssembly();
+ //var assemblyName = new AssemblyName(args.Name);
+
+ //var path = assemblyName.Name + ".dll";
+ //if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false)
+ // path = $@"{assemblyName.CultureInfo}\{path}";
+ //using (var stream = executingAssembly.GetManifestResourceStream(path))
+ //{
+ // if (stream == null) return null;
+ // var assemblyRawBytes = new byte[stream.Length];
+ // stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length);
+ // return Assembly.Load(assemblyRawBytes);
+ //}
+
+ // 手工加载嵌入的dll文件
+ if (new AssemblyName(args.Name).Name == "Newtonsoft.Json")
+ return Assembly.Load(Resources.Newtonsoft_Json);
+ return null;
+ }
+
///
/// 应用程序的主入口点。
///
diff --git a/Source/GrasscutterTools/Properties/AssemblyInfo.cs b/Source/GrasscutterTools/Properties/AssemblyInfo.cs
index e848b9a..d298b8b 100644
--- a/Source/GrasscutterTools/Properties/AssemblyInfo.cs
+++ b/Source/GrasscutterTools/Properties/AssemblyInfo.cs
@@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("GrasscutterTools")]
-[assembly: AssemblyDescription("")]
+[assembly: AssemblyDescription("Grasscutter Command Generator")]
[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
+[assembly: AssemblyCompany("jie65535")]
[assembly: AssemblyProduct("GrasscutterTools")]
[assembly: AssemblyCopyright("Copyright © jie65535 2022")]
-[assembly: AssemblyTrademark("")]
+[assembly: AssemblyTrademark("jie65535")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.6.0")]
+[assembly: AssemblyVersion("1.6.1")]
[assembly: AssemblyFileVersion("1.0.0")]
\ No newline at end of file
diff --git a/Source/GrasscutterTools/Properties/Resources.Designer.cs b/Source/GrasscutterTools/Properties/Resources.Designer.cs
index 7e9749c..79fc8ee 100644
--- a/Source/GrasscutterTools/Properties/Resources.Designer.cs
+++ b/Source/GrasscutterTools/Properties/Resources.Designer.cs
@@ -1,1121 +1,1139 @@
-//------------------------------------------------------------------------------
-//
-// 此代码由工具生成。
-// 运行时版本:4.0.30319.42000
-//
-// 对此文件的更改可能会导致不正确的行为,并且如果
-// 重新生成代码,这些更改将会丢失。
-//
-//------------------------------------------------------------------------------
-
-namespace GrasscutterTools.Properties {
- using System;
-
-
- ///
- /// 一个强类型的资源类,用于查找本地化的字符串等。
- ///
- // 此类是由 StronglyTypedResourceBuilder
- // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
- // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
- // (以 /str 作为命令选项),或重新生成 VS 项目。
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources() {
- }
-
- ///
- /// 返回此类使用的缓存的 ResourceManager 实例。
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- ///
- /// 重写当前线程的 CurrentUICulture 属性,对
- /// 使用此强类型资源类的所有资源查找执行重写。
- ///
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- ///
- /// 查找类似 28010101: 黄金蟹
- ///28010102: 太阳蟹
- ///28010103: 海蓝蟹
- ///28010104: 将军蟹
- ///28010105: 薄红蟹
- ///28010106: 螃蟹
- ///28010201: 蓝角蜥
- ///28010202: 红角蜥
- ///28010203: 绿角蜥
- ///28010204: 落日鳅鳅
- ///28010205: 金鳅鳅
- ///28010206: 晴天鳅鳅
- ///28010207: 嗜髓蜥
- ///28010301: 青蛙
- ///28010302: 泥蛙
- ///28010303: 蓝蛙
- ///28010401: 藤纹陆鳗鳗
- ///28010402: 深海鳗鳗
- ///28010403: 赤鳍陆鳗鳗
- ///28020101: 雪狐
- ///28020102: 红狐
- ///28020103: 送礼雪狐
- ///28020104: 送大礼雪狐
- ///28020105: 雪狐
- ///28020106: 红狐
- ///28020201: 松鼠
- ///28020301: 野林猪
- ///28020302: 小野林猪
- ///28020303: 雪猪
- ///28020304: 「大雪猪王」
- ///28020305: 冰冻雪猪
- ///28020306: 雪猪
- ///28020307: 野林猪
- ///28020308: 冰冻雪 [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string Animal {
- get {
- return ResourceManager.GetString("Animal", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 51110: 异国之盏
- ///51111: 异国之盏
- ///51112: 异国之盏
- ///51113: 异国之盏
- ///51114: 异国之盏
- ///51120: 归乡之羽
- ///51121: 归乡之羽
- ///51122: 归乡之羽
- ///51123: 归乡之羽
- ///51124: 归乡之羽
- ///51130: 感别之冠
- ///51131: 感别之冠
- ///51132: 感别之冠
- ///51133: 感别之冠
- ///51134: 感别之冠
- ///51140: 故人之心
- ///51141: 故人之心
- ///51142: 故人之心
- ///51143: 故人之心
- ///51144: 故人之心
- ///51150: 逐光之石
- ///51151: 逐光之石
- ///51152: 逐光之石
- ///51153: 逐光之石
- ///51154: 逐光之石
- ///51210: 异国之盏
- ///51211: 异国之盏
- ///51212: 异国之盏
- ///51213: 异国之盏
- ///51214: 异国之盏
- ///51220: 归乡之羽
- ///51221: 归乡之羽
- ///51222: 归乡之羽
- ///51223: 归乡之羽
- ///51224: 归乡之羽
- ///51230: 感别之冠
- ///51231: 感别之冠
- ///51232: 感别之冠
- ///51233: 感别之冠
- ///51234 [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string Artifact {
- get {
- return ResourceManager.GetString("Artifact", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 51: 行者之心
- ///52: 勇士之心
- ///53: 守护之心
- ///54: 奇迹
- ///55: 战狂
- ///56: 武人
- ///57: 教官
- ///58: 赌徒
- ///59: 流放者
- ///60: 冒险家
- ///61: 幸运儿
- ///62: 学士
- ///63: 游医
- ///71: 冰风迷途的勇士
- ///72: 平息鸣雷的尊者
- ///73: 渡过烈火的贤人
- ///74: 被怜爱的少女
- ///75: 角斗士的终幕礼
- ///76: 翠绿之影
- ///77: 流浪大地的乐团
- ///78: 冰之川与雪之砂
- ///79: 如雷的盛怒
- ///80: 炽烈的炎之魔女
- ///81: 昔日宗室之仪
- ///82: 染血的骑士道
- ///83: 祭火之人
- ///84: 祭水之人
- ///85: 祭雷之人
- ///86: 祭风之人
- ///87: 祭冰之人
- ///88: 悠古的磐岩
- ///89: 逆飞的流星
- ///90: 沉沦之心
- ///91: 千岩牢固
- ///92: 苍白之火
- ///93: 追忆之注连
- ///94: 绝缘之旗印
- ///95: 华馆梦醒形骸记
- ///96: 海染砗磲
- ///97: 辰砂往生录
- ///98: 来歆余响
- ///99: 高天的风之主 的本地化字符串。
- ///
- internal static string ArtifactCat {
- get {
- return ResourceManager.GetString("ArtifactCat", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 10001: 生命值
- ///10002: 生命值百分比
- ///10003: 攻击力
- ///10004: 攻击力百分比
- ///10005: 防御力
- ///10006: 防御力百分比
- ///10007: 元素充能效率
- ///10008: 元素精通
- ///10009: 火元素抗性
- ///10010: 雷元素抗性
- ///10011: 冰元素抗性
- ///10012: 水元素抗性
- ///10013: 风元素抗性
- ///10014: 岩元素抗性
- ///10015: 草元素抗性
- ///12001: 攻击力
- ///13001: 生命值
- ///13002: 生命值百分比
- ///13003: 攻击力
- ///13004: 攻击力百分比
- ///13005: 防御力
