Add SceneTag Page

This commit is contained in:
2023-10-07 22:22:35 +08:00
parent ab92469f11
commit 2c2f05c5b2
18 changed files with 1871 additions and 5 deletions

View File

@ -132,6 +132,7 @@ namespace GrasscutterTools.Forms
CreatePage<PageAvatar>(); CreatePage<PageAvatar>();
CreatePage<PageGiveWeapon>(); CreatePage<PageGiveWeapon>();
CreatePage<PageScene>(); CreatePage<PageScene>();
CreatePage<PageSceneTag>();
CreatePage<PageTasks>(); CreatePage<PageTasks>();
CreatePage<PageManagement>(); CreatePage<PageManagement>();
CreatePage<PageMail>(); CreatePage<PageMail>();
@ -164,6 +165,7 @@ namespace GrasscutterTools.Forms
Resources.PageAvatarTitle, Resources.PageAvatarTitle,
Resources.PageGiveWeaponTitle, Resources.PageGiveWeaponTitle,
Resources.PageSceneTitle, Resources.PageSceneTitle,
Resources.PageSceneTagTitle,
Resources.PageTasksTitle, Resources.PageTasksTitle,
Resources.PageManagementTitle, Resources.PageManagementTitle,
Resources.PageMailTitle, Resources.PageMailTitle,

View File

@ -163,10 +163,20 @@ namespace GrasscutterTools.Game
public static readonly Version V1_6_3 = new Version(1, 6, 3); public static readonly Version V1_6_3 = new Version(1, 6, 3);
/// <summary> /// <summary>
/// 2023/?? /// 2023/9/1
/// </summary> /// </summary>
public static readonly Version V1_7_0 = new Version(1, 7, 0); public static readonly Version V1_7_0 = new Version(1, 7, 0);
/// <summary>
/// 2023/9/3
/// </summary>
public static readonly Version V1_7_1 = new Version(1, 7, 1);
/// <summary>
/// 2023/10/1
/// </summary>
public static readonly Version V1_7_2 = new Version(1, 7, 2);
// More... // More...
/// <summary> /// <summary>
/// Date /// Date
@ -190,6 +200,8 @@ namespace GrasscutterTools.Game
V1_6_2, V1_6_2,
V1_6_3, V1_6_3,
V1_7_0, V1_7_0,
V1_7_1,
V1_7_2,
}; };
#endregion - Version List - #endregion - Version List -

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@ -0,0 +1,39 @@
/**
* Grasscutter Tools
* Copyright (C) 2023 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using Newtonsoft.Json;
namespace GrasscutterTools.Game.Data.Excels
{
[ResourceType("SceneTagConfigData.json")]
internal class SceneTagData
{
[JsonProperty("id")]
public int Id { get; set; }
[JsonProperty("sceneTagName")]
public string SceneTagName { get; set; }
[JsonProperty("sceneId")]
public int SceneId { get; set; }
[JsonProperty("isDefaultValid")]
public bool IsDefaultValid { get; set; }
}
}

View File

@ -63,6 +63,8 @@ namespace GrasscutterTools.Game.Data
public Dictionary<int, SceneData> SceneData { get; set; } public Dictionary<int, SceneData> SceneData { get; set; }
public List<SceneTagData> SceneTagData { get; set; }
public Dictionary<int, WeaponData> WeaponData { get; set; } public Dictionary<int, WeaponData> WeaponData { get; set; }
public TextMapData TextMapData { get; set; } public TextMapData TextMapData { get; set; }
@ -419,6 +421,31 @@ namespace GrasscutterTools.Game.Data
#endregion Weapon #endregion Weapon
} }
#region SceneTag
// SceneTag
sb.Clear();
foreach (var scene in SceneTagData
.GroupBy(it => it.SceneId))
{
sb.Append("// ").AppendLine(scene.Key.ToString());
foreach (var sceneTag in scene)
{
sb.Append($"{sceneTag.Id}:{sceneTag.SceneTagName}");
if (sceneTag.IsDefaultValid)
sb.Append(" (Default)");
sb.AppendLine();
}
}
File.WriteAllText(
Path.Combine(projectResourcesDir, "SceneTag.txt"),
sb.ToString(),
Encoding.UTF8);
#endregion
File.WriteAllLines( File.WriteAllLines(
Path.Combine(projectResourcesDir, "AvatarColor.txt"), Path.Combine(projectResourcesDir, "AvatarColor.txt"),
AvatarData.Values.Select(it => $"{it.Id % 1000 + 1000}:{(int)it.QualityType}"), AvatarData.Values.Select(it => $"{it.Id % 1000 + 1000}:{(int)it.QualityType}"),

View File

@ -38,6 +38,7 @@ namespace GrasscutterTools.Game
Monsters = new ItemMapGroup(Resources.Monsters); Monsters = new ItemMapGroup(Resources.Monsters);
Gadgets = new ItemMapGroup(Resources.Gadget); Gadgets = new ItemMapGroup(Resources.Gadget);
Scenes = new ItemMap(Resources.Scene); Scenes = new ItemMap(Resources.Scene);
SceneTags = new ItemMapGroup(Resources.SceneTag);
Dungeons = new ItemMap(Resources.Dungeon); Dungeons = new ItemMap(Resources.Dungeon);
Weapons = new ItemMap(Resources.Weapon); Weapons = new ItemMap(Resources.Weapon);
WeaponColors = new ItemMap(Resources.WeaponColor); WeaponColors = new ItemMap(Resources.WeaponColor);
@ -73,6 +74,8 @@ namespace GrasscutterTools.Game
public static ItemMap Scenes { get; private set; } public static ItemMap Scenes { get; private set; }
public static ItemMapGroup SceneTags { get; private set; }
public static ItemMap Dungeons { get; private set; } public static ItemMap Dungeons { get; private set; }
public static ItemMap Weapons { get; private set; } public static ItemMap Weapons { get; private set; }

