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Implement prefab options #17
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@@ -450,6 +450,49 @@ namespace GrasscutterTools.Properties {
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}
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}
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/// <summary>
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/// 查找类似 007: 初行者推荐祈愿
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///008: 奔行世间
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///009: 杯装之诗
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///010: 黎明巡礼
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///011: 南风之眷
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///012: 靖妖傩舞
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///013: 神铸赋形
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///015: 闪焰的驻足
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///016: 初行者推荐祈愿
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///017: 奔行世间
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///018: 闪焰的驻足
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///019: 杯装之诗
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///020: 神铸赋形
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///021: 神铸赋形
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///022: 奔行世间
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///023: 暂别冬都
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///024: 陵薮市朝
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///027: 深秘之息
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///028: 浮生孰来
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///031: 烟火之邀
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///032: 鱼龙灯昼
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///033: 赤团开时
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///036: 杯装之诗
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///037: 暂别冬都
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///040: 陵薮市朝
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///041: 浪涌之瞬
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///045: 叶落风随
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///048: 白鹭之庭
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///049: 焰色天河
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///052: 影寂天下人
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///053: 浮岳虹珠
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///061: 鬼门斗宴
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///065: 出尘入世
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///071: 华紫樱绯
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///076: 苍流踏花 的本地化字符串。
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/// </summary>
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internal static string GachaBennerPrefab {
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get {
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return ResourceManager.GetString("GachaBennerPrefab", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
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/// </summary>
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