- ///13006: 防御力百分比
- ///13007: 暴击率
- ///13008: 暴击伤害
- ///13009: 治疗加成
- ///13010: 元素精通
- ///14001: 生命值
- ///15001: 生命值
- ///15002: 生命值百分比
- ///15003: 攻击力
- ///15004: 攻击力百分比
- ///15005: 防御力
- ///15006: 防御力百分比
- ///15007: 元素精通
- ///15008: 火元素伤害加成
- ///15009: 雷元素伤害加成
- ///15010: 冰元素伤害加成
- ///15011: [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string ArtifactMainAttribution {
- get {
- return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 空之杯,死之羽,理之冠,生之花,时之沙 的本地化字符串。
- ///
- internal static string ArtifactPartLabels {
- get {
- return ResourceManager.GetString("ArtifactPartLabels", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 101021: 生命值+24
- ///101022: 生命值+30
- ///201021: 生命值+50
- ///201022: 生命值+61
- ///201023: 生命值+72
- ///301021: 生命值+100
- ///301022: 生命值+115
- ///301023: 生命值+129
- ///301024: 生命值+143
- ///401021: 生命值+167
- ///401022: 生命值+191
- ///401023: 生命值+215
- ///401024: 生命值+239
- ///501021: 生命值+209
- ///501022: 生命值+239
- ///501023: 生命值+269
- ///501024: 生命值+299
- ///101031: 生命值百分比+1.2%
- ///101032: 生命值百分比+1.5%
- ///201031: 生命值百分比+1.6%
- ///201032: 生命值百分比+2.0%
- ///201033: 生命值百分比+2.3%
- ///301031: 生命值百分比+2.4%
- ///301032: 生命值百分比+2.8%
- ///301033: 生命值百分比+3.2%
- ///301034: 生命值百分比+3.5%
- ///401031: 生命值百分比+3.3%
- ///401032: 生命值百分比+3.7 [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string ArtifactSubAttribution {
- get {
- return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 确认删除? 的本地化字符串。
- ///
- internal static string AskConfirmDeletion {
- get {
- return ResourceManager.GetString("AskConfirmDeletion", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 1002: 神里绫华
- ///1003: 琴
- ///1005: 空
- ///1006: 丽莎
- ///1007: 荧
- ///1014: 芭芭拉
- ///1015: 凯亚
- ///1016: 迪卢克
- ///1020: 雷泽
- ///1021: 安柏
- ///1022: 温迪
- ///1023: 香菱
- ///1024: 北斗
- ///1025: 行秋
- ///1026: 魈
- ///1027: 凝光
- ///1029: 可莉
- ///1030: 钟离
- ///1031: 菲谢尔
- ///1032: 班尼特
- ///1033: 达达利亚
- ///1034: 诺艾尔
- ///1035: 七七
- ///1036: 重云
- ///1037: 甘雨
- ///1038: 阿贝多
- ///1039: 迪奥娜
- ///1041: 莫娜
- ///1042: 刻晴
- ///1043: 砂糖
- ///1044: 辛焱
- ///1045: 罗莎莉亚
- ///1046: 胡桃
- ///1047: 枫原万叶
- ///1048: 烟绯
- ///1049: 宵宫
- ///1050: 托马
- ///1051: 优菈
- ///1052: 雷电将军
- ///1053: 早柚
- ///1054: 珊瑚宫心海
- ///1055: 五郎
- ///1056: 九条裟罗
- ///1057: 荒泷一斗
- ///1058: 八重神子
- ///1060: 夜兰
- ///1062: 埃洛伊
- ///1063: 申鹤
- ///1064: 云堇
/// [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string Avatar {
- get {
- return ResourceManager.GetString("Avatar", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 1001:purple
- ///1002:yellow
- ///1003:yellow
- ///1005:yellow
- ///1006:purple
- ///1007:yellow
- ///1014:purple
- ///1015:purple
- ///1016:yellow
- ///1020:purple
- ///1021:purple
- ///1022:yellow
- ///1023:purple
- ///1024:purple
- ///1025:purple
- ///1026:yellow
- ///1027:purple
- ///1029:yellow
- ///1030:yellow
- ///1031:purple
- ///1032:purple
- ///1033:yellow
- ///1034:purple
- ///1035:yellow
- ///1036:purple
- ///1037:yellow
- ///1038:yellow
- ///1039:purple
- ///1041:yellow
- ///1042:yellow
- ///1043:purple
- ///1044:purple
- ///1045:purple
- ///1046:yellow
- ///1047:yellow
- ///1048:purple
- ///1049:yellow
- ///1050:purple
- ///1051:yellow
- ///1052: [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string AvatarColor {
- get {
- return ResourceManager.GetString("AvatarColor", resourceCulture);
- }
- }
-
- ///
- /// 查找 System.Byte[] 类型的本地化资源。
- ///
- internal static byte[] AvatarStats {
- get {
- object obj = ResourceManager.GetObject("AvatarStats", resourceCulture);
- return ((byte[])(obj));
- }
- }
-
- ///
- /// 查找类似 浏览器打开失败,你可以通过以下链接手动访问: 的本地化字符串。
- ///
- internal static string BrowserOpenFailedTip {
- get {
- return ResourceManager.GetString("BrowserOpenFailedTip", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 检查到新版本 的本地化字符串。
- ///
- internal static string CheckToNewVersion {
- get {
- return ResourceManager.GetString("CheckToNewVersion", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 无,晴天,多云,雨天,雷暴,雪天,雾天 的本地化字符串。
- ///
- internal static string ClimateType {
- get {
- return ResourceManager.GetString("ClimateType", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 {0} 秒后可重发 的本地化字符串。
- ///
- internal static string CodeResendTip {
- get {
- return ResourceManager.GetString("CodeResendTip", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 发送中... 的本地化字符串。
- ///
- internal static string CodeSending {
- get {
- return ResourceManager.GetString("CodeSending", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 命令内容不能为空 的本地化字符串。
- ///
- internal static string CommandContentCannotBeEmpty {
- get {
- return ResourceManager.GetString("CommandContentCannotBeEmpty", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 未找到该命令 的本地化字符串。
- ///
- internal static string CommandNotFound {
- get {
- return ResourceManager.GetString("CommandNotFound", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 命令标签不能为空 的本地化字符串。
- ///
- internal static string CommandTagCannotBeEmpty {
- get {
- return ResourceManager.GetString("CommandTagCannotBeEmpty", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 现在你可以远程执行命令了哦! 的本地化字符串。
- ///
- internal static string ConnectedTip {
- get {
- return ResourceManager.GetString("ConnectedTip", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 无敌
- ////prop god on
- ///无限体力
- ////prop ns on
- ///无限能量
- ////prop ue on
- ///升到60级
- ////give 102 x1880200
- ///设置世界等级
- ////prop wl 8
- ///一键解锁深渊
- ////prop ut 12
- ///设置纪行等级
- ////prop bp 50
- ///设置好感等级
- ////setfetterlevel 10
- ///奶
- ////h
- ///自杀
- ////kill 0
- ///全队充能
- ////spawn 2008 25
- ///我在哪?
- ////pos
- ///我全都要!
