[zh-tw] Add Traditional Chinese (#79)

* Add Traditional Chinese Game Resources

* Update .csproj include zh-tw files
Remove test avatars

* Remove give avatar warning label

* Update version to 1.5.1

* Add FormMain.zh-TW.resx
Add Resources.zh-TW.resx

* Add FormGachaBannerEditor2.zh-TW.resx
Add FormTextMapBrowser.zh-TW.resx

* Update todo list

Completed traditional Chinese Translation

* Fix long avatar id issue

Co-authored-by: 筱傑 <jie65535@qq.com>
This commit is contained in:
Asayu233 2022-07-06 20:40:08 +08:00 committed by GitHub
parent 0c0f9fc03e
commit 973cbead42
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
61 changed files with 83241 additions and 56664 deletions

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@ -19,9 +19,9 @@
---
## TODO List
- [ ] 多语言支持
- [x] 多语言支持
- [x] 简体中文
- [ ] 繁体中文
- [x] 繁体中文
- [x] 英语
- [x] 俄语
- [x] 远程执行命令

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@ -19,9 +19,9 @@ The server require [gc-opencommand-plugin](https://github.com/jie65535/gc-openco
---
## TODO List
- [ ] Multi-language support
- [x] Multi-language support
- [x] Simplified Chinese
- [ ] Traditional Chinese
- [x] Traditional Chinese
- [x] English
- [x] Russian
- [x] Execute command remotely

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@ -1,10 +1,10 @@
# Grasscutter Tools
- Перевод Юрий Дворецкий
[![GitHub лицензия](https://img.shields.io/github/license/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/blob/main/LICENSE)
[![GitHub звёзды](https://img.shields.io/github/stars/jie65535/GrasscutterCommandGenerator)](https://github.com/jie65535/GrasscutterCommandGenerator/stargazers)
[![Github ВСЕ выпуски](https://img.shields.io/github/downloads/jie65535/GrasscutterCommandGenerator/total.svg)](https://github.com/jie65535/GrasscutterCommandGenerator/releases)
[中文](README.md) | [English](README_en-US.md) | Русский
[中文](README.md) | [English](README_en-US.md) | Русский - Перевод Юрий Дворецкий
## Генератор команд
@ -19,9 +19,9 @@
---
## Список задач
- [ ] Многоязычная поддержка
- [x] Многоязычная поддержка
- [x] Упрощенный китайский
- [ ] сложный китайский
- [x] сложный китайский
- [х] английский
- [х] Русский
- [x] Выполнить команду удаленно

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@ -68,7 +68,7 @@ namespace GrasscutterTools.Forms
if (GameData.AvatarColors.Names[i] == color)
{
var id = GameData.AvatarColors.Ids[i];
var index = Array.IndexOf(GameData.Avatars.Ids, id % 1000 + 10000000);
var index = Array.IndexOf(GameData.Avatars.Ids, id);
if (index >= 0)
kvs.Add($"{id}:{GameData.Avatars.Names[index]}");
}

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@ -118,7 +118,7 @@ namespace GrasscutterTools.Forms
if (GameData.AvatarColors.Names[i] == color)
{
var id = GameData.AvatarColors.Ids[i];
var index = Array.IndexOf(GameData.Avatars.Ids, id % 1000 + 10000000);
var index = Array.IndexOf(GameData.Avatars.Ids, id);
if (index >= 0)
yield return (id, GameData.Avatars.Names[index]);
}

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@ -1591,4 +1591,7 @@
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Language" type="System.Globalization.CultureInfo, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>zh-TW</value>
</metadata>
</root>

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@ -0,0 +1,295 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ChkAutoStripRateUpFromFallback.Text" xml:space="preserve">
<value>自動避免UP被基礎抽中</value>
</data>
<data name="LblOptions.Text" xml:space="preserve">
<value>選項</value>
</data>
<data name="LnkOpenOldEditor.Text" xml:space="preserve">
<value>打開舊版本編輯器</value>
</data>
<data name="LblEventChance4.Text" xml:space="preserve">
<value>4星活動爆率</value>
</data>
<data name="LblEventChance5.Text" xml:space="preserve">
<value>5星活動爆率</value>
</data>
<data name="LblSortId.Text" xml:space="preserve">
<value>順序</value>
</data>
<data name="LblGachaTypeTip.Text" xml:space="preserve">
<value>從400開始順序遞增</value>
</data>
<data name="LblEndTime.Text" xml:space="preserve">
<value>結束時間</value>
</data>
<data name="LblBeginTime.Text" xml:space="preserve">
<value>開始時間</value>
</data>
<data name="LblSortIdTip.Text" xml:space="preserve">
<value>客戶端中顯示的順序</value>
</data>
<data name="LblBannerType.Text" xml:space="preserve">
<value>獎池類型</value>
</data>
<data name="RbCostItem224.Text" xml:space="preserve">
<value>相遇之緣</value>
</data>
<data name="LblCostItem.Text" xml:space="preserve">
<value>祈願道具</value>
</data>
<data name="LblPrefabPath.Text" xml:space="preserve">
<value>預製</value>
</data>
<data name="RbCostItem223.Text" xml:space="preserve">
<value>糾纏之緣</value>
</data>
<data name="GrpBannerValues.Text" xml:space="preserve">
<value>卡池參數</value>
</data>
<data name="ListFallbackItems.Groups" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5MaXN0Vmlld0dyb3VwBAAAAAZIZWFkZXIPSGVhZGVyQWxpZ25tZW50A1Rh
ZwROYW1lAQQCAShTeXN0ZW0uV2luZG93cy5Gb3Jtcy5Ib3Jpem9udGFsQWxpZ25tZW50AgAAAAIAAAAG
AwAAAAo15pif6KeS6ImyBfz///8oU3lzdGVtLldpbmRvd3MuRm9ybXMuSG9yaXpvbnRhbEFsaWdubWVu
dAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAHR3JvdXBBNQs=
</value>
</data>
<data name="ListFallbackItems.Groups1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5MaXN0Vmlld0dyb3VwBAAAAAZIZWFkZXIPSGVhZGVyQWxpZ25tZW50A1Rh
ZwROYW1lAQQCAShTeXN0ZW0uV2luZG93cy5Gb3Jtcy5Ib3Jpem9udGFsQWxpZ25tZW50AgAAAAIAAAAG
AwAAAAo15pif5q2m5ZmoBfz///8oU3lzdGVtLldpbmRvd3MuRm9ybXMuSG9yaXpvbnRhbEFsaWdubWVu
dAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAHR3JvdXBXNQs=
</value>
</data>
<data name="ListFallbackItems.Groups2" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5MaXN0Vmlld0dyb3VwBAAAAAZIZWFkZXIPSGVhZGVyQWxpZ25tZW50A1Rh
ZwROYW1lAQQCAShTeXN0ZW0uV2luZG93cy5Gb3Jtcy5Ib3Jpem9udGFsQWxpZ25tZW50AgAAAAIAAAAG
AwAAAAo05pif6KeS6ImyBfz///8oU3lzdGVtLldpbmRvd3MuRm9ybXMuSG9yaXpvbnRhbEFsaWdubWVu
dAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAHR3JvdXBBNAs=
</value>
</data>
<data name="ListFallbackItems.Groups3" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5MaXN0Vmlld0dyb3VwBAAAAAZIZWFkZXIPSGVhZGVyQWxpZ25tZW50A1Rh
ZwROYW1lAQQCAShTeXN0ZW0uV2luZG93cy5Gb3Jtcy5Ib3Jpem9udGFsQWxpZ25tZW50AgAAAAIAAAAG
AwAAAAo05pif5q2m5ZmoBfz///8oU3lzdGVtLldpbmRvd3MuRm9ybXMuSG9yaXpvbnRhbEFsaWdubWVu
dAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAHR3JvdXBXNAs=
</value>
</data>
<data name="ListFallbackItems.Groups4" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5MaXN0Vmlld0dyb3VwBAAAAAZIZWFkZXIPSGVhZGVyQWxpZ25tZW50A1Rh
ZwROYW1lAQQCAShTeXN0ZW0uV2luZG93cy5Gb3Jtcy5Ib3Jpem9udGFsQWxpZ25tZW50AgAAAAIAAAAG
AwAAAAoz5pif6KeS6ImyBfz///8oU3lzdGVtLldpbmRvd3MuRm9ybXMuSG9yaXpvbnRhbEFsaWdubWVu
dAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAHR3JvdXBBMws=
</value>
</data>
<data name="ListFallbackItems.Groups5" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5MaXN0Vmlld0dyb3VwBAAAAAZIZWFkZXIPSGVhZGVyQWxpZ25tZW50A1Rh
ZwROYW1lAQQCAShTeXN0ZW0uV2luZG93cy5Gb3Jtcy5Ib3Jpem9udGFsQWxpZ25tZW50AgAAAAIAAAAG
AwAAAAoz5pif6KeS6ImyBfz///8oU3lzdGVtLldpbmRvd3MuRm9ybXMuSG9yaXpvbnRhbEFsaWdubWVu
dAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAHR3JvdXBXMws=
</value>
</data>
<data name="GrpFallbackPool.Text" xml:space="preserve">
<value>基礎池</value>
</data>
<data name="ListUpItems.Groups" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5MaXN0Vmlld0dyb3VwBAAAAAZIZWFkZXIPSGVhZGVyQWxpZ25tZW50A1Rh
ZwROYW1lAQQCAShTeXN0ZW0uV2luZG93cy5Gb3Jtcy5Ib3Jpem9udGFsQWxpZ25tZW50AgAAAAIAAAAG
AwAAAAo15pif6KeS6ImyBfz///8oU3lzdGVtLldpbmRvd3MuRm9ybXMuSG9yaXpvbnRhbEFsaWdubWVu
dAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAJR3JvdXBVcEE1Cw==
</value>
</data>
<data name="ListUpItems.Groups1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5MaXN0Vmlld0dyb3VwBAAAAAZIZWFkZXIPSGVhZGVyQWxpZ25tZW50A1Rh
ZwROYW1lAQQCAShTeXN0ZW0uV2luZG93cy5Gb3Jtcy5Ib3Jpem9udGFsQWxpZ25tZW50AgAAAAIAAAAG
AwAAAAo15pif5q2m5ZmoBfz///8oU3lzdGVtLldpbmRvd3MuRm9ybXMuSG9yaXpvbnRhbEFsaWdubWVu
dAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAJR3JvdXBVcFc1Cw==
</value>
</data>
<data name="ListUpItems.Groups2" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
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ZwROYW1lAQQCAShTeXN0ZW0uV2luZG93cy5Gb3Jtcy5Ib3Jpem9udGFsQWxpZ25tZW50AgAAAAIAAAAG
AwAAAAo05pif6KeS6ImyBfz///8oU3lzdGVtLldpbmRvd3MuRm9ybXMuSG9yaXpvbnRhbEFsaWdubWVu
dAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAJR3JvdXBVcEE0Cw==
</value>
</data>
<data name="ListUpItems.Groups3" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACJTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5MaXN0Vmlld0dyb3VwBAAAAAZIZWFkZXIPSGVhZGVyQWxpZ25tZW50A1Rh
ZwROYW1lAQQCAShTeXN0ZW0uV2luZG93cy5Gb3Jtcy5Ib3Jpem9udGFsQWxpZ25tZW50AgAAAAIAAAAG
AwAAAAo05pif5q2m5ZmoBfz///8oU3lzdGVtLldpbmRvd3MuRm9ybXMuSG9yaXpvbnRhbEFsaWdubWVu
dAEAAAAHdmFsdWVfXwAIAgAAAAAAAAAKBgUAAAAJR3JvdXBVcFc0Cw==
</value>
</data>
<data name="LnkWeightHelp.Text" xml:space="preserve">
<value>幫助</value>
</data>
<data name="LblWeight4.Text" xml:space="preserve">
<value>4星權重</value>
</data>
<data name="LblWeight5.Text" xml:space="preserve">
<value>5星權重</value>
</data>
<data name="GrpWeights.Text" xml:space="preserve">
<value>卡池權重與保底機制</value>
</data>
<data name="LblPoolWeight4.Text" xml:space="preserve">
<value>4星池權重</value>
</data>
<data name="LblPoolWeight5.Text" xml:space="preserve">
<value>5星池權重</value>
</data>
<data name="GrpBalance.Text" xml:space="preserve">
<value>角色和武器平衡機制(僅混合池有效)</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>卡池編輯器</value>
</data>
</root>

View File

@ -140,10 +140,10 @@ namespace GrasscutterTools.Forms
this.NUDTalentLevel = new System.Windows.Forms.NumericUpDown();
this.LblStatsDescription = new System.Windows.Forms.Label();
this.TPAvatar = new System.Windows.Forms.TabPage();
this.LblNewCommandTip = new System.Windows.Forms.Label();
this.BtnGiveAllChar = new System.Windows.Forms.Button();
this.LblConstellationTip = new System.Windows.Forms.Label();
this.LblAvatarConstellation = new System.Windows.Forms.Label();
this.NUDAvatarConstellation = new System.Windows.Forms.NumericUpDown();
this.LblAvatarGenWarning = new System.Windows.Forms.Label();
this.ImgAvatar = new System.Windows.Forms.PictureBox();
this.LblAvatar = new System.Windows.Forms.Label();
this.LblAvatarLevel = new System.Windows.Forms.Label();
@ -316,12 +316,12 @@ namespace GrasscutterTools.Forms
//
// TPRemoteCall
//
resources.ApplyResources(this.TPRemoteCall, "TPRemoteCall");
this.TPRemoteCall.Controls.Add(this.GrpServerStatus);
this.TPRemoteCall.Controls.Add(this.GrpRemoteCommand);
this.TPRemoteCall.Controls.Add(this.TxtHost);
this.TPRemoteCall.Controls.Add(this.BtnQueryServerStatus);
this.TPRemoteCall.Controls.Add(this.LblHost);
resources.ApplyResources(this.TPRemoteCall, "TPRemoteCall");
this.TPRemoteCall.Name = "TPRemoteCall";
this.TPRemoteCall.UseVisualStyleBackColor = true;
//
@ -378,15 +378,14 @@ namespace GrasscutterTools.Forms
//
// TPOpenCommandCheck
//
resources.ApplyResources(this.TPOpenCommandCheck, "TPOpenCommandCheck");
this.TPOpenCommandCheck.Controls.Add(this.TPPlayerCheck);
this.TPOpenCommandCheck.Controls.Add(this.TPConsoleCheck);
resources.ApplyResources(this.TPOpenCommandCheck, "TPOpenCommandCheck");
this.TPOpenCommandCheck.Name = "TPOpenCommandCheck";
this.TPOpenCommandCheck.SelectedIndex = 0;
//
// TPPlayerCheck
//
resources.ApplyResources(this.TPPlayerCheck, "TPPlayerCheck");
this.TPPlayerCheck.Controls.Add(this.LnkRCHelp);
this.TPPlayerCheck.Controls.Add(this.NUDRemotePlayerId);
this.TPPlayerCheck.Controls.Add(this.BtnConnectOpenCommand);
@ -394,6 +393,7 @@ namespace GrasscutterTools.Forms
this.TPPlayerCheck.Controls.Add(this.BtnSendVerificationCode);
this.TPPlayerCheck.Controls.Add(this.NUDVerificationCode);
this.TPPlayerCheck.Controls.Add(this.LblRemotePlayerId);
resources.ApplyResources(this.TPPlayerCheck, "TPPlayerCheck");
this.TPPlayerCheck.Name = "TPPlayerCheck";
this.TPPlayerCheck.UseVisualStyleBackColor = true;
//
@ -465,11 +465,11 @@ namespace GrasscutterTools.Forms
//
// TPConsoleCheck
//
resources.ApplyResources(this.TPConsoleCheck, "TPConsoleCheck");
this.TPConsoleCheck.Controls.Add(this.BtnConsoleConnect);
this.TPConsoleCheck.Controls.Add(this.TxtToken);
this.TPConsoleCheck.Controls.Add(this.LblToken);
this.TPConsoleCheck.Controls.Add(this.LblConsoleTip);
resources.ApplyResources(this.TPConsoleCheck, "TPConsoleCheck");
this.TPConsoleCheck.Name = "TPConsoleCheck";
this.TPConsoleCheck.UseVisualStyleBackColor = true;
//
@ -514,10 +514,10 @@ namespace GrasscutterTools.Forms
//
// TPAbout
//
resources.ApplyResources(this.TPAbout, "TPAbout");
this.TPAbout.Controls.Add(this.GrasscutterToolsSupport);
this.TPAbout.Controls.Add(this.LnkGithub);
this.TPAbout.Controls.Add(this.LblSupportDescription);
resources.ApplyResources(this.TPAbout, "TPAbout");
this.TPAbout.Name = "TPAbout";
this.TPAbout.UseVisualStyleBackColor = true;
//
@ -542,10 +542,10 @@ namespace GrasscutterTools.Forms
//
// TPManage
//
resources.ApplyResources(this.TPManage, "TPManage");
this.TPManage.Controls.Add(this.GrpBanPlayer);
this.TPManage.Controls.Add(this.GrpAccount);
this.TPManage.Controls.Add(this.GrpPermission);
resources.ApplyResources(this.TPManage, "TPManage");
this.TPManage.Name = "TPManage";
this.TPManage.UseVisualStyleBackColor = true;
//
@ -563,8 +563,8 @@ namespace GrasscutterTools.Forms
//
// DTPBanEndTime
//
resources.ApplyResources(this.DTPBanEndTime, "DTPBanEndTime");
this.DTPBanEndTime.Format = System.Windows.Forms.DateTimePickerFormat.Short;
resources.ApplyResources(this.DTPBanEndTime, "DTPBanEndTime");
this.DTPBanEndTime.MaxDate = new System.DateTime(2034, 12, 31, 0, 0, 0, 0);
this.DTPBanEndTime.MinDate = new System.DateTime(2022, 6, 28, 0, 0, 0, 0);
this.DTPBanEndTime.Name = "DTPBanEndTime";
@ -586,8 +586,8 @@ namespace GrasscutterTools.Forms
//
// TxtBanReason
//
resources.ApplyResources(this.TxtBanReason, "TxtBanReason");
this.TxtBanReason.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
resources.ApplyResources(this.TxtBanReason, "TxtBanReason");
this.TxtBanReason.Maximum = 0F;
this.TxtBanReason.Minimum = 0F;
this.TxtBanReason.Name = "TxtBanReason";
@ -685,10 +685,10 @@ namespace GrasscutterTools.Forms
//
// CmbPerm
//
resources.ApplyResources(this.CmbPerm, "CmbPerm");
this.CmbPerm.AutoCompleteMode = System.Windows.Forms.AutoCompleteMode.SuggestAppend;
this.CmbPerm.AutoCompleteSource = System.Windows.Forms.AutoCompleteSource.ListItems;
this.CmbPerm.FormattingEnabled = true;
resources.ApplyResources(this.CmbPerm, "CmbPerm");
this.CmbPerm.Name = "CmbPerm";
//
// NUDPermUID
@ -734,7 +734,6 @@ namespace GrasscutterTools.Forms
//
// TPScene
//
resources.ApplyResources(this.TPScene, "TPScene");
this.TPScene.Controls.Add(this.TxtSceneFilter);
this.TPScene.Controls.Add(this.ChkIncludeSceneId);
this.TPScene.Controls.Add(this.LblTp);
@ -749,6 +748,7 @@ namespace GrasscutterTools.Forms
this.TPScene.Controls.Add(this.LblClimateType);
this.TPScene.Controls.Add(this.LblSceneDescription);
this.TPScene.Controls.Add(this.ListScenes);
resources.ApplyResources(this.TPScene, "TPScene");
this.TPScene.Name = "TPScene";
this.TPScene.UseVisualStyleBackColor = true;
//
@ -883,7 +883,6 @@ namespace GrasscutterTools.Forms
//
// TPItem
//
resources.ApplyResources(this.TPItem, "TPItem");
this.TPItem.Controls.Add(this.LblClearGiveItemLogs);
this.TPItem.Controls.Add(this.BtnSaveGiveItemLog);
this.TPItem.Controls.Add(this.BtnRemoveGiveItemLog);
@ -896,6 +895,7 @@ namespace GrasscutterTools.Forms
this.TPItem.Controls.Add(this.NUDGameItemAmout);
this.TPItem.Controls.Add(this.NUDGameItemLevel);
this.TPItem.Controls.Add(this.LblGiveCommandDescription);
resources.ApplyResources(this.TPItem, "TPItem");
this.TPItem.Name = "TPItem";
this.TPItem.UseVisualStyleBackColor = true;
//
@ -1013,7 +1013,6 @@ namespace GrasscutterTools.Forms
//
// TPWeapon
//
resources.ApplyResources(this.TPWeapon, "TPWeapon");
this.TPWeapon.Controls.Add(this.TxtWeaponFilter);
this.TPWeapon.Controls.Add(this.LblWeaponDescription);
this.TPWeapon.Controls.Add(this.LblWeaponRefinement);
@ -1023,6 +1022,7 @@ namespace GrasscutterTools.Forms
this.TPWeapon.Controls.Add(this.NUDWeaponAmout);
this.TPWeapon.Controls.Add(this.NUDWeaponLevel);
this.TPWeapon.Controls.Add(this.ListWeapons);
resources.ApplyResources(this.TPWeapon, "TPWeapon");
this.TPWeapon.Name = "TPWeapon";
this.TPWeapon.UseVisualStyleBackColor = true;
//
@ -1119,12 +1119,12 @@ namespace GrasscutterTools.Forms
//
// TPStats
//
resources.ApplyResources(this.TPStats, "TPStats");
this.TPStats.Controls.Add(this.LblResetStatsCommand);
this.TPStats.Controls.Add(this.LblResetStatsTip);
this.TPStats.Controls.Add(this.GrpSetStats);
this.TPStats.Controls.Add(this.GrpTalentLevel);
this.TPStats.Controls.Add(this.LblStatsDescription);
resources.ApplyResources(this.TPStats, "TPStats");
this.TPStats.Name = "TPStats";
this.TPStats.UseVisualStyleBackColor = true;
//
@ -1153,9 +1153,9 @@ namespace GrasscutterTools.Forms
//
// LblStatTip
//
resources.ApplyResources(this.LblStatTip, "LblStatTip");
this.LblStatTip.AutoEllipsis = true;
this.LblStatTip.ForeColor = System.Drawing.SystemColors.GrayText;
resources.ApplyResources(this.LblStatTip, "LblStatTip");
this.LblStatTip.Name = "LblStatTip";
//
// LblStatPercent
@ -1181,9 +1181,9 @@ namespace GrasscutterTools.Forms
//
// CmbStat
//
resources.ApplyResources(this.CmbStat, "CmbStat");
this.CmbStat.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CmbStat.FormattingEnabled = true;
resources.ApplyResources(this.CmbStat, "CmbStat");
this.CmbStat.Name = "CmbStat";
this.CmbStat.SelectedIndexChanged += new System.EventHandler(this.SetStatsInputChanged);
//
@ -1243,24 +1243,32 @@ namespace GrasscutterTools.Forms
//
// TPAvatar
//
resources.ApplyResources(this.TPAvatar, "TPAvatar");
this.TPAvatar.Controls.Add(this.LblNewCommandTip);
this.TPAvatar.Controls.Add(this.BtnGiveAllChar);
this.TPAvatar.Controls.Add(this.LblConstellationTip);
this.TPAvatar.Controls.Add(this.LblAvatarConstellation);
this.TPAvatar.Controls.Add(this.NUDAvatarConstellation);
this.TPAvatar.Controls.Add(this.LblAvatarGenWarning);
this.TPAvatar.Controls.Add(this.ImgAvatar);
this.TPAvatar.Controls.Add(this.LblAvatar);
this.TPAvatar.Controls.Add(this.LblAvatarLevel);
this.TPAvatar.Controls.Add(this.NUDAvatarLevel);
this.TPAvatar.Controls.Add(this.CmbAvatar);
resources.ApplyResources(this.TPAvatar, "TPAvatar");
this.TPAvatar.Name = "TPAvatar";
this.TPAvatar.UseVisualStyleBackColor = true;
//
// LblNewCommandTip
// BtnGiveAllChar
//
resources.ApplyResources(this.LblNewCommandTip, "LblNewCommandTip");
this.LblNewCommandTip.ForeColor = System.Drawing.SystemColors.ControlDarkDark;
this.LblNewCommandTip.Name = "LblNewCommandTip";
resources.ApplyResources(this.BtnGiveAllChar, "BtnGiveAllChar");
this.BtnGiveAllChar.Name = "BtnGiveAllChar";
this.BtnGiveAllChar.UseVisualStyleBackColor = true;
this.BtnGiveAllChar.Click += new System.EventHandler(this.BtnGiveAllChar_Click);
//
// LblConstellationTip
//
resources.ApplyResources(this.LblConstellationTip, "LblConstellationTip");
this.LblConstellationTip.AutoEllipsis = true;
this.LblConstellationTip.ForeColor = System.Drawing.SystemColors.ControlDarkDark;
this.LblConstellationTip.Name = "LblConstellationTip";
//
// LblAvatarConstellation
//
@ -1281,13 +1289,6 @@ namespace GrasscutterTools.Forms
0,
0,
0});
this.NUDAvatarConstellation.ValueChanged += new System.EventHandler(this.NUDAvatarConstellation_ValueChanged);
//
// LblAvatarGenWarning
//
resources.ApplyResources(this.LblAvatarGenWarning, "LblAvatarGenWarning");
this.LblAvatarGenWarning.ForeColor = System.Drawing.Color.Red;
this.LblAvatarGenWarning.Name = "LblAvatarGenWarning";
//
// ImgAvatar
//
@ -1337,7 +1338,6 @@ namespace GrasscutterTools.Forms
//
// TPSpawn
//
resources.ApplyResources(this.TPSpawn, "TPSpawn");
this.TPSpawn.Controls.Add(this.LblClearSpawnLogs);
this.TPSpawn.Controls.Add(this.BtnSaveSpawnLog);
this.TPSpawn.Controls.Add(this.BtnRemoveSpawnLog);
@ -1350,6 +1350,7 @@ namespace GrasscutterTools.Forms
this.TPSpawn.Controls.Add(this.NUDEntityLevel);
this.TPSpawn.Controls.Add(this.TxtEntityFilter);
this.TPSpawn.Controls.Add(this.ListEntity);
resources.ApplyResources(this.TPSpawn, "TPSpawn");
this.TPSpawn.Name = "TPSpawn";
this.TPSpawn.UseVisualStyleBackColor = true;
//
@ -1490,13 +1491,13 @@ namespace GrasscutterTools.Forms
//
// TPQuest
//
resources.ApplyResources(this.TPQuest, "TPQuest");
this.TPQuest.Controls.Add(this.GrpQuestFilters);
this.TPQuest.Controls.Add(this.BtnFinishQuest);
this.TPQuest.Controls.Add(this.BtnAddQuest);
this.TPQuest.Controls.Add(this.LblQuestDescription);
this.TPQuest.Controls.Add(this.TxtQuestFilter);
this.TPQuest.Controls.Add(this.ListQuest);
resources.ApplyResources(this.TPQuest, "TPQuest");
this.TPQuest.Name = "TPQuest";
this.TPQuest.UseVisualStyleBackColor = true;
//
@ -1568,7 +1569,6 @@ namespace GrasscutterTools.Forms
//
// TPArtifact
//
resources.ApplyResources(this.TPArtifact, "TPArtifact");
this.TPArtifact.Controls.Add(this.LblArtifactLevelTip);
this.TPArtifact.Controls.Add(this.BtnAddSubAttr);
this.TPArtifact.Controls.Add(this.LblArtifactName);
@ -1588,6 +1588,7 @@ namespace GrasscutterTools.Forms
this.TPArtifact.Controls.Add(this.NUDArtifactLevel);
this.TPArtifact.Controls.Add(this.LblArtifactStars);
this.TPArtifact.Controls.Add(this.NUDArtifactStars);
resources.ApplyResources(this.TPArtifact, "TPArtifact");
this.TPArtifact.Name = "TPArtifact";
this.TPArtifact.UseVisualStyleBackColor = true;
//
@ -1753,7 +1754,6 @@ namespace GrasscutterTools.Forms
//
// TPCustom
//
resources.ApplyResources(this.TPCustom, "TPCustom");
this.TPCustom.Controls.Add(this.BtnExportCustomCommands);
this.TPCustom.Controls.Add(this.BtnLoadCustomCommands);
this.TPCustom.Controls.Add(this.LblCustomName);
@ -1761,6 +1761,7 @@ namespace GrasscutterTools.Forms
this.TPCustom.Controls.Add(this.BtnRemoveCustomCommand);
this.TPCustom.Controls.Add(this.BtnSaveCustomCommand);
this.TPCustom.Controls.Add(this.TxtCustomName);
resources.ApplyResources(this.TPCustom, "TPCustom");
this.TPCustom.Name = "TPCustom";
this.TPCustom.UseVisualStyleBackColor = true;
//
@ -1824,12 +1825,12 @@ namespace GrasscutterTools.Forms
//
// TPHome
//
resources.ApplyResources(this.TPHome, "TPHome");
this.TPHome.Controls.Add(this.LblAbout);
this.TPHome.Controls.Add(this.BtnOpenTextMap);
this.TPHome.Controls.Add(this.BtnOpenGachaBannerEditor);
this.TPHome.Controls.Add(this.GrasscutterToolsIcon);
this.TPHome.Controls.Add(this.GrpSettings);
resources.ApplyResources(this.TPHome, "TPHome");
this.TPHome.Name = "TPHome";
this.TPHome.UseVisualStyleBackColor = true;
//
@ -1888,9 +1889,9 @@ namespace GrasscutterTools.Forms
//
// CmbLanguage
//
resources.ApplyResources(this.CmbLanguage, "CmbLanguage");
this.CmbLanguage.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CmbLanguage.FormattingEnabled = true;
resources.ApplyResources(this.CmbLanguage, "CmbLanguage");
this.CmbLanguage.Name = "CmbLanguage";
this.CmbLanguage.SelectedIndexChanged += new System.EventHandler(this.CmbLanguage_SelectedIndexChanged);
//
@ -2151,7 +2152,6 @@ namespace GrasscutterTools.Forms
private System.Windows.Forms.NumericUpDown NUDTalentLevel;
private System.Windows.Forms.Label LblStatsDescription;
private System.Windows.Forms.TabPage TPAvatar;
private System.Windows.Forms.Label LblAvatarGenWarning;
private System.Windows.Forms.PictureBox ImgAvatar;
private System.Windows.Forms.Label LblAvatar;
private System.Windows.Forms.Label LblAvatarLevel;
@ -2233,6 +2233,7 @@ namespace GrasscutterTools.Forms
private System.Windows.Forms.Label LblResetStatsTip;
private System.Windows.Forms.Label LblAvatarConstellation;
private System.Windows.Forms.NumericUpDown NUDAvatarConstellation;
private System.Windows.Forms.Label LblNewCommandTip;
private System.Windows.Forms.Label LblConstellationTip;
private System.Windows.Forms.Button BtnGiveAllChar;
}
}

