Framework changed to WPF

Only the basic window frame is implemented.
Adjusted the structure of resource files.
This commit is contained in:
2022-09-29 21:56:43 +08:00
parent 346a68ddb4
commit a055dc5299
128 changed files with 48325 additions and 63581 deletions

View File

@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GrasscutterTools.Game
{
public class CommandGenerator
{
}
}

View File

@@ -17,6 +17,7 @@
*
**/
using GrasscutterTools.Properties;
using GrasscutterTools.Utils;
namespace GrasscutterTools.Game
{
@@ -24,49 +25,43 @@ namespace GrasscutterTools.Game
{
public static void LoadResources()
{
Animals = new ItemMap(Resources.Animal);
Artifacts = new ItemMap(Resources.Artifact);
ArtifactCats = new ItemMap(Resources.ArtifactCat);
//SparseSet illegalWeaponIds = new SparseSet(
// "10000-10008, 11411, 11506-11508, 12505, 12506, 12508, 12509," +
// "13503, 13506, 14411, 14503, 14505, 14508, 15504-15506");
//SparseSet illegalRelicIds = new SparseSet(
// "20001, 23300-23340, 23383-23385, 78310-78554, 99310-99554"
// );
//SparseSet illegalItemIds = new SparseSet(
// "100086, 100087, 100100-101000, 101106-101110, 101306, 101500-104000," +
// "105001, 105004, 106000-107000, 107011, 108000, 109000-110000," +
// "115000-130000, 200200-200899, 220050, 220054"
// );
ArtifactSets = new ItemMap(Resources.ArtifactSets);
ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution);
ArtifactSubAttribution = new ItemMap(Resources.ArtifactSubAttribution);
Avatars = new ItemMap(Resources.Avatar);
AvatarColors = new ItemMap(Resources.AvatarColor);
Items = new ItemMap(Resources.Item);
Monsters = new ItemMap(Resources.Monster);
//NPCs = new ItemMap(Resources.NPC);
Scenes = new ItemMap(Resources.Scene);
Weapons = new ItemMap(Resources.Weapon);
WeaponColors = new ItemMap(Resources.WeaponColor);
Items = new ItemMap(Resources.Items);
Monsters = new ItemMap(Resources.Monsters);
Scenes = new ItemMap(Resources.Scenes);
GachaBannerPrefabs = new ItemMap(Resources.GachaBennerPrefab);
Quests = new ItemMap(Resources.Quest);
Quests = new ItemMap(Resources.Quests);
}
public static ItemMap Animals { get; private set; }
public static ItemMap Artifacts { get; private set; }
public static ItemMap ArtifactCats { get; private set; }
public static ItemMap ArtifactSets { get; private set; }
public static ItemMap ArtifactMainAttribution { get; private set; }
public static ItemMap ArtifactSubAttribution { get; private set; }
public static ItemMap Avatars { get; private set; }
public static ItemMap AvatarColors { get; private set; }
public static ItemMap Items { get; private set; }
public static ItemMap Monsters { get; private set; }
//public static ItemMap NPCs { get; private set; }
public static ItemMap Scenes { get; private set; }
public static ItemMap Weapons { get; private set; }
public static ItemMap WeaponColors { get; private set; }
public static ItemMap GachaBannerPrefabs { get; private set; }
public static ItemMap Quests { get; private set; }

View File

@@ -19,11 +19,13 @@
using System;
using System.Collections.Generic;
using GrasscutterTools.Utils;
namespace GrasscutterTools.Game
{
public class ItemMap
{
public ItemMap(string idNamePairs)
public ItemMap(string idNamePairs, SparseSet exclusions = null)
{
var lines = idNamePairs.Split(new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries);
var capacity = lines.Length;
@@ -41,6 +43,8 @@ namespace GrasscutterTools.Game
var name = line.Substring(si + 1).Trim();
if (!string.IsNullOrEmpty(name) && name != "null")
{
if (exclusions?.Contains(id) == true)
continue;
//IdMap[id] = name;
//NameMap[name] = id;
IdList.Add(id);