- ////give all x9999 lv90 c6 r5
- ///一万纠缠
- ////give 223 x10000
- ///一万相遇
- ////give 224 x10000
- ///十万原石
- ////give 201 x100000
- ///十万摩拉
- ////give 202 x100000
- ///重载配置
- ////reload
- ///重登
- ////kick
- ///清空当前角色命之座(需重登)
- ////resetconst
- ///清空全部角色命之座(需重登)
- ////resetconst all
- ///清空背包
- ////clear all lv90 r5 5*
- ///清空武器
- ////clear wp lv90 r5 5*
- ///清空圣遗物
- /// [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string CustomCommands {
- get {
- return ResourceManager.GetString("CustomCommands", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 错误 的本地化字符串。
- ///
- internal static string Error {
- get {
- return ResourceManager.GetString("Error", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 007: 初行者推荐祈愿
- ///008: 奔行世间
- ///009: 杯装之诗
- ///010: 黎明巡礼
- ///011: 南风之眷
- ///012: 靖妖傩舞
- ///013: 神铸赋形
- ///015: 闪焰的驻足
- ///016: 初行者推荐祈愿
- ///017: 奔行世间
- ///018: 闪焰的驻足
- ///019: 杯装之诗
- ///020: 神铸赋形
- ///021: 神铸赋形
- ///022: 奔行世间
- ///023: 暂别冬都
- ///024: 陵薮市朝
- ///027: 深秘之息
- ///028: 浮生孰来
- ///031: 烟火之邀
- ///032: 鱼龙灯昼
- ///033: 赤团开时
- ///036: 杯装之诗
- ///037: 暂别冬都
- ///040: 陵薮市朝
- ///041: 浪涌之瞬
- ///045: 叶落风随
- ///048: 白鹭之庭
- ///049: 焰色天河
- ///052: 影寂天下人
- ///053: 浮岳虹珠
- ///061: 鬼门斗宴
- ///065: 出尘入世
- ///071: 华紫樱绯
- ///076: 苍流踏花
- ///081: 素霓伣天
- /// 的本地化字符串。
- ///
- internal static string GachaBennerPrefab {
- get {
- return ResourceManager.GetString("GachaBennerPrefab", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 导入成功! 的本地化字符串。
- ///
- internal static string GOODImportSuccess {
- get {
- return ResourceManager.GetString("GOODImportSuccess", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 是否导入 的本地化字符串。
- ///
- internal static string GOODImportText {
- get {
- return ResourceManager.GetString("GOODImportText", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 导入GOOD档案 的本地化字符串。
- ///
- internal static string GOODImportTitle {
- get {
- return ResourceManager.GetString("GOODImportTitle", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 帮助 的本地化字符串。
- ///
- internal static string Help {
- get {
- return ResourceManager.GetString("Help", resourceCulture);
- }
- }
-
- ///
- /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
- ///
- internal static System.Drawing.Icon IconGrasscutter {
- get {
- object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture);
- return ((System.Drawing.Icon)(obj));
- }
- }
-
- ///
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- ///
- internal static System.Drawing.Bitmap ImgHome {
- get {
- object obj = ResourceManager.GetObject("ImgHome", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- ///
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- ///
- internal static System.Drawing.Bitmap ImgIconGrasscutter {
- get {
- object obj = ResourceManager.GetObject("ImgIconGrasscutter", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- ///
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- ///
- internal static System.Drawing.Bitmap ImgSupport {
- get {
- object obj = ResourceManager.GetObject("ImgSupport", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- ///
- /// 查找类似 101: 角色经验
- ///102: 冒险阅历
- ///103: 星尘
- ///104: 星辉
- ///105: 好感经验
- ///106: 原粹树脂
- ///107: 传说钥匙
- ///108: (test)天体推演
- ///109: 熄星能量
- ///110: 熄星精粹
- ///111: 微光精粹
- ///112: 温暖精粹
- ///113: 奇迹精粹
- ///114: 铁钱
- ///115: 平安玉符
- ///116: 节庆热度
- ///117: 奇术符
- ///118: 庆典巡回券
- ///119: 奇趣协力券
- ///120: 纯水真心
- ///121: 信任值
- ///122: 碎果数据
- ///123: 迷踪币
- ///124: 亮闪闪的漂流物
- ///125: 迷你「羽球」
- ///126: 神秘齿轮
- ///127: 鸣雷霰子
- ///128: 鸣雷纯晶
- ///129: 弈棋术经验
- ///130: 灵妙玉符
- ///131: 逐月节节庆热度
- ///132: 残悴之式札
- ///133: 虚损之拓本
- ///134: 朽裂之庚牌
- ///135: 踏雪章
- ///136: 克险章
- ///137: 逢福玉符
- ///138: 完璧玉符
- ///139: 降魔玉符
- ///140: 幽蕴砺石
- ///142: 战策碎珀
- ///201: 原石
- ///202: 摩拉
- ///203: 创世结晶
- ///204: 洞天宝钱
- ///210: 原粹精珀(废弃 [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string Item {
- get {
- return ResourceManager.GetString("Item", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 21010101: 丘丘人
- ///21020101: 木盾丘丘暴徒
- ///21020201: 火斧丘丘暴徒
- ///21020202: 火斧丘丘暴徒
- ///21020301: 岩盾丘丘暴徒
- ///21020401: 丘丘霜铠王
- ///21020501: 丘丘岩盔王
- ///21020601: 冰盾丘丘暴徒
- ///21020701: 雷斧丘丘暴徒
- ///21020703: 雷斧丘丘暴徒
- ///21020801: 丘丘雷兜王
- ///20010101: 草史莱姆
- ///20010201: 大型草史莱姆
- ///20010202: 大型草史莱姆
- ///20010301: 风史莱姆
- ///20010401: 大型风史莱姆
- ///20010403: 大型风史莱姆
- ///29010101: 裂空的魔龙
- ///29010102: 裂空的魔龙
- ///29010103: 裂空的魔龙
- ///29010104: 裂空的魔龙
- ///29020101: 北风的王狼,奔狼的领主
- ///29020102: 北风的王狼,奔狼的领主
- ///29030103: 「公子」
- ///29030106: 「公子」
- ///29040101: 若陀龙王
- ///29040102: 若陀龙王
- ///29040103: 若陀龙王
- ///29040104: 若陀龙王
- ///290401 [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string Monster {
- get {
- return ResourceManager.GetString("Monster", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 版本名:{0}
- ///更新时间:{1}
- ///更新内容:
- ///{2}
- ///--------------------------------------------
- ///是否查看更新?选择否将不再提醒该版本。 的本地化字符串。
- ///
- internal static string NewVersionInfo {
- get {
- return ResourceManager.GetString("NewVersionInfo", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 1: (test)蒙德城主$UNRELEASED
- ///2: (test)哥哥$UNRELEASED
- ///3: (test)妹妹$UNRELEASED
- ///4: (test)塔主$UNRELEASED
- ///5: (test)仆人$UNRELEASED
- ///6: (test)东北村长$UNRELEASED
- ///7: (test)西北村长$UNRELEASED
- ///8: (test)西南村长$UNRELEASED
- ///9: (test)正南村长$UNRELEASED