View File

@ -164,6 +164,7 @@
<Compile Include="Game\Data\Excels\ReliquaryData.cs" /> <Compile Include="Game\Data\Excels\ReliquaryData.cs" />
<Compile Include="Game\Data\Excels\MonsterData.cs" /> <Compile Include="Game\Data\Excels\MonsterData.cs" />
<Compile Include="Game\Data\Excels\SceneData.cs" /> <Compile Include="Game\Data\Excels\SceneData.cs" />
<Compile Include="Game\Data\Excels\SceneTagData.cs" />
<Compile Include="Game\Data\GameResource.cs" /> <Compile Include="Game\Data\GameResource.cs" />
<Compile Include="Game\Data\GameResources.cs" /> <Compile Include="Game\Data\GameResources.cs" />
<Compile Include="Game\Data\ResourceTypeAttribute.cs" /> <Compile Include="Game\Data\ResourceTypeAttribute.cs" />
@ -291,6 +292,12 @@
<Compile Include="Pages\PageScene.Designer.cs"> <Compile Include="Pages\PageScene.Designer.cs">
<DependentUpon>PageScene.cs</DependentUpon> <DependentUpon>PageScene.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Pages\PageSceneTag.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Pages\PageSceneTag.Designer.cs">
<DependentUpon>PageSceneTag.cs</DependentUpon>
</Compile>
<Compile Include="Pages\PageSetProp.cs"> <Compile Include="Pages\PageSetProp.cs">
<SubType>UserControl</SubType> <SubType>UserControl</SubType>
</Compile> </Compile>
@ -607,6 +614,18 @@
<EmbeddedResource Include="Pages\PageScene.zh-TW.resx"> <EmbeddedResource Include="Pages\PageScene.zh-TW.resx">
<DependentUpon>PageScene.cs</DependentUpon> <DependentUpon>PageScene.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Pages\PageSceneTag.en-US.resx">
<DependentUpon>PageSceneTag.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Pages\PageSceneTag.resx">
<DependentUpon>PageSceneTag.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Pages\PageSceneTag.ru-RU.resx">
<DependentUpon>PageSceneTag.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Pages\PageSceneTag.zh-TW.resx">
<DependentUpon>PageSceneTag.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Pages\PageSetProp.en-US.resx"> <EmbeddedResource Include="Pages\PageSetProp.en-US.resx">
<DependentUpon>PageSetProp.cs</DependentUpon> <DependentUpon>PageSetProp.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
@ -749,6 +768,7 @@
<Content Include="Resources\IconGrasscutter.png" /> <Content Include="Resources\IconGrasscutter.png" />
<None Include="Resources\ImgSupport.png" /> <None Include="Resources\ImgSupport.png" />
<Content Include="Resources\Permissions.txt" /> <Content Include="Resources\Permissions.txt" />
<Content Include="Resources\SceneTag.txt" />
<Content Include="Resources\WeaponColor.txt" /> <Content Include="Resources\WeaponColor.txt" />
<Content Include="Resources\zh-cn\Achievement.txt" /> <Content Include="Resources\zh-cn\Achievement.txt" />
<Content Include="Resources\zh-cn\Activity.txt" /> <Content Include="Resources\zh-cn\Activity.txt" />

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@ -0,0 +1,169 @@
namespace GrasscutterTools.Pages
{
partial class PageSceneTag
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PageSceneTag));
this.TvSceneTags = new System.Windows.Forms.TreeView();
this.GrpOnSelectedCheck = new System.Windows.Forms.GroupBox();
this.RbOnSelectedUncheck = new System.Windows.Forms.RadioButton();
this.RbOnSelectedCheck = new System.Windows.Forms.RadioButton();
this.GrpOnDefaultSelectedCheck = new System.Windows.Forms.GroupBox();
this.RbOnDefaultSelectedCheck = new System.Windows.Forms.RadioButton();
this.RbOnDefaultSelectedUncheck = new System.Windows.Forms.RadioButton();
this.LblTitle = new System.Windows.Forms.Label();
this.LblDefaultTagTip = new System.Windows.Forms.Label();
this.BtnUnlockAll = new System.Windows.Forms.Button();
this.ChkOnSceneSelectedEnter = new System.Windows.Forms.CheckBox();
this.LblRightButtonClickTip = new System.Windows.Forms.Label();
this.GrpOnSelectedCheck.SuspendLayout();
this.GrpOnDefaultSelectedCheck.SuspendLayout();
this.SuspendLayout();
//
// TvSceneTags
//
resources.ApplyResources(this.TvSceneTags, "TvSceneTags");
this.TvSceneTags.FullRowSelect = true;
this.TvSceneTags.Name = "TvSceneTags";
this.TvSceneTags.ShowLines = false;
this.TvSceneTags.NodeMouseClick += new System.Windows.Forms.TreeNodeMouseClickEventHandler(this.TvSceneTags_NodeMouseClick);
//
// GrpOnSelectedCheck
//
resources.ApplyResources(this.GrpOnSelectedCheck, "GrpOnSelectedCheck");
this.GrpOnSelectedCheck.Controls.Add(this.RbOnSelectedUncheck);
this.GrpOnSelectedCheck.Controls.Add(this.RbOnSelectedCheck);
this.GrpOnSelectedCheck.Name = "GrpOnSelectedCheck";
this.GrpOnSelectedCheck.TabStop = false;
//
// RbOnSelectedUncheck
//
resources.ApplyResources(this.RbOnSelectedUncheck, "RbOnSelectedUncheck");
this.RbOnSelectedUncheck.Name = "RbOnSelectedUncheck";
this.RbOnSelectedUncheck.TabStop = true;
this.RbOnSelectedUncheck.UseVisualStyleBackColor = true;
//
// RbOnSelectedCheck
//
resources.ApplyResources(this.RbOnSelectedCheck, "RbOnSelectedCheck");
this.RbOnSelectedCheck.Checked = true;
this.RbOnSelectedCheck.Name = "RbOnSelectedCheck";
this.RbOnSelectedCheck.TabStop = true;
this.RbOnSelectedCheck.UseVisualStyleBackColor = true;
//
// GrpOnDefaultSelectedCheck
//
resources.ApplyResources(this.GrpOnDefaultSelectedCheck, "GrpOnDefaultSelectedCheck");
this.GrpOnDefaultSelectedCheck.Controls.Add(this.RbOnDefaultSelectedCheck);
this.GrpOnDefaultSelectedCheck.Controls.Add(this.RbOnDefaultSelectedUncheck);
this.GrpOnDefaultSelectedCheck.Name = "GrpOnDefaultSelectedCheck";
this.GrpOnDefaultSelectedCheck.TabStop = false;
//
// RbOnDefaultSelectedCheck
//
resources.ApplyResources(this.RbOnDefaultSelectedCheck, "RbOnDefaultSelectedCheck");
this.RbOnDefaultSelectedCheck.Name = "RbOnDefaultSelectedCheck";
this.RbOnDefaultSelectedCheck.TabStop = true;
this.RbOnDefaultSelectedCheck.UseVisualStyleBackColor = true;
//
// RbOnDefaultSelectedUncheck
//
resources.ApplyResources(this.RbOnDefaultSelectedUncheck, "RbOnDefaultSelectedUncheck");
this.RbOnDefaultSelectedUncheck.Checked = true;
this.RbOnDefaultSelectedUncheck.Name = "RbOnDefaultSelectedUncheck";
this.RbOnDefaultSelectedUncheck.TabStop = true;
this.RbOnDefaultSelectedUncheck.UseVisualStyleBackColor = true;
//
// LblTitle
//
resources.ApplyResources(this.LblTitle, "LblTitle");
this.LblTitle.Name = "LblTitle";
//
// LblDefaultTagTip
//
resources.ApplyResources(this.LblDefaultTagTip, "LblDefaultTagTip");
this.LblDefaultTagTip.ForeColor = System.Drawing.SystemColors.GrayText;
this.LblDefaultTagTip.Name = "LblDefaultTagTip";
//
// BtnUnlockAll
//
resources.ApplyResources(this.BtnUnlockAll, "BtnUnlockAll");
this.BtnUnlockAll.Name = "BtnUnlockAll";
this.BtnUnlockAll.UseVisualStyleBackColor = true;
this.BtnUnlockAll.Click += new System.EventHandler(this.BtnUnlockAll_Click);
//
// ChkOnSceneSelectedEnter
//
resources.ApplyResources(this.ChkOnSceneSelectedEnter, "ChkOnSceneSelectedEnter");
this.ChkOnSceneSelectedEnter.Name = "ChkOnSceneSelectedEnter";
this.ChkOnSceneSelectedEnter.UseVisualStyleBackColor = true;
//
// LblRightButtonClickTip
//
resources.ApplyResources(this.LblRightButtonClickTip, "LblRightButtonClickTip");
this.LblRightButtonClickTip.ForeColor = System.Drawing.SystemColors.GrayText;
this.LblRightButtonClickTip.Name = "LblRightButtonClickTip";
//
// PageSceneTag
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.LblRightButtonClickTip);
this.Controls.Add(this.ChkOnSceneSelectedEnter);
this.Controls.Add(this.BtnUnlockAll);
this.Controls.Add(this.LblDefaultTagTip);
this.Controls.Add(this.LblTitle);
this.Controls.Add(this.GrpOnDefaultSelectedCheck);
this.Controls.Add(this.GrpOnSelectedCheck);
this.Controls.Add(this.TvSceneTags);
this.Name = "PageSceneTag";
this.GrpOnSelectedCheck.ResumeLayout(false);
this.GrpOnSelectedCheck.PerformLayout();
this.GrpOnDefaultSelectedCheck.ResumeLayout(false);
this.GrpOnDefaultSelectedCheck.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TreeView TvSceneTags;
private System.Windows.Forms.GroupBox GrpOnSelectedCheck;
private System.Windows.Forms.RadioButton RbOnSelectedUncheck;
private System.Windows.Forms.RadioButton RbOnSelectedCheck;
private System.Windows.Forms.GroupBox GrpOnDefaultSelectedCheck;
private System.Windows.Forms.RadioButton RbOnDefaultSelectedCheck;
private System.Windows.Forms.RadioButton RbOnDefaultSelectedUncheck;
private System.Windows.Forms.Label LblTitle;
private System.Windows.Forms.Label LblDefaultTagTip;
private System.Windows.Forms.Button BtnUnlockAll;
private System.Windows.Forms.CheckBox ChkOnSceneSelectedEnter;
private System.Windows.Forms.Label LblRightButtonClickTip;
}
}