View File

@ -74,8 +74,8 @@ namespace GrasscutterTools.Forms
SaveSettings();
}
private readonly string[] LanguageNames = new string[] { "简体中文", "English", "Русский" };
private readonly string[] Languages = new string[] { "zh-CN", "en-US", "ru-RU" };
private readonly string[] LanguageNames = new string[] { "简体中文", "繁體中文", "English", "Русский" };
private readonly string[] Languages = new string[] { "zh-CN", "zh-TW", "en-US", "ru-RU" };
private Version AppVersion;
@ -723,25 +723,27 @@ namespace GrasscutterTools.Forms
AvatarInputChanged();
}
private void NUDAvatarConstellation_ValueChanged(object sender, EventArgs e)
{
AvatarInputChanged();
}
private void AvatarInputChanged()
{
if (CmbAvatar.SelectedIndex >= 0)
GenAvatar(GameData.Avatars.Ids[CmbAvatar.SelectedIndex], (int)NUDAvatarLevel.Value, (int)NUDAvatarConstellation.Value);
GenAvatar(GameData.Avatars.Ids[CmbAvatar.SelectedIndex], (int)NUDAvatarLevel.Value);
}
private void GenAvatar(int avatarId, int level, int constellation)
private void GenAvatar(int avatarId, int level)
{
if (ChkNewCommand.Checked)
SetCommand("/give", $"{avatarId} lv{level} c{constellation}");
SetCommand("/give", $"{avatarId} lv{level}");
else
SetCommand("/givechar", $"{avatarId} {level}");
}
private void BtnGiveAllChar_Click(object sender, EventArgs e)
{
var level = NUDAvatarLevel.Value;
var constellation = NUDAvatarConstellation.Value;
SetCommand("/give avatars", $"lv{level} c{constellation}");
}
#endregion - -
#region - -

View File

@ -557,59 +557,27 @@ Tip: Most of the scenes have no effect and cannot be entered.</value>
<data name="TPStats.Text" xml:space="preserve">
<value>Stats</value>
</data>
<data name="LblNewCommandTip.Location" type="System.Drawing.Point, System.Drawing">
<value>360, 155</value>
<data name="BtnGiveAllChar.Text" xml:space="preserve">
<value>Give All Char</value>
</data>
<data name="LblNewCommandTip.Size" type="System.Drawing.Size, System.Drawing">
<value>178, 17</value>
<data name="LblConstellationTip.Location" type="System.Drawing.Point, System.Drawing">
<value>379, 165</value>
</data>
<data name="LblNewCommandTip.Text" xml:space="preserve">
<value>※Available in New Command</value>
<data name="LblConstellationTip.Size" type="System.Drawing.Size, System.Drawing">
<value>200, 17</value>
</data>
<data name="LblAvatarConstellation.Location" type="System.Drawing.Point, System.Drawing">
<value>360, 131</value>
</data>
<data name="LblAvatarConstellation.Size" type="System.Drawing.Size, System.Drawing">
<value>83, 17</value>
<data name="LblConstellationTip.Text" xml:space="preserve">
<value>※Available in Give All Char only</value>
</data>
<data name="LblAvatarConstellation.Text" xml:space="preserve">
<value>Constellation</value>
</data>
<data name="NUDAvatarConstellation.Location" type="System.Drawing.Point, System.Drawing">
<value>444, 129</value>
</data>
<data name="LblAvatarGenWarning.Size" type="System.Drawing.Size, System.Drawing">
<value>427, 51</value>
</data>
<data name="LblAvatarGenWarning.Text" xml:space="preserve">
<value>WARN! Adding a character that is not officially used may result
in a corrupted account save, making it impossible to play the game.
The data may not be cleared even if the account is recreated.</value>
</data>
<data name="LblAvatar.Location" type="System.Drawing.Point, System.Drawing">
<value>360, 37</value>
</data>
<data name="LblAvatar.Size" type="System.Drawing.Size, System.Drawing">
<value>45, 17</value>
<value>Const.</value>
</data>
<data name="LblAvatar.Text" xml:space="preserve">
<value>Avatar</value>
</data>
<data name="LblAvatarLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>360, 84</value>
</data>
<data name="LblAvatarLevel.Size" type="System.Drawing.Size, System.Drawing">
<value>37, 17</value>
</data>
<data name="LblAvatarLevel.Text" xml:space="preserve">
<value>Level</value>
</data>
<data name="NUDAvatarLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>444, 82</value>
</data>
<data name="CmbAvatar.Location" type="System.Drawing.Point, System.Drawing">
<value>444, 34</value>
</data>
<data name="TPAvatar.Text" xml:space="preserve">
<value>Avatar</value>
</data>

File diff suppressed because it is too large Load Diff

View File

@ -615,61 +615,59 @@
<data name="TPAvatar.Text" xml:space="preserve">
<value>Персонаж</value>
</data>
<data name="LblNewCommandTip.Location" type="System.Drawing.Point, System.Drawing">
<value>360, 155</value>
<data name="BtnGiveAllChar.Location" type="System.Drawing.Point, System.Drawing">
<value>370, 196</value>
</data>
<data name="LblNewCommandTip.Size" type="System.Drawing.Size, System.Drawing">
<value>185, 17</value>
<data name="BtnGiveAllChar.Size" type="System.Drawing.Size, System.Drawing">
<value>200, 33</value>
</data>
<data name="LblNewCommandTip.Text" xml:space="preserve">
<value>※доступно в новой команде</value>
<data name="BtnGiveAllChar.Text" xml:space="preserve">
<value> Дайте ВСЕХ персонажей</value>
</data>
<data name="LblConstellationTip.Location" type="System.Drawing.Point, System.Drawing">
<value>373, 160</value>
</data>
<data name="LblConstellationTip.Size" type="System.Drawing.Size, System.Drawing">
<value>200, 42</value>
</data>
<data name="LblConstellationTip.Text" xml:space="preserve">
<value>※Вступает в силу только при получении всех ролей.</value>
</data>
<data name="LblAvatarConstellation.Location" type="System.Drawing.Point, System.Drawing">
<value>360, 131</value>
</data>
<data name="LblAvatarConstellation.Size" type="System.Drawing.Size, System.Drawing">
<value>72, 17</value>
<value>373, 139</value>
</data>
<data name="LblAvatarConstellation.Text" xml:space="preserve">
<value>Созвездия</value>
</data>
<data name="NUDAvatarConstellation.Location" type="System.Drawing.Point, System.Drawing">
<value>444, 129</value>
</data>
<data name="LblAvatarGenWarning.Font" type="System.Drawing.Font, System.Drawing">
<value>微软雅黑, 8pt, style=Bold</value>
</data>
<data name="LblAvatarGenWarning.Size" type="System.Drawing.Size, System.Drawing">
<value>575, 48</value>
</data>
<data name="LblAvatarGenWarning.Text" xml:space="preserve">
<value>ПРЕДУПРЕЖДАЮ! Добавление персонажа, который официально не используется, может привести
к повреждению сохранения учетной записи, что сделает невозможным игру.
Данные могут не быть удалены, даже если учетная запись будет создана заново.</value>
</data>
<data name="LblAvatar.Location" type="System.Drawing.Point, System.Drawing">
<value>360, 37</value>
</data>
<data name="LblAvatar.Size" type="System.Drawing.Size, System.Drawing">
<value>71, 17</value>
<value>373, 45</value>
</data>
<data name="LblAvatar.Text" xml:space="preserve">
<value>Персонаж</value>
</data>
<data name="LblAvatarLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>360, 84</value>
</data>
<data name="LblAvatarLevel.Size" type="System.Drawing.Size, System.Drawing">
<value>60, 17</value>
<value>373, 92</value>
</data>
<data name="LblAvatarLevel.Text" xml:space="preserve">
<value>Уровень</value>
</data>
<data name="NUDAvatarLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>444, 82</value>
</data>
<data name="CmbAvatar.Location" type="System.Drawing.Point, System.Drawing">
<value>444, 34</value>
<value>448, 42</value>
</data>
<data name="NUDAvatarLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>448, 89</value>
</data>
<data name="NUDAvatarConstellation.Location" type="System.Drawing.Point, System.Drawing">
<value>448, 136</value>
</data>
<data name="CmbAvatar.Size" type="System.Drawing.Size, System.Drawing">
<value>115, 25</value>
</data>
<data name="NUDAvatarLevel.Size" type="System.Drawing.Size, System.Drawing">
<value>115, 23</value>
</data>
<data name="NUDAvatarConstellation.Size" type="System.Drawing.Size, System.Drawing">
<value>115, 23</value>
</data>
<data name="TPSpawn.Text" xml:space="preserve">
<value>Спавн</value>

View File

@ -0,0 +1,405 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BtnCopy.Text" xml:space="preserve">
<value>複製</value>
</data>
<data name="ChkAutoCopy.Text" xml:space="preserve">
<value>自動</value>
</data>
<data name="GrpCommand.Text" xml:space="preserve">
<value>命令(按住 Ctrl 自動執行)</value>
</data>
<data name="BtnInvokeOpenCommand.Text" xml:space="preserve">
<value>執行(F5)</value>
</data>
<data name="LnkOpenCommandLabel.Text" xml:space="preserve">
<value>遠程執行插件</value>
</data>
<data name="LblServerVersionLabel.Text" xml:space="preserve">
<value>遊戲版本</value>
</data>
<data name="LblPlayerCountLabel.Text" xml:space="preserve">
<value>當前玩家數</value>
</data>
<data name="GrpServerStatus.Text" xml:space="preserve">
<value>伺服器狀態</value>
</data>
<data name="LnkRCHelp.Text" xml:space="preserve">
<value>幫助</value>
</data>
<data name="BtnConnectOpenCommand.Text" xml:space="preserve">
<value>連接</value>
</data>
<data name="LblVerificationCode.Text" xml:space="preserve">
<value>驗證碼</value>
</data>
<data name="BtnSendVerificationCode.Text" xml:space="preserve">
<value>發送驗證碼</value>
</data>
<data name="TPPlayerCheck.Text" xml:space="preserve">
<value>玩家驗證</value>
</data>
<data name="BtnConsoleConnect.Text" xml:space="preserve">
<value>連接</value>
</data>
<data name="LblConsoleTip.Text" xml:space="preserve">
<value>請注意,控制台狀態下普通命令必須指定目標
即設置包含UID</value>
</data>
<data name="GrpRemoteCommand.Text" xml:space="preserve">
<value>遠程執行</value>
</data>
<data name="BtnQueryServerStatus.Text" xml:space="preserve">
<value>查詢</value>
</data>
<data name="LblHost.Text" xml:space="preserve">
<value>伺服器地址</value>
</data>
<data name="TPRemoteCall.Text" xml:space="preserve">
<value>遠程</value>
</data>
<data name="LblSupportDescription.Text" xml:space="preserve">
<value>割草機工具箱
這是一個免費且開源的項目
如果覺得這對你很有幫助可以為我點一個免費的Star
如果願意請我喝一杯奶茶,那就更好了 : )
指令生成有問題或者有新的功能請求都可以來Github提出</value>
</data>
<data name="TPAbout.Text" xml:space="preserve">
<value>關於</value>
</data>
<data name="BtnBan.Text" xml:space="preserve">
<value>封號</value>
</data>
<data name="LblBanUID.Text" xml:space="preserve">
<value>目標UID</value>
</data>
<data name="GrpAccount.Text" xml:space="preserve">
<value>賬號管理</value>
</data>
<data name="BtnDeleteAccount.Text" xml:space="preserve">
<value>- 刪除</value>
</data>
<data name="BtnCreateAccount.Text" xml:space="preserve">
<value>+ 創建</value>
</data>
<data name="LblAccountUserName.Text" xml:space="preserve">
<value>用戶名</value>
</data>
<data name="GrpPermission.Text" xml:space="preserve">
<value>權限管理</value>
</data>
<data name="LblPerm.Text" xml:space="preserve">
<value>權限</value>
</data>
<data name="LblPermUID.Text" xml:space="preserve">
<value>目標UID</value>
</data>
<data name="TPScene.Text" xml:space="preserve">
<value>場景</value>
</data>
<data name="ChkIncludeSceneId.Text" xml:space="preserve">
<value>含場景ID</value>
</data>
<data name="LblTp.Text" xml:space="preserve">
<value>座標傳送
提示:遊戲內可以通過小地圖的'魚鉤'標記來快捷傳送
命令中可以用~表示當前位置,~100表示相對當前100</value>
</data>
<data name="BtnTeleport.Text" xml:space="preserve">
<value>傳送</value>
</data>
<data name="LblClimateType.Text" xml:space="preserve">
<value>設置天氣</value>
</data>
<data name="LblSceneDescription.Text" xml:space="preserve">
<value>場景控制
提示:大部分場景沒有作用,無法進入。</value>
</data>
<data name="BtnSaveGiveItemLog.Text" xml:space="preserve">
<value>√ 記錄</value>
</data>
<data name="BtnRemoveGiveItemLog.Text" xml:space="preserve">
<value>× 刪除</value>
</data>
<data name="GrpGiveItemRecord.Text" xml:space="preserve">
<value>物品記錄本</value>
</data>
<data name="LblGameItemAmount.Text" xml:space="preserve">
<value>數量</value>
</data>
<data name="LblGameItemLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="LblGiveCommandDescription.Text" xml:space="preserve">
<value>給玩家指定物品
說明:可選擇直接給到背包或者掉落到世界</value>
</data>
<data name="LblWeaponDescription.Text" xml:space="preserve">
<value>獲取武器
說明:設定等級會自動設定突破等級
&gt;20級突破1
&gt;40級突破2
&gt;50級突破3
&gt;60級突破4
&gt;70級突破5
&gt;80級突破6</value>
</data>
<data name="LblWeaponRefinement.Text" xml:space="preserve">
<value>精煉等級</value>
</data>
<data name="LblWeaponAmount.Text" xml:space="preserve">
<value>數量</value>
</data>
<data name="LblWeaponLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="TPStats.Text" xml:space="preserve">
<value>數據</value>
</data>
<data name="LblResetStatsCommand.Text" xml:space="preserve">
<value>獲得角色經驗時</value>
</data>
<data name="LblResetStatsTip.Text" xml:space="preserve">
<value>當前角色屬性將會重置</value>
</data>
<data name="GrpSetStats.Text" xml:space="preserve">
<value>角色屬性</value>
</data>
<data name="GrpTalentLevel.Text" xml:space="preserve">
<value>技能等級</value>
</data>
<data name="LnkTalentNormalATK.Text" xml:space="preserve">
<value>普通攻擊</value>
</data>
<data name="LblStatsDescription.Text" xml:space="preserve">
<value>設置當前活躍角色數據</value>
</data>
<data name="BtnGiveAllChar.Text" xml:space="preserve">
<value>一鍵獲得所有角色</value>
</data>
<data name="LblNewCommandTip.Text" xml:space="preserve">
<value>※僅給予所有角色時生效</value>
</data>
<data name="LblAvatarLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="BtnSaveSpawnLog.Text" xml:space="preserve">
<value>√ 記錄</value>
</data>
<data name="BtnRemoveSpawnLog.Text" xml:space="preserve">
<value>× 刪除</value>
</data>
<data name="GrpSpawnRecord.Text" xml:space="preserve">
<value>生成記錄本</value>
</data>
<data name="GrpEntityType.Text" xml:space="preserve">
<value>列表分類</value>
</data>
<data name="RbEntityAnimal.Text" xml:space="preserve">
<value>生物誌</value>
</data>
<data name="RbEntityMonster.Text" xml:space="preserve">
<value>討伐對象</value>
</data>
<data name="LblSpawnDescription.Text" xml:space="preserve">
<value>在玩家附近召喚生物</value>
</data>
<data name="LblEntityAmount.Text" xml:space="preserve">
<value>數量</value>
</data>
<data name="LblEntityLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="TPQuest.Text" xml:space="preserve">
<value>任務</value>
</data>
<data name="GrpQuestFilters.Text" xml:space="preserve">
<value>列表過濾</value>
</data>
<data name="ChkQuestFilterTEST.Text" xml:space="preserve">
<value>測試任務</value>
</data>
<data name="ChkQuestFilterUNRELEASED.Text" xml:space="preserve">
<value>未發佈的任務</value>
</data>
<data name="ChkQuestFilterHIDDEN.Text" xml:space="preserve">
<value>隱藏的任務</value>
</data>
<data name="BtnFinishQuest.Text" xml:space="preserve">
<value>完成任務</value>
</data>
<data name="BtnAddQuest.Text" xml:space="preserve">
<value>添加任務</value>
</data>
<data name="LblQuestDescription.Text" xml:space="preserve">
<value>添加或完成任務
提示:許多任務需要服務端腳本支持
囙此任務可以接,可以完成,但是不一定可以做</value>
</data>
<data name="TPArtifact.Text" xml:space="preserve">
<value>聖遺物</value>
</data>
<data name="LblArtifactSet.Text" xml:space="preserve">
<value>套裝</value>
</data>
<data name="LblArtifactLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="LblSubAttribution.Text" xml:space="preserve">
<value>副詞條</value>
</data>
<data name="LblMainAttribution.Text" xml:space="preserve">
<value>主詞條</value>
</data>
<data name="LblArtifactStars.Text" xml:space="preserve">
<value>星級</value>
</data>
<data name="TPCustom.Text" xml:space="preserve">
<value>自定義</value>
</data>
<data name="BtnExportCustomCommands.Text" xml:space="preserve">
<value>導出</value>
</data>
<data name="BtnLoadCustomCommands.Text" xml:space="preserve">
<value>載入</value>
</data>
<data name="LblCustomName.Text" xml:space="preserve">
<value>標籤</value>
</data>
<data name="BtnRemoveCustomCommand.Text" xml:space="preserve">
<value>× 刪除</value>
</data>
<data name="TPHome.Text" xml:space="preserve">
<value>主頁</value>
</data>
<data name="BtnOpenTextMap.Text" xml:space="preserve">
<value>文本瀏覽器</value>
</data>
<data name="BtnOpenGachaBannerEditor.Text" xml:space="preserve">
<value>獎池編輯器</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>置頂</value>
</data>
</root>