- ///10: (test)晖哥$UNRELEASED
- ///11: (test)果酱$UNRELEASED
- ///12: (test)汪汪1$UNRELEASED
- ///13: (test)汪汪2$UNRELEASED
- ///14: (test)汪汪3$UNRELEASED
- ///15: (test)汪汪4$UNRELEASED
- ///21: (test)卫兵$UNRELEASED
- ///22: (test)卫兵$UNRELEASED
- ///23: (test)卫兵$UNRELEASED
- ///24: (test)卫兵$UNRELEASED
- ///25: (test)路人$UNRELEASED
- ///26: (te [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string NPC {
- get {
- return ResourceManager.GetString("NPC", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受 的本地化字符串。
- ///
- internal static string OpenCommandHelp {
- get {
- return ResourceManager.GetString("OpenCommandHelp", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 要设置的权限不能为空! 的本地化字符串。
- ///
- internal static string PermissionCannotBeEmpty {
- get {
- return ResourceManager.GetString("PermissionCannotBeEmpty", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 *
- ///player.*
- ///player.**
- ///server.*
- ///server.**
- ///player.changescene
- ///player.clear
- ///player.enterdungeon
- ///player.enterdungeon.others
- ///player.give
- ///player.give.others
- ///player.godmode
- ///player.heal
- ///player.heal.others
- ///player.killcharacter
- ///player.killcharacter.others
- ///player.quest
- ///player.quest.others
- ///player.resetconstellation
- ///player.resetconstellation.others
- ///player.setfetterlevel
- ///player.setfetterlevel.others
- ///player.setprop
- ///player.setprop.others
- ///player.setstats
- ///player.setstats.others
- ///player.settalent
- ///play [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string Permissions {
- get {
- return ResourceManager.GetString("Permissions", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 查询服务端状态失败: 的本地化字符串。
- ///
- internal static string QueryServerStatusFailed {
- get {
- return ResourceManager.GetString("QueryServerStatusFailed", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 30302: 女神像解锁$HIDDEN -
- ///30303: 女神像解锁$HIDDEN -
- ///30304: 女神像解锁$HIDDEN -
- ///30305: 女神像解锁$HIDDEN -
- ///30306: 女神像解锁$HIDDEN -
- ///30307: 女神像解锁$HIDDEN -
- ///30308: 女神像解锁$HIDDEN -
- ///30309: 女神像解锁$HIDDEN -
- ///30310: 女神像解锁$HIDDEN -
- ///30311: 女神像解锁$HIDDEN -
- ///30312: 女神像解锁$HIDDEN -
- ///30313: 女神像解锁$HIDDEN -
- ///30314: 女神像解锁$HIDDEN -
- ///30315: 女神像解锁$HIDDEN -
- ///30316: 女神像解锁$HIDDEN -
- ///30317: 女神像解锁$HIDDEN -
- ///30600: 昔日的风 - 在庙宇门口跟安柏见面
- ///30601: 昔日的风 - 与安柏对话
- ///30602: 昔日的风 - 进入庙宇
- ///30603: 昔日的风 - 探索庙宇深处
- ///30604: 昔日的风 - 退出秘境
- ///30607: 昔日的风 - (test [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string Quest {
- get {
- return ResourceManager.GetString("Quest", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 请先连接到支持[OpenCommand]的服务器 的本地化字符串。
- ///
- internal static string RequireOpenCommandTip {
- get {
- return ResourceManager.GetString("RequireOpenCommandTip", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 确认将自定义命令恢复到默认值? 的本地化字符串。
- ///
- internal static string RestoreCustomCommands {
- get {
- return ResourceManager.GetString("RestoreCustomCommands", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 1: 提瓦特
- ///2: 提瓦特
- ///3: 提瓦特
- ///4: 金苹果群岛
- ///5: 渊下宫
- ///6: 层岩巨渊·地下矿区
- ///7: 三界路飨祭
- ///2001: 罗浮洞
- ///2002: 翠黛峰
- ///2003: 清琼岛
- ///2004: 绘绮庭
- ///2201: 尘歌壶室内_蒙德
- ///2202: 尘歌壶室内_璃月
- ///2203: 尘歌壶室内_稻妻
- ///20008: 深入狼之殿
- ///20008: 丘丘人大本营(test)
- ///20008: 丘丘人巢穴(test)
- ///20007: 小岩洞据点(test)
- ///20007: 小岩洞据点(test)
- ///20007: 小岩洞秘境(test)
- ///20006: 遗迹遇险点(test)
- ///20006: 丘丘人小据点(test)
- ///20006: 丘丘人大据点(test)
- ///1006: 密林、废墟与龙之泪
- ///1017: 壶中天
- ///1019: 洞天云海地城玩法测试(test)
- ///1011: 角色战斗测试(test)
- ///50002: 低温关卡白盒(test)
- ///1001: 移动平台性能测试(test)
- ///50003: 战斗性能测试(test)
- ///50004: 电桩电源白盒(test)
- ///50027: 圣遗物新因子测试关卡3(t [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string Scene {
- get {
- return ResourceManager.GetString("Scene", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 加载设置时异常: 的本地化字符串。
- ///
- internal static string SettingLoadError {
- get {
- return ResourceManager.GetString("SettingLoadError", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 保存设置时异常: 的本地化字符串。
- ///
- internal static string SettingSaveError {
- get {
- return ResourceManager.GetString("SettingSaveError", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 提示 的本地化字符串。
- ///
- internal static string Tips {
- get {
- return ResourceManager.GetString("Tips", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 Token不能为空 的本地化字符串。
- ///
- internal static string TokenCannotBeEmpty {
- get {
- return ResourceManager.GetString("TokenCannotBeEmpty", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 已从缓存中恢复Token 的本地化字符串。
- ///
- internal static string TokenRestoredFromCache {
- get {
- return ResourceManager.GetString("TokenRestoredFromCache", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 用户名不能为空! 的本地化字符串。
- ///
- internal static string UsernameCannotBeEmpty {
- get {
- return ResourceManager.GetString("UsernameCannotBeEmpty", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 11101: 无锋剑
- ///11201: 银剑
- ///11301: 冷刃
- ///11302: 黎明神剑
- ///11303: 旅行剑
- ///11304: 暗铁剑
- ///11305: 吃虎鱼刀
- ///11306: 飞天御剑
- ///11401: 西风剑
- ///11402: 笛剑
- ///11403: 祭礼剑
- ///11404: 宗室长剑
- ///11405: 匣里龙吟
- ///11406: 试作斩岩
- ///11407: 铁蜂刺
- ///11408: 黑岩长剑
- ///11409: 黑剑
- ///11410: 暗巷闪光
- ///11412: 降临之剑
- ///11413: 腐殖之剑