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@ -0,0 +1,129 @@
/**
* Grasscutter Tools
* Copyright (C) 2023 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Windows.Forms;
using GrasscutterTools.Game;
namespace GrasscutterTools.Pages
{
internal partial class PageSceneTag : BasePage
{
public PageSceneTag()
{
InitializeComponent();
}
/// <summary>
/// 初始化场景标签
/// </summary>
public override void OnLoad()
{
TvSceneTags.BeginUpdate();
TvSceneTags.Nodes.Clear();
foreach (var sceneTagGroup in GameData.SceneTags)
{
// 将场景作为标签分类
var sceneName = int.TryParse(sceneTagGroup.Key, out var sceneId)
? GameData.Scenes[sceneId]
: sceneTagGroup.Key;
var node = TvSceneTags.Nodes.Add(sceneTagGroup.Key, sceneName);
// 添加所有标签
var tags = sceneTagGroup.Value;
for (var i = 0; i < tags.Count; i++)
node.Nodes.Add(tags.Ids[i].ToString(), tags.Names[i]);
}
TvSceneTags.EndUpdate();
}
///// <summary>
///// 场景标签树视图选中后触发
///// </summary>
//private void TvSceneTags_AfterSelect(object sender, TreeViewEventArgs e)
//{
// // 忽略未知操作
// if (e.Action == TreeViewAction.Unknown || !e.Node.IsSelected)
// return;
// // 处理根节点选中
// var selectedNode = e.Node;
// if (selectedNode.Level == 0)
// {
// if (ChkOnSceneSelectedEnter.Checked)
// {
// SetCommand("/tp", $"0 400 0 {selectedNode.Name}");
// }
// }
// else
// {
// // 确认是否为默认状态
// var isDefault = selectedNode.Text.Contains("(Default)");
// var tagId = selectedNode.Name;
// // 根据选项决定动作
// var sub = isDefault
// ? RbOnDefaultSelectedCheck.Checked
// ? "add" : "remove"
// : RbOnSelectedCheck.Checked
// ? "add" : "remove";
// SetCommand("/tag", $"{sub} {tagId}");
// }
//}
/// <summary>
/// 点击解锁全部时触发
/// </summary>
private void BtnUnlockAll_Click(object sender, EventArgs e)
{
SetCommand("/tag", "unlockall");
}
/// <summary>
/// 场景标签节点点击时触发
/// </summary>
private void TvSceneTags_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e)
{
// 处理根节点选中
var selectedNode = e.Node;
if (selectedNode.Level == 0)
{
if (ChkOnSceneSelectedEnter.Checked)
{
SetCommand("/tp", $"0 400 0 {selectedNode.Name}");
}
}
else
{
// 确认是否为默认状态
var isDefault = selectedNode.Text.Contains("(Default)");
var tagId = selectedNode.Name;
// 根据选项决定动作
var isAdd = isDefault ? RbOnDefaultSelectedCheck.Checked : RbOnSelectedCheck.Checked;
// 如果是右键则相反
if (e.Button == MouseButtons.Right)
isAdd = !isAdd;
var sub = isAdd ? "add" : "remove";
SetCommand("/tag", $"{sub} {tagId}");
// 设置为选中节点
TvSceneTags.SelectedNode = selectedNode;
}
}
}
}

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@ -0,0 +1,178 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<resheader name="resmimetype">
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
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</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="GrpOnSelectedCheck.Text" xml:space="preserve">
<value>Clicking on Tag:</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="RbOnSelectedUncheck.Size" type="System.Drawing.Size, System.Drawing">
<value>99, 21</value>
</data>
<data name="RbOnSelectedUncheck.Text" xml:space="preserve">
<value>Remove Tag</value>
</data>
<data name="RbOnSelectedCheck.Size" type="System.Drawing.Size, System.Drawing">
<value>76, 21</value>
</data>
<data name="RbOnSelectedCheck.Text" xml:space="preserve">
<value>Add Tag</value>
</data>
<data name="GrpOnDefaultSelectedCheck.Text" xml:space="preserve">
<value>Clicking on (Default) Tag:</value>
</data>
<data name="RbOnDefaultSelectedCheck.Size" type="System.Drawing.Size, System.Drawing">
<value>76, 21</value>
</data>
<data name="RbOnDefaultSelectedCheck.Text" xml:space="preserve">
<value>Add Tag</value>
</data>
<data name="RbOnDefaultSelectedUncheck.Size" type="System.Drawing.Size, System.Drawing">
<value>99, 21</value>
</data>
<data name="RbOnDefaultSelectedUncheck.Text" xml:space="preserve">
<value>Remove Tag</value>
</data>
<data name="LblTitle.Size" type="System.Drawing.Size, System.Drawing">
<value>167, 17</value>
</data>
<data name="LblTitle.Text" xml:space="preserve">
<value>Scene Tag (since GC v1.7.2)</value>
</data>
<data name="LblDefaultTagTip.Size" type="System.Drawing.Size, System.Drawing">
<value>329, 17</value>
</data>
<data name="LblDefaultTagTip.Text" xml:space="preserve">
<value>The default tag is usually the "before" or "locked" state</value>
</data>
<data name="BtnUnlockAll.Text" xml:space="preserve">
<value>Unlock All</value>
</data>
<data name="ChkOnSceneSelectedEnter.Size" type="System.Drawing.Size, System.Drawing">
<value>125, 21</value>
</data>
<data name="ChkOnSceneSelectedEnter.Text" xml:space="preserve">
<value>Click scene enter</value>
</data>
<data name="LblRightButtonClickTip.Size" type="System.Drawing.Size, System.Drawing">
<value>114, 17</value>
</data>
<data name="LblRightButtonClickTip.Text" xml:space="preserve">
<value>Right click reverse</value>
</data>
</root>

