mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-10-24 20:49:47 +08:00
Update All Gadgets
Update Spawn filter
This commit is contained in:
@@ -45,6 +45,10 @@ namespace GrasscutterTools.Game.Data
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public Dictionary<int, DungeonData> DungeonData { get; set; }
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public Dictionary<int, GadgetData> GadgetData { get; set; }
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public List<GatherData> GatherData { get; set; }
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public Dictionary<int, HomeWorldFurnitureData> HomeWorldFurnitureData { get; set; }
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public Dictionary<int, MainQuestData> MainQuestData { get; set; }
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@@ -72,11 +76,18 @@ namespace GrasscutterTools.Game.Data
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{
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var type = property.PropertyType;
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if (!type.IsGenericType) continue;
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var gameResourceType = type.GetGenericArguments()[1];
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var attributes = (ResourceTypeAttribute[])gameResourceType.GetCustomAttributes(typeof(ResourceTypeAttribute), true);
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if (attributes.Length < 1) continue;
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var dataFile = Path.Combine(resourcesDirPath, "ExcelBinOutput", attributes[0].Name);
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var data = LoadDataFile(gameResourceType, dataFile);
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var genericArguments = type.GetGenericArguments();
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ResourceTypeAttribute attribute = null;
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foreach (var it in genericArguments)
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{
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var attributes = it.GetCustomAttributes(typeof(ResourceTypeAttribute), true);
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if (attributes.Length == 0) continue;
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attribute = (ResourceTypeAttribute)attributes[0];
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type = it;
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}
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if (attribute == null) continue;
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var dataFile = Path.Combine(resourcesDirPath, "ExcelBinOutput", attribute.Name);
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var data = LoadDataFile(type, dataFile);
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property.SetValue(this, data, null);
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}
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@@ -115,6 +126,8 @@ namespace GrasscutterTools.Game.Data
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var list = (IList)JsonConvert.DeserializeObject(File.ReadAllText(path), typeof(List<>).MakeGenericType(type));
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if (list == null) return null;
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if (!type.IsSubclassOf(typeof(GameResource))) return list;
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var dicType = typeof(Dictionary<,>).MakeGenericType(typeof(int), type);
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var dic = (IDictionary)Activator.CreateInstance(dicType);
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foreach (GameResource gameResource in list)
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@@ -144,17 +157,30 @@ namespace GrasscutterTools.Game.Data
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Thread.CurrentThread.CurrentUICulture = new CultureInfo(language.Key);
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GameData.LoadResources();
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#region Achievement
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// Achievement
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File.WriteAllLines(
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Path.Combine(dir, "Achievement.txt"),
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AchievementData.Values.Where(it => it.IsUsed)
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.Select(it => $"{it.Id}:{TextMapData.GetText(it.TitleTextMapHash.ToString())} - {TextMapData.GetText(it.DescTextMapHash.ToString())}"),
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Encoding.UTF8);
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#endregion Achievement
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#region Artifact
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// Artifact
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File.WriteAllLines(
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Path.Combine(dir, "Artifact.txt"),
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ReliquaryData.Values.OrderBy(it => it.Id).Select(it => $"{it.Id}:{TextMapData.GetText(it.NameTextMapHash.ToString())}"),
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Encoding.UTF8);
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#endregion Artifact
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#region Avatar
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// Avatar
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File.WriteAllLines(
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Path.Combine(dir, "Avatar.txt"),
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MaterialData.Values
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@@ -162,11 +188,88 @@ namespace GrasscutterTools.Game.Data
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.Select(it => $"{it.Id}:{TextMapData.GetText(it.NameTextMapHash.ToString())}"),
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Encoding.UTF8);
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#endregion Avatar
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#region Dungeon
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// Dungeon
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File.WriteAllLines(
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Path.Combine(dir, "Dungeon.txt"),
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DungeonData.Values.Select(it => $"{it.Id}:{TextMapData.GetText(it.NameTextMapHash.ToString())}"),
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Encoding.UTF8);
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#endregion Dungeon
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#region Gadget
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// Gadget
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sb.Clear();
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var gatherMap = new Dictionary<int, int>(GatherData.Count);
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foreach (var it in GatherData.Where(it => !gatherMap.ContainsKey(it.GadgetId)))
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gatherMap.Add(it.GadgetId, it.ItemId);
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var furnitureMap = new Dictionary<int, long>(HomeWorldFurnitureData.Count);
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foreach (var it in HomeWorldFurnitureData.Values.Where(it => it.FurnitureGadgetId != null))
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foreach (var gadgetId in it.FurnitureGadgetId.Where(id => id > 0 && !furnitureMap.ContainsKey(id)))
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furnitureMap.Add(gadgetId, it.NameTextMapHash);
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var oldFirst = language.Key.StartsWith("zh");
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foreach (var gadgetTypes in GadgetData.Values.OrderBy(it => it.Id).GroupBy(it => it.Type))
