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Add Mail editor (WIP)
Update Drop editor indexes
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49
Source/GrasscutterTools/Game/Mail/Mail.cs
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49
Source/GrasscutterTools/Game/Mail/Mail.cs
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace GrasscutterTools.Game.Mail
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{
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/// <summary>
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/// 邮件
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/// </summary>
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public class Mail
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{
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/// <summary>
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/// 发件人
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/// </summary>
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public string Sender { get; set; }
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/// <summary>
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/// 收件人 (0 表示发送给所有人)
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/// </summary>
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public int Recipient { get; set; }
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/// <summary>
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/// 是否发送给所有人
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/// </summary>
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[JsonIgnore]
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public bool SendToAll => Recipient == 0;
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/// <summary>
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/// 邮件标题
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/// </summary>
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public string Title { get; set; }
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/// <summary>
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/// 邮件内容
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/// </summary>
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public string Content { get; set; }
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/// <summary>
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/// 附件列表
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/// </summary>
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public List<MailItem> ItemList { get; set; }
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/// <summary>
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/// 发送时间
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/// </summary>
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public DateTime SendTime { get; set; }
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}
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}
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28
Source/GrasscutterTools/Game/Mail/MailItem.cs
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28
Source/GrasscutterTools/Game/Mail/MailItem.cs
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namespace GrasscutterTools.Game.Mail
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{
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/// <summary>
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/// 附件
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/// </summary>
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public struct MailItem
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{
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/// <summary>
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/// 物品ID
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/// </summary>
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public int ItemId { get; set; }
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/// <summary>
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/// 物品数量
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/// </summary>
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public int ItemCount { get; set; }
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/// <summary>
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/// 物品等级
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/// </summary>
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public int ItemLevel { get; set; }
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public override string ToString()
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{
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return $"{ItemId}:{GameData.Items[ItemId]} x{ItemCount} lv{ItemLevel}";
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}
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}
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}
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