View File

@ -90,10 +90,10 @@
//
// DGVTextMap
//
resources.ApplyResources(this.DGVTextMap, "DGVTextMap");
this.DGVTextMap.AllowUserToAddRows = false;
this.DGVTextMap.AllowUserToDeleteRows = false;
this.DGVTextMap.AllowUserToResizeRows = false;
resources.ApplyResources(this.DGVTextMap, "DGVTextMap");
this.DGVTextMap.BackgroundColor = System.Drawing.Color.White;
this.DGVTextMap.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
this.DGVTextMap.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {

View File

@ -117,292 +117,289 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="TxtTextMapFilter.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="TxtTextMapFilter.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 41</value>
</data>
<data name="TxtTextMapFilter.Size" type="System.Drawing.Size, System.Drawing">
<value>555, 23</value>
</data>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="TxtTextMapFilter.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Name" xml:space="preserve">
<value>TxtTextMapFilter</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="BtnSelectRecoursePath.Location" type="System.Drawing.Point, System.Drawing">
<value>96, 12</value>
</data>
<data name="BtnSelectRecoursePath.Size" type="System.Drawing.Size, System.Drawing">
<value>75, 23</value>
</data>
<data name="BtnSelectRecoursePath.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="BtnSelectRecoursePath.Text" xml:space="preserve">
<value>浏览</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Name" xml:space="preserve">
<value>BtnSelectRecoursePath</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="CmbLanguage.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="CmbLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>548, 12</value>
</data>
<data name="CmbLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>100, 25</value>
</data>
<data name="CmbLanguage.TabIndex" type="System.Int32, mscorlib">
<value>4</value>
</data>
<data name="&gt;&gt;CmbLanguage.Name" xml:space="preserve">
<value>CmbLanguage</value>
</data>
<data name="&gt;&gt;CmbLanguage.Type" xml:space="preserve">
<value>System.Windows.Forms.ComboBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;CmbLanguage.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;CmbLanguage.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="LblLanguage.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="LblLanguage.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="LblResourcesPath.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
</data>
<data name="LblLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>510, 15</value>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblResourcesPath.Location" type="System.Drawing.Point, System.Drawing">
<value>177, 15</value>
</data>
<data name="LblLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>32, 17</value>
<data name="&gt;&gt;$this.Type" xml:space="preserve">
<value>System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="LblLanguage.TabIndex" type="System.Int32, mscorlib">
<value>5</value>
</data>
<data name="LblLanguage.Text" xml:space="preserve">
<value>语言</value>
<data name="&gt;&gt;BtnSearch.Name" xml:space="preserve">
<value>BtnSearch</value>
</data>
<data name="&gt;&gt;LblLanguage.Name" xml:space="preserve">
<value>LblLanguage</value>
</data>
<data name="&gt;&gt;LblLanguage.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<data name="ColumnText.HeaderText" xml:space="preserve">
<value>Text</value>
</data>
<data name="&gt;&gt;LblLanguage.Parent" xml:space="preserve">
<value>$this</value>
<data name="BtnSearch.TabIndex" type="System.Int32, mscorlib">
<value>8</value>
</data>
<data name="LblLanguage.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="TxtTextMapFilter.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 41</value>
</data>
<data name="&gt;&gt;DGVTextMap.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridView, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;LblLanguage.ZOrder" xml:space="preserve">
<value>3</value>
</data>
<data name="ChkTopMost.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
<data name="BtnSelectRecoursePath.Location" type="System.Drawing.Point, System.Drawing">
<value>96, 12</value>
</data>
<data name="ChkTopMost.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 14</value>
<data name="ColumnHash.Width" type="System.Int32, mscorlib">
<value>80</value>
</data>
<data name="ChkTopMost.Size" type="System.Drawing.Size, System.Drawing">
<value>51, 21</value>
<data name="DGVTextMap.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Bottom, Left, Right</value>
</data>
<data name="ChkTopMost.TabIndex" type="System.Int32, mscorlib">
<value>7</value>
<data name="$this.StartPosition" type="System.Windows.Forms.FormStartPosition, System.Windows.Forms">
<value>CenterScreen</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>置顶</value>
</data>
<data name="&gt;&gt;ChkTopMost.Name" xml:space="preserve">
<value>ChkTopMost</value>
</data>
<data name="&gt;&gt;ChkTopMost.Type" xml:space="preserve">
<value>System.Windows.Forms.CheckBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;ChkTopMost.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;ChkTopMost.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="LblResourcesPath.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<data name="LblResourcesPath.Location" type="System.Drawing.Point, System.Drawing">
<value>177, 15</value>
</data>
<data name="LblResourcesPath.Size" type="System.Drawing.Size, System.Drawing">
<value>327, 17</value>
</data>
<data name="LblResourcesPath.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
<data name="ColumnID.Width" type="System.Int32, mscorlib">
<value>240</value>
</data>
<data name="LblResourcesPath.Text" xml:space="preserve">
<value>请选择Resources路径</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Name" xml:space="preserve">
<value>LblResourcesPath</value>
<data name="&gt;&gt;LblResourcesPath.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Type" xml:space="preserve">
<data name="LblLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>32, 17</value>
</data>
<data name="&gt;&gt;LblLanguage.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Parent" xml:space="preserve">
<data name="LblResourcesPath.Size" type="System.Drawing.Size, System.Drawing">
<value>327, 17</value>
</data>
<data name="TxtTextMapFilter.Size" type="System.Drawing.Size, System.Drawing">
<value>555, 23</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>文本映射表浏览器</value>
</data>
<data name="$this.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="DGVTextMap.Size" type="System.Drawing.Size, System.Drawing">
<value>636, 379</value>
</data>
<data name="&gt;&gt;BtnSearch.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;LblResourcesPath.ZOrder" xml:space="preserve">
<value>5</value>
</data>
<data name="BtnSearch.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<data name="CmbLanguage.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="BtnSearch.Location" type="System.Drawing.Point, System.Drawing">
<value>573, 41</value>
<data name="ChkTopMost.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="BtnSearch.Size" type="System.Drawing.Size, System.Drawing">
<value>75, 23</value>
<data name="&gt;&gt;LblResourcesPath.Name" xml:space="preserve">
<value>LblResourcesPath</value>
</data>
<data name="BtnSearch.TabIndex" type="System.Int32, mscorlib">
<value>8</value>
<data name="ChkTopMost.TabIndex" type="System.Int32, mscorlib">
<value>7</value>
</data>
<data name="BtnSearch.Text" xml:space="preserve">
<value>搜索</value>
</data>
<data name="&gt;&gt;BtnSearch.Name" xml:space="preserve">
<value>BtnSearch</value>
</data>
<data name="&gt;&gt;BtnSearch.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;BtnSearch.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;BtnSearch.ZOrder" xml:space="preserve">
<data name="TxtTextMapFilter.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="DGVTextMap.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Bottom, Left, Right</value>
<data name="&gt;&gt;ColumnText.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<metadata name="ColumnHash.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="ColumnHash.HeaderText" xml:space="preserve">
<value>Hash</value>
</data>
<data name="ColumnHash.Width" type="System.Int32, mscorlib">
<value>80</value>
</data>
<metadata name="ColumnID.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="ColumnID.HeaderText" xml:space="preserve">
<value>ID</value>
</data>
<data name="ColumnID.Width" type="System.Int32, mscorlib">
<value>240</value>
</data>
<metadata name="ColumnText.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="ColumnText.HeaderText" xml:space="preserve">
<value>Text</value>
</data>
<data name="ColumnText.Width" type="System.Int32, mscorlib">
<value>250</value>
</data>
<data name="DGVTextMap.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 70</value>
<data name="CmbLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>548, 12</value>
</data>
<data name="DGVTextMap.Size" type="System.Drawing.Size, System.Drawing">
<value>636, 379</value>
</data>
<data name="DGVTextMap.TabIndex" type="System.Int32, mscorlib">
<value>9</value>
</data>
<data name="&gt;&gt;DGVTextMap.Name" xml:space="preserve">
<value>DGVTextMap</value>
</data>
<data name="&gt;&gt;DGVTextMap.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridView, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;DGVTextMap.Parent" xml:space="preserve">
<data name="&gt;&gt;TxtTextMapFilter.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;DGVTextMap.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<metadata name="$this.Language" type="System.Globalization.CultureInfo, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>ru-RU</value>
</metadata>
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
<value>7, 17</value>
<data name="&gt;&gt;BtnSelectRecoursePath.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
<value>660, 461</value>
<data name="CmbLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>100, 25</value>
</data>
<data name="$this.Font" type="System.Drawing.Font, System.Drawing">
<value>微软雅黑, 9pt</value>
<data name="BtnSearch.Text" xml:space="preserve">
<value>搜索</value>
</data>
<data name="$this.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
<data name="CmbLanguage.TabIndex" type="System.Int32, mscorlib">
<value>4</value>
</data>
<data name="$this.MinimumSize" type="System.Drawing.Size, System.Drawing">
<value>600, 400</value>
<data name="&gt;&gt;DGVTextMap.Name" xml:space="preserve">
<value>DGVTextMap</value>
</data>
<data name="$this.StartPosition" type="System.Windows.Forms.FormStartPosition, System.Windows.Forms">
<value>CenterScreen</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>文本映射表浏览器</value>
<data name="LblResourcesPath.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<data name="&gt;&gt;ColumnHash.Name" xml:space="preserve">
<value>ColumnHash</value>
</data>
<data name="&gt;&gt;ColumnHash.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<data name="&gt;&gt;BtnSearch.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="DGVTextMap.TabIndex" type="System.Int32, mscorlib">
<value>9</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BtnSelectRecoursePath.Text" xml:space="preserve">
<value>浏览</value>
</data>
<data name="LblLanguage.Location" type="System.Drawing.Point, System.Drawing">
<value>510, 15</value>
</data>
<data name="&gt;&gt;LblResourcesPath.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;CmbLanguage.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<data name="&gt;&gt;ChkTopMost.Name" xml:space="preserve">
<value>ChkTopMost</value>
</data>
<data name="$this.Font" type="System.Drawing.Font, System.Drawing">
<value>微软雅黑, 9pt</value>
</data>
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
<value>660, 461</value>
</data>
<data name="&gt;&gt;CmbLanguage.Name" xml:space="preserve">
<value>CmbLanguage</value>
</data>
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
<value>7, 17</value>
</data>
<data name="&gt;&gt;BtnSearch.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="&gt;&gt;ColumnID.Name" xml:space="preserve">
<value>ColumnID</value>
</data>
<data name="&gt;&gt;ColumnID.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<data name="TxtTextMapFilter.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Left, Right</value>
</data>
<data name="&gt;&gt;ChkTopMost.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="LblLanguage.TabIndex" type="System.Int32, mscorlib">
<value>5</value>
</data>
<data name="ColumnID.HeaderText" xml:space="preserve">
<value>ID</value>
</data>
<data name="BtnSearch.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Right</value>
</data>
<data name="&gt;&gt;ChkTopMost.Type" xml:space="preserve">
<value>System.Windows.Forms.CheckBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;ColumnText.Name" xml:space="preserve">
<value>ColumnText</value>
</data>
<data name="&gt;&gt;ColumnText.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;$this.Name" xml:space="preserve">
<value>FormTextMapBrowser</value>
</data>
<data name="&gt;&gt;$this.Type" xml:space="preserve">
<value>System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<data name="&gt;&gt;CmbLanguage.Type" xml:space="preserve">
<value>System.Windows.Forms.ComboBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;DGVTextMap.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="BtnSearch.Location" type="System.Drawing.Point, System.Drawing">
<value>573, 41</value>
</data>
<data name="&gt;&gt;BtnSelectRecoursePath.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;ChkTopMost.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;ColumnHash.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="&gt;&gt;TxtTextMapFilter.Name" xml:space="preserve">
<value>TxtTextMapFilter</value>
</data>
<data name="DGVTextMap.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 70</value>
</data>
<data name="&gt;&gt;LblLanguage.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="LblLanguage.Text" xml:space="preserve">
<value>语言</value>
</data>
<data name="ChkTopMost.Size" type="System.Drawing.Size, System.Drawing">
<value>51, 21</value>
</data>
<data name="BtnSelectRecoursePath.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="&gt;&gt;CmbLanguage.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>置顶</value>
</data>
<data name="BtnSearch.Size" type="System.Drawing.Size, System.Drawing">
<value>75, 23</value>
</data>
<data name="&gt;&gt;ColumnID.Type" xml:space="preserve">
<value>System.Windows.Forms.DataGridViewTextBoxColumn, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BtnSelectRecoursePath.Size" type="System.Drawing.Size, System.Drawing">
<value>75, 23</value>
</data>
<data name="$this.MinimumSize" type="System.Drawing.Size, System.Drawing">
<value>600, 400</value>
</data>
<data name="ChkTopMost.Location" type="System.Drawing.Point, System.Drawing">
<value>12, 14</value>
</data>
<metadata name="ColumnText.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="ColumnID.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="ColumnHash.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>

View File

@ -125,13 +125,13 @@
<value>477, 15</value>
</data>
<data name="LblLanguage.Size" type="System.Drawing.Size, System.Drawing">
<value>65, 17</value>
<value>38, 17</value>
</data>
<data name="LblLanguage.Text" xml:space="preserve">
<value>Язык</value>
</data>
<data name="ChkTopMost.Size" type="System.Drawing.Size, System.Drawing">
<value>80, 21</value>
<value>79, 21</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>верхний</value>

View File

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BtnSelectRecoursePath.Text" xml:space="preserve">
<value>瀏覽</value>
</data>
<data name="LblLanguage.Text" xml:space="preserve">
<value>語言</value>
</data>
<data name="ChkTopMost.Text" xml:space="preserve">
<value>置頂</value>
</data>
<data name="LblResourcesPath.Text" xml:space="preserve">
<value>請選擇Resources路徑</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>文本映射表瀏覽器</value>
</data>
</root>

View File

@ -238,6 +238,11 @@
<Compile Include="MultiLanguage.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.zh-TW.Designer.cs">
<DependentUpon>Resources.zh-TW.resx</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="Utils\HttpHelper.cs" />
<EmbeddedResource Include="Forms\FormGachaBannerEditor2.en-us.resx">
<DependentUpon>FormGachaBannerEditor2.cs</DependentUpon>
@ -259,6 +264,9 @@
<EmbeddedResource Include="Forms\FormGachaBannerEditor.resx">
<DependentUpon>FormGachaBannerEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormGachaBannerEditor2.zh-TW.resx">
<DependentUpon>FormGachaBannerEditor2.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormMain.en-us.resx">
<DependentUpon>FormMain.cs</DependentUpon>
<SubType>Designer</SubType>
@ -271,6 +279,9 @@
<DependentUpon>FormMain.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormMain.zh-TW.resx">
<DependentUpon>FormMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormTextMapBrowser.en-US.resx">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</EmbeddedResource>
@ -280,6 +291,14 @@
<EmbeddedResource Include="Forms\FormTextMapBrowser.resx">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\FormTextMapBrowser.zh-TW.resx">
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.zh-TW.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.zh-TW.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.en-us.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.en-us.Designer.cs</LastGenOutput>
@ -379,6 +398,20 @@
<Content Include="Resources\zh-cn\Quest.txt" />
<Content Include="Resources\zh-cn\Scene.txt" />
<Content Include="Resources\zh-cn\Weapon.txt" />
<Content Include="Resources\zh-tw\Animal.txt" />
<Content Include="Resources\zh-tw\ArtifactCat.txt" />
<Content Include="Resources\zh-tw\ArtifactMainAttribution.txt" />
<Content Include="Resources\zh-tw\Artifact.txt" />
<Content Include="Resources\zh-tw\ArtifactSubAttribution.txt" />
<Content Include="Resources\zh-tw\Avatar.txt" />
<Content Include="Resources\zh-tw\CustomCommands.txt" />
<Content Include="Resources\zh-tw\GachaBennerPrefab.txt" />
<Content Include="Resources\zh-tw\Item.txt" />
<Content Include="Resources\zh-tw\Monster.txt" />
<Content Include="Resources\zh-tw\NPC.txt" />
<Content Include="Resources\zh-tw\Quest.txt" />
<Content Include="Resources\zh-tw\Scene.txt" />
<Content Include="Resources\zh-tw\Weapon.txt" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.8">

View File

@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.5.0")]
[assembly: AssemblyVersion("1.5.1")]
[assembly: AssemblyFileVersion("1.0.0")]

View File

@ -0,0 +1,255 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Animal" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Animal.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Artifact" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Artifact.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactCat" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\ArtifactCat.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="ArtifactPartLabels" xml:space="preserve">
<value>空之杯,死之羽,理之冠,生之花,時之沙</value>
</data>
<data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AskConfirmDeletion" xml:space="preserve">
<value>確認刪除?</value>
</data>
<data name="Avatar" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Avatar.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AvatarColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\AvatarColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="AvatarStats" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BrowserOpenFailedTip" xml:space="preserve">
<value>瀏覽器打開失敗,你可以通過以下鏈接手動訪問:</value>
</data>
<data name="CheckToNewVersion" xml:space="preserve">
<value>檢查到新版本</value>
</data>
<data name="ClimateType" xml:space="preserve">
<value>無,晴天,多雲,雨天,雷暴,雪天,霧天</value>
</data>
<data name="CodeResendTip" xml:space="preserve">
<value>{0} 秒後可重發</value>
</data>
<data name="CodeSending" xml:space="preserve">
<value>發送中...</value>
</data>
<data name="CommandContentCannotBeEmpty" xml:space="preserve">
<value>命令內容不能為空</value>
</data>
<data name="CommandNotFound" xml:space="preserve">
<value>未找到該命令</value>
</data>
<data name="CommandTagCannotBeEmpty" xml:space="preserve">
<value>命令標籤不能為空</value>
</data>
<data name="ConnectedTip" xml:space="preserve">
<value>現在你可以遠程執行命令了哦!</value>
</data>
<data name="CustomCommands" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Error" xml:space="preserve">
<value>錯誤</value>
</data>
<data name="GachaBennerPrefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Help" xml:space="preserve">
<value>幫助</value>
</data>
<data name="Item" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Item.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Monster" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Monster.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="NewVersionInfo" xml:space="preserve">
<value>版本名:{0}
更新時間:{1}
更新內容:
{2}
--------------------------------------------
是否查看更新?選擇否將不再提醒該版本。</value>
</data>
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="OpenCommandHelp" xml:space="preserve">
<value>1. 填寫正確的UID\n2. 向玩家發送驗證碼\n3. 輸入正確的驗證碼\n4. 連接\n5. 享受</value>
</data>
<data name="PermissionCannotBeEmpty" xml:space="preserve">
<value>要設置的權限不能為空!</value>
</data>
<data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="QueryServerStatusFailed" xml:space="preserve">
<value>查詢伺服器狀態失敗:</value>
</data>
<data name="Quest" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Quest.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="RequireOpenCommandTip" xml:space="preserve">
<value>請先連接到支持[OpenCommand]的伺服器</value>
</data>
<data name="RestoreCustomCommands" xml:space="preserve">
<value>確認將自定義命令恢復到默認值?</value>
</data>
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Scene.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="SettingLoadError" xml:space="preserve">
<value>加載設置時異常:</value>
</data>
<data name="SettingSaveError" xml:space="preserve">
<value>保存設置時異常:</value>
</data>
<data name="Tips" xml:space="preserve">
<value>提示</value>
</data>
<data name="TokenCannotBeEmpty" xml:space="preserve">
<value>Token不能為空</value>
</data>
<data name="TokenRestoredFromCache" xml:space="preserve">
<value>已從緩存中恢復Token</value>
</data>
<data name="UsernameCannotBeEmpty" xml:space="preserve">
<value>用戶名不能為空!</value>
</data>
<data name="Weapon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\Weapon.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="WeaponColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WeaponColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root>

View File

@ -1,80 +1,51 @@
10000001 : Kate
10000002 : Kamisato Ayaka
10000003 : Jean
10000005 : Traveler
10000006 : Lisa
10000007 : Traveler
10000014 : Barbara
10000015 : Kaeya
10000016 : Diluc
10000020 : Razor
10000021 : Amber
10000022 : Venti
10000023 : Xiangling
10000024 : Beidou
10000025 : Xingqiu
10000026 : Xiao
10000027 : Ningguang
10000029 : Klee
10000030 : Zhongli
10000031 : Fischl
10000032 : Bennett
10000033 : Tartaglia
10000034 : Noelle
10000035 : Qiqi
10000036 : Chongyun
10000037 : Ganyu
10000038 : Albedo
10000039 : Diona
10000041 : Mona
10000042 : Keqing
10000043 : Sucrose
10000044 : Xinyan
10000045 : Rosaria
10000046 : Hu Tao
10000047 : Kaedehara Kazuha
10000048 : Yanfei
10000049 : Yoimiya
10000050 : Thoma
10000051 : Eula
10000052 : Raiden Shogun
10000053 : Sayu
10000054 : Sangonomiya Kokomi
10000055 : Gorou
10000056 : Kujou Sara
10000057 : Arataki Itto
10000058 : Yae Miko
10000060 : Yelan
10000062 : Aloy
10000063 : Shenhe
10000064 : Yun Jin
10000065 : Kuki Shinobu
10000066 : Kamisato Ayato
11000008 : Party Test #4
11000009 : Background Test
11000010 : Naked Model #1
11000011 : Naked Man
11000013 : Co-Op Test
11000017 : Adult Male Body Test
11000018 : Adult Female Body Test
11000019 : Girl Body Test
11000025 : Akuliya
11000026 : Yaoyao
11000027 : Girl Body Test - #2 Machine
11000028 : Shiro Maiden
11000030 : Greatsword Maiden
11000031 : Late Weapon Test A
11000032 : Late Weapon Test B
11000033 : Late Weapon Test C
11000034 : Late Weapon Test D
11000035 : Lance Warrioress
11000036 : Swordswoman Test
11000037 : Rx White-Box
11000038 : Boy Body Test
11000039 : Adult Male Body Test
11000040 : Female Lead New Normal Attack
11000041 : Male Lead New Normal Attack
11000042 : Chongyun (Test)
11000043 : Test Character
11000044 : Qiqi (Test)
11000045 : Diona (Test)
1002: Kamisato Ayaka
1003: Jean
1005: Aether
1006: Lisa
1007: Lumine
1014: Barbara
1015: Kaeya
1016: Diluc
1020: Razor
1021: Amber
1022: Venti
1023: Xiangling
1024: Beidou
1025: Xingqiu
1026: Xiao
1027: Ningguang
1029: Klee
1030: Zhongli
1031: Fischl
1032: Bennett
1033: Tartaglia
1034: Noelle
1035: Qiqi
1036: Chongyun
1037: Ganyu
1038: Albedo
1039: Diona
1041: Mona
1042: Keqing
1043: Sucrose
1044: Xinyan
1045: Rosaria
1046: Hu Tao
1047: Kaedehara Kazuha
1048: Yanfei
1049: Yoimiya
1050: Thoma
1051: Eula
1052: Raiden Shogun
1053: Sayu
1054: Sangonomiya Kokomi
1055: Gorou
1056: Kujou Sara
1057: Arataki Itto
1058: Yae Miko
1060: Yelan
1062: Aloy
1063: Shenhe
1064: Yun Jin
1065: Kuki Shinobu
1066: Kamisato Ayato

View File

@ -12,19 +12,19 @@
"Tip": ""
},
{
"Name": "Current Atk",
"Name": "Current ATK",
"ArgName": "atk",
"Percent": false,
"Tip": ""
},
{
"Name": "Base Atk",
"Name": "Base ATK",
"ArgName": "atkb",
"Percent": false,
"Tip": "This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff."
},
{
"Name": "Defense",
"Name": "DEF",
"ArgName": "def",
"Percent": false,
"Tip": "This doesn't seem to work."
@ -36,13 +36,13 @@
"Tip": ""
},
{
"Name": "Crit Rate",
"Name": "CRIT Rate",
"ArgName": "crate",
"Percent": true,
"Tip": ""
},
{
"Name": "Crit Dmg",
"Name": "CRIT DMG",
"ArgName": "cdmg",
"Percent": true,
"Tip": ""
@ -78,7 +78,7 @@
"Tip": ""
},
{
"Name": "Pyro Dmg Bonus",
"Name": "Pyro DMG Bonus",
"ArgName": "epyro",
"Percent": true,
"Tip": ""
@ -90,7 +90,7 @@
"Tip": ""
},
{
"Name": "Hydro Dmg Bonus",
"Name": "Hydro DMG Bonus",
"ArgName": "ehydro",
"Percent": true,
"Tip": ""
@ -102,7 +102,7 @@
"Tip": ""
},
{
"Name": "Dendro Dmg Bonus",
"Name": "Dendro DMG Bonus",
"ArgName": "edendro",
"Percent": true,
"Tip": ""
@ -114,7 +114,7 @@
"Tip": ""
},
{
"Name": "Electro Dmg Bons",
"Name": "Electro DMG Bons",
"ArgName": "eelectro",
"Percent": true,
"Tip": ""
@ -126,7 +126,7 @@
"Tip": ""
},
{
"Name": "Anemo Dmg Bonus",
"Name": "Anemo DMG Bonus",
"ArgName": "eanemo",
"Percent": true,
"Tip": ""
@ -138,7 +138,7 @@
"Tip": ""
},
{
"Name": "Cyro Dmg Bonus",
"Name": "Cyro DMG Bonus",
"ArgName": "ecryo",
"Percent": true,
"Tip": ""
@ -150,7 +150,7 @@
"Tip": ""
},
{
"Name": "Geo Dmg Bonus",
"Name": "Geo DMG Bonus",
"ArgName": "egeo",
"Percent": true,
"Tip": ""
@ -162,7 +162,7 @@
"Tip": ""
},
{
"Name": "Physical Dmg Bonus",
"Name": "Physical DMG Bonus",
"ArgName": "ephys",
"Percent": true,
"Tip": ""
@ -174,19 +174,19 @@
"Tip": ""
},
{
"Name": "Add Dmg",
"Name": "DMG Bonus",
"ArgName": "dmg",
"Percent": true,
"Tip": ""
},
{
"Name": "Universal RES",
"Name": "DMG Reduction",
"ArgName": "resall",
"Percent": true,
"Tip": ""
},
{
"Name": "DEFENCE IGNORE RATIO",
"Name": "Ignore DEF",
"ArgName": "defi",
"Percent": true,
"Tip": "This doesn't seem to work."