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@ -0,0 +1,450 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="&gt;&gt;TvSceneTags.Type" xml:space="preserve">
<value>System.Windows.Forms.TreeView, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;LblTitle.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<data name="&gt;&gt;LblRightButtonClickTip.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="LblTitle.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="&gt;&gt;$this.Type" xml:space="preserve">
<value>GrasscutterTools.Pages.BasePage, GrasscutterTools, Version=1.13.0.0, Culture=neutral, PublicKeyToken=de2b1c089621e923</value>
</data>
<data name="&gt;&gt;LblRightButtonClickTip.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;GrpOnDefaultSelectedCheck.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;LblDefaultTagTip.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;RbOnSelectedCheck.Type" xml:space="preserve">
<value>System.Windows.Forms.RadioButton, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;RbOnSelectedUncheck.Name" xml:space="preserve">
<value>RbOnSelectedUncheck</value>
</data>
<data name="&gt;&gt;TvSceneTags.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="&gt;&gt;TvSceneTags.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="LblTitle.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="RbOnSelectedUncheck.Text" xml:space="preserve">
<value>移除标签</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="ChkOnSceneSelectedEnter.Size" type="System.Drawing.Size, System.Drawing">
<value>111, 21</value>
</data>
<data name="LblDefaultTagTip.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="&gt;&gt;GrpOnDefaultSelectedCheck.ZOrder" xml:space="preserve">
<value>5</value>
</data>
<data name="&gt;&gt;BtnUnlockAll.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;RbOnDefaultSelectedCheck.Parent" xml:space="preserve">
<value>GrpOnDefaultSelectedCheck</value>
</data>
<data name="LblRightButtonClickTip.TabIndex" type="System.Int32, mscorlib">
<value>6</value>
</data>
<data name="&gt;&gt;RbOnSelectedCheck.Parent" xml:space="preserve">
<value>GrpOnSelectedCheck</value>
</data>
<data name="LblRightButtonClickTip.Size" type="System.Drawing.Size, System.Drawing">
<value>80, 17</value>
</data>
<data name="&gt;&gt;BtnUnlockAll.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="RbOnSelectedCheck.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="&gt;&gt;TvSceneTags.Name" xml:space="preserve">
<value>TvSceneTags</value>
</data>
<data name="GrpOnSelectedCheck.Size" type="System.Drawing.Size, System.Drawing">
<value>200, 80</value>
</data>
<data name="&gt;&gt;BtnUnlockAll.Name" xml:space="preserve">
<value>BtnUnlockAll</value>
</data>
<data name="&gt;&gt;ChkOnSceneSelectedEnter.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;RbOnDefaultSelectedCheck.Name" xml:space="preserve">
<value>RbOnDefaultSelectedCheck</value>
</data>
<data name="RbOnSelectedUncheck.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="&gt;&gt;RbOnDefaultSelectedCheck.Type" xml:space="preserve">
<value>System.Windows.Forms.RadioButton, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;LblTitle.Name" xml:space="preserve">
<value>LblTitle</value>
</data>
<data name="&gt;&gt;RbOnDefaultSelectedUncheck.Parent" xml:space="preserve">
<value>GrpOnDefaultSelectedCheck</value>
</data>
<data name="&gt;&gt;LblDefaultTagTip.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;LblRightButtonClickTip.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="RbOnDefaultSelectedUncheck.Size" type="System.Drawing.Size, System.Drawing">
<value>74, 21</value>
</data>
<data name="RbOnDefaultSelectedCheck.Location" type="System.Drawing.Point, System.Drawing">
<value>13, 22</value>
</data>
<data name="LblDefaultTagTip.Text" xml:space="preserve">
<value>预设(Default)标签通常是锁定或者之前的状态</value>
</data>
<data name="LblRightButtonClickTip.Location" type="System.Drawing.Point, System.Drawing">
<value>209, 23</value>
</data>
<data name="&gt;&gt;LblTitle.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="BtnUnlockAll.Location" type="System.Drawing.Point, System.Drawing">
<value>187, 211</value>
</data>
<data name="&gt;&gt;GrpOnSelectedCheck.Name" xml:space="preserve">
<value>GrpOnSelectedCheck</value>
</data>
<data name="RbOnSelectedCheck.TabIndex" type="System.Int32, mscorlib">
<value>0</value>
</data>
<data name="BtnUnlockAll.Text" xml:space="preserve">
<value>解锁全部</value>
</data>
<data name="RbOnDefaultSelectedUncheck.Location" type="System.Drawing.Point, System.Drawing">
<value>13, 49</value>
</data>
<data name="RbOnDefaultSelectedCheck.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="&gt;&gt;LblDefaultTagTip.Name" xml:space="preserve">
<value>LblDefaultTagTip</value>
</data>
<data name="&gt;&gt;RbOnSelectedCheck.Name" xml:space="preserve">
<value>RbOnSelectedCheck</value>
</data>
<data name="GrpOnSelectedCheck.Text" xml:space="preserve">
<value>点击标签时</value>
</data>
<data name="&gt;&gt;LblDefaultTagTip.ZOrder" xml:space="preserve">
<value>3</value>
</data>
<data name="&gt;&gt;GrpOnSelectedCheck.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;$this.Name" xml:space="preserve">
<value>PageSceneTag</value>
</data>
<data name="RbOnSelectedCheck.Size" type="System.Drawing.Size, System.Drawing">
<value>74, 21</value>
</data>
<data name="LblRightButtonClickTip.Text" xml:space="preserve">
<value>右键点击相反</value>
</data>
<data name="&gt;&gt;RbOnDefaultSelectedUncheck.Name" xml:space="preserve">
<value>RbOnDefaultSelectedUncheck</value>
</data>
<data name="LblTitle.Text" xml:space="preserve">
<value>场景标签管理 (GC v1.7.2 起)</value>
</data>
<data name="RbOnSelectedUncheck.Size" type="System.Drawing.Size, System.Drawing">
<value>74, 21</value>
</data>
<data name="&gt;&gt;GrpOnSelectedCheck.Type" xml:space="preserve">
<value>System.Windows.Forms.GroupBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="RbOnDefaultSelectedCheck.TabIndex" type="System.Int32, mscorlib">
<value>0</value>
</data>
<data name="LblTitle.Size" type="System.Drawing.Size, System.Drawing">
<value>162, 17</value>
</data>
<data name="&gt;&gt;ChkOnSceneSelectedEnter.Type" xml:space="preserve">
<value>System.Windows.Forms.CheckBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="LblDefaultTagTip.TabIndex" type="System.Int32, mscorlib">
<value>4</value>
</data>
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
<value>7, 17</value>
</data>
<data name="GrpOnDefaultSelectedCheck.Location" type="System.Drawing.Point, System.Drawing">
<value>3, 109</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="BtnUnlockAll.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Bottom, Left</value>
</data>
<data name="BtnUnlockAll.TabIndex" type="System.Int32, mscorlib">
<value>7</value>
</data>
<data name="GrpOnSelectedCheck.Location" type="System.Drawing.Point, System.Drawing">
<value>3, 23</value>
</data>
<data name="&gt;&gt;GrpOnDefaultSelectedCheck.Type" xml:space="preserve">
<value>System.Windows.Forms.GroupBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="ChkOnSceneSelectedEnter.TabIndex" type="System.Int32, mscorlib">
<value>5</value>
</data>
<data name="&gt;&gt;LblTitle.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="RbOnDefaultSelectedUncheck.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="&gt;&gt;ChkOnSceneSelectedEnter.Name" xml:space="preserve">
<value>ChkOnSceneSelectedEnter</value>
</data>
<data name="TvSceneTags.TabIndex" type="System.Int32, mscorlib">
<value>8</value>
</data>
<data name="&gt;&gt;RbOnSelectedCheck.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="RbOnDefaultSelectedUncheck.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="&gt;&gt;LblRightButtonClickTip.Name" xml:space="preserve">
<value>LblRightButtonClickTip</value>
</data>
<data name="&gt;&gt;RbOnSelectedUncheck.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="&gt;&gt;BtnUnlockAll.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;RbOnSelectedUncheck.Parent" xml:space="preserve">
<value>GrpOnSelectedCheck</value>
</data>
<data name="GrpOnSelectedCheck.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="GrpOnDefaultSelectedCheck.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
</data>
<data name="TvSceneTags.Size" type="System.Drawing.Size, System.Drawing">
<value>300, 233</value>
</data>
<data name="&gt;&gt;RbOnDefaultSelectedCheck.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="TvSceneTags.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Top, Bottom, Left, Right</value>
</data>
<data name="GrpOnDefaultSelectedCheck.Size" type="System.Drawing.Size, System.Drawing">
<value>200, 80</value>
</data>
<data name="ChkOnSceneSelectedEnter.Text" xml:space="preserve">
<value>点击场景时进入</value>
</data>
<data name="LblRightButtonClickTip.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="RbOnSelectedUncheck.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="BtnUnlockAll.Size" type="System.Drawing.Size, System.Drawing">
<value>150, 25</value>
</data>
<data name="LblDefaultTagTip.Location" type="System.Drawing.Point, System.Drawing">
<value>3, 192</value>
</data>
<data name="RbOnSelectedUncheck.Location" type="System.Drawing.Point, System.Drawing">
<value>13, 49</value>
</data>
<data name="LblDefaultTagTip.Size" type="System.Drawing.Size, System.Drawing">
<value>249, 17</value>
</data>
<data name="RbOnSelectedCheck.Location" type="System.Drawing.Point, System.Drawing">
<value>13, 22</value>
</data>
<data name="RbOnDefaultSelectedCheck.Size" type="System.Drawing.Size, System.Drawing">
<value>74, 21</value>
</data>
<data name="RbOnDefaultSelectedUncheck.Text" xml:space="preserve">
<value>移除标签</value>
</data>
<data name="&gt;&gt;RbOnSelectedUncheck.Type" xml:space="preserve">
<value>System.Windows.Forms.RadioButton, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;GrpOnDefaultSelectedCheck.Name" xml:space="preserve">
<value>GrpOnDefaultSelectedCheck</value>
</data>
<data name="RbOnDefaultSelectedCheck.Text" xml:space="preserve">
<value>添加标签</value>
</data>
<data name="TvSceneTags.Location" type="System.Drawing.Point, System.Drawing">
<value>343, 3</value>
</data>
<data name="&gt;&gt;RbOnDefaultSelectedUncheck.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="&gt;&gt;RbOnDefaultSelectedUncheck.Type" xml:space="preserve">
<value>System.Windows.Forms.RadioButton, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="ChkOnSceneSelectedEnter.Location" type="System.Drawing.Point, System.Drawing">
<value>6, 214</value>
</data>
<data name="GrpOnDefaultSelectedCheck.Text" xml:space="preserve">
<value>点击(预设)标签时</value>
</data>
<data name="LblTitle.Location" type="System.Drawing.Point, System.Drawing">
<value>3, 3</value>
</data>
<data name="RbOnSelectedCheck.Text" xml:space="preserve">
<value>添加标签</value>
</data>
<data name="ChkOnSceneSelectedEnter.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="&gt;&gt;GrpOnSelectedCheck.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="&gt;&gt;ChkOnSceneSelectedEnter.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>

