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Implement import from GOOD dump (#86)
* Implement import from GOOD dump * Optimized implementation * Add available urls * Add prompt Co-authored-by: Leo <chun.huang@student.manchester.ac.uk> Co-authored-by: 筱傑 <jie65535@qq.com>
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Source/GrasscutterTools/GOOD/GOOD.cs
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63
Source/GrasscutterTools/GOOD/GOOD.cs
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/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace GrasscutterTools.GOOD
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{
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/// <summary>
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/// Genshin Open Object Description (GOOD)
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/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
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/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/data/GOOD.cs
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///
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/// Available for
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/// https://frzyc.github.io/genshin-optimizer/
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/// https://github.com/Andrewthe13th/Inventory_Kamera
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/// https://genshin.aspirine.su/
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/// https://seelie.me/
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/// https://github.com/daydreaming666/Amenoma
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/// https://www.mona-uranai.com/
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/// https://genshin.mingyulab.com/
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/// https://genshin-center.com/
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/// </summary>
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public class GOOD
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{
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[JsonProperty("format")]
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public string Format { get; set; }
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[JsonProperty("version")]
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public int Version { get; set; }
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[JsonProperty("source")]
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public string Source { get; set; }
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[JsonProperty("weapons", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<Weapon> Weapons { get; set; }
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[JsonProperty("artifacts", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<Artifact> Artifacts { get; set; }
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[JsonProperty("characters", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<Character> Characters { get; set; }
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[JsonProperty("materials", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public Dictionary<string, int> Materials { get; set; }
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}
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}
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