View File

@ -1,19 +1,21 @@
God Mode
/prop godmode on
/prop god on
NoStamina
/prop nostamina on
/prop ns on
Unlimited Energy
/prop unlimitedenergy on
/prop ue on
Level up to 60
/give 102 x1880200
Set World Level
/prop worldlevel 8
/prop wl 8
Unlock The Tower
/prop abyss 12
/prop ut 12
Set BattlePass Level
/prop bp 50
Set Friendship Level
/setfetterlevel 10
Heal
/heal
/h
Suicide
/kill 0
Charge Energy

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
11101: Dull Blade
11101: Dull Blade
11201: Silver Sword
11301: Cool Steel
11302: Harbinger of Dawn
@ -25,7 +25,6 @@
11503: Freedom-Sworn
11504: Summit Shaper
11505: Primordial Jade Cutter
11506: Primordial Jade Cutter
11507: One Side
11509: Mistsplitter Reforged
11510: Haran Geppaku Futsu
@ -130,6 +129,7 @@
15408: Blackcliff Warbow
15409: The Viridescent Hunt
15410: Alley Hunter
15411: Fading Twilight
15412: Mitternachts Waltz
15413: Windblume Ode
15414: Hamayumi
@ -142,5 +142,5 @@
15505: Primordial Jade Vista
15506: Mirror Breaker
15507: Polar Star
15508: Aqua Simulacra
15509: Thundering Pulse
15508 : Aqua Simulacra

File diff suppressed because it is too large Load Diff

View File

@ -1,47 +1,51 @@
10000002: Камисато Аяка
10000003: Джинн
10000006: Лиза
10000014: Барбара
10000015: Кейя
10000016: Дилюк
10000020: Рейзор
10000021: Эмбер
10000022: Венти
10000023: Сян Лин
10000024: Бейдоу
10000025: Син Цю
10000026: Сяо
10000027: Нин Гуан
10000029: Кли
10000030: Джун Ли
10000031: Фишль
10000032: Беннет
10000033: Тарталья
10000034: Ноэлль
10000035: Чича
10000036: Чунь Юнь
10000037: Гань Юй
10000038: Альбедо
10000039: Диона
10000041: Мона
10000042: Ке Цин
10000043: Сахароза
10000044: Синь Янь
10000045: Розария
10000046: Ху Тао
10000047: Каэдахара Кадзуха
10000048: Янь Фей
10000049: Ёимия
10000050: Тома
10000051: Эола
10000052: Райден Сёгун
10000053: Саю
10000054: Сангономия Кокоми
10000055: Горо
10000056: Кудзё Сара
10000057: Аратаки Итто
10000058: Яэ Мико
10000062: Элой
10000063: Шень Хэ
10000064: Юнь Цзинь
10000066: Камисато Аято
1002: Камисато Аяка
1003: Джинн
1005: Итэр
1006: Лиза
1007: Люмин
1014: Барбара
1015: Кэйа
1016: Дилюк
1020: Рэйзор
1021: Эмбер
1022: Венти
1023: Сян Лин
1024: Бэй Доу
1025: Син Цю
1026: Сяо
1027: Нин Гуан
1029: Кли
1030: Чжун Ли
1031: Фишль
1032: Беннет
1033: Тарталья
1034: Ноэлль
1035: Ци Ци
1036: Чун Юнь
1037: Гань Юй
1038: Альбедо
1039: Диона
1041: Мона
1042: Кэ Цин
1043: Сахароза
1044: Синь Янь
1045: Розария
1046: Ху Тао
1047: Каэдэхара Кадзуха
1048: Янь Фэй
1049: Ёимия
1050: Тома
1051: Эола
1052: Райдэн
1053: Саю
1054: Кокоми
1055: Горо
1056: Кудзё Сара
1057: Аратаки Итто
1058: Яэ Мико
1060: Е Лань
1062: Элой
1063: Шэнь Хэ
1064: Юнь Цзинь
1065: Куки Синобу
1066: Камисато Аято

View File

@ -186,7 +186,7 @@
"Tip": ""
},
{
"Name": "Игнорируют защиты",
"Name": "Игнорировать DEF",
"ArgName": "defi",
"Percent": true,
"Tip": "Это, кажется, не работает."

View File

@ -1,19 +1,21 @@
Непобедимый
/prop godmode on
/prop god on
Неограниченная выносливость
/prop nostamina on
/prop ns on
бесконечная энергия
/prop unlimitedenergy on
/prop ue on
60 ранг приключений
/give 102 x1880200
Уровень мира
/prop worldlevel 8
/prop wl 8
Разгадка бездны
/prop abyss 12
/prop ut 12
Уровень Боевой пропуск
/prop bp 50
Уровень дружбы
/setfetterlevel 10
Лечение
/heal
/h
Самоубийство
/kill 0
Наполнить энергией

View File

@ -1,35 +1,36 @@
007: Желание новичков
008: Заклинание Страсти к путешествиям
009: Баллада в кубках
010: Паломничество на рассвете
011: Милость Южного Ветра
012: Проклятие всего зла
013: Вызов воплощения
015: Сверкающие шаги
016: Желание новичков
017: Призыв Страсти к путешествиям
018: Сверкающие шаги
019: Баллада в кубках
020: Вызов Воплощения
021: Вызов воплощения
022: Призывание Страсти к путешествиям
023: Прощание со Снежной
024: Дворяне Эрмитажа
027: Секретум Секреторум
028: Дрейф в гавани
007: Молитва новичка
008: Жажда странствий
009: Стихи из винного кубка
010: Рассветное паломничество
011: Благоволение южного ветра
012: Истребление всего зла
013: Воплощение божества
015: Сверкающая поступь
016: Молитва новичка
017: Жажда странствий
018: Сверкающая поступь
019: Стихи из винного кубка
020: Воплощение божества
021: Воплощение божества
022: Жажда странствий
023: Зимнее расставание
024: Горы и рынки
027: Таинственные секреты
028: Эфемерное недоверие
031: Приглашение к мирской жизни
032: Танец фонарей
033: Момент цветения
036: Баллада в кубках
037: Прощание со Снежной
040: Дворяне Эрмитажа
041: Рожденный океанской зыбью
036: Стихи из винного кубка
037: Зимнее расставание
040: Горы и рынки
041: Рождённая морской пеной
045: Листья на ветру
048: Двор цапли
049: Гобелен Золотого Пламени
052: Царство безмятежности
053: Дрейфующая люминесценция
061: Рояль Они
065: Непостижимое возвращается
071: Вечноцветущий фиолетовый
076: Экскурсия по Лазурному
048: Сад белой цапли
049: Гобелен золотого пламени
052: Господство безмятежности
053: Дрейфующее свечение
061: Пиршество óни
065: Возвращение в мир смертных
071: Вечноцветущий пурпур
076: Лазурный поход
081: Белая радуга

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,154 +1,146 @@
11101 : Тупой меч
11201 : Серебряный меч
11301 : Холодное лезвие
11302 : Предвестник зари
11303 : Меч путешественника
11304 : Тёмный железный меч
11305 : Филейный нож
11306 : Меч небесного всадника
11401 : Меч Фавония
11402 : Меч-флейта
11403 : Церемониальный меч
11404 : Меч аристократов
11405 : Драконий рык
11406 : Прототип: Злоба
11407 : Стальное жало
11408 : Черногорский длинный меч
11409 : Чёрный меч
11410 : Вспышка во тьме
11411 :
11412 : Меч нисхождения
11413 : Осквернённое желание
11414 : Амэнома Кагэути
11415 : Киноварное веретено
11501 : Меч Сокола
11502 : Небесный меч
11503 : Клятва свободы
11504 : Кромсатель пиков
11505 : Драгоценный омут
11506 : Древний Нефритовый Резак
11507 : Одна Сторона
11508 :
11509 : Рассекающий туман
11510 : Харан гэппаку фуцу
12101 : Двуручный меч богатыря
12201 : Лучший друг наёмника
12301 : Металлическая тень
12302 : Меч драконьей крови
12303 : Меч из белого железа
12304 : Кварц
12305 : Дубина переговоров
12306 : Большой меч небесного всадника
12401 : Двуручный меч Фавония
12402 : Меч-колокол
12403 : Церемониальный двуручный меч
12404 : Королевский двуручный меч
12405 : Дождерез
12406 : Прототип: Архаичный
12407 : Белая тень
12408 : Черногорская бритва
12409 : Меч драконьей кости
12410 : Каменный меч
12411 : Заснеженное звёздное серебро
12412 : Благодатный владыка вод
12414 : Кацурагикири Нагамаса
12416 : Акуомару
12501 : Небесное величие
12502 : Волчья погибель
12503 : Песнь разбитых сосен
12504 : Некованый
12505 : Древний Нефритовый Двуручный Меч
12506 : Другая Сторона
12508 :
12509 :
12510 : Краснорогий камнеруб
13101 : Копьё новичка
13201 : Железный наконечник
13301 : Белая кисть
13302 : Алебарда Миллелита
13303 : Чёрная кисть
13304 : Флагшток
13401 : Гроза драконов
13402 : Прототип: Звёздный блеск
13403 : Пика полумесяца
13404 : Черногорская пика
13405 : Смертельный бой
13406 : Каменное копьё
13407 : Копьё Фавония
13408 : Королевское копьё
13409 : Копьё Драконьего хребта
13414 : Крест-копьё Китаин
13415 : «Улов»
13416 : Режущий волны плавник
13501 : Посох Хомы
13502 : Небесная ось
13503 :
13504 : Покоритель вихря
13505 : Нефритовый коршун
13506 : Богоубийство
13507 : Усмиритель бед
13509 : Сияющая жатва
14101 : Записи ученика
14201 : Карманный гримуар
14301 : Руководство по магии
14302 : Эпос о драконоборцах
14303 : Потусторонняя история
14304 : Изумрудный шар
14305 : Парный нефрит
14306 : Янтарная жемчужина
14401 : Кодекс Фавония
14402 : Песнь странника
14403 : Церемониальные мемуары
14404 : Королевский гримуар
14405 : Солнечная жемчужина
14406 : Прототип: Янтарь
14407 : Морской атлас
14408 : Черногорский агат
14409 : Око сознания
14410 : Вино и песни
14411 :
14412 : Плод вечной мерзлоты
14413 : Истории Додоко
14414 : Кольцо Хакусин
14415 : Око клятвы
14501 : Небесный атлас
14502 : Молитва святым ветрам
14503 : Утерянная Баллада
14504 : Память о пыли
14505 : Древняя Нефритовая Регалия
14506 : Вечное лунное сияние
14508 :
14509 : Истина кагура
15101 : Лук охотника
15201 : Лук опытного охотника
15301 : Лук ворона
15302 : Клятва стрелка
15303 : Изогнутый лук
15304 : Рогатка
15305 : Посыльный
15306 : Эбеновый лук
15401 : Боевой лук Фавония
15402 : Бесструнный
15403 : Церемониальный лук
15404 : Королевский лук
15405 : Ржавый лук
15406 : Прототип: Полумесяц
15407 : Составной лук
15408 : Черногорский боевой лук
15409 : Зелёный лук
15410 : Охотник во тьме
15411 :
15412 : Вальс Нирваны Ночи
15413 : Ода анемонии
15414 : Хамаюми
15415 : Хищник
15416 : Луна Моун
15501 : Небесное крыло
15502 : Лук Амоса
15503 : Элегия погибели
15504 : Убийца Драконов Кунву
15505 : Древняя Нефритовая Виста
15506 : Разбитое зеркало
15507 : Полярная звезда
15508 :
15509 : Громовой пульс
11101: Тупой меч
11201: Серебряный меч
11301: Холодное лезвие
11302: Предвестник зари
11303: Меч путешественника
11304: Тёмный железный меч
11305: Филейный нож
11306: Меч небесного всадника
11401: Меч Фавония
11402: Меч-флейта
11403: Церемониальный меч
11404: Меч аристократов
11405: Драконий рык
11406: Прототип: Злоба
11407: Стальное жало
11408: Черногорский длинный меч
11409: Чёрный меч
11410: Вспышка во тьме
11412: Меч нисхождения
11413: Осквернённое желание
11414: Амэнома Кагэути
11415: Киноварное веретено
11501: Меч Сокола
11502: Небесный меч
11503: Клятва свободы
11504: Кромсатель пиков
11505: Драгоценный омут
11507: Одна Сторона
11509: Рассекающий туман
11510: Харан гэппаку фуцу
12101: Двуручный меч богатыря
12201: Лучший друг наёмника
12301: Металлическая тень
12302: Меч драконьей крови
12303: Меч из белого железа
12304: Кварц
12305: Дубина переговоров
12306: Большой меч небесного всадника
12401: Двуручный меч Фавония
12402: Меч-колокол
12403: Церемониальный двуручный меч
12404: Королевский двуручный меч
12405: Дождерез
12406: Прототип: Архаичный
12407: Белая тень
12408: Черногорская бритва
12409: Меч драконьей кости
12410: Каменный меч
12411: Заснеженное звёздное серебро
12412: Благодатный владыка вод
12414: Кацурагикири Нагамаса
12416: Акуомару
12501: Небесное величие
12502: Волчья погибель
12503: Песнь разбитых сосен
12504: Некованый
12505: Древний Нефритовый Двуручный Меч
12506: Другая Сторона
12510: Краснорогий камнеруб
13101: Копьё новичка
13201: Железный наконечник
13301: Белая кисть
13302: Алебарда Миллелита
13303: Чёрная кисть
13304: Флагшток
13401: Гроза драконов
13402: Прототип: Звёздный блеск
13403: Пика полумесяца
13404: Черногорская пика
13405: Смертельный бой
13406: Каменное копьё
13407: Копьё Фавония
13408: Королевское копьё
13409: Копьё Драконьего хребта
13414: Крест-копьё Китаин
13415: «Улов»
13416: Режущий волны плавник
13501: Посох Хомы
13502: Небесная ось
13504: Покоритель вихря
13505: Нефритовый коршун
13506: Богоубийство
13507: Усмиритель бед
13509: Сияющая жатва
14101: Записи ученика
14201: Карманный гримуар
14301: Руководство по магии
14302: Эпос о драконоборцах
14303: Потусторонняя история
14304: Изумрудный шар
14305: Парный нефрит
14306: Янтарная жемчужина
14401: Кодекс Фавония
14402: Песнь странника
14403: Церемониальные мемуары
14404: Королевский гримуар
14405: Солнечная жемчужина
14406: Прототип: Янтарь
14407: Морской атлас
14408: Черногорский агат
14409: Око сознания
14410: Вино и песни
14412: Плод вечной мерзлоты
14413: Истории Додоко
14414: Кольцо Хакусин
14415: Око клятвы
14501: Небесный атлас
14502: Молитва святым ветрам
14503: Утерянная Баллада
14504: Память о пыли
14505: Древняя Нефритовая Регалия
14506: Вечное лунное сияние
14509: Истина кагура
15101: Лук охотника
15201: Лук опытного охотника
15301: Лук ворона
15302: Клятва стрелка
15303: Изогнутый лук
15304: Рогатка
15305: Посыльный
15306: Эбеновый лук
15401: Боевой лук Фавония
15402: Бесструнный
15403: Церемониальный лук
15404: Королевский лук
15405: Ржавый лук
15406: Прототип: Полумесяц
15407: Составной лук
15408: Черногорский боевой лук
15409: Зелёный лук
15410: Охотник во тьме
15411: Гаснущие сумерки
15412: Вальс Нирваны Ночи
15413: Ода анемонии
15414: Хамаюми
15415: Хищник
15416: Луна Моун
15501: Небесное крыло
15502: Лук Амоса
15503: Элегия погибели
15504: Убийца Драконов Кунву
15505: Древняя Нефритовая Виста
15506: Разбитое зеркало
15507: Полярная звезда
15508: Аква симулякрум
15509: Громовой пульс

View File

@ -1,28 +1,9 @@
28010101: 黄金蟹
28010101: 黄金蟹
28010102: 太阳蟹
28010103: 海蓝蟹
28010104: 将军蟹
28010105: 薄红蟹
28010106: 螃蟹
28020101: 雪狐
28020102: 红狐
28020103: 送礼雪狐
28020104: 送大礼雪狐
28020105: 雪狐
28020106: 红狐
28020201: 松鼠
28030101: 蓝翎鹭
28030102: 菫鹮
28030201: 茶羽鹰
28030202: 棕翎鹰
28030203: 石鸢
28030204: 白练鹰
28050101: 风晶蝶
28050102: 岩晶蝶
28050103: 冰晶蝶
28050104: 雷晶蝶
28050105: 珊瑚蝶
28050301: 吉光虫
28010201: 蓝角蜥
28010202: 红角蜥
28010203: 绿角蜥
@ -36,6 +17,13 @@
28010401: 藤纹陆鳗鳗
28010402: 深海鳗鳗
28010403: 赤鳍陆鳗鳗
28020101: 雪狐
28020102: 红狐
28020103: 送礼雪狐
28020104: 送大礼雪狐
28020105: 雪狐
28020106: 红狐
28020201: 松鼠
28020301: 野林猪
28020302: 小野林猪
28020303: 雪猪
@ -45,6 +33,48 @@
28020307: 野林猪
28020308: 冰冻雪猪
28020309: 「大雪猪王」
28020401: 北地犬
28020402: 巡林犬
28020403: 柴犬
28020404: 黑背猎犬
28020405: 柴犬
28020406: 北地犬
28020407: 北地犬
28020408: 巡林犬
28020409: 柴犬
28020410: 黑背猎犬
28020501: 蓝宝石
28020502: 翠目猫
28020503: 灰雪猫
28020504: 北地猫
28020505: 虎纹猫
28020506: 警长猫
28020507: 黑猫
28020508: 蓝宝石
28020509: 灰雪猫
28020510: 翠目猫
28020511: 灰雪猫
28020512: 北地猫
28020513: 虎纹猫
28020601: 雪隐鼬
28020602: 红尾鼬
28020603: 靴子鼬
28020604: 面具鼬
28020605: 青雷鼬
28020701: 狐
28020702: 狐
28020801: 妖狸
28020802: 「吉法师」
28020803: 妖狸
28020901: 武士狗分身test
28020902: 武士狗bosstest
28020903: 太郎丸
28030101: 蓝翎鹭
28030102: 菫䴉
28030201: 茶羽鹰
28030202: 棕翎鹰
28030203: 石鸢
28030204: 白练鹰
28030301: 白鸽
28030302: 璃冠鸽
28030303: 灰羽鸽
@ -101,124 +131,99 @@
28040701: 迪芙妲鳐
28040702: 佛玛洛鳐
28040703: 幽浮鳐
28020401: 北地犬
28020402: 巡林犬
28020403: 柴犬
28020404: 黑背猎犬
28020405: 柴犬
28020406: 北地犬
28020407: 北地犬
28020408: 巡林犬
28020409: 柴犬
28020410: 黑背猎犬
28020501: 蓝宝石
28020502: 翠目猫
28020503: 灰雪猫
28020504: 北地猫
28020505: 虎纹猫
28020506: 警长猫
28020507: 黑猫
28020508: 蓝宝石
28020509: 灰雪猫
28020510: 翠目猫
28020511: 灰雪猫
28020512: 北地猫
28020513: 虎纹猫
28020601: 雪隐鼬
28020602: 红尾鼬
28020603: 靴子鼬
28020604: 面具鼬
28020605: 青雷鼬
28050101: 风晶蝶
28050102: 岩晶蝶
28050103: 冰晶蝶
28050104: 雷晶蝶
28050105: 珊瑚蝶
28050201: 新手盗宝鼬
28050202: 藏金盗宝鼬
28050203: 大黄金盗宝鼬
28050204: 新手盗宝鼬
28050211: 新手盗宝鼬
28050212: 藏金盗宝鼬
28050213: 大黄金盗宝鼬
28020701: 狐
28020702: 狐
28020801: 妖狸
28020802: 吉法师(test)
28020803: 妖狸
28020901: 武士狗分身test
28020902: 武士狗bosstest
28220301: 野林猪
28220303: 雪猪
28210101: 黄金蟹
28210102: 太阳蟹
28210103: 海蓝蟹
28210104: 将军蟹
28210105: 薄红蟹
28220101: 雪狐
28220102: 红狐
28220201: 松鼠
28220401: 北地犬
28220402: 巡林犬
28220403: 柴犬
28220404: 黑背猎犬
28220501: 蓝宝石
28220502: 翠目猫
28220503: 灰雪猫
28220504: 北地猫
28220505: 虎纹猫
28220506: 警长猫
28220601: 雪隐鼬
28220602: 红尾鼬
28220603: 靴子鼬
28220605: 青雷鼬
28220701: 狐
28220901: 武士狗test
28230101: 蓝翎鹭
28230102: 菫鹮
28250101: 风晶蝶
28250102: 岩晶蝶
28250103: 冰晶蝶
28250104: 雷晶蝶
28250105: 珊瑚蝶
28250301: 吉光虫
28210201: 蓝角蜥
28210202: 红角蜥
28210203: 绿角蜥
28210204: 落日鳅鳅
28210205: 金鳅鳅
28210206: 晴天鳅鳅
28210207: 嗜髓蜥
28210301: 青蛙
28210302: 泥蛙
28210303: 蓝蛙
28210401: 藤纹陆鳗鳗
28210402: 深海鳗鳗
28210403: 赤鳍陆鳗鳗
28230301: 白鸽
28230302: 璃冠鸽
28230303: 灰羽鸽
28230304: 赤胁鸽
28230305: 黑王鸽
28230306: 鸦
28230401: 赤团雀
28230402: 金团雀
28230403: 雪团雀
28230404: 碧团雀
28240201: 花鳉
28240202: 琉璃花鳉
28240203: 甜甜花鳉
28240204: 蓝染花鳉
28240205: 擒霞客
28240206: 水晶宴
28240301: 肺棘鱼
28240302: 斗棘鱼
28240303: 鸩棘鱼
28240304: 赤魔王
28240305: 雪中君
28240401: 金赤假龙
28240402: 锖假龙
28240501: 流纹褐蝶鱼
28240502: 流纹京紫蝶鱼
28240503: 流纹茶蝶鱼
28240504: 长生仙
28240505: 雷鸣仙
28240506: 月光鳍
28240601: 炮鲀
28240602: 苦炮鲀
28240701: 迪芙妲鳐
28240702: 佛玛洛鳐
28050221: 新手盗宝鼬
28050222: 藏金盗宝鼬
28050223: 大黄金盗宝鼬
28050301: 吉光虫
28210101: 尘歌壶:黄金蟹
28210102: 尘歌壶:太阳蟹
28210103: 尘歌壶:海蓝蟹
28210104: 尘歌壶:将军蟹
28210105: 尘歌壶:薄红蟹
28210201: 尘歌壶:蓝角蜥
28210202: 尘歌壶:红角蜥
28210203: 尘歌壶:绿角蜥
28210204: 尘歌壶:落日鳅鳅
28210205: 尘歌壶:金鳅鳅
28210206: 尘歌壶:晴天鳅鳅
28210207: 尘歌壶:嗜髓蜥
28210301: 尘歌壶:青蛙
28210302: 尘歌壶:泥蛙
28210303: 尘歌壶:蓝蛙
28210401: 尘歌壶:藤纹陆鳗鳗
28210402: 尘歌壶:深海鳗鳗
28210403: 尘歌壶:赤鳍陆鳗鳗
28220101: 尘歌壶:雪狐
28220102: 尘歌壶:红狐
28220201: 尘歌壶:松鼠
28220301: 尘歌壶:野林猪
28220303: 尘歌壶:雪猪
28220401: 尘歌壶:北地犬
28220402: 尘歌壶:巡林犬
28220403: 尘歌壶:柴犬
28220404: 尘歌壶:黑背猎犬
28220501: 尘歌壶:蓝宝石
28220502: 尘歌壶:翠目猫
28220503: 尘歌壶:灰雪猫
28220504: 尘歌壶:北地猫
28220505: 尘歌壶:虎纹猫
28220506: 尘歌壶:警长猫
28220601: 尘歌壶:雪隐鼬
28220602: 尘歌壶:红尾鼬
28220603: 尘歌壶:靴子鼬
28220605: 尘歌壶:青雷鼬
28220701: 尘歌壶:狐
28220901: 影狼丸
28230101: 尘歌壶:蓝翎鹭
28230102: 尘歌壶:菫䴉
28230301: 尘歌壶:白鸽
28230302: 尘歌壶:璃冠鸽
28230303: 尘歌壶:灰羽鸽
28230304: 尘歌壶:赤胁鸽
28230305: 尘歌壶:黑王鸽
28230306: 尘歌壶:鸦
28230401: 尘歌壶:赤团雀
28230402: 尘歌壶:金团雀
28230403: 尘歌壶:雪团雀
28230404: 尘歌壶:碧团雀
28240201: 尘歌壶:花鳉
28240202: 尘歌壶:琉璃花鳉
28240203: 尘歌壶:甜甜花鳉
28240204: 尘歌壶:蓝染花鳉
28240205: 尘歌壶:擒霞客
28240206: 尘歌壶:水晶宴
28240301: 尘歌壶:肺棘鱼
28240302: 尘歌壶:斗棘鱼
28240303: 尘歌壶:鸩棘鱼
28240304: 尘歌壶:赤魔王
28240305: 尘歌壶:雪中君
28240401: 尘歌壶:金赤假龙
28240402: 尘歌壶:锖假龙
28240501: 尘歌壶:流纹褐蝶鱼
28240502: 尘歌壶:流纹京紫蝶鱼
28240503: 尘歌壶:流纹茶蝶鱼
28240504: 尘歌壶:长生仙
28240505: 尘歌壶:雷鸣仙
28240506: 尘歌壶:月光鳍
28240601: 尘歌壶:炮鲀
28240602: 尘歌壶:苦炮鲀
28240701: 尘歌壶:迪芙妲鳐
28240702: 尘歌壶:佛玛洛鳐
28250101: 尘歌壶:风晶蝶
28250102: 尘歌壶:岩晶蝶
28250103: 尘歌壶:冰晶蝶
28250104: 尘歌壶:雷晶蝶
28250105: 尘歌壶:珊瑚蝶
28250301: 尘歌壶:吉光虫

