mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-12-11 09:01:35 +08:00
Clean up all code
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@@ -1,4 +1,23 @@
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using System;
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/**
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* Grasscutter Tools
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* Copyright (C) 2023 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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@@ -6,10 +25,10 @@ using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using GrasscutterTools.Game.Data.Excels;
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using GrasscutterTools.Game.Inventory;
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using GrasscutterTools.Game.Props;
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using GrasscutterTools.GOOD;
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using GrasscutterTools.Utils;
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using Newtonsoft.Json;
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@@ -27,7 +46,7 @@ namespace GrasscutterTools.Game.Data
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public Dictionary<int, DungeonData> DungeonData { get; set; }
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public Dictionary<int, HomeWorldFurnitureData> HomeWorldFurnitureData { get; set; }
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public Dictionary<int, MainQuestData> MainQuestData { get; set; }
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public Dictionary<int, QuestData> QuestData { get; set; }
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@@ -37,15 +56,13 @@ namespace GrasscutterTools.Game.Data
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public Dictionary<int, MonsterData> MonsterData { get; set; }
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public Dictionary<int, ReliquaryData> ReliquaryData { get; set; }
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public Dictionary<int, SceneData> SceneData { get; set; }
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public Dictionary<int, WeaponData> WeaponData { get; set; }
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public TextMapData TextMapData { get; set; }
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public GameResources(string resourcesDirPath, TextMapData textMapData)
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{
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TextMapData = textMapData;
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@@ -63,7 +80,6 @@ namespace GrasscutterTools.Game.Data
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property.SetValue(this, data, null);
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}
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var illegalWeaponIds = new SparseSet(
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"10000-10008, 11411, 11506-11508, 12505, 12506, 12508, 12509," +
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"13503, 13506, 14411, 14503, 14508, 15504-15506, 20001");
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@@ -110,8 +126,8 @@ namespace GrasscutterTools.Game.Data
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{
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["zh-cn"] = "TextMapCHS",
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["zh-tw"] = "TextMapCHT",
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["en-us"] = "TextMapEN",
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["ru-ru"] = "TextMapRU",
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["en-us"] = "TextMapEN",
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["ru-ru"] = "TextMapRU",
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};
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public void ConvertResources(string projectResourcesDir)
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@@ -195,7 +211,6 @@ namespace GrasscutterTools.Game.Data
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File.WriteAllText(Path.Combine(dir, "Item.txt"), sb.ToString(), Encoding.UTF8);
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sb.Clear();
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foreach (var monsterType in MonsterData.Values.OrderBy(it => it.Id)
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.GroupBy(it => it.Type)
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@@ -247,7 +262,6 @@ namespace GrasscutterTools.Game.Data
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sb.ToString(),
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Encoding.UTF8);
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sb.Clear();
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foreach (var it in DungeonData.Values)
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{
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@@ -275,7 +289,6 @@ namespace GrasscutterTools.Game.Data
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Encoding.UTF8);
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}
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File.WriteAllLines(
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Path.Combine(projectResourcesDir, "AvatarColor.txt"),
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AvatarData.Values.Select(it => $"{it.Id % 1000 + 1000}:{(int)it.QualityType}"),
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@@ -285,7 +298,6 @@ namespace GrasscutterTools.Game.Data
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Path.Combine(projectResourcesDir, "WeaponColor.txt"),
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WeaponData.Values.Select(it => $"{it.Id}:{(it.RankLevel >= 5 ? "yellow" : it.RankLevel >= 4 ? "purple" : "blue")}"),
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Encoding.UTF8);
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}
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finally
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{
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@@ -293,4 +305,4 @@ namespace GrasscutterTools.Game.Data
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}
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}
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}
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}
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}
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