View File

@ -0,0 +1,178 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="GrpOnSelectedCheck.Text" xml:space="preserve">
<value>Нажимаем на тег:</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="RbOnSelectedUncheck.Size" type="System.Drawing.Size, System.Drawing">
<value>95, 21</value>
</data>
<data name="RbOnSelectedUncheck.Text" xml:space="preserve">
<value>Удалить тег</value>
</data>
<data name="RbOnSelectedCheck.Size" type="System.Drawing.Size, System.Drawing">
<value>106, 21</value>
</data>
<data name="RbOnSelectedCheck.Text" xml:space="preserve">
<value>Добавить тег</value>
</data>
<data name="GrpOnDefaultSelectedCheck.Text" xml:space="preserve">
<value>Нажимаем на тег(Default):</value>
</data>
<data name="RbOnDefaultSelectedCheck.Size" type="System.Drawing.Size, System.Drawing">
<value>106, 21</value>
</data>
<data name="RbOnDefaultSelectedCheck.Text" xml:space="preserve">
<value>Добавить тег</value>
</data>
<data name="RbOnDefaultSelectedUncheck.Size" type="System.Drawing.Size, System.Drawing">
<value>95, 21</value>
</data>
<data name="RbOnDefaultSelectedUncheck.Text" xml:space="preserve">
<value>Удалить тег</value>
</data>
<data name="LblTitle.Size" type="System.Drawing.Size, System.Drawing">
<value>201, 17</value>
</data>
<data name="LblTitle.Text" xml:space="preserve">
<value>Тег сцены (начиная с GC v1.7.2)</value>
</data>
<data name="LblDefaultTagTip.Size" type="System.Drawing.Size, System.Drawing">
<value>329, 17</value>
</data>
<data name="LblDefaultTagTip.Text" xml:space="preserve">
<value>The default tag is usually the "before" or "locked" state</value>
</data>
<data name="BtnUnlockAll.Text" xml:space="preserve">
<value>Разблокировать все</value>
</data>
<data name="ChkOnSceneSelectedEnter.Size" type="System.Drawing.Size, System.Drawing">
<value>125, 21</value>
</data>
<data name="ChkOnSceneSelectedEnter.Text" xml:space="preserve">
<value>Click scene enter</value>
</data>
<data name="LblRightButtonClickTip.Size" type="System.Drawing.Size, System.Drawing">
<value>114, 17</value>
</data>
<data name="LblRightButtonClickTip.Text" xml:space="preserve">
<value>Right click reverse</value>
</data>
</root>