- ///11414: 天目影打刀
- ///11415: 辰砂之纺锤
- ///11501: 风鹰剑
- ///11502: 天空之刃
- ///11503: 苍古自由之誓
- ///11504: 斫峰之刃
- ///11505: 磐岩结绿
- ///11507: 凭虚
- ///11509: 雾切之回光
- ///11510: 波乱月白经津
- ///12101: 训练大剑
- ///12201: 佣兵重剑
- ///12301: 铁影阔剑
- ///12302: 沐浴龙血的剑
- ///12303: 白铁大剑
- ///12304: 石英大剑
- ///12305: 以理服人
- ///12306: 飞天大御剑
- ///12401: 西风大剑
- ///12402: 钟剑
- ///1 [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string Weapon {
- get {
- return ResourceManager.GetString("Weapon", resourceCulture);
- }
- }
-
- ///
- /// 查找类似 11301:blue
- ///11302:blue
- ///11303:blue
- ///11304:blue
- ///11305:blue
- ///11306:blue
- ///11401:purple
- ///11402:purple
- ///11403:purple
- ///11404:purple
- ///11405:purple
- ///11406:purple
- ///11407:purple
- ///11408:purple
- ///11409:purple
- ///11410:purple
- ///11411:purple
- ///11412:purple
- ///11413:purple
- ///11414:purple
- ///11415:purple
- ///11501:yellow
- ///11502:yellow
- ///11503:yellow
- ///11504:yellow
- ///11505:yellow
- ///11506:yellow
- ///11507:yellow
- ///11508:yellow
- ///11509:yellow
- ///11510:yellow
- ///12301:blue
- ///12302:blue
- ///12303:blue
- ///12304:blue
- ///12305:blue
- ///12306:blue
- ///12401:purple
- ///1240 [字符串的其余部分被截断]"; 的本地化字符串。
- ///
- internal static string WeaponColor {
- get {
- return ResourceManager.GetString("WeaponColor", resourceCulture);
- }
- }
- }
-}
+//------------------------------------------------------------------------------
+//
+// 此代码由工具生成。
+// 运行时版本:4.0.30319.42000
+//
+// 对此文件的更改可能会导致不正确的行为,并且如果
+// 重新生成代码,这些更改将会丢失。
+//
+//------------------------------------------------------------------------------
+
+namespace GrasscutterTools.Properties {
+ using System;
+
+
+ ///
+ /// 一个强类型的资源类,用于查找本地化的字符串等。
+ ///
+ // 此类是由 StronglyTypedResourceBuilder
+ // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
+ // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
+ // (以 /str 作为命令选项),或重新生成 VS 项目。
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ ///
+ /// 返回此类使用的缓存的 ResourceManager 实例。
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// 重写当前线程的 CurrentUICulture 属性,对
+ /// 使用此强类型资源类的所有资源查找执行重写。
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// 查找类似 28010101:黄金蟹
+ ///28010102:太阳蟹
+ ///28010103:海蓝蟹
+ ///28010104:将军蟹
+ ///28010105:薄红蟹
+ ///28010106:螃蟹
+ ///28010201:蓝角蜥
+ ///28010202:红角蜥
+ ///28010203:绿角蜥
+ ///28010204:落日鳅鳅
+ ///28010205:金鳅鳅
+ ///28010206:晴天鳅鳅
+ ///28010207:嗜髓蜥
+ ///28010301:青蛙
+ ///28010302:泥蛙
+ ///28010303:蓝蛙
+ ///28010401:藤纹陆鳗鳗
+ ///28010402:深海鳗鳗
+ ///28010403:赤鳍陆鳗鳗
+ ///28020101:雪狐
+ ///28020102:红狐
+ ///28020103:送礼雪狐
+ ///28020104:送大礼雪狐
+ ///28020105:雪狐
+ ///28020106:红狐
+ ///28020201:松鼠
+ ///28020301:野林猪
+ ///28020302:小野林猪
+ ///28020303:雪猪
+ ///28020304:「大雪猪王」
+ ///28020305:冰冻雪猪
+ ///28020306:雪猪
+ ///28020307:野林猪
+ ///28020308:冰冻雪猪
+ ///28020309:「大雪猪王」
+ ///28020401:北地犬
+ /// [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string Animal {
+ get {
+ return ResourceManager.GetString("Animal", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 20412:迷误者之灯
+ ///20413:迷误者之灯
+ ///20422:翠蔓的智者
+ ///20423:翠蔓的智者
+ ///20432:月桂的宝冠
+ ///20433:月桂的宝冠
+ ///20442:迷宫的游人
+ ///20443:迷宫的游人
+ ///20452:贤智的定期
+ ///20453:贤智的定期
+ ///20513:迷误者之灯
+ ///20514:迷误者之灯
+ ///20523:翠蔓的智者
+ ///20524:翠蔓的智者
+ ///20533:月桂的宝冠
+ ///20534:月桂的宝冠
+ ///20543:迷宫的游人
+ ///20544:迷宫的游人
+ ///20553:贤智的定期
+ ///20554:贤智的定期
+ ///21412:如蜜的终宴
+ ///21413:如蜜的终宴
+ ///21422:裁断的翎羽
+ ///21423:裁断的翎羽
+ ///21432:沙王的投影
+ ///21433:沙王的投影
+ ///21442:梦中的铁花
+ ///21443:梦中的铁花
+ ///21452:沉金的岁月
+ ///21453:沉金的岁月
+ ///21513:如蜜的终宴
+ ///21514:如蜜的终宴
+ ///21523:裁断的翎羽
+ ///21524:裁断的翎羽
+ ///21533:沙王的投影
+ ///21534:沙王的投影
+ ///21543:梦中的铁花
+ ///21544:梦中的铁花
+ ///21553:沉金的岁月
+ ///21554 [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string Artifact {
+ get {
+ return ResourceManager.GetString("Artifact", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 20:深林的记忆
+ ///21:饰金之梦
+ ///51:行者之心
+ ///52:勇士之心
+ ///53:守护之心
+ ///54:奇迹
+ ///55:战狂
+ ///56:武人
+ ///57:教官
+ ///58:赌徒
+ ///59:流放者
+ ///60:冒险家
+ ///61:幸运儿
+ ///62:学士
+ ///63:游医
+ ///71:冰风迷途的勇士
+ ///72:平息鸣雷的尊者
+ ///73:渡过烈火的贤人
+ ///74:被怜爱的少女
+ ///75:角斗士的终幕礼
+ ///76:翠绿之影
+ ///77:流浪大地的乐团
+ ///78:冰之川与雪之砂
+ ///79:如雷的盛怒
+ ///80:炽烈的炎之魔女
+ ///81:昔日宗室之仪
+ ///82:染血的骑士道
+ ///83:祭火之人
+ ///84:祭水之人
+ ///85:祭雷之人
+ ///86:祭风之人
+ ///87:祭冰之人
+ ///88:悠古的磐岩
+ ///89:逆飞的流星
+ ///90:沉沦之心
+ ///91:千岩牢固
+ ///92:苍白之火
+ ///93:追忆之注连
+ ///94:绝缘之旗印
+ ///95:华馆梦醒形骸记
+ ///96:海染砗磲
+ ///97:辰砂往生录
+ ///98:来歆余响
+ ///99:高天的风之主 的本地化字符串。
+ ///
+ internal static string ArtifactCat {
+ get {
+ return ResourceManager.GetString("ArtifactCat", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 10001: 生命值
+ ///10002: 生命值百分比
+ ///10003: 攻击力
+ ///10004: 攻击力百分比
+ ///10005: 防御力
+ ///10006: 防御力百分比
+ ///10007: 元素充能效率
+ ///10008: 元素精通
+ ///10009: 火元素抗性
+ ///10010: 雷元素抗性
+ ///10011: 冰元素抗性
+ ///10012: 水元素抗性
+ ///10013: 风元素抗性
+ ///10014: 岩元素抗性
+ ///10015: 草元素抗性
+ ///12001: 攻击力
+ ///13001: 生命值
+ ///13002: 生命值百分比
+ ///13003: 攻击力
+ ///13004: 攻击力百分比
+ ///13005: 防御力
+ ///13006: 防御力百分比
+ ///13007: 暴击率
+ ///13008: 暴击伤害
+ ///13009: 治疗加成
+ ///13010: 元素精通
+ ///14001: 生命值
+ ///15001: 生命值
+ ///15002: 生命值百分比
+ ///15003: 攻击力
+ ///15004: 攻击力百分比
+ ///15005: 防御力
+ ///15006: 防御力百分比
+ ///15007: 元素精通
+ ///15008: 火元素伤害加成
+ ///15009: 雷元素伤害加成
+ ///15010: 冰元素伤害加成