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{
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sb.Append("// ").AppendLine(GadgetType.ToTranslatedString(gadgetTypes.Key, language.Key));
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foreach (var it in gadgetTypes)
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{
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var name = oldFirst ? GameData.Gadgets[it.Id] : ItemMap.EmptyName;
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if (name == ItemMap.EmptyName)
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{
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if (!TextMapData.TryGetText(it.NameTextMapHash.ToString(), out name)
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&& !TextMapData.TryGetText(it.InteractNameTextMapHash.ToString(), out name))
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{
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if (gatherMap.TryGetValue(it.Id, out var itemId)
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&& MaterialData.TryGetValue(itemId, out var item))
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{
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name = TextMapData.GetText(item.NameTextMapHash.ToString());
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}
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else if (furnitureMap.TryGetValue(it.Id, out var hash))
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{
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name = TextMapData.GetText(hash.ToString());
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}
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else if (!string.IsNullOrEmpty(it.JsonName))
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{
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name = it.JsonName;
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}
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else if (!oldFirst)
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{
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var temp = GameData.Gadgets[it.Id];
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if (temp != ItemMap.EmptyName)
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name = temp;
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}
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}
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}
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sb.AppendFormat("{0}:{1}", it.Id, name).AppendLine();
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}
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sb.AppendLine();
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}
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// 旧的数据
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//var old = GameData.Gadgets.AllIds.Where(it => !GadgetData.ContainsKey(it));
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//if (old.Any())
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//{
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// sb.AppendLine("// Old lines");
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// foreach (var it in old)
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// sb.AppendFormat("{0}:{1}", it, GameData.Gadgets[it]).AppendLine();
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//}
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File.WriteAllText(
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Path.Combine(dir, "Gadget.txt"),
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sb.ToString(),
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Encoding.UTF8);
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#endregion Gadget
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#region Item
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// Item
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sb.Clear();
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foreach (var itemTypes in MaterialData.Values.GroupBy(it => it.ItemType))
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{
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@@ -211,6 +314,11 @@ namespace GrasscutterTools.Game.Data
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File.WriteAllText(Path.Combine(dir, "Item.txt"), sb.ToString(), Encoding.UTF8);
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#endregion Item
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#region Monsters
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// Monsters
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sb.Clear();
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foreach (var monsterType in MonsterData.Values.OrderBy(it => it.Id)
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.GroupBy(it => it.Type)
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@@ -240,6 +348,11 @@ namespace GrasscutterTools.Game.Data
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sb.ToString(),
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Encoding.UTF8);
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#endregion Monsters
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#region Quest
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// Quest
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sb.Clear();
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foreach (var it in QuestData.Values.OrderBy(it => it.Id))
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{
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@@ -248,7 +361,7 @@ namespace GrasscutterTools.Game.Data
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{
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sb.AppendFormat("{0}:{1} - {2}",
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it.Id,
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TextMapData.GetText(MainQuestData[it.MainId].TitleTextMapHash),
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TextMapData.GetText(MainQuestData[it.MainId].TitleTextMapHash.ToString()),
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TextMapData.GetText(it.DescTextMapHash.ToString()));
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}
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else
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@@ -262,6 +375,11 @@ namespace GrasscutterTools.Game.Data
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sb.ToString(),
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Encoding.UTF8);
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#endregion Quest
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#region Scene
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// Scene
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sb.Clear();
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foreach (var it in DungeonData.Values)
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{
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@@ -283,10 +401,17 @@ namespace GrasscutterTools.Game.Data
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sb.ToString(),
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Encoding.UTF8);
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#endregion Scene
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#region Weapon
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// Weapon
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File.WriteAllLines(
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Path.Combine(dir, "Weapon.txt"),
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WeaponData.Values.Select(it => $"{it.Id}:{TextMapData.GetText(it.NameTextMapHash.ToString())}"),
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Encoding.UTF8);
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#endregion Weapon
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}
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File.WriteAllLines(
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