View File

@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="GrpOnSelectedCheck.Text" xml:space="preserve">
<value>點擊標籤時</value>
</data>
<data name="RbOnSelectedUncheck.Text" xml:space="preserve">
<value>移除標籤</value>
</data>
<data name="RbOnSelectedCheck.Text" xml:space="preserve">
<value>添加標籤</value>
</data>
<data name="GrpOnDefaultSelectedCheck.Text" xml:space="preserve">
<value>點擊(預設)標籤時</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblTitle.Size" type="System.Drawing.Size, System.Drawing">
<value>170, 17</value>
</data>
<data name="LblTitle.Text" xml:space="preserve">
<value>場景標籤管理GC v1.7.2起)</value>
</data>
<data name="LblDefaultTagTip.Text" xml:space="preserve">
<value>預設(Default)標籤通常是鎖定或者之前的狀態</value>
</data>
<data name="BtnUnlockAll.Text" xml:space="preserve">
<value>解鎖全部</value>
</data>
<data name="ChkOnSceneSelectedEnter.Text" xml:space="preserve">
<value>點擊場景時進入</value>
</data>
<data name="LblRightButtonClickTip.Text" xml:space="preserve">
<value>右鍵點擊相反</value>
</data>
</root>

View File

@ -1203,6 +1203,15 @@ namespace GrasscutterTools.Properties {
} }
} }
/// <summary>
/// 查找类似 场景项 的本地化字符串。
/// </summary>
internal static string PageSceneTagTitle {
get {
return ResourceManager.GetString("PageSceneTagTitle", resourceCulture);
}
}
/// <summary> /// <summary>
/// 查找类似 场景 的本地化字符串。 /// 查找类似 场景 的本地化字符串。
/// </summary> /// </summary>
@ -1396,6 +1405,44 @@ namespace GrasscutterTools.Properties {
} }
} }
/// <summary>
/// 查找类似 // 3
///101:Hdj
///102:JadeChamber (Default)
///103:JadeChamber
///104:Hdj
///105:Fhj
///107:KlinSeal (Default)
///111:Ruinup
///112:QLFightPlatform
///113:Lmboss_01 (Default)
///114:FlowerZone_01
///115:FlowerZone_02
///116:Lmboss_02
///117:LYDS_01 (Default)
///118:LYDS_02
///119:Zyj
///124:WinterCamp
///125:Hguan01 (Default)
///126:Hguan02
///127:Hguan03
///128:RBQyg_01
///129:RBQyg_02
///130:RBQyg_03
///131:RBQyg_04
///133:RBQyg_Stage
///134:TongqueTemple_Old (Default)
///135:TongqueTemple_New
///139:HZD01 (Default)
///140:HZD02
///141:CYJY_Phase1_ON (Default) /// [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string SceneTag {
get {
return ResourceManager.GetString("SceneTag", resourceCulture);
}
}
/// <summary> /// <summary>
/// 查找类似 请先选中任意项! 的本地化字符串。 /// 查找类似 请先选中任意项! 的本地化字符串。
/// </summary> /// </summary>
@ -1592,6 +1639,7 @@ namespace GrasscutterTools.Properties {
///11424:狼牙 ///11424:狼牙
///11425:海渊终曲 ///11425:海渊终曲
///11426:灰河渡手 ///11426:灰河渡手
///11427:船坞长剑
///11501:风鹰剑 ///11501:风鹰剑
///11502:天空之刃 ///11502:天空之刃
///11503:苍古自由之誓 ///11503:苍古自由之誓
@ -1601,8 +1649,7 @@ namespace GrasscutterTools.Properties {
///11510:波乱月白经津 ///11510:波乱月白经津
///11511:圣显之钥 ///11511:圣显之钥
///11512:裁叶萃光 ///11512:裁叶萃光
///12101:训练大剑 ///12101: [字符串的其余部分被截断]&quot;; 的本地化字符串。
///12201: [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary> /// </summary>
internal static string Weapon { internal static string Weapon {
get { get {
@ -1643,12 +1690,12 @@ namespace GrasscutterTools.Properties {
///11424:purple ///11424:purple
///11425:purple ///11425:purple
///11426:purple ///11426:purple
///11427:purple
///11501:yellow ///11501:yellow
///11502:yellow ///11502:yellow
///11503:yellow ///11503:yellow
///11504:yellow ///11504:yellow
///11505:yellow ///11505:yell [字符串的其余部分被截断]&quot;; 的本地化字符串。
///11509:yell [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary> /// </summary>
internal static string WeaponColor { internal static string WeaponColor {
get { get {

View File

@ -372,4 +372,7 @@ Improvement suggestions have been submitted, please use caution to send emails t
<data name="StopProxy" xml:space="preserve"> <data name="StopProxy" xml:space="preserve">
<value>Stop Proxy</value> <value>Stop Proxy</value>
</data> </data>
<data name="PageSceneTagTitle" xml:space="preserve">
<value>SceneTag</value>
</data>
</root> </root>

View File

@ -381,4 +381,10 @@
<data name="StopProxy" xml:space="preserve"> <data name="StopProxy" xml:space="preserve">
<value>关闭代理</value> <value>关闭代理</value>
</data> </data>
<data name="SceneTag" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\SceneTag.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="PageSceneTagTitle" xml:space="preserve">
<value>场景项</value>
</data>
</root> </root>

View File

@ -360,4 +360,7 @@
<data name="StopProxy" xml:space="preserve"> <data name="StopProxy" xml:space="preserve">
<value>Остановить прокси</value> <value>Остановить прокси</value>
</data> </data>
<data name="PageSceneTagTitle" xml:space="preserve">
<value>Тег сцены</value>
</data>
</root> </root>

View File

@ -366,4 +366,7 @@
<data name="StopProxy" xml:space="preserve"> <data name="StopProxy" xml:space="preserve">
<value>關閉代理</value> <value>關閉代理</value>
</data> </data>
<data name="PageSceneTagTitle" xml:space="preserve">
<value>場景項</value>
</data>
</root> </root>