View File

@ -1,80 +1,51 @@
10000001 : 凯特
10000002 : 神里绫华
10000003 : 琴
10000005 : 旅行者
10000006 : 丽莎
10000007 : 旅行者
10000014 : 芭芭拉
10000015 : 凯亚
10000016 : 迪卢克
10000020 : 雷泽
10000021 : 安柏
10000022 : 温迪
10000023 : 香菱
10000024 : 北斗
10000025 : 行秋
10000026 : 魈
10000027 : 凝光
10000029 : 可莉
10000030 : 钟离
10000031 : 菲谢尔
10000032 : 班尼特
10000033 : 达达利亚
10000034 : 诺艾尔
10000035 : 七七
10000036 : 重云
10000037 : 甘雨
10000038 : 阿贝多
10000039 : 迪奥娜
10000041 : 莫娜
10000042 : 刻晴
10000043 : 砂糖
10000044 : 辛焱
10000045 : 罗莎莉亚
10000046 : 胡桃
10000047 : 枫原万叶
10000048 : 烟绯
10000049 : 宵宫
10000050 : 托马
10000051 : 优菈
10000052 : 雷电将军
10000053 : 早柚
10000054 : 珊瑚宫心海
10000055 : 五郎
10000056 : 九条裟罗
10000057 : 荒泷一斗
10000058 : 八重神子
10000060 : 夜兰
10000062 : 埃洛伊
10000063 : 申鹤
10000064 : 云堇
10000065 : 久岐忍
10000066 : 神里绫人
11000008 : 队伍测试4号
11000009 : 场景测试
11000010 : 裸模1号
11000011 : 裸男
11000013 : 联机测试
11000017 : 成男体型测试
11000018 : 成女体型测试
11000019 : 少女体型测试
11000025 : 阿葵丽雅
11000026 : 瑶瑶
11000027 : 少女体型测试-二号机
11000028 : 白盒少女
11000030 : 大剑少女
11000031 : 后武器测试A
11000032 : 后武器测试B
11000033 : 后武器测试C
11000034 : 后武器测试D
11000035 : 长枪成女
11000036 : 单手剑成女测试
11000037 : Rx白盒
11000038 : 少男体型测试
11000039 : 成男体型测试
11000040 : 女主新普攻
11000041 : 男主新普攻
11000042 : 重云(测试)
11000043 : 测试角色
11000044 : 七七(测试)
11000045 : 迪奥娜(测试)
1002: 神里绫华
1003: 琴
1005: 空
1006: 丽莎
1007: 荧
1014: 芭芭拉
1015: 凯亚
1016: 迪卢克
1020: 雷泽
1021: 安柏
1022: 温迪
1023: 香菱
1024: 北斗
1025: 行秋
1026: 魈
1027: 凝光
1029: 可莉
1030: 钟离
1031: 菲谢尔
1032: 班尼特
1033: 达达利亚
1034: 诺艾尔
1035: 七七
1036: 重云
1037: 甘雨
1038: 阿贝多
1039: 迪奥娜
1041: 莫娜
1042: 刻晴
1043: 砂糖
1044: 辛焱
1045: 罗莎莉亚
1046: 胡桃
1047: 枫原万叶
1048: 烟绯
1049: 宵宫
1050: 托马
1051: 优菈
1052: 雷电将军
1053: 早柚
1054: 珊瑚宫心海
1055: 五郎
1056: 九条裟罗
1057: 荒泷一斗
1058: 八重神子
1060: 夜兰
1062: 埃洛伊
1063: 申鹤
1064: 云堇
1065: 久岐忍
1066: 神里绫人

View File

@ -1,18 +1,18 @@
[
{
"Name": "当前生命值",
"Name": "生命值",
"ArgName": "hp",
"Percent": false,
"Tip": ""
},
{
"Name": "最大生命值",
"Name": "生命值上限",
"ArgName": "maxhp",
"Percent": false,
"Tip": ""
},
{
"Name": "当前攻击力",
"Name": "攻击力",
"ArgName": "atk",
"Percent": false,
"Tip": ""
@ -174,10 +174,10 @@
"Tip": ""
},
{
"Name": "伤害提高",
"Name": "伤害加成",
"ArgName": "dmg",
"Percent": true,
"Tip": "不同于伤害加成"
"Tip": "与其他伤害加成加算"
},
{
"Name": "受伤减免",
@ -186,7 +186,7 @@
"Tip": "不同于抗性"
},
{
"Name": "忽略防御",
"Name": "无视防御",
"ArgName": "defi",
"Percent": true,
"Tip": "似乎不起作用"

View File

@ -1,19 +1,21 @@
无敌
/prop godmode on
/prop god on
无限体力
/prop nostamina on
/prop ns on
无限能量
/prop unlimitedenergy on
/prop ue on
升到60级
/give 102 x1880200
设置世界等级
/prop worldlevel 8
/prop wl 8
一键解锁深渊
/prop abyss 12
/prop ut 12
设置纪行等级
/prop bp 50
设置好感等级
/setfetterlevel 10
/heal
/h
自杀
/kill 0
全队充能

View File

@ -1,4 +1,4 @@
007: 初行者推荐祈愿
007: 初行者推荐祈愿
008: 奔行世间
009: 杯装之诗
010: 黎明巡礼
@ -33,3 +33,4 @@
065: 出尘入世
071: 华紫樱绯
076: 苍流踏花
081: 素霓伣天

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View File

@ -1,17 +1,17 @@
1 : 提瓦特
2 : 提瓦特
3 : 提瓦特
4 : 金苹果群岛
5 : 渊下宫
6 : 层岩巨渊·地下矿区
7 : 三界路飨祭
2001 : 罗浮洞
2002 : 翠黛峰
2003 : 清琼岛
2004 : 绘绮庭
2201 : 尘歌壶室内_蒙德
2202 : 尘歌壶室内_璃月
2203 : 尘歌壶室内_稻妻
1: 提瓦特
2: 提瓦特
3: 提瓦特
4: 金苹果群岛
5: 渊下宫
6: 层岩巨渊·地下矿区
7: 三界路飨祭
2001: 罗浮洞
2002: 翠黛峰
2003: 清琼岛
2004: 绘绮庭
2201: 尘歌壶室内_蒙德
2202: 尘歌壶室内_璃月
2203: 尘歌壶室内_稻妻
20008: 深入狼之殿
20008: 丘丘人大本营(test)
20008: 丘丘人巢穴(test)

View File

@ -1,144 +1,146 @@
11101 : 无锋剑
11201 : 银剑
11301 : 冷刃
11302 : 黎明神剑
11303 : 旅行剑
11304 : 暗铁剑
11305 : 吃虎鱼刀
11306 : 飞天御剑
11401 : 西风剑
11402 : 笛剑
11403 : 祭礼剑
11404 : 宗室长剑
11405 : 匣里龙吟
11406 : 试作斩岩
11407 : 铁蜂刺
11408 : 黑岩长剑
11409 : 黑剑
11410 : 暗巷闪光
11412 : 降临之剑
11413 : 腐殖之剑
11414 : 天目影打刀
11415 : 辰砂之纺锤
11501 : 风鹰剑
11502 : 天空之刃
11503 : 苍古自由之誓
11504 : 斫峰之刃
11505 : 磐岩结绿
11509 : 雾切之回光
11510 : 波乱月白经津
12101 : 训练大剑
12201 : 佣兵重剑
12301 : 铁影阔剑
12302 : 沐浴龙血的剑
12303 : 白铁大剑
12304 : 石英大剑
12305 : 以理服人
12306 : 飞天大御剑
12401 : 西风大剑
12402 : 钟剑
12403 : 祭礼大剑
12404 : 宗室大剑
12405 : 雨裁
12406 : 试作古华
12407 : 白影剑
12408 : 黑岩斩刀
12409 : 螭骨剑
12410 : 千岩古剑
12411 : 雪葬的星银
12412 : 衔珠海皇
12414 : 桂木斩长正
12416 : 恶王丸
12501 : 天空之傲
12502 : 狼的末路
12503 : 松籁响起之时
12504 : 无工之剑
12510 : 赤角石溃杵
13101 : 新手长枪
13201 : 铁尖枪
13301 : 白缨枪
13302 : 钺矛
13303 : 黑缨枪
13304 : 「旗杆」
13401 : 匣里灭辰
13402 : 试作星镰
13403 : 流月针
13404 : 黑岩刺枪
13405 : 决斗之枪
13406 : 千岩长枪
13407 : 西风长枪
13408 : 宗室猎枪
13409 : 龙脊长枪
13414 : 喜多院十文字
13415 : 「渔获」
13416 : 断浪长鳍
13501 : 护摩之杖
13502 : 天空之脊
13504 : 贯虹之槊
13505 : 和璞鸢
13507 : 息灾
13509 : 薙草之稻光
14101 : 学徒笔记
14201 : 口袋魔导书
14301 : 魔导绪论
14302 : 讨龙英杰谭
14303 : 异世界行记
14304 : 翡玉法球
14305 : 甲级宝珏
14306 : 琥珀玥
14401 : 西风秘典
14402 : 流浪乐章
14403 : 祭礼残章
14404 : 宗室秘法录
14405 : 匣里日月
14406 : 试作金珀
14407 : 万国诸海图谱
14408 : 黑岩绯玉
14409 : 昭心
14410 : 暗巷的酒与诗
14412 : 忍冬之果
14413 : 嘟嘟可故事集
14414 : 白辰之环
14415 : 证誓之明瞳
14501 : 天空之卷
14502 : 四风原典
14504 : 尘世之锁
14506 : 不灭月华
14509 : 神乐之真意
15101 : 猎弓
15201 : 历练的猎弓
15301 : 鸦羽弓
15302 : 神射手之誓
15303 : 反曲弓
15304 : 弹弓
15305 : 信使
15306 : 黑檀弓
15401 : 西风猎弓
15402 : 绝弦
15403 : 祭礼弓
15404 : 宗室长弓
15405 : 弓藏
15406 : 试作澹月
15407 : 钢轮弓
15408 : 黑岩战弓
15409 : 苍翠猎弓
15410 : 暗巷猎手
15411 : 落霞
15412 : 幽夜华尔兹
15413 : 风花之颂
15414 : 破魔之弓
15415 : 掠食者
15416 : 曚云之月
15501 : 天空之翼
15502 : 阿莫斯之弓
15503 : 终末嗟叹之诗
15507 : 冬极白星
15508 : 若水
15509 : 飞雷之弦振
20001 : (test)竿测试
10002 : (test)穿模测试
10003 : (test)穿模测试
10004 : (test)穿模测试
10005 : (test)穿模测试
10006 : (test)穿模测试
10008 : (test)穿模测试
11101: 无锋剑
11201: 银剑
11301: 冷刃
11302: 黎明神剑
11303: 旅行剑
11304: 暗铁剑
11305: 吃虎鱼刀
11306: 飞天御剑
11401: 西风剑
11402: 笛剑
11403: 祭礼剑
11404: 宗室长剑
11405: 匣里龙吟
11406: 试作斩岩
11407: 铁蜂刺
11408: 黑岩长剑
11409: 黑剑
11410: 暗巷闪光
11412: 降临之剑
11413: 腐殖之剑
11414: 天目影打刀
11415: 辰砂之纺锤
11501: 风鹰剑
11502: 天空之刃
11503: 苍古自由之誓
11504: 斫峰之刃
11505: 磐岩结绿
11507: 凭虚
11509: 雾切之回光
11510: 波乱月白经津
12101: 训练大剑
12201: 佣兵重剑
12301: 铁影阔剑
12302: 沐浴龙血的剑
12303: 白铁大剑
12304: 石英大剑
12305: 以理服人
12306: 飞天大御剑
12401: 西风大剑
12402: 钟剑
12403: 祭礼大剑
12404: 宗室大剑
12405: 雨裁
12406: 试作古华
12407: 白影剑
12408: 黑岩斩刀
12409: 螭骨剑
12410: 千岩古剑
12411: 雪葬的星银
12412: 衔珠海皇
12414: 桂木斩长正
12416: 恶王丸
12501: 天空之傲
12502: 狼的末路
12503: 松籁响起之时
12504: 无工之剑
12505: 砥厄鱼
12506: 异史
12510: 赤角石溃杵
13101: 新手长枪
13201: 铁尖枪
13301: 白缨枪
13302: 钺矛
13303: 黑缨枪
13304: 「旗杆」
13401: 匣里灭辰
13402: 试作星镰
13403: 流月针
13404: 黑岩刺枪
13405: 决斗之枪
13406: 千岩长枪
13407: 西风长枪
13408: 宗室猎枪
13409: 龙脊长枪
13414: 喜多院十文字
13415: 「渔获」
13416: 断浪长鳍
13501: 护摩之杖
13502: 天空之脊
13504: 贯虹之槊
13505: 和璞鸢
13506: 弑主
13507: 息灾
13509: 薙草之稻光
14101: 学徒笔记
14201: 口袋魔导书
14301: 魔导绪论
14302: 讨龙英杰谭
14303: 异世界行记
14304: 翡玉法球
14305: 甲级宝珏
14306: 琥珀玥
14401: 西风秘典
14402: 流浪乐章
14403: 祭礼残章
14404: 宗室秘法录
14405: 匣里日月
14406: 试作金珀
14407: 万国诸海图谱
14408: 黑岩绯玉
14409: 昭心
14410: 暗巷的酒与诗
14412: 忍冬之果
14413: 嘟嘟可故事集
14414: 白辰之环
14415: 证誓之明瞳
14501: 天空之卷
14502: 四风原典
14503: 散佚的叙事诗
14504: 尘世之锁
14505: 定土玉圭
14506: 不灭月华
14509: 神乐之真意
15101: 猎弓
15201: 历练的猎弓
15301: 鸦羽弓
15302: 神射手之誓
15303: 反曲弓
15304: 弹弓
15305: 信使
15306: 黑檀弓
15401: 西风猎弓
15402: 绝弦
15403: 祭礼弓
15404: 宗室长弓
15405: 弓藏
15406: 试作澹月
15407: 钢轮弓
15408: 黑岩战弓
15409: 苍翠猎弓
15410: 暗巷猎手
15411: 落霞
15412: 幽夜华尔兹
15413: 风花之颂
15414: 破魔之弓
15415: 掠食者
15416: 曚云之月
15501: 天空之翼
15502: 阿莫斯之弓
15503: 终末嗟叹之诗
15504: 陨龙之梦
15505: 悬黎千钧
15506: 破镜
15507: 冬极白星
15508: 若水
15509: 飞雷之弦振

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@ -0,0 +1,229 @@
28010101: 黃金蟹
28010102: 太陽蟹
28010103: 海藍蟹
28010104: 將軍蟹
28010105: 薄紅蟹
28010106: 螃蟹
28010201: 藍角蜥
28010202: 紅角蜥
28010203: 綠角蜥
28010204: 落日鰍鰍
28010205: 金鰍鰍
28010206: 晴天鰍鰍
28010207: 嗜髓蜥
28010301: 青蛙
28010302: 泥蛙
28010303: 藍蛙
28010401: 藤紋陸鰻鰻
28010402: 深海鰻鰻
28010403: 赤鰭陸鰻鰻
28020101: 雪狐
28020102: 紅狐
28020103: 送禮雪狐
28020104: 送大禮雪狐
28020105: 雪狐
28020106: 紅狐
28020201: 松鼠
28020301: 野林豬
28020302: 小野林豬
28020303: 雪豬
28020304: 「大雪豬王」
28020305: 冰凍雪豬
28020306: 雪豬
28020307: 野林豬
28020308: 冰凍雪豬
28020309: 「大雪豬王」
28020401: 北地犬
28020402: 巡林犬
28020403: 柴犬
28020404: 黑背獵犬
28020405: 柴犬
28020406: 北地犬
28020407: 北地犬
28020408: 巡林犬
28020409: 柴犬
28020410: 黑背獵犬
28020501: 藍寶石
28020502: 翠目貓
28020503: 灰雪貓
28020504: 北地貓
28020505: 虎紋貓
28020506: 警長貓
28020507: 黑貓
28020508: 藍寶石
28020509: 灰雪貓
28020510: 翠目貓
28020511: 灰雪貓
28020512: 北地貓
28020513: 虎紋貓
28020601: 雪隱鼬
28020602: 紅尾鼬
28020603: 靴子鼬
28020604: 面具鼬
28020605: 青雷鼬
28020701: 狐
28020702: 狐
28020801: 妖狸
28020802: 「吉法師」
28020803: 妖狸
28020901: 武士狗分身test
28020902: 武士狗bosstest
28020903: 太郎丸
28030101: 藍翎鷺
28030102: 菫䴉
28030201: 茶羽鷹
28030202: 棕翎鷹
28030203: 石鳶
28030204: 白練鷹
28030301: 白鴿
28030302: 璃冠鴿
28030303: 灰羽鴿
28030304: 赤脅鴿
28030305: 黑王鴿
28030306: 鴉
28030307: 白鴿
28030308: 璃冠鴿
28030309: 灰羽鴿
28030310: 赤脅鴿
28030311: 黑王鴿
28030401: 赤團雀
28030402: 金團雀
28030403: 雪團雀
28030404: 碧團雀
28030405: 金團雀
28030406: 赤團雀
28030407: 金團雀
28030408: 雪團雀
28030409: 碧團雀
28030501: 赤喙鴨
28030502: 翠冠鴨
28030503: 沉金鴨
28030504: 赤喙鴨
28040101: 黑背鱸魚
28040102: 藍鰭鱸魚
28040103: 黃金鱸魚
28040104: 黑背鱸魚
28040105: 黑背鱸魚
28040106: 藍鰭鱸魚
28040107: 黃金鱸魚
28040108: 黑背鱸魚
28040201: 花鱂
28040202: 琉璃花鱂
28040203: 甜甜花鱂
28040204: 藍染花鱂
28040205: 擒霞客
28040206: 水晶宴
28040301: 肺棘魚
28040302: 鬥棘魚
28040303: 鴆棘魚
28040304: 赤魔王
28040305: 雪中君
28040401: 金赤假龍
28040402: 錆假龍
28040501: 流紋褐蝶魚
28040502: 流紋京紫蝶魚
28040503: 流紋茶蝶魚
28040504: 長生仙
28040505: 雷鳴仙
28040506: 月光鰭
28040601: 炮魨
28040602: 苦炮魨
28040701: 迪芙妲鰩
28040702: 佛瑪洛鰩
28040703: 幽浮鰩
28050101: 風晶蝶
28050102: 岩晶蝶
28050103: 冰晶蝶
28050104: 雷晶蝶
28050105: 珊瑚蝶
28050201: 新手盜寶鼬
28050202: 藏金盜寶鼬
28050203: 大黃金盜寶鼬
28050204: 新手盜寶鼬
28050211: 新手盜寶鼬
28050212: 藏金盜寶鼬
28050213: 大黃金盜寶鼬
28050221: 新手盜寶鼬
28050222: 藏金盜寶鼬
28050223: 大黃金盜寶鼬
28050301: 吉光蟲
28210101: 家園黃金蟹
28210102: 家園太陽蟹
28210103: 家園海藍蟹
28210104: 家園將軍蟹
28210105: 家園薄紅蟹
28210201: 家園藍角蜥
28210202: 家園紅角蜥
28210203: 家園綠角蜥
28210204: 家園落日鰍鰍
28210205: 家園金鰍鰍
28210206: 家園晴天鰍鰍
28210207: 家園嗜髓蜥
28210301: 家園青蛙
28210302: 家園泥蛙
28210303: 家園藍蛙
28210401: 家園藤紋陸鰻鰻
28210402: 家園深海鰻鰻
28210403: 家園赤鰭陸鰻鰻
28220101: 家園雪狐
28220102: 家園紅狐
28220201: 家園松鼠
28220301: 家園野林豬
28220303: 家園雪豬
28220401: 家園北地犬
28220402: 家園巡林犬
28220403: 家園柴犬
28220404: 家園黑背獵犬
28220501: 家園藍寶石
28220502: 家園翠目貓
28220503: 家園灰雪貓
28220504: 家園北地貓
28220505: 家園虎紋貓
28220506: 家園警長貓
28220601: 家園雪隱鼬
28220602: 家園紅尾鼬
28220603: 家園靴子鼬
28220605: 家園青雷鼬
28220701: 家園狐
28220901: 影狼丸
28230101: 家園藍翎鷺
28230102: 家園菫䴉
28230301: 家園白鴿
28230302: 家園璃冠鴿
28230303: 家園灰羽鴿
28230304: 家園赤脅鴿
28230305: 家園黑王鴿
28230306: 家園鴉
28230401: 家園赤團雀
28230402: 家園金團雀
28230403: 家園雪團雀
28230404: 家園碧團雀
28240201: 家園花鱂
28240202: 家園琉璃花鱂
28240203: 家園甜甜花鱂
28240204: 家園藍染花鱂
28240205: 家園擒霞客
28240206: 家園水晶宴
28240301: 家園肺棘魚
28240302: 家園鬥棘魚
28240303: 家園鴆棘魚
28240304: 家園赤魔王
28240305: 家園雪中君
28240401: 家園金赤假龍
28240402: 家園錆假龍
28240501: 家園流紋褐蝶魚
28240502: 家園流紋京紫蝶魚
28240503: 家園流紋茶蝶魚
28240504: 家園長生仙
28240505: 家園雷鳴仙
28240506: 家園月光鰭
28240601: 家園炮魨
28240602: 家園苦炮魨
28240701: 家園迪芙妲鰩
28240702: 家園佛瑪洛鰩
28250101: 家園風晶蝶
28250102: 家園岩晶蝶
28250103: 家園冰晶蝶
28250104: 家園雷晶蝶
28250105: 家園珊瑚蝶
28250301: 家園吉光蟲

