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Implement import from GOOD dump (#86)
* Implement import from GOOD dump * Optimized implementation * Add available urls * Add prompt Co-authored-by: Leo <chun.huang@student.manchester.ac.uk> Co-authored-by: 筱傑 <jie65535@qq.com>
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Source/GrasscutterTools/GOOD/Artifact.cs
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94
Source/GrasscutterTools/GOOD/Artifact.cs
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/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using Newtonsoft.Json;
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namespace GrasscutterTools.GOOD
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{
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/// <summary>
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/// Artifact data representation
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/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
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/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/game/Artifact.cs
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/// </summary>
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public class Artifact
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{
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/// <summary>
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/// e.g. "GladiatorsFinale"
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/// </summary>
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[JsonProperty("setKey")]
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public string SetName { get; set; }
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/// <summary>
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/// //e.g. "plume"
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/// type SlotKey = "flower" | "plume" | "sands" | "goblet" | "circlet"
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/// </summary>
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[JsonProperty("slotKey")]
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public string GearSlot { get; set; }
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/// <summary>
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/// 1-5 inclusive
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/// </summary>
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[JsonProperty("rarity")]
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public int Rarity { get; set; }
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/// <summary>
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/// mainStatKey
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/// </summary>
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[JsonProperty("mainStatKey")]
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public string MainStat { get; set; }
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/// <summary>
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/// 0-20 inclusive
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/// </summary>
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[JsonProperty("level")]
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public int Level { get; set; }
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/// <summary>
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/// substats
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/// </summary>
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[JsonProperty("substats")]
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public SubStat[] SubStats { get; set; }
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/// <summary>
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/// where "" means not equipped.
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/// </summary>
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[JsonProperty("location")]
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public string EquippedCharacter { get; set; }
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/// <summary>
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/// Whether the artifact is locked in game.
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/// </summary>
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[JsonProperty("lock")]
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public bool Lock { get; set; }
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public struct SubStat
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{
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/// <summary>
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/// e.g. "critDMG_"
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/// </summary>
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[JsonProperty("key")]
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public string Stat { get; set; }
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/// <summary>
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/// e.g. 19.4
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/// </summary>
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[JsonProperty("value")]
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public double Value { get; set; }
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}
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}
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}
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