View File

@ -0,0 +1,446 @@
// 3
101:Hdj
102:JadeChamber (Default)
103:JadeChamber
104:Hdj
105:Fhj
107:KlinSeal (Default)
111:Ruinup
112:QLFightPlatform
113:Lmboss_01 (Default)
114:FlowerZone_01
115:FlowerZone_02
116:Lmboss_02
117:LYDS_01 (Default)
118:LYDS_02
119:Zyj
124:WinterCamp
125:Hguan01 (Default)
126:Hguan02
127:Hguan03
128:RBQyg_01
129:RBQyg_02
130:RBQyg_03
131:RBQyg_04
133:RBQyg_Stage
134:TongqueTemple_Old (Default)
135:TongqueTemple_New
139:HZD01 (Default)
140:HZD02
141:CYJY_Phase1_ON (Default)
142:CYJY_Phase1_OFF
147:Irodori
149:SHOPYamashiroKenta
152:Vintage
153:Vintage_Md
154:FungusFighter
155:BrickBreaker01
156:BrickBreaker02
157:BrickBreaker03
158:Hdj01
159:Hdj02
160:Hdj_Alcor
164:FleurFairV2
165:FFV2_MNCH
170:AkaFes
171:Journey01
172:Journey02
173:Journey03
174:Journey04
1001:Combine_Lyg
1002:Combine_Mdc
1011:Combine_RBQyg
1027:Combine_Irodori
1030:Combine_QldFight
1068:Combine_SHOPYamashiroKenta
1091:XMSM_LSK_01 (Default)
1092:XMSM_LSK_02
1093:Vana_real
1094:Vana_dream (Default)
1095:Vana_first (Default)
1096:Vana_festival
1097:Onion_real
1098:Onion_dream
1099:Temple_before (Default)
1100:Temple_after
1101:Forest_before (Default)
1102:Forest_after
1103:Oasis_before (Default)
1104:Oasis_after
1105:Final_before (Default)
1106:Final_after
1107:Vintage_BaseGrass
1108:Final_BaseGrass
1109:Combine_Forest_after
1110:Mdg_real (Default)
1111:Mdg_dream
1112:HuaShen01
1114:HuaShen02
1116:HuaShen03
1117:Combine_HuaShen03
1118:VarunaCo_Af
1119:VarunaDe_Af
1120:CaveForest_No (Default)
1121:CaveForest_Dr
1122:WaterDR_Be (Default)
1123:WaterDR_Af
1124:Oasis_BaseGrass
1125:VarunaCo_Be (Default)
1126:Vintage_BaseTerrain
1127:WaterPour_be (Default)
1128:WaterPour_af
1129:DoorOpen_be (Default)
1130:DoorOpen_af
1131:CupGrow_before (Default)
1132:CupGrow_after
1133:Clear_before (Default)
1134:Clear_after
1135:STemple_be (Default)
1136:STemple_af
1137:XMSM_XST_01 (Default)
1138:XMSM_YHYD1_01 (Default)
1139:XMSM_YHYD1_02
1140:XMSM_YHYD2_01 (Default)
1141:XMSM_YHYD2_02
1142:Combine_Vintage
1143:Titan_before (Default)
1144:Titan_after
1145:Combine_TitanO_after
1146:VarunaDe_Be (Default)
1149:CupGrow_0_2_BaseGrass
1162:TitanO_after
1164:XMSM_CWLTop
1165:CWL_Trans_01 (Default)
1166:CWL_Trans_02
1168:Xmsm_AfCs (Default)
1169:XMSM_CWLBlock
1170:XMSM_XST_02
1183:XMSM_YHYD1_03
1184:XMSM_YHYD2_03
1187:Sprite_Before (Default)
1188:Sprite_After
1189:Sprite_BaseGrass
1190:XM_RobotA1 (Default)
1191:XM_RobotA2
1192:XM_RobotAC
1193:XM_RobotB1
1194:XM_RobotB2 (Default)
1195:XM_RobotC1
1196:XM_RobotD1 (Default)
1197:XM_RobotD2
1198:XM_RobotD2C
1199:XM_LSYJ_01 (Default)
1200:XM_DJLT_01 (Default)
1203:CycleDungeon01
1204:DreamClub01
1205:Combine_FungusFighter
1208:Combine_BrickBreaker01
1219:XM_RobotB3
1220:XM_RobotBake
1221:Combine_DreamClub01
1222:XM_LSYJ_-2_5_BaseGrass
1223:SCSK_01 (Default)
1224:SCSK_02
1225:SCSK_SK1_01 (Default)
1226:SCSK_SK1_02
1227:SCSK_SK2_01 (Default)
1228:SCSK_SK2_02
1229:SCSK_SK3_01 (Default)
1230:SCSK_SK3_02
1231:SCSK_SK4_01 (Default)
1232:SCSK_SK4_02
1233:SCSK_SK5_01 (Default)
1234:SCSK_SK5_02
1235:JJZZ_01 (Default)
1236:JJZZ_02
1237:JJZZ_03 (Default)
1238:JJZZ_04
1239:SCCX_01 (Default)
1240:SCCX_02
1241:GLHH_01 (Default)
1242:GLHH_02
1243:SSL_01
1244:JSJS_01 (Default)
1245:JSJS_02
1246:SCSK_BaseTerrain
1247:SCSK_BaseGrass
1248:Combine_Hdj_Alcor
1249:SKYJ_01
1250:NLZS_01
1251:CJC_01 (Default)
1252:LIFT_HIGH_Bake
1253:LIFT_MID_Bake
1254:LIFT_DOWN_Bake
1255:CJC_02
1257:Onion_real_ex
1258:Onion_real_mx
1259:Onion_dream_ex (Default)
1260:Onion_dream_mx
1275:Combine_AkaFes
1276:FD_KZST_P1 (Default)
1281:FD_BoilLake_Be (Default)
1282:FD_BoilLake_Af
1291:FD_LS_Be (Default)
1292:FD_LS_Af
1293:FD_SMF_Be (Default)
1294:FD_SMF_Af
1295:FD_HEART_Be (Default)
1296:FD_HEART_Af
1301:Combine_Journey01
1302:Combine_Journey02
1303:Combine_Journey04
1306:FD_LS_MLAHua
1307:FD_LS_CKShi (Default)
1320:FD_Tower_Bf (Default)
1322:FD_DPQS_Before (Default)
1328:FD_HEARTIN_Be (Default)
1329:FD_HEARTIN_Af
1330:FD_SpaceR_Be (Default)
1331:FD_SpaceR_Af
1332:FD_HEART_BaseGrass
1336:WishPond_mx
1341:FD_Fish_Be (Default)
1342:FD_Fish_Af
1346:FD_PoissonFlod
// 4
106:SummerTime
108:SummerTime_High
109:SummerTime_Low
// 5
120:AbyssalNight
121:AbyssalIsle
122:AbyssalEvent
123:AbyssalEventNight
1003:Aby_LightOFF
1004:Aby_LightON
1005:AbyIsle_Const
1006:AbyIsle_LightON
1007:AbyIsle_LightOFF
1009:AbyIsle_NotEvent