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51: 行者之心
52: 勇士之心
53: 守護之心
54: 奇蹟
55: 戰狂
56: 武人
57: 教官
58: 賭徒
59: 流放者
60: 冒險家
61: 幸運兒
62: 學士
63: 遊醫
71: 冰風迷途的勇士
72: 平息鳴雷的尊者
73: 渡過烈火的賢人
74: 被憐愛的少女
75: 角斗士的終幕禮
76: 翠綠之影
77: 流浪大地的樂團
78: 冰之川與雪之砂
79: 如雷的盛怒
80: 熾烈的炎之魔女
81: 昔日宗室之儀
82: 染血的騎士道
83: 祭火之人
84: 祭水之人
85: 祭雷之人
86: 祭風之人
87: 祭冰之人
88: 悠古的磐岩
89: 逆飛的流星
90: 沉淪之心
91: 千巖牢固
92: 蒼白之火
93: 追憶之注連
94: 絕緣之旗印
95: 華館夢醒形骸記
96: 海染硨磲
97: 辰砂往生錄
98: 來歆餘響
99: 高天的風之主

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10001: 生命值
10002: 生命值百分比
10003: 攻擊力
10004: 攻擊力百分比
10005: 防禦力
10006: 防禦力百分比
10007: 元素充能效率
10008: 元素精通
10009: 火元素抗性
10010: 雷元素抗性
10011: 冰元素抗性
10012: 水元素抗性
10013: 風元素抗性
10014: 岩元素抗性
10015: 草元素抗性
12001: 攻擊力
13001: 生命值
13002: 生命值百分比
13003: 攻擊力
13004: 攻擊力百分比
13005: 防禦力
13006: 防禦力百分比
13007: 暴擊率
13008: 暴擊傷害
13009: 治療加成
13010: 元素精通
14001: 生命值
15001: 生命值
15002: 生命值百分比
15003: 攻擊力
15004: 攻擊力百分比
15005: 防禦力
15006: 防禦力百分比
15007: 元素精通
15008: 火元素傷害加成
15009: 雷元素傷害加成
15010: 冰元素傷害加成
15011: 水元素傷害加成
15012: 風元素傷害加成
15013: 岩元素傷害加成
15014: 草元素傷害加成
15015: 物理傷害加成
10990: 攻擊力百分比
10980: 生命值百分比
10970: 防禦力百分比
10960: 元素充能效率
10950: 元素精通
30990: 攻擊力百分比
30980: 生命值百分比
30970: 防禦力百分比
30960: 暴擊率
30950: 暴擊傷害
30940: 治療加成
30930: 元素精通
50990: 攻擊力百分比
50980: 生命值百分比
50970: 防禦力百分比
50960: 火元素傷害加成
50950: 雷元素傷害加成
50940: 冰元素傷害加成
50930: 水元素傷害加成
50920: 風元素傷害加成
50910: 岩元素傷害加成
50900: 草元素傷害加成
50890: 物理傷害加成
50880: 元素精通

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@ -0,0 +1,335 @@
101021: 生命值+24
101022: 生命值+30
201021: 生命值+50
201022: 生命值+61
201023: 生命值+72
301021: 生命值+100
301022: 生命值+115
301023: 生命值+129
301024: 生命值+143
401021: 生命值+167
401022: 生命值+191
401023: 生命值+215
401024: 生命值+239
501021: 生命值+209
501022: 生命值+239
501023: 生命值+269
501024: 生命值+299
101031: 生命值百分比+1.2%
101032: 生命值百分比+1.5%
201031: 生命值百分比+1.6%
201032: 生命值百分比+2.0%
201033: 生命值百分比+2.3%
301031: 生命值百分比+2.4%
301032: 生命值百分比+2.8%
301033: 生命值百分比+3.2%
301034: 生命值百分比+3.5%
401031: 生命值百分比+3.3%
401032: 生命值百分比+3.7%
401033: 生命值百分比+4.2%
401034: 生命值百分比+4.7%
501031: 生命值百分比+4.1%
501032: 生命值百分比+4.7%
501033: 生命值百分比+5.2%
501034: 生命值百分比+5.8%
101051: 攻擊力+2
101052: 攻擊力+2
201051: 攻擊力+3
201052: 攻擊力+4
201053: 攻擊力+5
301051: 攻擊力+7
301052: 攻擊力+7
301053: 攻擊力+8
301054: 攻擊力+9
401051: 攻擊力+11
401052: 攻擊力+12
401053: 攻擊力+14
401054: 攻擊力+16
501051: 攻擊力+14
501052: 攻擊力+16
501053: 攻擊力+18
501054: 攻擊力+19
101061: 攻擊力百分比+1.2%
101062: 攻擊力百分比+1.5%
201061: 攻擊力百分比+1.6%
201062: 攻擊力百分比+2.0%
201063: 攻擊力百分比+2.3%
301061: 攻擊力百分比+2.4%
301062: 攻擊力百分比+2.8%
301063: 攻擊力百分比+3.2%
301064: 攻擊力百分比+3.5%
401061: 攻擊力百分比+3.3%
401062: 攻擊力百分比+3.7%
401063: 攻擊力百分比+4.2%
401064: 攻擊力百分比+4.7%
501061: 攻擊力百分比+4.1%
501062: 攻擊力百分比+4.7%
501063: 攻擊力百分比+5.2%
501064: 攻擊力百分比+5.8%
101081: 防禦力+2
101082: 防禦力+2
201081: 防禦力+4
201082: 防禦力+5
201083: 防禦力+6
301081: 防禦力+8
301082: 防禦力+9
301083: 防禦力+10
301084: 防禦力+11
401081: 防禦力+13
401082: 防禦力+15
401083: 防禦力+17
401084: 防禦力+19
501081: 防禦力+16
501082: 防禦力+19
501083: 防禦力+21
501084: 防禦力+23
101091: 防禦力百分比+1.5%
101092: 防禦力百分比+1.8%
201091: 防禦力百分比+2.0%
201092: 防禦力百分比+2.5%
201093: 防禦力百分比+2.9%
301091: 防禦力百分比+3.1%
301092: 防禦力百分比+3.5%
301093: 防禦力百分比+3.9%
301094: 防禦力百分比+4.4%
401091: 防禦力百分比+4.1%
401092: 防禦力百分比+4.7%
401093: 防禦力百分比+5.2%
401094: 防禦力百分比+5.8%
501091: 防禦力百分比+5.1%
501092: 防禦力百分比+5.8%
501093: 防禦力百分比+6.6%
501094: 防禦力百分比+7.3%
101231: 元素充能效率+1.3%
101232: 元素充能效率+1.6%
201231: 元素充能效率+1.8%
201232: 元素充能效率+2.2%
201233: 元素充能效率+2.6%
301231: 元素充能效率+2.7%
301232: 元素充能效率+3.1%
301233: 元素充能效率+3.5%
301234: 元素充能效率+3.9%
401231: 元素充能效率+3.6%
401232: 元素充能效率+4.1%
401233: 元素充能效率+4.7%
401234: 元素充能效率+5.2%
501231: 元素充能效率+4.5%
501232: 元素充能效率+5.2%
501233: 元素充能效率+5.8%
501234: 元素充能效率+6.5%
101241: 元素精通+5
101242: 元素精通+6
201241: 元素精通+7
201242: 元素精通+8
201243: 元素精通+9
301241: 元素精通+10
301242: 元素精通+11
301243: 元素精通+13
301244: 元素精通+14
401241: 元素精通+13
401242: 元素精通+15
401243: 元素精通+17
401244: 元素精通+19
501241: 元素精通+16
501242: 元素精通+19
501243: 元素精通+21
501244: 元素精通+23
101201: 暴擊率+0.8%
101202: 暴擊率+1.0%
201201: 暴擊率+1.1%
201202: 暴擊率+1.3%
201203: 暴擊率+1.5%
301201: 暴擊率+1.6%
301202: 暴擊率+1.9%
301203: 暴擊率+2.1%
301204: 暴擊率+2.3%
401201: 暴擊率+2.2%
401202: 暴擊率+2.5%
401203: 暴擊率+2.8%
401204: 暴擊率+3.1%
501201: 暴擊率+2.7%
501202: 暴擊率+3.1%
501203: 暴擊率+3.5%
501204: 暴擊率+3.9%
101221: 暴擊傷害+1.5%
101222: 暴擊傷害+1.9%
201221: 暴擊傷害+2.2%
201222: 暴擊傷害+2.6%
201223: 暴擊傷害+3.1%
301221: 暴擊傷害+3.3%
301222: 暴擊傷害+3.7%
301223: 暴擊傷害+4.2%
301224: 暴擊傷害+4.7%
401221: 暴擊傷害+4.3%
401222: 暴擊傷害+5.0%
401223: 暴擊傷害+5.6%
401224: 暴擊傷害+6.2%
501221: 暴擊傷害+5.4%
501222: 暴擊傷害+6.2%
501223: 暴擊傷害+7.0%
501224: 暴擊傷害+7.8%
999001: 暴擊傷害+350.0%
999002: 暴擊率+100.0%
999003: 攻擊力+233333
999004: 防禦力+233333
998001: 生命值百分比+14.6%
998002: 攻擊力百分比+14.6%
998003: 防禦力百分比+18.2%
998004: 暴擊率+9.7%
998005: 元素充能效率+16.2%
998006: 元素精通+58
998007: 暴擊傷害+19.4%
995001: 生命值百分比+14.6%
995002: 攻擊力百分比+14.6%
995003: 防禦力百分比+18.2%
995004: 暴擊率+9.7%
995005: 元素充能效率+16.2%
995006: 元素精通+58
995007: 暴擊傷害+19.4%
997001: 生命值百分比+9.3%
997002: 攻擊力百分比+9.3%
997003: 防禦力百分比+11.7%
997004: 暴擊率+6.2%
997005: 元素充能效率+10.4%
997006: 元素精通+37
997007: 暴擊傷害+12.4%
996001: 生命值百分比+9.3%
996002: 攻擊力百分比+9.3%
996003: 防禦力百分比+11.7%
996004: 暴擊率+6.2%
996005: 元素充能效率+10.4%
996006: 元素精通+37
996007: 暴擊傷害+12.4%
994001: 暴擊率+80.0%
993001: 暴擊傷害+80.0%
992001: 護盾強效+80.0%
991001: 治療加成+80.0%
990001: 受治療加成+80.0%
989001: 冷卻縮減+50.0%
988001: 移動速度百分比+30.0%
987001: 火元素傷害加成+80.0%
986001: 雷元素傷害加成+80.0%
985001: 水元素傷害加成+80.0%
984001: 草元素傷害加成+80.0%
983001: 風元素傷害加成+80.0%
982001: 岩元素傷害加成+80.0%
981001: 冰元素傷害加成+80.0%
980001: 物理傷害加成+80.0%
979001: 火元素抗性+80.0%
978001: 雷元素抗性+80.0%
977001: 水元素抗性+80.0%
976001: 草元素抗性+80.0%
975001: 風元素抗性+80.0%
974001: 岩元素抗性+80.0%
973001: 冰元素抗性+80.0%
972001: 物理抗性+80.0%
971001: 傷害增加+80.0%
970001: 受傷減免+80.0%
969001: 防禦力+-500
968001: 元素精通+-300
951001: 生命值百分比+14.6%
951002: 攻擊力百分比+14.6%
951003: 防禦力百分比+18.2%
951004: 暴擊率+9.7%
951005: 元素充能效率+16.2%
951006: 元素精通+58
951007: 暴擊傷害+19.4%
952001: 生命值百分比+14.6%
952002: 攻擊力百分比+14.6%
952003: 防禦力百分比+18.2%
952004: 暴擊率+9.7%
952005: 元素充能效率+16.2%
952006: 元素精通+58
952007: 暴擊傷害+19.4%
953001: 生命值百分比+14.6%
953002: 攻擊力百分比+14.6%
953003: 防禦力百分比+18.2%
953004: 暴擊率+9.7%
953005: 元素充能效率+16.2%
953006: 元素精通+58
953007: 暴擊傷害+19.4%
956001: 生命值百分比+14.6%
956002: 攻擊力百分比+14.6%
956003: 防禦力百分比+18.2%
956004: 暴擊率+9.7%
956005: 元素充能效率+16.2%
956006: 元素精通+58
956007: 暴擊傷害+19.4%
941001: 生命值百分比+9.3%
941002: 攻擊力百分比+9.3%
941003: 防禦力百分比+11.7%
941004: 暴擊率+6.2%
941005: 元素充能效率+10.4%
941006: 元素精通+37
941007: 暴擊傷害+12.4%
942001: 生命值百分比+9.3%
942002: 攻擊力百分比+9.3%
942003: 防禦力百分比+11.7%
942004: 暴擊率+6.2%
942005: 元素充能效率+10.4%
942006: 元素精通+37
942007: 暴擊傷害+12.4%
943001: 生命值百分比+9.3%
943002: 攻擊力百分比+9.3%
943003: 防禦力百分比+11.7%
943004: 暴擊率+6.2%
943005: 元素充能效率+10.4%
943006: 元素精通+37
943007: 暴擊傷害+12.4%
946001: 生命值百分比+9.3%
946002: 攻擊力百分比+9.3%
946003: 防禦力百分比+11.7%
946004: 暴擊率+6.2%
946005: 元素充能效率+10.4%
946006: 元素精通+37
946007: 暴擊傷害+12.4%
961001: 生命值百分比+14.6%
961002: 攻擊力百分比+14.6%
961003: 防禦力百分比+18.2%
961004: 暴擊率+9.7%
961005: 元素充能效率+16.2%
961006: 元素精通+58
961007: 暴擊傷害+19.4%
961008: 生命值+747
961009: 攻擊力+49
961010: 防禦力+58
962001: 生命值百分比+14.6%
962002: 攻擊力百分比+14.6%
962003: 防禦力百分比+18.2%
962004: 暴擊率+9.7%
962005: 元素充能效率+16.2%
962006: 元素精通+58
962007: 暴擊傷害+19.4%
962008: 生命值+747
962009: 攻擊力+49
962010: 防禦力+58
963001: 生命值百分比+14.6%
963002: 攻擊力百分比+14.6%
963003: 防禦力百分比+18.2%
963004: 暴擊率+9.7%
963005: 元素充能效率+16.2%
963006: 元素精通+58
963007: 暴擊傷害+19.4%
963008: 生命值+747
963009: 攻擊力+49
963010: 防禦力+58
964001: 生命值百分比+14.6%
964002: 攻擊力百分比+14.6%
964003: 防禦力百分比+18.2%
964004: 暴擊率+9.7%
964005: 元素充能效率+16.2%
964006: 元素精通+58
964007: 暴擊傷害+19.4%
964008: 生命值+747
964009: 攻擊力+49
964010: 防禦力+58
965001: 生命值百分比+14.6%
965002: 攻擊力百分比+14.6%
965003: 防禦力百分比+18.2%
965004: 暴擊率+9.7%
965005: 元素充能效率+16.2%
965006: 元素精通+58
965007: 暴擊傷害+19.4%
965008: 生命值+747
965009: 攻擊力+49
965010: 防禦力+58

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@ -0,0 +1,51 @@
1002: 神里綾華
1003: 琴
1005: 空
1006: 麗莎
1007: 熒
1014: 芭芭拉
1015: 凱亞
1016: 迪盧克
1020: 雷澤
1021: 安柏
1022: 溫迪
1023: 香菱
1024: 北斗
1025: 行秋
1026: 魈
1027: 凝光
1029: 可莉
1030: 鍾離
1031: 菲謝爾
1032: 班尼特
1033: 達達利亞
1034: 諾艾爾
1035: 七七
1036: 重雲
1037: 甘雨
1038: 阿貝多
1039: 迪奧娜
1041: 莫娜
1042: 刻晴
1043: 砂糖
1044: 辛焱
1045: 蘿莎莉亞
1046: 胡桃
1047: 楓原萬葉
1048: 煙緋
1049: 宵宮
1050: 托馬
1051: 優菈
1052: 雷電將軍
1053: 早柚
1054: 珊瑚宮心海
1055: 五郎
1056: 九條裟羅
1057: 荒瀧一斗
1058: 八重神子
1060: 夜蘭
1062: 亞蘿伊
1063: 申鶴
1064: 雲堇
1065: 久岐忍
1066: 神里綾人

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@ -0,0 +1,194 @@
[
{
"Name": "生命值",
"ArgName": "hp",
"Percent": false,
"Tip": ""
},
{
"Name": "生命值上限",
"ArgName": "maxhp",
"Percent": false,
"Tip": ""
},
{
"Name": "攻擊力",
"ArgName": "atk",
"Percent": false,
"Tip": ""
},
{
"Name": "基礎攻擊力",
"ArgName": "atkb",
"Percent": false,
"Tip": "不會重新計算攻擊力僅對buff類有效"
},
{
"Name": "防禦力",
"ArgName": "def",
"Percent": false,
"Tip": "似乎不起作用"
},
{
"Name": "元素精通",
"ArgName": "em",
"Percent": false,
"Tip": ""
},
{
"Name": "暴擊率",
"ArgName": "crate",
"Percent": true,
"Tip": ""
},
{
"Name": "暴擊傷害",
"ArgName": "cdmg",
"Percent": true,
"Tip": ""
},
{
"Name": "治療加成",
"ArgName": "heal",
"Percent": true,
"Tip": ""
},
{
"Name": "受治療加成",
"ArgName": "heali",
"Percent": true,
"Tip": ""
},
{
"Name": "元素充能效率",
"ArgName": "er",
"Percent": true,
"Tip": ""
},
{
"Name": "冷卻縮減",
"ArgName": "cdr",
"Percent": true,
"Tip": ""
},
{
"Name": "護盾強效",
"ArgName": "shield",
"Percent": true,
"Tip": ""
},
{
"Name": "火元素傷害加成",
"ArgName": "epyro",
"Percent": true,
"Tip": ""
},
{
"Name": "火元素抗性",
"ArgName": "respyro",
"Percent": true,
"Tip": ""
},
{
"Name": "水元素傷害加成",
"ArgName": "ehydro",
"Percent": true,
"Tip": ""
},
{
"Name": "水元素抗性",
"ArgName": "reshydro",
"Percent": true,
"Tip": ""
},
{
"Name": "草元素傷害加成",
"ArgName": "edendro",
"Percent": true,
"Tip": ""
},
{
"Name": "草元素抗性",
"ArgName": "resdendro",
"Percent": true,
"Tip": ""
},
{
"Name": "雷元素傷害加成",
"ArgName": "eelectro",
"Percent": true,
"Tip": ""
},
{
"Name": "雷元素抗性",
"ArgName": "reselectro",
"Percent": true,
"Tip": ""
},
{
"Name": "風元素傷害加成",
"ArgName": "eanemo",
"Percent": true,
"Tip": ""
},
{
"Name": "風元素抗性",
"ArgName": "resanemo",
"Percent": true,
"Tip": ""
},
{
"Name": "冰元素傷害加成",
"ArgName": "ecryo",
"Percent": true,
"Tip": ""
},
{
"Name": "冰元素抗性",
"ArgName": "rescryo",
"Percent": true,
"Tip": ""
},
{
"Name": "岩元素傷害加成",
"ArgName": "egeo",
"Percent": true,
"Tip": ""
},
{
"Name": "岩元素抗性",
"ArgName": "resgeo",
"Percent": true,
"Tip": ""
},
{
"Name": "物理傷害加成",
"ArgName": "ephys",
"Percent": true,
"Tip": ""
},
{
"Name": "物理抗性",
"ArgName": "resphys",
"Percent": true,
"Tip": ""
},
{
"Name": "傷害加成",
"ArgName": "dmg",
"Percent": true,
"Tip": "與其他傷害加成加算"
},
{
"Name": "受傷減免",
"ArgName": "resall",
"Percent": true,
"Tip": "不等於抗性"
},
{
"Name": "無視防禦",
"ArgName": "defi",
"Percent": true,
"Tip": "似乎不起作用"
}
]

View File

@ -0,0 +1,62 @@
無敵
/prop god on
無限體力
/prop ns on
無限能量
/prop ue on
升到60級
/give 102 x1880200
設置世界等級
/prop wl 8
一鍵解鎖深淵
/prop ut 12
設置紀行等級
/prop bp 50
設置好感等級
/setfetterlevel 10
/h
自殺
/kill 0
全隊充能
/spawn 2008 25
我在哪?
/pos
我全都要!
/give all x9999 lv90 c6 r5
一萬糾纏
/give 223 x10000
一萬相遇
/give 224 x10000
十萬原石
/give 201 x100000
十萬摩拉
/give 202 x100000
重載配置
/reload
重登
/kick
清空當前角色命之座(需重登)
/resetconst
清空全部角色命之座(需重登)
/resetconst all
清空背包
/clear all
清空武器
/clear wp
清空聖遺物
/clear art
清空材料
/clear mat
清場
/killall
進入多人
/coop
速速集合!
/tpall
都有誰在?
/list uid
發送廣播
/say 大家好啊~
伺服器通告
/a 歡迎來到Grasscutter PS!

