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Add Resources update tool
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using GrasscutterTools.Game.Props;
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using Newtonsoft.Json;
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namespace GrasscutterTools.Game.Data.Excels
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{
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[ResourceType("SceneExcelConfigData.json")]
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internal class SceneData : GameResource
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{
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[JsonProperty("type")]
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public SceneType SceneType { get; set; }
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[JsonProperty("scriptData")]
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public string ScriptData { get; set; }
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}
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}
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