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<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
  <data name="Animal" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\Animal.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="Artifact" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\Artifact.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="ArtifactCat" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\ArtifactCat.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="ArtifactPartLabels" xml:space="preserve">
    <value>Goblet of Eonothem,Plume of Death,Circlet of Logos,Flower of Life,Sands of Eon</value>
  </data>
  <data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="AskConfirmDeletion" xml:space="preserve">
    <value>Are you sure you want to delete this command?</value>
  </data>
  <data name="Avatar" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\Avatar.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="AvatarColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\AvatarColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="AvatarStats" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </data>
  <data name="BrowserOpenFailedTip" xml:space="preserve">
    <value>Браузерe не удалось открыть. Вы можете вручную получить доступ к следующему адресу:</value>
  </data>
  <data name="CheckToNewVersion" xml:space="preserve">
    <value>Переход на новую версию</value>
  </data>
  <data name="ClimateType" xml:space="preserve">
    <value>Нет,Солнечно,Переменная облачность,Дождь,Гроза,Снег,Туман</value>
  </data>
  <data name="CodeResendTip" xml:space="preserve">
    <value>Повторная отправка через {0} секунд</value>
  </data>
  <data name="CodeSending" xml:space="preserve">
    <value>отправка...</value>
  </data>
  <data name="CommandContentCannotBeEmpty" xml:space="preserve">
    <value>Команда не может быть пустой</value>
  </data>
  <data name="CommandNotFound" xml:space="preserve">
    <value>Команда не найдена</value>
  </data>
  <data name="CommandTagCannotBeEmpty" xml:space="preserve">
    <value>Командный тег не может быть пустым</value>
  </data>
  <data name="ConnectedTip" xml:space="preserve">
    <value>Теперь вы можете выполнять команды удаленно!</value>
  </data>
  <data name="CustomCommands" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="Error" xml:space="preserve">
    <value>Ошибка</value>
  </data>
  <data name="GachaBennerPrefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="Help" xml:space="preserve">
    <value>Help</value>
  </data>
  <data name="IconGrasscutter" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\IconGrasscutter.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
  </data>
  <data name="Item" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\Item.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="Monster" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\Monster.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="NewVersionInfo" xml:space="preserve">
    <value>Название : {0}
Время обновления : {1}
Информация об обновлении : 
{2}
-------------------------------------------
Вы хотите проверить наличие обновлений? Выбор Нет больше не будет напоминать вам об этой версии.</value>
  </data>
  <data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="OpenCommandHelp" xml:space="preserve">
    <value>1. Заполните правильный uid\n2. Отправьте проверочный код игроку\n3. Введите правильный проверочный код\n4. Соединение\n5. Наслаждаться</value>
  </data>
  <data name="PermissionCannotBeEmpty" xml:space="preserve">
    <value>Разрешение не может быть пустым!</value>
  </data>
  <data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="QueryServerStatusFailed" xml:space="preserve">
    <value>Не удалось запросить состояние сервера:</value>
  </data>
  <data name="Quest" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\Quest.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="RequireOpenCommandTip" xml:space="preserve">
    <value>Пожалуйста, сначала подключитесь к серверу, который поддерживает [команду открытия]</value>
  </data>
  <data name="RestoreCustomCommands" xml:space="preserve">
    <value>Вы уверены, что хотите восстановить пользовательские команды по умолчанию?</value>
  </data>
  <data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\Scene.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="SettingLoadError" xml:space="preserve">
    <value>Не удалось загрузить настройки:</value>
  </data>
  <data name="SettingSaveError" xml:space="preserve">
    <value>Не удалось сохранить настройки:</value>
  </data>
  <data name="Tips" xml:space="preserve">
    <value>Совет</value>
  </data>
  <data name="TokenCannotBeEmpty" xml:space="preserve">
    <value>Токен не может быть пустым</value>
  </data>
  <data name="TokenRestoredFromCache" xml:space="preserve">
    <value>Токен восстановлен из кеша</value>
  </data>
  <data name="UsernameCannotBeEmpty" xml:space="preserve">
    <value>Имя пользователя не может быть пустым!</value>
  </data>
  <data name="Weapon" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\ru-ru\Weapon.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
  <data name="WeaponColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
    <value>..\Resources\WeaponColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
  </data>
</root>