+ ///15011: [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string ArtifactMainAttribution {
+ get {
+ return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 空之杯,死之羽,理之冠,生之花,时之沙 的本地化字符串。
+ ///
+ internal static string ArtifactPartLabels {
+ get {
+ return ResourceManager.GetString("ArtifactPartLabels", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 101021: 生命值+24
+ ///101022: 生命值+30
+ ///201021: 生命值+50
+ ///201022: 生命值+61
+ ///201023: 生命值+72
+ ///301021: 生命值+100
+ ///301022: 生命值+115
+ ///301023: 生命值+129
+ ///301024: 生命值+143
+ ///401021: 生命值+167
+ ///401022: 生命值+191
+ ///401023: 生命值+215
+ ///401024: 生命值+239
+ ///501021: 生命值+209
+ ///501022: 生命值+239
+ ///501023: 生命值+269
+ ///501024: 生命值+299
+ ///101031: 生命值百分比+1.2%
+ ///101032: 生命值百分比+1.5%
+ ///201031: 生命值百分比+1.6%
+ ///201032: 生命值百分比+2.0%
+ ///201033: 生命值百分比+2.3%
+ ///301031: 生命值百分比+2.4%
+ ///301032: 生命值百分比+2.8%
+ ///301033: 生命值百分比+3.2%
+ ///301034: 生命值百分比+3.5%
+ ///401031: 生命值百分比+3.3%
+ ///401032: 生命值百分比+3.7 [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string ArtifactSubAttribution {
+ get {
+ return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 确认删除? 的本地化字符串。
+ ///
+ internal static string AskConfirmDeletion {
+ get {
+ return ResourceManager.GetString("AskConfirmDeletion", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 1002:神里绫华
+ ///1003:琴
+ ///1005:空
+ ///1006:丽莎
+ ///1007:荧
+ ///1014:芭芭拉
+ ///1015:凯亚
+ ///1016:迪卢克
+ ///1020:雷泽
+ ///1021:安柏
+ ///1022:温迪
+ ///1023:香菱
+ ///1024:北斗
+ ///1025:行秋
+ ///1026:魈
+ ///1027:凝光
+ ///1029:可莉
+ ///1030:钟离
+ ///1031:菲谢尔
+ ///1032:班尼特
+ ///1033:达达利亚
+ ///1034:诺艾尔
+ ///1035:七七
+ ///1036:重云
+ ///1037:甘雨
+ ///1038:阿贝多
+ ///1039:迪奥娜
+ ///1041:莫娜
+ ///1042:刻晴
+ ///1043:砂糖
+ ///1044:辛焱
+ ///1045:罗莎莉亚
+ ///1046:胡桃
+ ///1047:枫原万叶
+ ///1048:烟绯
+ ///1049:宵宫
+ ///1050:托马
+ ///1051:优菈
+ ///1052:雷电将军
+ ///1053:早柚
+ ///1054:珊瑚宫心海
+ ///1055:五郎
+ ///1056:九条裟罗
+ ///1057:荒泷一斗
+ ///1058:八重神子
+ ///1059:鹿野院平藏
+ ///1060:夜兰
+ ///1062:埃洛伊
+ ///1063:申鹤
+ ///1064:云堇
+ ///1065:久岐忍
+ ///1066:神里绫人
+ ///1067:柯莱
+ ///1068:多 [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string Avatar {
+ get {
+ return ResourceManager.GetString("Avatar", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 1001:purple
+ ///1002:yellow
+ ///1003:yellow
+ ///1005:yellow
+ ///1006:purple
+ ///1007:yellow
+ ///1014:purple
+ ///1015:purple
+ ///1016:yellow
+ ///1020:purple
+ ///1021:purple
+ ///1022:yellow
+ ///1023:purple
+ ///1024:purple
+ ///1025:purple
+ ///1026:yellow
+ ///1027:purple
+ ///1029:yellow
+ ///1030:yellow
+ ///1031:purple
+ ///1032:purple
+ ///1033:yellow
+ ///1034:purple
+ ///1035:yellow
+ ///1036:purple
+ ///1037:yellow
+ ///1038:yellow
+ ///1039:purple
+ ///1041:yellow
+ ///1042:yellow
+ ///1043:purple
+ ///1044:purple
+ ///1045:purple
+ ///1046:yellow
+ ///1047:yellow
+ ///1048:purple
+ ///1049:yellow
+ ///1050:purple
+ ///1051:yellow
+ ///1052: [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string AvatarColor {
+ get {
+ return ResourceManager.GetString("AvatarColor", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找 System.Byte[] 类型的本地化资源。
+ ///
+ internal static byte[] AvatarStats {
+ get {
+ object obj = ResourceManager.GetObject("AvatarStats", resourceCulture);
+ return ((byte[])(obj));
+ }
+ }
+
+ ///
+ /// 查找类似 浏览器打开失败,你可以通过以下链接手动访问: 的本地化字符串。
+ ///
+ internal static string BrowserOpenFailedTip {
+ get {
+ return ResourceManager.GetString("BrowserOpenFailedTip", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 检查到新版本 的本地化字符串。
+ ///
+ internal static string CheckToNewVersion {
+ get {
+ return ResourceManager.GetString("CheckToNewVersion", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 无,晴天,多云,雨天,雷暴,雪天,雾天 的本地化字符串。
+ ///
+ internal static string ClimateType {
+ get {
+ return ResourceManager.GetString("ClimateType", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 {0} 秒后可重发 的本地化字符串。
+ ///
+ internal static string CodeResendTip {
+ get {
+ return ResourceManager.GetString("CodeResendTip", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 发送中... 的本地化字符串。
+ ///
+ internal static string CodeSending {
+ get {
+ return ResourceManager.GetString("CodeSending", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 命令内容不能为空 的本地化字符串。
+ ///
+ internal static string CommandContentCannotBeEmpty {
+ get {
+ return ResourceManager.GetString("CommandContentCannotBeEmpty", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 未找到该命令 的本地化字符串。
+ ///
+ internal static string CommandNotFound {
+ get {
+ return ResourceManager.GetString("CommandNotFound", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 命令标签不能为空 的本地化字符串。
+ ///
+ internal static string CommandTagCannotBeEmpty {
+ get {
+ return ResourceManager.GetString("CommandTagCannotBeEmpty", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 现在你可以远程执行命令了哦! 的本地化字符串。
+ ///
+ internal static string ConnectedTip {
+ get {
+ return ResourceManager.GetString("ConnectedTip", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 无敌
+ ////prop god on
+ ///无限体力
+ ////prop ns on
+ ///无限能量
+ ////prop ue on
+ ///升到60级
+ ////give 102 x1880200
+ ///设置世界等级
+ ////prop wl 8
+ ///点亮地图
+ ////prop unlockmap 1
+ ///一键解锁深渊
+ ////prop ut 12
+ ///设置纪行等级
+ ////prop bp 50
+ ///设置好感等级
+ ////setfetterlevel 10
+ ///奶
+ ////h
+ ///自杀
+ ////kill 0
+ ///全队充能
+ ////spawn 2008 25
+ ///我在哪?
+ ////pos
+ ///我全都要!