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@ -0,0 +1,36 @@
007: 初行者推薦祈願
008: 奔行世間
009: 杯裝之詩
010: 黎明巡禮
011: 南風之眷
012: 靖妖儺舞
013: 神鑄賦形
015: 閃焰的駐足
016: 初行者推薦祈願
017: 奔行世間
018: 閃焰的駐足
019: 杯裝之詩
020: 神鑄賦形
021: 神鑄賦形
022: 奔行世間
023: 暫別冬都
024: 陵藪市朝
027: 深秘之息
028: 浮生孰來
031: 煙火之邀
032: 魚龍燈晝
033: 赤團開時
036: 杯裝之詩
037: 暫別冬都
040: 陵藪市朝
041: 浪湧之瞬
045: 葉落風隨
048: 白鷺之庭
049: 焰色天河
052: 影寂天下人
053: 浮岳虹珠
061: 鬼門斗宴
065: 出塵入世
071: 華紫櫻緋
076: 蒼流踏花
081: 素霓俔天

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,340 @@
20010101: 草史萊姆
20010201: 大型草史萊姆
20010202: 大型草史萊姆
20010301: 風史萊姆
20010302: 風史萊姆(塔防)
20010401: 大型風史萊姆
20010402: 大型風史萊姆(塔防)
20010403: 大型風史萊姆
20010501: 雷史萊姆
20010502: 雷史萊姆(塔防)
20010601: 大型雷史萊姆
20010602: 大型雷史萊姆(塔防)
20010604: 大型雷史萊姆
20010701: 變異雷史萊姆
20010702: 變異雷史萊姆
20010703: 變異雷史萊姆(塔防)
20010801: 冰史萊姆
20010802: 冰史萊姆-雪山活動
20010803: 冰史萊姆(塔防)
20010901: 大型冰史萊姆
20010902: 大型冰史萊姆-雪山活動
20010903: 大型冰史萊姆(塔防)
20010904: 大型冰史萊姆
20011001: 水史萊姆
20011002: 水史萊姆(塔防)
20011101: 大型水史萊姆
20011102: 大型水史萊姆(塔防)
20011103: 大型水史萊姆
20011201: 火史萊姆
20011202: 火史萊姆
20011203: 火史萊姆(塔防)
20011301: 大型火史萊姆
20011302: 大型火史萊姆(塔防)
20011304: 大型火史萊姆
20011401: 岩史萊姆
20011402: 岩史萊姆(塔防)
20011501: 大型岩史萊姆
20011502: 大型岩史萊姆
20011503: 大型岩史萊姆(塔防)
20011601: 無相之水-召喚物-大分裂
20011701: 無相之水-召喚物-小分裂
20011801: 無相之水-召喚物-自爆
20011901: 無相之水-召喚物-回血
20020101: 狂風之核
20040101: 無相之雷 阿萊夫
20040102: (活動)無相之雷 阿萊夫
20040201: 無相之風 貝特
20040202: (活動)無相之風 貝特
20040301: 無相之岩 基末爾
20040302: (活動)無相之岩 基末爾
20040401: 無相之水
20040501: 無相之冰 塔勒特
20040601: 無相之火 亞因
20050101: 純水精靈
20050102: 純水精靈(本體)
20050201: 純水之豬
20050202: 純水之豬(強化)
20050203: 純水之豬
20050301: 純水之鶴
20050302: 純水之鶴
20050401: 純水之蟹
20050402: 純水之蟹(強化)
20050403: 純水之蟹
20050501: 純水之雀
20050502: 純水之雀
20050601: 純水之鴨
20050602: 純水之鴨(陸地行走版)
20050603: 純水之鴨
20050701: 純水之鼠
20050702: 純水之鼠(強化)
20050703: 純水之鼠
20050801: 純水之蛙
20050802: 純水之蛙
20050901: 純水之鷹
20060101: 水飄浮靈
20060201: 岩飄浮靈
20060301: 風飄浮靈
20060401: 冰飄浮靈
20060501: 雷飄浮靈
20060601: 火飄浮靈
20070101: 雷音權現
21010101: 丘丘人
21010102: 丘丘人(塔防)
21010201: 打手丘丘人
21010301: 木盾丘丘人
21010302: 木盾丘丘人(塔防)
21010401: 射手丘丘人
21010402: 射手丘丘人
21010501: 火箭丘丘人
21010502: 火箭丘丘人
21010601: 爆彈丘丘人
21010603: 爆彈丘丘人
21010701: 衝鋒丘丘人
21010702: 衝鋒丘丘人(塔防)
21010901: 冰箭丘丘人
21010902: 冰箭丘丘人
21011001: 雷箭丘丘人
21011002: 雷箭丘丘人
21011201: 岩盾丘丘人
21011202: 岩盾丘丘人(塔防)
21011301: 冰彈丘丘人
21011302: 冰彈丘丘人-強攻強化
21011401: 冰盾丘丘人
21011402: 冰盾丘丘人(塔防)
21011403: 冰盾丘丘人
21011501: 奇怪的丘丘人空手
21011601: 雷彈丘丘人
21011602: 雷彈丘丘人-強攻強化
21020101: 木盾丘丘暴徒
21020102: 木盾丘丘暴徒(塔防)
21020201: 火斧丘丘暴徒
21020202: 火斧丘丘暴徒
21020203: 火斧丘丘暴徒(塔防)
21020301: 岩盾丘丘暴徒
21020302: 岩盾丘丘暴徒(塔防)
21020401: 丘丘霜鎧王
21020402: 丘丘霜鎧王(塔防)
21020501: 丘丘岩盔王
21020502: 丘丘岩盔王(塔防)
21020601: 冰盾丘丘暴徒
21020602: 冰盾丘丘暴徒(塔防)
21020701: 雷斧丘丘暴徒
21020702: 雷斧丘丘暴徒(塔防)
21020703: 雷斧丘丘暴徒-強攻強化
21020801: 丘丘雷兜王
21020802: 丘丘雷兜王(塔防)
21030101: 水丘丘薩滿
21030102: 水丘丘薩滿(塔防)
21030103: 水丘丘薩滿
21030201: 草丘丘薩滿
21030202: 草丘丘薩滿(塔防)
21030203: 草丘丘薩滿
21030301: 風丘丘薩滿
21030302: 風丘丘薩滿(塔防)
21030303: 風丘丘薩滿
21030304: 風丘丘薩滿
21030401: 岩丘丘薩滿
21030402: 岩丘丘薩滿
21030403: 岩丘丘薩滿(塔防)
21030501: 冰丘丘薩滿
21030502: 冰丘丘薩滿(塔防)
21030601: 雷丘丘薩滿
21030602: 雷丘丘薩滿(塔防)
21030603: 雷丘丘薩滿-支援強化
22010101: 火深淵法師
22010102: 火深淵法師
22010103: 火深淵法師
22010104: 火深淵法師
22010105: 火深淵法師(塔防)
22010201: 冰深淵法師
22010202: 冰深淵法師
22010203: 冰深淵法師
22010204: 冰深淵法師
22010205: 冰深淵法師(塔防)
22010301: 水深淵法師
22010302: 水深淵法師
22010303: 水深淵法師
22010304: 水深淵法師
22010305: 水深淵法師(塔防)
22010401: 雷深淵法師
22010402: 雷深淵法師(塔防)
22010403: 雷深淵法師-防護強化
22010404: 雷深淵法師-強攻強化
22020101: 深淵使徒·激流(消失)
22020102: 深淵使徒·激流(常駐)
22030101: 深淵詠者·紫電(消失)
22030102: 深淵詠者·紫電(常駐)
22030201: 深淵詠者·淵火
22030202: 深淵詠者·淵火
22040101: 嗜岩·獸境幼獸
22040201: 嗜雷·獸境幼獸
22050101: 嗜岩·獸境獵犬
22050201: 嗜雷·獸境獵犬
22060101: 黃金王獸
22070101: 黯色空殼·旗令
22070102: 黯色空殼·旗令
22070201: 黯色空殼·破陣
22070202: 黯色空殼·破陣
22070301: 黯色空殼·近衛
22070302: 黯色空殼·近衛
22080101: 黑蛇騎士·斬風之劍
22090101: 你猜你猜你猜猜猜
23010101: 愚人眾先遣隊·冰銃重衛士
23010201: 愚人眾先遣隊·水銃重衛士
23010301: 愚人眾先遣隊·雷錘前鋒軍
23010401: 愚人眾先遣隊·岩使游擊兵
23010501: 愚人眾先遣隊·風拳前鋒軍
23010601: 愚人眾先遣隊·火銃游擊兵
23020101: 愚人眾·火之債務處理人
23020102: 愚人眾·火之債務處理人
23030101: 愚人眾·雷螢術士
23030102: 愚人眾·雷螢術士
23040101: 愚人眾·冰螢術士
23040102: 愚人眾·冰螢術士-強攻強化
23050101: 愚人眾·藏鏡仕女
24010101: 遺蹟守衛
24010102: 遺蹟守衛(塔防)
24010108: 遺蹟守衛
24010109: 遺蹟守衛
24010201: 遺蹟獵者
24010202: 遺蹟獵者(塔防)
24010301: 遺蹟重機
24010302: 遺蹟重機(塔防)
24010303: 遺蹟重機(挖礦版)
24010401: 遺蹟巨蛇
24020101: 遺蹟巡弋者
24020102: 遺蹟巡弋者(閹割版)
24020103: 遺蹟巡弋者(強化版)
24020201: 遺蹟殲擊者
24020202: 遺蹟殲擊者(閹割版)
24020203: 遺蹟殲擊者(強化版)
24020301: 遺蹟防衛者
24020302: 遺蹟防衛者(閹割版)
24020303: 遺蹟防衛者(強化版)
24020401: 遺蹟偵察者
24020402: 遺蹟偵察者(閹割版)
24020403: 遺蹟偵察者(強化版)
24021101: 恒常機關陣列
24021102: 恒常機關陣列(稻妻活動專用)
25010101: 「溜溜」
25010102: 神秘人
25010103: 盜寶團·「溜溜」
25010104: 盜寶團·「溜溜」
25010105: 盜寶團·「溜溜」
25010106: 盜寶團·「溜溜」
25010201: 盜寶團·斥候
25010203: 盜寶團·斥候
25010204: 盜寶團·斥候
25010205: 盜寶團·斥候
25010206: 盜寶團·斥候
25010207: 盜寶團·斥候
25010208: 盜寶團·斥候
25010301: 盜寶團·火之藥劑師
25010302: 盜寶團·火之藥劑師
25010401: 盜寶團·水之藥劑師
25010501: 盜寶團·雷之藥劑師
25010601: 盜寶團·冰之藥劑師
25010701: 盜寶團·雜工
25020101: 盜寶團·「怪鳥」
25020102: 盜寶團·「怪鳥」
25020201: 盜寶團·神射手
25020204: 盜寶團·神射手
25030101: 盜寶團·「卡門」
25030102: 盜寶團·「卡門」
25030103: 盜寶團·「卡門」
25030201: 盜寶團·掘墓者
25030301: 盜寶團·海上男兒
25040101: 盜寶團·「大姐頭」
25040102: 盜寶團·「大姐頭」
25040103: 盜寶團·「大姐頭」
25050101: 千岩軍士兵
25050201: 千岩軍教頭
25050301: 幕府足輕
25050401: 幕府足輕頭
25050402: 幕府足輕頭
25050501: 珊瑚宮眾
25050502: 珊瑚宮眾
25060101: 盜寶團·拳術家
25060102: 盜寶團·拳術家
25070101: 盜寶團·粉碎者
25070201: 盜寶團·「瓦倫斯坦」
25070202: 盜寶團·「瓦倫斯坦」
25080101: 浪人
25080201: 浪人·山賊
25080202: 野伏·火付番
25080301: 浪人·暗部
25080401: 幕府武士
25080402: 寄騎武士
25090101: 魔偶劍鬼
25090102: 魔偶劍鬼-風分身
25090103: 魔偶劍鬼-冰分身
25090104: 魔偶劍鬼-面具分身
25090201: 魔偶劍鬼·孤風
25090301: 魔偶劍鬼·霜馳
25090401: 魔偶劍鬼·兇面
25100101: 海亂鬼·雷騰
25100102: 海亂鬼·雷騰
25100201: 海亂鬼·炎威
25100301: 落武者·咒雷
25100302: 落武者·咒雷
25100401: 落武者·祟炎
26010101: 冰霜騙騙花
26010102: 冰霜騙騙花(雪山活動)
26010103: 冰霜騙騙花
26010104: 冰霜騙騙花
26010201: 熾熱騙騙花
26010301: 電氣騙騙花
26020101: 急凍樹
26020102: 急凍樹(雪山活動)
26020201: 爆炎樹
26030101: 幼岩龍蜥
26040101: 岩龍蜥-水
26040102: 岩龍蜥-火
26040103: 岩龍蜥-冰
26040104: 岩龍蜥-電
26040105: 岩龍蜥-水(塔防)
26050101: 古岩龍蜥-水
26050201: 古岩龍蜥-火
26050301: 古岩龍蜥-冰
26050401: 古岩龍蜥-電
26050501: 古岩龍蜥-活動
26050601: 深海龍蜥·原種
26050701: 深海龍蜥·囓冰
26050702: 深海龍蜥·囓冰
26050801: 深海龍蜥·吞雷
26050802: 深海龍蜥·吞雷
26050901: 深海龍蜥幼體·原種
26051001: 深海龍蜥幼體·囓冰
26051101: 深海龍蜥幼體·吞雷
26060101: 雷螢
26060201: 水螢
26060301: 冰螢
26080101: 跋掣
26090101: 浮游水蕈獸
29010101: 風魔龍 特瓦林
29010102: 風魔龍 特瓦林
29010103: 風魔龍
29010104: 風魔龍 特瓦林
29020101: 北風的王狼 玻瑞亞斯
29020102: 奔狼的領主 安德留斯
29030101: 愚人眾執行官末席 「公子」
29030102: 邪眼解放 「公子」
29030103: 「公子」
29030104: 愚人眾執行官末席 「公子」
29030105: 邪眼解放 「公子」
29030106: 「公子」
29040101: 若陀龍王-火雷
29040102: 若陀龍王-水雷
29040103: 若陀龍王-火冰
29040104: 若陀龍王-水冰
29040111: 若陀龍王
29050101: 「女士」
29050102: 焚盡的熾炎魔女
29050103: 「女士」
29050104: 焚盡的熾炎魔女
29060101: 雷電將軍
29060102: 雷電影
29060201: 禍津御建鳴神命
29060202: 禍津御建鳴神命
29060203: 禍津御建鳴神命

