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Add Resources update tool
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using Newtonsoft.Json;
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namespace GrasscutterTools.Game.Data
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{
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internal abstract class GameResource
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{
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[JsonProperty("id")]
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public virtual int Id { get; set; }
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[JsonProperty("nameTextMapHash")]
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public long NameTextMapHash { get; set; }
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[JsonProperty("titleTextMapHash")]
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public string TitleTextMapHash { get; set; }
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[JsonProperty("descTextMapHash")]
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public long DescTextMapHash { get; set; }
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}
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}
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