+ ////give all x9999 lv90 c6 r5
+ ///一万纠缠
+ ////give 223 x10000
+ ///一万相遇
+ ////give 224 x10000
+ ///十万原石
+ ////give 201 x100000
+ ///一亿摩拉
+ ////give 202 x100000000
+ ///重载配置
+ ////reload
+ ///重登
+ ////kick
+ ///清空当前角色命之座(需重登)
+ ////resetconst
+ ///清空全部角色命之座(需重登)
+ ////resetconst all
+ ///清空背包
+ ////clear all lv90 r5 5*
+ ///清空武器
+ //// [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string CustomCommands {
+ get {
+ return ResourceManager.GetString("CustomCommands", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 错误 的本地化字符串。
+ ///
+ internal static string Error {
+ get {
+ return ResourceManager.GetString("Error", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 007:初行者推荐祈愿
+ ///008:奔行世间
+ ///009:杯装之诗
+ ///010:黎明巡礼
+ ///011:南风之眷
+ ///012:靖妖傩舞
+ ///013:神铸赋形
+ ///015:闪焰的驻足
+ ///016:初行者推荐祈愿
+ ///017:奔行世间
+ ///018:闪焰的驻足
+ ///019:杯装之诗
+ ///020:神铸赋形
+ ///021:神铸赋形
+ ///022:奔行世间
+ ///023:暂别冬都
+ ///024:陵薮市朝
+ ///027:深秘之息
+ ///028:浮生孰来
+ ///031:烟火之邀
+ ///032:鱼龙灯昼
+ ///033:赤团开时
+ ///036:杯装之诗
+ ///037:暂别冬都
+ ///040:陵薮市朝
+ ///041:浪涌之瞬
+ ///045:叶落风随
+ ///048:白鹭之庭
+ ///049:焰色天河
+ ///052:影寂天下人
+ ///053:浮岳虹珠
+ ///061:鬼门斗宴
+ ///065:出尘入世
+ ///071:华紫樱绯
+ ///076:苍流踏花
+ ///081:素霓伣天
+ ///091:提纳里池(非原名)
+ ///092:钟离池(非原名)
+ ///093:猎人之径池(非原名) 的本地化字符串。
+ ///
+ internal static string GachaBennerPrefab {
+ get {
+ return ResourceManager.GetString("GachaBennerPrefab", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 导入成功! 的本地化字符串。
+ ///
+ internal static string GOODImportSuccess {
+ get {
+ return ResourceManager.GetString("GOODImportSuccess", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 是否导入 的本地化字符串。
+ ///
+ internal static string GOODImportText {
+ get {
+ return ResourceManager.GetString("GOODImportText", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 导入GOOD档案 的本地化字符串。
+ ///
+ internal static string GOODImportTitle {
+ get {
+ return ResourceManager.GetString("GOODImportTitle", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 帮助 的本地化字符串。
+ ///
+ internal static string Help {
+ get {
+ return ResourceManager.GetString("Help", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
+ ///
+ internal static System.Drawing.Icon IconGrasscutter {
+ get {
+ object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture);
+ return ((System.Drawing.Icon)(obj));
+ }
+ }
+
+ ///
+ /// 查找 System.Drawing.Bitmap 类型的本地化资源。
+ ///
+ internal static System.Drawing.Bitmap ImgHome {
+ get {
+ object obj = ResourceManager.GetObject("ImgHome", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// 查找 System.Drawing.Bitmap 类型的本地化资源。
+ ///
+ internal static System.Drawing.Bitmap ImgIconGrasscutter {
+ get {
+ object obj = ResourceManager.GetObject("ImgIconGrasscutter", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// 查找 System.Drawing.Bitmap 类型的本地化资源。
+ ///
+ internal static System.Drawing.Bitmap ImgSupport {
+ get {
+ object obj = ResourceManager.GetObject("ImgSupport", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// 查找类似 101:角色经验
+ ///102:冒险阅历
+ ///105:好感经验
+ ///106:原粹树脂
+ ///107:传说钥匙
+ ///108:(test)天体推演
+ ///109:熄星能量
+ ///110:熄星精粹
+ ///111:微光精粹
+ ///112:温暖精粹
+ ///113:奇迹精粹
+ ///114:铁钱
+ ///115:平安玉符
+ ///116:节庆热度
+ ///117:奇术符
+ ///118:庆典巡回券
+ ///119:奇趣协力券
+ ///120:纯水真心
+ ///121:信任值
+ ///122:碎果数据
+ ///123:迷踪币
+ ///124:亮闪闪的漂流物
+ ///125:迷你「羽球」
+ ///126:神秘齿轮
+ ///127:鸣雷霰子
+ ///128:鸣雷纯晶
+ ///129:弈棋术经验
+ ///130:灵妙玉符
+ ///131:逐月节节庆热度
+ ///132:残悴之式札
+ ///133:虚损之拓本
+ ///134:朽裂之庚牌
+ ///135:踏雪章
+ ///136:克险章
+ ///137:逢福玉符
+ ///138:完璧玉符
+ ///139:降魔玉符
+ ///140:幽蕴砺石
+ ///141:花簇簇的漂流物
+ ///142:战策碎珀
+ ///143:巧思手记
+ ///144:随想草稿
+ ///145:古铁钱
+ ///201:原石
+ ///202:摩拉
+ ///203:创世结晶
+ ///204:洞天宝钱
+ ///314:声望经验·稻妻
+ ///315:声望经验·蒙德
+ ///316:声 [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string Item {
+ get {
+ return ResourceManager.GetString("Item", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 20010101:草史莱姆
+ ///20010201:大型草史莱姆
+ ///20010202:大型草史莱姆
+ ///20010301:风史莱姆
+ ///20010302:风史莱姆
+ ///20010401:大型风史莱姆
+ ///20010402:大型风史莱姆
+ ///20010403:大型风史莱姆
+ ///20010501:雷史莱姆
+ ///20010502:雷史莱姆
+ ///20010601:大型雷史莱姆
+ ///20010602:大型雷史莱姆
+ ///20010604:大型雷史莱姆
+ ///20010701:变异雷史莱姆
+ ///20010702:变异雷史莱姆
+ ///20010703:变异雷史莱姆
+ ///20010801:冰史莱姆
+ ///20010802:冰史莱姆
+ ///20010803:冰史莱姆
+ ///20010901:大型冰史莱姆
+ ///20010902:大型冰史莱姆
+ ///20010903:大型冰史莱姆
+ ///20010904:大型冰史莱姆
+ ///20011001:水史莱姆
+ ///20011002:水史莱姆
+ ///20011101:大型水史莱姆
+ ///20011102:大型水史莱姆
+ ///20011103:大型水史莱姆
+ ///20011201:火史莱姆
+ ///20011202:火史莱姆
+ ///20011203:火史莱姆
+ ///20011301:大型 [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string Monster {
+ get {
+ return ResourceManager.GetString("Monster", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找 System.Byte[] 类型的本地化资源。
+ ///
+ internal static byte[] Newtonsoft_Json {
+ get {
+ object obj = ResourceManager.GetObject("Newtonsoft_Json", resourceCulture);
+ return ((byte[])(obj));
+ }
+ }
+
+ ///
+ /// 查找类似 版本名:{0}
+ ///更新时间:{1}
+ ///更新内容:
+ ///{2}
+ ///--------------------------------------------
+ ///是否查看更新?选择否将不再提醒该版本。 的本地化字符串。
+ ///
+ internal static string NewVersionInfo {
+ get {
+ return ResourceManager.GetString("NewVersionInfo", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 1: (test)蒙德城主$UNRELEASED
+ ///2: (test)哥哥$UNRELEASED
+ ///3: (test)妹妹$UNRELEASED
+ ///4: (test)塔主$UNRELEASED
+ ///5: (test)仆人$UNRELEASED
+ ///6: (test)东北村长$UNRELEASED
+ ///7: (test)西北村长$UNRELEASED
+ ///8: (test)西南村长$UNRELEASED
+ ///9: (test)正南村长$UNRELEASED
+ ///10: (test)晖哥$UNRELEASED
+ ///11: (test)果酱$UNRELEASED
+ ///12: (test)汪汪1$UNRELEASED
+ ///13: (test)汪汪2$UNRELEASED
+ ///14: (test)汪汪3$UNRELEASED
+ ///15: (test)汪汪4$UNRELEASED
+ ///21: (test)卫兵$UNRELEASED
+ ///22: (test)卫兵$UNRELEASED
+ ///23: (test)卫兵$UNRELEASED
+ ///24: (test)卫兵$UNRELEASED
+ ///25: (test)路人$UNRELEASED
+ ///26: (te [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string NPC {
+ get {
+ return ResourceManager.GetString("NPC", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受 的本地化字符串。
+ ///
+ internal static string OpenCommandHelp {
+ get {
+ return ResourceManager.GetString("OpenCommandHelp", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 要设置的权限不能为空! 的本地化字符串。
+ ///
+ internal static string PermissionCannotBeEmpty {
+ get {
+ return ResourceManager.GetString("PermissionCannotBeEmpty", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 *
+ ///player.*
+ ///player.**
+ ///server.*