1010:AbyIsle_NotEventLightOFF
1028:Aby_NotEvent
1029:Aby_NotEventLightOFF
1031:MichiaeMatsuri_WQ_Default5 (Default)
// 7
136:Aby_LightOFF (Default)
137:AbyIsle_Const (Default)
138:AbyIsle_LightOFF (Default)
148:Aby_Event (Default)
1032:MichiaeMatsuri_WQ_Default7
1033:MichiaeMatsuri_WQ_SideA
1034:MichiaeMatsuri_WQ_SideB
// 6
143:CYJY_Phase2_ON (Default)
144:CYJY_Phase2_OFF
145:CYJY_Phase3_ON (Default)
146:CYJY_Phase3_OFF
150:CYJY_Phase4ON
151:CYJY_Phase4OFF
1061:CYJY_Twins2_Block_ON (Default)
1062:CYJY_Twins2_Block_OFF
1063:CYJY_Twins1_OFF (Default)
1064:CYJY_Twins1_ON
// 20176
161:Wisdom03_Norm (Default)
162:Wisdom03_Inver
163:Wisdom03_Inver_Routine
// 47401
166:PacMan_Day (Default)
// 47403
167:PacMan_Day (Default)
// 47405
168:PacMan_Night (Default)
// 47406
169:PacMan_Night (Default)
// 9
1012:DI_WW01 (Default)
1013:DI_WW02
1014:DI_PP01 (Default)
1015:DI_PP02
1016:DI_PP03
1017:DI_SS01 (Default)
1018:DI_SS02
1019:DI_SS03
1020:DI_BD01 (Default)
1021:DI_BDLM
1022:DI_BDRM
1023:DI_BDLI
1024:DI_BDRI
1025:DI_BDLL
1026:DI_BDRL
1035:DreamIsland_All_WithoutAnyChange
1036:DreamIsland_-1_-1_BaseTerrain
1037:DreamIsland_0_-1_BaseTerrain
1038:DreamIsland_0_0_BaseTerrain
1039:DreamIsland_-1_0_BaseTerrain
1040:DreamIsland_-1_-1_BaseGrass
1041:DreamIsland_0_-1_BaseGrass
1042:DreamIsland_0_0_BaseGrass
1043:DreamIsland_-1_0_BaseGrass
1060:DI_SS04
1076:DI_SkiffWQ
1077:DI_BDMM
1078:DI_BDII
1079:DI_BDIM
1080:DI_BDMI
1081:DI_BDYY
1082:DI_BDMY
1083:DI_BDYM
1084:DI_BDIY
1085:DI_BDYI
// 20139
1046:DI_Fischl01 (Default)
1047:DI_Fischl02
// 20133
1048:DI_Xinyan01 (Default)
1049:DI_Xinyan02
// 20142
1050:DI_Kazuha01 (Default)
1051:DI_Kazuha02 (Default)
1052:DI_Kazuha03
1053:DI_Kazuha04
1054:DI_Kazuha05
1055:DI_Kazuha06
1056:DI_Kazuha07
1057:DI_Kazuha08
1058:DI_Kazuha09
1059:DI_Kazuha10
// 20136
1065:DI_Mona01 (Default)
1066:DI_Mona02
1067:DI_Mona03
1074:DI_Mona04
1075:DI_Mona05
// 20140
1069:DI_Kazuha31 (Default)
1070:DI_Kazuha32
1071:DI_Kazuha33
1086:DI_Kazuha35
// 20135
1072:DI_Kazuha21 (Default)
1073:DI_Kazuha22 (Default)
// 20132
1087:BigTree01
1088:BigTree02
1089:BigTree03 (Default)
1090:BigTree04 (Default)
// 20160
1147:BigTree04 (Default)
// 20161
1148:BigTree04 (Default)
// 46300
1150:BigTree01
1151:BigTree02
1152:BigTree03 (Default)
1153:BigTree04 (Default)
// 46302
1154:BigTree01
1155:BigTree02
1156:BigTree03 (Default)
1157:BigTree04 (Default)
// 46303
1158:BigTree01
1159:BigTree02
1160:BigTree03 (Default)
1161:BigTree04 (Default)
// 20150
1167:WorldTree01
// 35860
1171:BigTree03 (Default)
1172:BigTree04 (Default)
// 35861
1173:BigTree03 (Default)
1174:BigTree04 (Default)
// 35862
1175:BigTree03 (Default)
1176:BigTree04 (Default)
// 35863
1177:BigTree03 (Default)
1178:BigTree04 (Default)
// 20154
1179:ScarBoss01 (Default)
1180:ScarBoss02
// 20153
1181:ScarBoss01 (Default)
1182:ScarBoss02
// 20164
1185:WorldTree01 (Default)
// 20148
1186:Onion_after
// 20168
1201:ScarBoss01 (Default)
1202:ScarBoss02
// 20171
1206:ScarBoss01 (Default)
1207:ScarBoss02
// 1075
1209:JSG_State1 (Default)
1210:JSG_State2
1211:JSG_State3
// 1073
1213:L_AkashaOpen (Default)
1214:L_AkashaClose
// 20158
1215:BoatTurn
1216:Boat_BaseTerrain (Default)
1217:Boat_BaseGrass (Default)
1218:Combine_BoatTurn (Default)
// 20178
1256:Hang_01 (Default)
// 10
1261:PN_Cinema_Bf (Default)
1262:PN_Cinema_Af
1263:PN_Vine_Bf (Default)
1264:PN_Vine_Af
1265:PN_Circus_Bf (Default)
1266:PN_Circus_Af
1267:PN_Ferris_Bf (Default)
1268:PN_Ferris_Af
// 35903
1269:BigTree03 (Default)
1270:BigTree04 (Default)
// 35904
1271:BigTree03 (Default)
1272:BigTree04 (Default)
// 35905
1273:BigTree03 (Default)
1274:BigTree04 (Default)
// 35910
1283:BigTree03 (Default)
1284:BigTree04 (Default)
// 35911
1285:BigTree03 (Default)
1286:BigTree04 (Default)
// 35912
1287:BigTree03 (Default)
1288:BigTree04 (Default)
// 35913
1289:BigTree03 (Default)
1290:BigTree04 (Default)
// 40066
1297:BigTree01
1298:BigTree02
1299:BigTree03 (Default)
1300:BigTree04 (Default)
// 51031
1308:BigTree03 (Default)
1309:BigTree04 (Default)
// 35918
1310:BigTree03 (Default)
1311:BigTree04 (Default)
// 35919
1312:BigTree03 (Default)
1313:BigTree04 (Default)
// 35920
1314:BigTree03 (Default)
1315:BigTree04 (Default)
// 35921
1316:BigTree03 (Default)
1317:BigTree04 (Default)
// 35922
1318:BigTree03 (Default)
1319:BigTree04 (Default)
// 20186
1333:FD_Gear_01 (Default)
1334:FD_Gear_02
1335:FD_Gear_03