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1: 提瓦特
2: 提瓦特
3: 提瓦特
4: 金蘋果群島
5: 淵下宮
6: 層岩巨淵·地下礦區
7: 三界路饗祭
2001: 羅浮洞
2002: 翠黛峰
2003: 清瓊島
2004: 繪綺庭
2201: 塵歌壺室內_蒙德
2202: 塵歌壺室內_璃月
2203: 塵歌壺室內_稻妻
20008: 深入狼之殿
20008: 丘丘人大本營(test)
20008: 丘丘人巢穴(test)
20007: 小岩洞據點(test)
20007: 小岩洞據點(test)
20007: 小岩洞祕境(test)
20006: 遺跡遇險點(test)
20006: 丘丘人小據點(test)
20006: 丘丘人大據點(test)
1006: 密林、廢墟與龍之淚
1017: 壺中天
1019: 洞天雲海地城玩法測試(test)
1011: 角色戰鬥測試(test)
50002: 低溫關卡白盒(test)
1001: 移動平台性能測試(test)
50003: 戰鬥性能測試(test)
50004: 電樁電源白盒(test)
50027: 聖遺物新因子測試關卡3(test)
50025: 聖遺物新因子測試關卡1(test)
50026: 聖遺物新因子測試關卡2(test)
1024: 黑夜循環地城(test)
50009: 關卡玩法白盒CX(test)
50010: 機關玩法白盒(test)
50014: 怪物元素對抗地城(test)
50017: 地城功能白盒測試(test)
50018: 守護玩法白盒測試(test)
20031: 奪回寶物
50019: 岩元素白盒測試(test)
50020: 蒙德聖遺物挑戰1白盒測試(test)
1031: 爬塔丘丘人模板(test)
1032: 雲海白盒測試(test)
50022: TA測試關卡(test)
50023: 隨機圈球測試關卡1(test)
50024: 隨機圈球測試關卡2(test)
50017: 挑戰因子測試1(test)
50017: 挑戰因子測試2(test)
50017: 挑戰因子測試3(test)
50017: 挑戰因子測試4(test)
50017: 挑戰因子測試5(test)
50017: 挑戰因子測試6(test)
50017: 挑戰因子測試7(test)
50017: 挑戰因子測試8(test)
50017: 挑戰因子測試9(test)
50017: 2.6月度主題因子測試1(test)
50017: 2.6月度主題因子測試2(test)
50017: 2.6月度主題因子測試3(test)
1050: 水boss測試場景(test)
40016: 壺中天挑戰玩法測試(test)
50029: 塔防玩法測試(test)
50030: 塔防玩法測試2(test)
50031: 龍王BOSS測試(test)
50043: 風花節活動測試關卡1(test)
50044: 風花節活動測試關卡2(test)
35800: 風花節活動測試關卡3(test)
50017: 若陀龍王Boss戰(test)
50050: 1.5測試關卡(test)
50051: 1.5試玩活動測試test
50058: 2.1影深測地城test
50061: 怪物性能測試test
20025: 追憶:暴風般狂嘯之龍 I
20025: 追憶:暴風般狂嘯之龍 II
20025: 追憶:暴風般狂嘯之龍 III
20025: 追憶:暴風般狂嘯之龍 IV
20025: 追憶:暴風般狂嘯之龍 V
20025: 追憶:暴風般狂嘯之龍 Ⅵ
20101: 黃金與孤影
1051: 群玉閣劇情
20034: 追憶:黃金與孤影 I
20034: 追憶:黃金與孤影 II
20034: 追憶:黃金與孤影 III
20034: 追憶:黃金與孤影 IV
20107: 古樹之底
20106: 追憶:搖撼山岳之龍 I
20106: 追憶:搖撼山岳之龍 II
20106: 追憶:搖撼山岳之龍 III
20106: 追憶:搖撼山岳之龍 IV
20108: 追憶:搖撼山岳之龍 I
20108: 追憶:搖撼山岳之龍 II
20108: 追憶:搖撼山岳之龍 III
20108: 追憶:搖撼山岳之龍 IV
20109: 追憶:搖撼山岳之龍 I
20109: 追憶:搖撼山岳之龍 II
20109: 追憶:搖撼山岳之龍 III
20109: 追憶:搖撼山岳之龍 IV
20110: 追憶:搖撼山岳之龍 I
20110: 追憶:搖撼山岳之龍 II
20110: 追憶:搖撼山岳之龍 III
20110: 追憶:搖撼山岳之龍 IV
20114: 鳴神島·天守
20115: 追憶:紅蓮的真劍試合 I
20115: 追憶:紅蓮的真劍試合 II
20115: 追憶:紅蓮的真劍試合 III
20115: 追憶:紅蓮的真劍試合 IV
20122: 雷電將軍第二章test
20125: 追憶:永恆的守護者 I
20125: 追憶:永恆的守護者 II
20125: 追憶:永恆的守護者 III
20125: 追憶:永恆的守護者 IV
20000: 關卡玩法測試(test)
20009: 深入鷹之殿
20010: 找回失竊的書本
20011: 深入獅之殿
20012: 愚人眾營地(test)
20013: 凱亞戰鬥訓練任務地城(test)
20014: 琴·安柏戰鬥訓練任務地城(test)
20015: 麗莎常駐地城低(test)
20022: 追擊深淵法師
20023: 奪回天空之琴
20005: 一錘定音的食材
20032: 大冒險家斯坦利
20102: 再次偏航
50008: 關卡玩法黑盒測試(test)
1032: 散發「業障」氣息的洞天
1052: 留雲借風洞天
1053: 壺中天_輕量變形1(test)
1054: 壺中天_輕量變形2(test)
1055: 「獨眼小寶大世界」
1056: 鹽中之謎
1058: 留雲借風洞天
1032: 雲海白盒測試(test)
1059: 步入「邊界」
20035: 失落的忒耳摩冬遺跡
20036: 失落的埃伊亞遺跡
20103: 「深淵」的踪跡
20104: 「深淵」的誘惑
20105: 「深淵」的誘惑
20037: 深入敵陣
20111: 町奉行所收監處
20112: 千手百眼
20113: 邪眼工廠
1062: 山中隱秘之地
20116: 雷電將軍個人線千手百眼test)
20117: 千手百眼二階段(test)
1065: 天領奉行府
20118: 小說家的冒險(test)
20119: 搖搖欲墜的罪惡
20016: 阿卡狄亞的失落秘寶
20017: 暴風般狂嘯之龍
20018: 風魔龍-淨化(test)
20019: 解讀暗文的妙法
20020: 風魔龍-初戰(test)
1016: 飛翔是勇氣的獎勵
1015: 飛翔是勇氣的獎勵
1024: 突破:清掃遺跡中的魔物
50016: 新角色Pattern白盒(test)
1024: 突破:清掃遺跡中的魔物(test)
1024: 突破:清掃遺跡中的魔物(test)
20026: 突破:清掃遺跡中的魔物
1024: 突破:清掃遺跡中的魔物(test)
20027: 突破:清掃遺跡中的魔物
1024: 突破:清掃遺跡中的魔物(test)
20028: 突破:清掃遺跡中的魔物
50015: 關卡測試(test)
50028: 火之高興-測試(test)
50041: lx關卡測試
50042: 活動地板測試關卡
50045: 塌陷地板白盒(test)
50046: 擂台挑戰白盒(test)
50047: 記憶道路白盒(test)
50048: 塌陷6x6地板白盒(test)
50049: 塌陷地板回字型白盒(test)
50052: 羽球活動聯機測試(test)
50054: BOSS挑戰復刻測試(test)
50055: Rouge地城白盒(test)
50056: Rouge白盒yqt01(test)
50067: 場景測試白盒(test)
30001: 迷霧迷宮(test)
40007: 探索:失陷的城塞
50020: 美術測試test1(test)
50007: 雷之試煉(test)
50011: 超載超導試煉(test)
50012: 擴散試煉(test)
50013: 燃燒融化試煉(test)
40021: 無相雷挑戰(test)
35801: 2.1換人挑戰1階段(test)
35802: 2.1換人挑戰2階段(test)
35803: 2.1換人挑戰3階段(test)
35804: 2.1換人挑戰4階段(test)
35805: 2.1換人挑戰5階段(test)
35806: 2.1換人挑戰6階段(test)
47001: Rogue地城01-1(test)
47002: Rogue地城02-2(test)
47003: Rogue地城03-2(test)
47004: Rogue地城01-2(test)
47005: Rogue地城02-1(test)
47006: Rogue地城03-1(test)
47007: Rogue地城04-1(test)
47008: Rogue地城04-2(test)
47009: Rogue地城05-1(test)
47010: Rogue地城05-2(test)
30100: 爬塔第一層-第1關(test)
30101: 爬塔第一層-第2關(test)
30102: 爬塔第一層-第3關(test)
30103: 爬塔第一層-第4關(test)
30104: 爬塔第一層-第5關(test)
30200: 爬塔第二層-第1關(test)
30201: 爬塔第二層-第2關(test)
30202: 爬塔第二層-第3關(test)
30203: 爬塔第二層-第4關(test)
30204: 爬塔第二層-第5關(test)
30300: 爬塔第三層-第1關(test)
30301: 爬塔第三層-第2關(test)
30302: 爬塔第三層-第3關(test)
30303: 爬塔第三層-第4關(test)
30304: 爬塔第三層-第5關(test)
30400: 爬塔第四層-第1關(test)
30401: 爬塔第四層-第2關(test)
30402: 爬塔第四層-第3關(test)
30403: 爬塔第四層-第4關(test)
30404: 爬塔第四層-第5關(test)
30500: 爬塔第五層-第1關(test)
30501: 爬塔第五層-第2關(test)
30502: 爬塔第五層-第3關(test)
30503: 爬塔第五層-第4關(test)
30504: 爬塔第五層-第5關(test)
30600: 爬塔第六層-第1關(test)
30601: 爬塔第六層-第2關(test)
30602: 爬塔第六層-第3關(test)
30603: 爬塔第六層-第4關(test)
30604: 爬塔第六層-第5關(test)
30700: 爬塔第七層-第1關(test)
30701: 爬塔第七層-第2關(test)
30702: 爬塔第七層-第3關(test)
30703: 爬塔第七層-第4關(test)
30704: 爬塔第七層-第5關(test)
30800: 爬塔第八層-第1關(test)
30801: 爬塔第八層-第2關(test)
30802: 爬塔第八層-第3關(test)
30803: 爬塔第八層-第4關(test)
30804: 爬塔第八層-第5關(test)
30900: 爬塔第九層-第1關(test)
30901: 爬塔第九層-第2關(test)
30902: 爬塔第九層-第3關(test)
30903: 爬塔第九層-第4關(test)
30904: 爬塔第九層-第5關(test)
31000: 爬塔第十層-第1關(test)
31001: 爬塔第十層-第2關(test)
31002: 爬塔第十層-第3關(test)
31003: 爬塔第十層-第4關(test)
31004: 爬塔第十層-第5關(test)
31100: 爬塔第十一層-第1關(test)
31101: 爬塔第十一層-第2關(test)
31102: 爬塔第十一層-第3關(test)
31103: 爬塔第十一層-第4關(test)
31104: 爬塔第十一層-第5關(test)
31200: 爬塔第十二層-第1關(test)
31201: 爬塔第十二層-第2關(test)
31202: 爬塔第十二層-第3關(test)
31203: 爬塔第十二層-第4關(test)
31204: 爬塔第十二層-第5關(test)
31300: 爬塔第十三層-第1關(test)
31301: 爬塔第十三層-第2關(test)
31302: 爬塔第十三層-第3關(test)
31303: 爬塔第十三層-第4關(test)
31304: 爬塔第十三層-第5關(test)
31400: 爬塔第十四層-第1關(test)
31401: 爬塔第十四層-第2關(test)
31402: 爬塔第十四層-第3關(test)
31403: 爬塔第十四層-第4關(test)
31404: 爬塔第十四層-第5關(test)
31500: 爬塔第十五層-第1關(test)
31501: 爬塔第十五層-第2關(test)
31502: 爬塔第十五層-第3關(test)
31503: 爬塔第十五層-第4關(test)
31504: 爬塔第十五層-第5關(test)
31600: 爬塔第十六層-第1關(test)
31601: 爬塔第十六層-第2關(test)
31602: 爬塔第十六層-第3關(test)
31603: 爬塔第十六層-第4關(test)
31604: 爬塔第十六層-第5關(test)
31700: 爬塔第十七層-第1關(test)
31701: 爬塔第十七層-第2關(test)
31702: 爬塔第十七層-第3關(test)
31703: 爬塔第十七層-第4關(test)
31704: 爬塔第十七層-第5關(test)
31800: 爬塔第十八層-第1關(test)
31801: 爬塔第十八層-第2關(test)
31802: 爬塔第十八層-第3關(test)
31803: 爬塔第十八層-第4關(test)
31804: 爬塔第十八層-第5關(test)
31900: 爬塔第十九層-第1關(test)
31901: 爬塔第十九層-第2關(test)
31902: 爬塔第十九層-第3關(test)
31903: 爬塔第十九層-第4關(test)
31904: 爬塔第十九層-第5關(test)
32000: 爬塔第二十層-第1關(test)
32001: 爬塔第二十層-第2關(test)
32002: 爬塔第二十層-第3關(test)
32003: 爬塔第二十層-第4關(test)
32004: 爬塔第二十層-第5關(test)
32100: 爬塔第二十一層-第1關(test)
32101: 爬塔第二十一層-第2關(test)
32102: 爬塔第二十一層-第3關(test)
32103: 爬塔第二十一層-第4關(test)
32104: 爬塔第二十一層-第5關(test)
32200: 爬塔第二十二層-第1關(test)
32201: 爬塔第二十二層-第2關(test)
32202: 爬塔第二十二層-第3關(test)
32203: 爬塔第二十二層-第4關(test)
32204: 爬塔第二十二層-第5關(test)
33100: 爬塔第一檔-ZHT第1關單路(test)
33101: 爬塔第一檔-ZHT第2關單路(test)
33102: 爬塔第一檔-ZHT第3關單路(test)
33103: 爬塔第一檔-ZHT第4關單路(test)
34100: 爬塔第二檔-ZHT第1關單路(test)
34101: 爬塔第二檔-ZHT第2關單路(test)
34102: 爬塔第二檔-ZHT第3關單路(test)
34103: 爬塔第二檔-ZHT第4關單路(test)
35100: 爬塔第三檔-ZHT第1關單路(test)
35101: 爬塔第三檔-ZHT第2關單路(test)
35102: 爬塔第三檔-ZHT第3關單路(test)
35103: 爬塔第三檔-ZHT第4關單路(test)
33401: 爬塔第一檔-第五層第1關雙路(test)
33402: 爬塔第一檔-第六層第1關雙路(test)
33403: 爬塔第一檔-第七層第1關雙路(test)
33404: 爬塔第一檔-第八層第1關雙路(test)
34401: 爬塔第二檔-第五層第2關雙路(test)
34402: 爬塔第二檔-第六層第2關雙路(test)
34403: 爬塔第二檔-第七層第2關雙路(test)
34404: 爬塔第二檔-第八層第2關雙路(test)
35401: 爬塔第三檔-第五層第3關雙路(test)
35402: 爬塔第三檔-第六層第3關雙路(test)
35403: 爬塔第三檔-第七層第3關雙路(test)
35404: 爬塔第三檔-第八層第3關雙路(test)
33700: 爬塔第一檔-MC第1關雙路(test)
33701: 爬塔第一檔-MC第2關雙路(test)
33702: 爬塔第一檔-MC第3關雙路(test)
33703: 爬塔第一檔-MC第4關雙路(test)
33704: 爬塔第一檔-MC第5關雙路(test)
33705: 爬塔第一檔-MC第6關雙路(test)
33706: 爬塔第一檔-MC第7關雙路(test)
33707: 爬塔第一檔-MC第8關雙路(test)
33708: 爬塔第一檔-MC第9關雙路(test)
33709: 爬塔第一檔-MC第10關雙路(test)
33710: 爬塔第一檔-MC第11關雙路(test)
33711: 爬塔第一檔-MC第12關雙路(test)
33712: 爬塔第一檔-MC第13關雙路(test)
33713: 爬塔第一檔-MC第14關雙路(test)
33714: 爬塔第一檔-MC第15關雙路(test)
33715: 爬塔第一檔-MC第16關雙路(test)
33716: 爬塔第一檔-MC第17關雙路(test)
33717: 爬塔第一檔-MC第18關雙路(test)
33718: 爬塔第一檔-MC第19關雙路(test)
33719: 爬塔第一檔-MC第20關雙路(test)
33720: 爬塔第一檔-MC第21關雙路(test)
33721: 爬塔第一檔-MC第22關雙路(test)
33722: 爬塔第一檔-MC第23關雙路(test)
33723: 爬塔第一檔-MC第24關雙路(test)
33724: 爬塔第一檔-MC第25關雙路(test)
33725: 爬塔第一檔-MC第26關雙路(test)
33726: 爬塔第一檔-MC第27關雙路(test)
34700: 爬塔第二檔-MC第1關雙路(test)
34701: 爬塔第二檔-MC第2關雙路(test)
34702: 爬塔第二檔-MC第3關雙路(test)
34703: 爬塔第二檔-MC第4關雙路(test)
34704: 爬塔第二檔-MC第5關雙路(test)
34705: 爬塔第二檔-MC第6關雙路(test)
34706: 爬塔第二檔-MC第7關雙路(test)
34707: 爬塔第二檔-MC第8關雙路(test)
34708: 爬塔第二檔-MC第9關雙路(test)
34709: 爬塔第二檔-MC第10關雙路(test)
34710: 爬塔第二檔-MC第11關雙路(test)
34711: 爬塔第二檔-MC第12關雙路(test)
34712: 爬塔第二檔-MC第13關雙路(test)
34713: 爬塔第二檔-MC第14關雙路(test)
34714: 爬塔第二檔-MC第15關雙路(test)
34715: 爬塔第二檔-MC第16關雙路(test)
34716: 爬塔第二檔-MC第17關雙路(test)
34717: 爬塔第二檔-MC第18關雙路(test)
34718: 爬塔第二檔-MC第19關雙路(test)
34719: 爬塔第二檔-MC第20關雙路(test)
34720: 爬塔第二檔-MC第21關雙路(test)
34721: 爬塔第二檔-MC第22關雙路(test)
34722: 爬塔第二檔-MC第23關雙路(test)
34723: 爬塔第二檔-MC第24關雙路(test)
34724: 爬塔第二檔-MC第25關雙路(test)
34725: 爬塔第二檔-MC第26關雙路(test)
34726: 爬塔第二檔-MC第27關雙路(test)
35700: 爬塔第三檔-MC第1關雙路(test)
35701: 爬塔第三檔-MC第2關雙路(test)
35702: 爬塔第三檔-MC第3關雙路(test)
35703: 爬塔第三檔-MC第4關雙路(test)
35704: 爬塔第三檔-MC第5關雙路(test)
35705: 爬塔第三檔-MC第6關雙路(test)
35706: 爬塔第三檔-MC第7關雙路(test)
35707: 爬塔第三檔-MC第8關雙路(test)
35708: 爬塔第三檔-MC第9關雙路(test)
35709: 爬塔第三檔-MC第10關雙路(test)
35710: 爬塔第三檔-MC第11關雙路(test)
35711: 爬塔第三檔-MC第12關雙路(test)
35712: 爬塔第三檔-MC第13關雙路(test)
35713: 爬塔第三檔-MC第14關雙路(test)
35714: 爬塔第三檔-MC第15關雙路(test)
35715: 爬塔第三檔-MC第16關雙路(test)
35716: 爬塔第三檔-MC第17關雙路(test)
35717: 爬塔第三檔-MC第18關雙路(test)
35718: 爬塔第三檔-MC第19關雙路(test)
35719: 爬塔第三檔-MC第20關雙路(test)
35720: 爬塔第三檔-MC第21關雙路(test)
35721: 爬塔第三檔-MC第22關雙路(test)
35722: 爬塔第三檔-MC第23關雙路(test)
35723: 爬塔第三檔-MC第24關雙路(test)
35724: 爬塔第三檔-MC第25關雙路(test)
35725: 爬塔第三檔-MC第26關雙路(test)
35726: 爬塔第三檔-MC第27關雙路(test)
40001: 調查遺跡深處的騷動(test)
20010: 探索:坍塌的古建築群(test)
20014: 試煉:臨時周常本(test)
40008: 試煉:烈火與雷電
40009: 探索:風湧的高崖
40014: 調查:神秘的藏身處
40013: 安柏地城個人挑戰二階(test)
40009: 安柏教學本挑戰本(test)
40008: 凱亞挑戰本測試(test)
40014: 麗莎挑戰測試(test)
40015: 尋訪·水月俠行記
40018: 壺中天挑戰測試2(test)
40016: 尋訪·桃源逗留記
40017: 雲海挑戰玩法測試2(test)
40019: 尋訪·霞蔚徵濤記
40020: 尋訪·雲蒸奇遇記
40026: 元素試煉:蒸發
40030: 元素試煉:融化
40031: 元素試煉:超載
40032: 元素試煉:超導
40033: 元素試煉:感電
40034: 元素試煉:凍結
40035: 元素試煉:結晶
40036: 元素試煉:擴散
40037: 演武:古岩之若龍·其之一
40038: 演武:古岩之若龍·其之二
40039: 鬥劇:機巧無常對劍·其之一
40040: 鬥劇:機巧無常對劍·其之二
40041: 浪曲:苦水嗟恨·其之一
40042: 浪曲:苦水嗟恨·其之二
40043: 風來坊,三番勝負!
40046: BOSS挑戰深測地城(test)
40045: 稽古·禦館繪卷
40047: 稽古·惡王亭
40044: 稽古·千扉繪卷
40048: 稽古·御前府邸
40049: 稽古·礪伏之巢床
50011: 暫未開放(test)
50011: 暫未開放(test)
50011: 暫未開放(test)
40200: 精通祕境:刺骨之霜 I
40201: 精通祕境:刺骨之霜 II
40202: 精通祕境:刺骨之霜 III
40203: 精通祕境:刺骨之霜 IV
40200: 精通祕境:霜凝祭壇 I
40201: 精通祕境:霜凝祭壇 II
40202: 精通祕境:霜凝祭壇 III
40203: 精通祕境:霜凝祭壇 IV
40200: 精通祕境:冰封廢淵 I
40201: 精通祕境:冰封廢淵 II
40202: 精通祕境:冰封廢淵 III
40203: 精通祕境:冰封廢淵 IV
40200: 精通祕境:沉睡之國 I
40201: 精通祕境:沉睡之國 II
40202: 精通祕境:沉睡之國 III
40203: 精通祕境:沉睡之國 IV
40300: 煉武祕境:深瀑祭壇 I
40301: 煉武祕境:深瀑祭壇 II
40302: 煉武祕境:深瀑祭壇 III
40303: 煉武祕境:深瀑祭壇 IV
40300: 煉武祕境:水光之城 I
40301: 煉武祕境:水光之城 II
40302: 煉武祕境:水光之城 III
40303: 煉武祕境:水光之城 IV
40300: 煉武祕境:深沒之谷 I
40301: 煉武祕境:深沒之谷 II
40302: 煉武祕境:深沒之谷 III
40303: 煉武祕境:深沒之谷 IV
40300: 煉武祕境:渴水的廢都 I
40301: 煉武祕境:渴水的廢都 II
40302: 煉武祕境:渴水的廢都 III
40303: 煉武祕境:渴水的廢都 IV
40900: 煉武祕境:沉沙之淵 I
40901: 煉武祕境:沉沙之淵 II
40902: 煉武祕境:沉沙之淵 III
40903: 煉武祕境:沉沙之淵 IV
40900: 煉武祕境:砂之祭場 I
40901: 煉武祕境:砂之祭場 II
40902: 煉武祕境:砂之祭場 III
40903: 煉武祕境:砂之祭場 IV
40900: 煉武祕境:流沙之葬 I
40901: 煉武祕境:流沙之葬 II
40902: 煉武祕境:流沙之葬 III
40903: 煉武祕境:流沙之葬 IV
40950: 精通祕境:菫染之國 I
40951: 精通祕境:菫染之國 II
40952: 精通祕境:菫染之國 III
40953: 精通祕境:菫染之國 IV
40950: 精通祕境:初雷幽谷 I
40951: 精通祕境:初雷幽谷 II
40952: 精通祕境:初雷幽谷 III
40953: 精通祕境:初雷幽谷 IV
40950: 精通祕境:真葛廢都 I
40951: 精通祕境:真葛廢都 II
40952: 精通祕境:真葛廢都 III
40953: 精通祕境:真葛廢都 IV
40500: 祝聖祕境:淨化之炎 I(test)
40501: 祝聖祕境:淨化之炎 I
40502: 祝聖祕境:淨化之炎 II
40503: 祝聖祕境:淨化之炎 III
40504: 祝聖祕境:淨化之炎 IV
40505: 祝聖祕境:淨化之炎 V
40506: 祝聖祕境:淨化之炎 VI
40507: 祝聖祕境:淨化之炎 VIII(test)
40508: 祝聖祕境:鋼鐵之舞 I
40509: 祝聖祕境:鋼鐵之舞 II
40510: 祝聖祕境:鋼鐵之舞 III
40511: 祝聖祕境:鋼鐵之舞 IV
40512: 祝聖祕境:鋼鐵之舞 V
40513: 祝聖祕境:熾炎與寒霜 VI(test)
40514: 祝聖祕境:不移 I
40515: 祝聖祕境:不移 II
40516: 祝聖祕境:不移 III
40517: 祝聖祕境:不移 IV
40600: 祝聖祕境:驚蟄 I
40601: 祝聖祕境:驚蟄 II
40602: 祝聖祕境:驚蟄 III
40603: 祝聖祕境:驚蟄 IV
40604: 祝聖祕境:驚蟄 V
40605: 祝聖祕境:驚蟄 VI
40606: 祝聖祕境:驚蟄的霜雷 VII(test)
40607: 祝聖祕境:寒霜 I
40608: 祝聖祕境:寒霜 II
40609: 祝聖祕境:寒霜 III
40610: 祝聖祕境:寒霜 IV
40611: 祝聖祕境:還寒的雪水 V(test)
40612: 祝聖祕境:岩牢 I
40613: 祝聖祕境:岩牢 II
40614: 祝聖祕境:岩牢 III
40615: 祝聖祕境:岩牢 IV(test)
40404: 祝聖祕境:告死之霜 I
40408: 祝聖祕境:告死之霜 II
40409: 祝聖祕境:告死之霜 III
40410: 祝聖祕境:告死之霜 IV
40801: 祝聖祕境:椛狩 I
40802: 祝聖祕境:椛狩 II
40803: 祝聖祕境:椛狩 III
40804: 祝聖祕境:椛狩 IV
40806: 祝聖祕境:骸館 I
40807: 祝聖祕境:骸館 II
40808: 祝聖祕境:骸館 III
40809: 祝聖祕境:骸館 IV
40617: 祝聖祕境:機巢 I
40618: 祝聖祕境:機巢 II
40619: 祝聖祕境:機巢 III
40620: 祝聖祕境:機巢 IV
40400: 煉武祕境:靜電場域 I
40401: 煉武祕境:靜電場域 II
40402: 煉武祕境:靜電場域 III
40403: 煉武祕境:靜電場域 IV
40400: 煉武祕境:雷雲祭壇 I
40401: 煉武祕境:雷雲祭壇 II
40402: 煉武祕境:雷雲祭壇 III
40403: 煉武祕境:雷雲祭壇 IV
40400: 煉武祕境:鳴雷城墟 I
40401: 煉武祕境:鳴雷城墟 II
40402: 煉武祕境:鳴雷城墟 III
40403: 煉武祕境:鳴雷城墟 IV
40400: 煉武祕境:古雷試煉場 I
40401: 煉武祕境:古雷試煉場 II
40402: 煉武祕境:古雷試煉場 III
40403: 煉武祕境:古雷試煉場 IV
40100: 精通祕境:灼燼廢淵 I
40101: 精通祕境:灼燼廢淵 II
40102: 精通祕境:灼燼廢淵 III
40105: 精通祕境:灼燼廢淵 IV
40100: 精通祕境:熾炎祭場 I
40101: 精通祕境:熾炎祭場 II
40102: 精通祕境:熾炎祭場 III
40105: 精通祕境:熾炎祭場 IV
40100: 精通祕境:深炎之底 I
40101: 精通祕境:深炎之底 II
40102: 精通祕境:深炎之底 III
40105: 精通祕境:深炎之底 IV
40100: 精通祕境:焚盡之環 I
40101: 精通祕境:焚盡之環 II
40102: 精通祕境:焚盡之環 III
40105: 精通祕境:焚盡之環 IV
40616: 璃月-預留(test)
40022: 間奏曲·暴風之蝶 I
40023: 協奏曲·紫電之光 I
40024: 奏鳴曲·磐石之心 I
40025: 大地、風與雷的圓舞曲
40027: 間奏曲·暴風之蝶 II
40028: 協奏曲·紫電之光 II
40029: 奏鳴曲·磐石之心 II
35800: 奇趣秘園
41000: 角色試玩關-溫迪(test)
41001: 角色試玩關-芭芭拉(test)
41002: 角色試玩關-菲謝爾(test)
41003: 角色試玩關-可莉(test)
41004: 角色試玩關-行秋(test)
41005: 角色試玩關-砂糖(test)
41006: 角色試玩關-公子(test)
41007: 角色試玩關-辛焱(test)
41008: 角色試玩關-北斗(test)
41009: 角色試玩關-重雲(test)
41010: 角色試玩關-鍾離(test)
41011: 角色試玩關-迪奧娜(test)
41012: 角色試玩關-凝光(test)
41013: 角色試玩關-雷澤(test)
41014: 角色試玩關-甘雨(test)
41015: 角色試玩關-阿貝多(test)
41016: 角色試玩關-行秋(test)
41017: 角色試玩關-菲謝爾(test)
41018: 角色試玩關-砂糖(test)
41019: 角色試玩關-班尼特(test)
41020: 角色試玩關-胡桃(test)
41021: 角色試玩關-魈(test)
41022: 角色試玩關-凝光(test)
41023: 角色試玩關-北斗(test)
41024: 角色試玩關-辛焱(test)
41025: 角色試玩關-班尼特(test)
41026: 角色試玩關-行秋(test)
41027: 角色試玩關-重雲(test)
41028: 角色試玩關-羅莎莉亞(test)
41029: 角色試玩關-刻晴(test)
41030: 角色試玩關-迪奧娜(test)
41031: 角色試玩關-芭芭拉(test)
41032: 角色試玩關-煙緋(test)
41033: 角色試玩關-優菈(test)
41034: 角色試玩關-桐生萬葉(test)
41035: 角色試玩關-神裡綾華(test)
41036: 角色試玩關-宵宮(test)
41037: 角色試玩關-早柚(test)
41038: 角色試玩關-雷電將軍(test)
41039: 角色試玩關-珊瑚宮心海(test)
41040: 角色試玩關-九條裟羅(test)
41041: 角色試玩關-托馬(test)
41042: 角色試玩關-荒瀧一斗(test)
41043: 角色試玩關-五郎(test)
42014: 葦風可凋井邊桐
42006: 葦風可凋井邊桐難度1
42002: 解鞍倚枕畫仙橋難度2
42001: 去年雙燕來還去難度3
42007: 三星參差爭電光難度4
42003: 春水蛾眉各分飛難度5
42005: 霓裳一曲复登樓難度6
42004: 金鎖重門華堂空難度7
42008: 溪山興無盡,不見白駒來:特殊模式
42009: 解鞍倚枕畫仙橋難度3
42010: 去年雙燕來還去難度4
42012: 三星參差爭電光難度5
42013: 春水蛾眉各分飛難度6
42011: 霓裳一曲复登樓難度7
43001: 試玩地城-下落攻擊主題
43002: 試玩地城-護盾主題
43003: 試玩地城-治療主題
43004: 試玩地城-元素反應主題
43005: 試玩地城-近戰主題
43006: 試玩地城-遠程主題
43007: 迷城戰線二期-永凍主題(test)
43008: 迷城戰線二期-魔王武裝(test)
43009: 迷城戰線二期-增幅(test)
43010: 迷城戰線二期-劇變(test)
43011: 迷城戰線二期-速充(test)
43012: 迷城戰線二期-擴散(test)
43013: 迷城戰線二期-BOSS戰(test)
44001: 龍蜥安眠之穴
44002: 暗影蠢動之地
44003: 冰蝕霜侵之處
44004: 詭爆之境
44005: 混沌之境
44006: 雷怒之境
44007: 邪從之境
44004: 詭爆之境
44005: 混沌之境
44006: 雷怒之境
44007: 邪從之境
44004: 詭爆之境
44005: 混沌之境
44006: 雷怒之境
44007: 邪從之境
44004: 詭爆之境
44005: 混沌之境
44006: 雷怒之境
44007: 邪從之境
44011: 詭境·垂罰旋舞
44012: 詭境·血狼集群
44013: 詭境·幽浮之海
44011: 詭境·垂罰旋舞
44012: 詭境·血狼集群
44013: 詭境·幽浮之海
44011: 詭境·垂罰旋舞
44012: 詭境·血狼集群
44013: 詭境·幽浮之海
44011: 詭境·垂罰旋舞
44012: 詭境·血狼集群
44013: 詭境·幽浮之海
46001: 機巧陣陔
46101: 挑戰·犬流之道
45000: 枕仙橋
45002: 枕仙橋
45003: 井生秋
45001: 雙燕來
45004: 春幾回
45005: 夢登樓
45009: 枕仙橋
45010: 井生秋
45008: 雙燕來
45011: 春幾回
45012: 夢登樓
45007: 夢登樓

View File

@ -0,0 +1,146 @@
11101: 無鋒劍
11201: 銀劍
11301: 冷刃
11302: 黎明神劍
11303: 旅行劍
11304: 暗鐵劍
11305: 吃虎魚刀
11306: 飛天御劍
11401: 西風劍
11402: 笛劍
11403: 祭禮劍
11404: 宗室長劍
11405: 匣裡龍吟
11406: 試作斬岩
11407: 鐵蜂刺
11408: 黑岩長劍
11409: 黑劍
11410: 暗巷閃光
11412: 降臨之劍
11413: 腐殖之劍
11414: 天目影打刀
11415: 辰砂之紡錘
11501: 風鷹劍
11502: 天空之刃
11503: 蒼古自由之誓
11504: 斫峰之刃
11505: 磐岩結綠
11507: 憑虛
11509: 霧切之回光
11510: 波亂月白經津
12101: 訓練大劍
12201: 傭兵重劍
12301: 鐵影闊劍
12302: 沐浴龍血的劍
12303: 白鐵大劍
12304: 石英大劍
12305: 以理服人
12306: 飛天大御劍
12401: 西風大劍
12402: 鐘劍
12403: 祭禮大劍
12404: 宗室大劍
12405: 雨裁
12406: 試作古華
12407: 白影劍
12408: 黑岩斬刀
12409: 螭骨劍
12410: 千岩古劍
12411: 雪葬的星銀
12412: 銜珠海皇
12414: 桂木斬長正
12416: 惡王丸
12501: 天空之傲
12502: 狼的末路
12503: 松籟響起之時
12504: 無工之劍
12505: 砥厄魚
12506: 異史
12510: 赤角石潰杵
13101: 新手長槍
13201: 鐵尖槍
13301: 白纓槍
13302: 鉞矛
13303: 黑纓槍
13304: 「旗桿」
13401: 匣裡滅辰
13402: 試作星鐮
13403: 流月針
13404: 黑岩刺槍
13405: 決鬥之槍
13406: 千岩長槍
13407: 西風長槍
13408: 宗室獵槍
13409: 龍脊長槍
13414: 喜多院十文字
13415: 「漁獲」
13416: 斷浪長鰭
13501: 護摩之杖
13502: 天空之脊
13504: 貫虹之槊
13505: 和璞鳶
13506: 弑主
13507: 息災
13509: 薙草之稻光
14101: 學徒筆記
14201: 口袋魔導書
14301: 魔導緒論
14302: 討龍英傑譚
14303: 異世界行記
14304: 翡玉法球
14305: 甲級寶玨
14306: 琥珀玥
14401: 西風秘典
14402: 流浪樂章
14403: 祭禮殘章
14404: 宗室秘法錄
14405: 匣裡日月
14406: 試作金珀
14407: 萬國諸海圖譜
14408: 黑岩緋玉
14409: 昭心
14410: 暗巷的酒與詩
14412: 忍冬之果
14413: 嘟嘟可故事集
14414: 白辰之環
14415: 證誓之明瞳
14501: 天空之卷
14502: 四風原典
14503: 散佚的敘事詩
14504: 塵世之鎖
14505: 定土玉圭
14506: 不滅月華
14509: 神樂之真意
15101: 獵弓
15201: 歷練的獵弓
15301: 鴉羽弓
15302: 神射手之誓
15303: 反曲弓
15304: 彈弓
15305: 信使
15306: 黑檀弓
15401: 西風獵弓
15402: 絕弦
15403: 祭禮弓
15404: 宗室長弓
15405: 弓藏
15406: 試作澹月
15407: 鋼輪弓
15408: 黑岩戰弓
15409: 蒼翠獵弓
15410: 暗巷獵手
15411: 落霞
15412: 幽夜華爾滋
15413: 風花之頌
15414: 破魔之弓
15415: 掠食者
15416: 曚雲之月
15501: 天空之翼
15502: 阿莫斯之弓
15503: 終末嗟嘆之詩
15504: 昆吾墜龍
15505: 懸黎千鈞
15506: 破鏡
15507: 冬極白星
15508: 若水
15509: 飛雷之弦振