+ ///server.**
+ ///permission
+ ///player.clearinv
+ ///player.clearinv.others
+ ///player.enterdungeon
+ ///player.enterdungeon.others
+ ///player.give
+ ///player.give.others
+ ///player.heal
+ ///player.heal.others
+ ///player.killcharacter
+ ///player.killcharacter.others
+ ///player.quest
+ ///player.quest.others
+ ///player.resetconstellation
+ ///player.resetconstellation.others
+ ///player.setfetterlevel
+ ///player.setfetterlevel.others
+ ///player.setprop
+ ///player.setprop.others
+ ///player.setstats
+ ///player.setstats.others
+ ///player.settalent
+ ///p [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string Permissions {
+ get {
+ return ResourceManager.GetString("Permissions", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 查询服务端状态失败: 的本地化字符串。
+ ///
+ internal static string QueryServerStatusFailed {
+ get {
+ return ResourceManager.GetString("QueryServerStatusFailed", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 30302:女神像解锁$HIDDEN - [N/A] 362713143
+ ///30303:女神像解锁$HIDDEN - [N/A] 715511863
+ ///30304:女神像解锁$HIDDEN - [N/A] 163018255
+ ///30305:女神像解锁$HIDDEN - [N/A] 3694648119
+ ///30306:女神像解锁$HIDDEN - [N/A] 3223799591
+ ///30307:女神像解锁$HIDDEN - [N/A] 1232757671
+ ///30308:女神像解锁$HIDDEN - [N/A] 3056513767
+ ///30309:女神像解锁$HIDDEN - [N/A] 2426653367
+ ///30310:女神像解锁$HIDDEN - [N/A] 2003131071
+ ///30311:女神像解锁$HIDDEN - [N/A] 105277231
+ ///30312:女神像解锁$HIDDEN - [N/A] 3391806215
+ ///30313:女神像解锁$HIDDEN - [N/A] 1357500887
+ ///30314:女神像解锁$HIDDEN - [N/A] 3054344935
+ ///30315:女神像 [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string Quest {
+ get {
+ return ResourceManager.GetString("Quest", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 请先连接到支持[OpenCommand]的服务器 的本地化字符串。
+ ///
+ internal static string RequireOpenCommandTip {
+ get {
+ return ResourceManager.GetString("RequireOpenCommandTip", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 确认将自定义命令恢复到默认值? 的本地化字符串。
+ ///
+ internal static string RestoreCustomCommands {
+ get {
+ return ResourceManager.GetString("RestoreCustomCommands", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 1: BigWorld_LevelStreaming
+ ///2: BigWorld_LevelStreaming
+ ///3: 提瓦特
+ ///4: 金苹果群岛(1.6)
+ ///5: 渊下宫
+ ///6: 层岩巨渊·地下矿区
+ ///7: 三界路飨祭
+ ///9: 金苹果群岛(2.8)
+ ///1001: 移动平台性能测试(test)
+ ///1002: ClimbTest2
+ ///1003: TheBigWorld
+ ///1004: Knight_Inside_Test
+ ///1005: ChurchSteal
+ ///1006: 密林、废墟与龙之泪
+ ///1008: ChurchLobby
+ ///1009: AngelShare
+ ///1011: 角色战斗测试(test)
+ ///1013: SneakAdvancedTest
+ ///1015: 飞翔是勇气的奖励
+ ///1016: 飞翔是勇气的奖励
+ ///1017: 壶中天
+ ///1018: Chateau
+ ///1019: 洞天云海地城玩法测试(test)
+ ///1023: Level_Yurenzhong
+ ///1024: 黑夜循环地城(test)
+ ///1030: TestIntercept_LiYue
+ ///1031: 爬塔丘丘人模板(test)
+ ///1032: 云海白 [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string Scene {
+ get {
+ return ResourceManager.GetString("Scene", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 加载设置时异常: 的本地化字符串。
+ ///
+ internal static string SettingLoadError {
+ get {
+ return ResourceManager.GetString("SettingLoadError", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 保存设置时异常: 的本地化字符串。
+ ///
+ internal static string SettingSaveError {
+ get {
+ return ResourceManager.GetString("SettingSaveError", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 提示 的本地化字符串。
+ ///
+ internal static string Tips {
+ get {
+ return ResourceManager.GetString("Tips", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 Token不能为空 的本地化字符串。
+ ///
+ internal static string TokenCannotBeEmpty {
+ get {
+ return ResourceManager.GetString("TokenCannotBeEmpty", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 已从缓存中恢复Token 的本地化字符串。
+ ///
+ internal static string TokenRestoredFromCache {
+ get {
+ return ResourceManager.GetString("TokenRestoredFromCache", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 用户名不能为空! 的本地化字符串。
+ ///
+ internal static string UsernameCannotBeEmpty {
+ get {
+ return ResourceManager.GetString("UsernameCannotBeEmpty", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 11101:无锋剑
+ ///11201:银剑
+ ///11301:冷刃
+ ///11302:黎明神剑
+ ///11303:旅行剑
+ ///11304:暗铁剑
+ ///11305:吃虎鱼刀
+ ///11306:飞天御剑
+ ///11401:西风剑
+ ///11402:笛剑
+ ///11403:祭礼剑
+ ///11404:宗室长剑
+ ///11405:匣里龙吟
+ ///11406:试作斩岩
+ ///11407:铁蜂刺
+ ///11408:黑岩长剑
+ ///11409:黑剑
+ ///11410:暗巷闪光
+ ///11412:降临之剑
+ ///11413:腐殖之剑
+ ///11414:天目影打刀
+ ///11415:辰砂之纺锤
+ ///11416:笼钓瓶一心
+ ///11419:「一心传」名刀
+ ///11420:「一心传」名刀
+ ///11421:「一心传」名刀
+ ///11501:风鹰剑
+ ///11502:天空之刃
+ ///11503:苍古自由之誓
+ ///11504:斫峰之刃
+ ///11505:磐岩结绿
+ ///11506:磐岩结绿
+ ///11507:凭虚
+ ///11509:雾切之回光
+ ///11510:波乱月白经津
+ ///12101:训练大剑
+ ///12201:佣兵重剑
+ ///12301:铁影阔剑
+ ///12302:沐浴龙血的剑
+ ///12303:白铁大剑
+ ///12304:石英大剑
+ ///12305:以理服人
+ ///12306: [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string Weapon {
+ get {
+ return ResourceManager.GetString("Weapon", resourceCulture);
+ }
+ }
+
+ ///
+ /// 查找类似 11301:blue
+ ///11302:blue
+ ///11303:blue
+ ///11304:blue
+ ///11305:blue
+ ///11306:blue
+ ///11401:purple
+ ///11402:purple
+ ///11403:purple
+ ///11404:purple
+ ///11405:purple
+ ///11406:purple
+ ///11407:purple
+ ///11408:purple
+ ///11409:purple
+ ///11410:purple
+ ///11411:purple
+ ///11412:purple
+ ///11413:purple
+ ///11414:purple
+ ///11415:purple
+ ///11501:yellow
+ ///11502:yellow
+ ///11503:yellow
+ ///11504:yellow
+ ///11505:yellow
+ ///11506:yellow
+ ///11507:yellow
+ ///11508:yellow
+ ///11509:yellow
+ ///11510:yellow
+ ///12301:blue
+ ///12302:blue
+ ///12303:blue
+ ///12304:blue
+ ///12305:blue
+ ///12306:blue
+ ///12401:purple
+ ///1240 [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string WeaponColor {
+ get {
+ return ResourceManager.GetString("WeaponColor", resourceCulture);
+ }
+ }
+ }
+}
diff --git a/Source/GrasscutterTools/Properties/Resources.resx b/Source/GrasscutterTools/Properties/Resources.resx
index a251240..ac27e85 100644
--- a/Source/GrasscutterTools/Properties/Resources.resx
+++ b/Source/GrasscutterTools/Properties/Resources.resx
@@ -273,4 +273,7 @@
导入成功!
+
+ ..\Resources\Newtonsoft.Json.dll;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
\ No newline at end of file
diff --git a/Source/GrasscutterTools/Resources/Newtonsoft.Json.dll b/Source/GrasscutterTools/Resources/Newtonsoft.Json.dll
new file mode 100644
index 0000000..7af125a
Binary files /dev/null and b/Source/GrasscutterTools/Resources/Newtonsoft.Json.dll differ