diff --git a/ChineseChess.Core/Chess.cs b/ChineseChess.Core/Chess.cs
new file mode 100644
index 0000000..8b0e9dc
--- /dev/null
+++ b/ChineseChess.Core/Chess.cs
@@ -0,0 +1,9 @@
+namespace ChineseChess.Core
+{
+ public class Chess
+ {
+ public ChessType Type { get; set; }
+ public ChessCamp Camp { get; set; }
+ public ChessboardPosition Position { get; set; }
+ }
+}
\ No newline at end of file
diff --git a/ChineseChess.Core/ChessCamp.cs b/ChineseChess.Core/ChessCamp.cs
new file mode 100644
index 0000000..7faa01b
--- /dev/null
+++ b/ChineseChess.Core/ChessCamp.cs
@@ -0,0 +1,18 @@
+namespace ChineseChess.Core
+{
+ ///
+ /// 棋子阵营
+ ///
+ public enum ChessCamp
+ {
+ ///
+ /// 红方
+ ///
+ Red,
+
+ ///
+ /// 黑方
+ ///
+ Black,
+ }
+}
\ No newline at end of file
diff --git a/ChineseChess.Core/ChessMove.cs b/ChineseChess.Core/ChessMove.cs
new file mode 100644
index 0000000..fd7dd76
--- /dev/null
+++ b/ChineseChess.Core/ChessMove.cs
@@ -0,0 +1,55 @@
+using System;
+
+namespace ChineseChess.Core
+{
+ ///
+ /// 棋子移动步骤
+ ///
+ public class ChessMove
+ {
+ private ChessMove()
+ {
+
+ }
+
+ public static ChessMove GenMove(Chessboard chessboard, string move)
+ {
+ throw new NotImplementedException();
+ }
+
+ public static ChessMove GenMove(Chessboard chessboard, ChessCamp camp, ChessboardPosition start, ChessboardPosition end)
+ {
+ throw new NotImplementedException();
+ }
+
+ ///
+ /// 阵营
+ ///
+ public ChessCamp Camp { get; }
+
+ ///
+ /// 移动的棋子
+ ///
+ public ChessType Chess { get; }
+
+ ///
+ /// 击杀的棋子 可为空
+ ///
+ public ChessType? Killed { get; }
+
+ ///
+ /// 起点位置
+ ///
+ public ChessboardPosition Start { get; }
+
+ ///
+ /// 终点位置
+ ///
+ public ChessboardPosition End { get; }
+
+ ///
+ /// 文本格式
+ ///
+ public string Text { get; }
+ }
+}
\ No newline at end of file
diff --git a/ChineseChess.Core/ChessType.cs b/ChineseChess.Core/ChessType.cs
new file mode 100644
index 0000000..f8a030d
--- /dev/null
+++ b/ChineseChess.Core/ChessType.cs
@@ -0,0 +1,43 @@
+namespace ChineseChess.Core
+{
+ ///
+ /// 象棋棋子
+ ///
+ public enum ChessType
+ {
+ ///
+ /// 将、帅
+ ///
+ King,
+
+ ///
+ /// 士、仕
+ ///
+ Mandarins,
+
+ ///
+ /// 象、相
+ ///
+ Elephants,
+
+ ///
+ /// 马
+ ///
+ Knights,
+
+ ///
+ /// 车
+ ///
+ Rooks,
+
+ ///
+ /// 炮
+ ///
+ Cannons,
+
+ ///
+ /// 兵、卒
+ ///
+ Pawns,
+ }
+}
diff --git a/ChineseChess.Core/ChessTypeExtensions.cs b/ChineseChess.Core/ChessTypeExtensions.cs
new file mode 100644
index 0000000..26b6ad0
--- /dev/null
+++ b/ChineseChess.Core/ChessTypeExtensions.cs
@@ -0,0 +1,82 @@
+using System.Collections.Generic;
+
+namespace ChineseChess.Core
+{
+ public static class ChessTypeExtensions
+ {
+ private readonly static Dictionary RedChess;
+ private readonly static Dictionary BlackChess;
+ private readonly static Dictionary ChessNames;
+
+ static ChessTypeExtensions()
+ {
+ RedChess = new Dictionary
+ {
+ [ChessType.King ] = '帅',
+ [ChessType.Mandarins] = '仕',
+ [ChessType.Elephants] = '相',
+ [ChessType.Knights ] = '马',
+ [ChessType.Rooks ] = '车',
+ [ChessType.Cannons ] = '炮',
+ [ChessType.Pawns ] = '兵',
+ };
+ BlackChess = new Dictionary
+ {
+ [ChessType.King ] = '将',
+ [ChessType.Mandarins] = '士',
+ [ChessType.Elephants] = '象',
+ [ChessType.Knights ] = '马',
+ [ChessType.Rooks ] = '车',
+ [ChessType.Cannons ] = '炮',
+ [ChessType.Pawns ] = '卒',
+ };
+
+ ChessNames = new Dictionary
+ {
+ ['帅'] = ChessType.King,
+ ['将'] = ChessType.King,
+ ['仕'] = ChessType.Mandarins,
+ ['士'] = ChessType.Mandarins,
+ ['相'] = ChessType.Elephants,
+ ['象'] = ChessType.Elephants,
+ ['马'] = ChessType.Knights,
+ ['车'] = ChessType.Rooks,
+ ['炮'] = ChessType.Cannons,
+ ['兵'] = ChessType.Pawns,
+ ['卒'] = ChessType.Pawns,
+ };
+ }
+
+ ///
+ /// 获取棋子名称
+ ///
+ /// 棋子类型
+ /// 棋子阵营
+ ///
+ public static char GetName(this ChessType type, ChessCamp camp)
+ {
+ return camp == ChessCamp.Red ? RedChess[type] : BlackChess[type];
+ }
+
+ ///
+ /// Parses the specified name.
+ ///
+ /// The name.
+ ///
+ public static ChessType Parse(char name)
+ {
+ return ChessNames[name];
+ }
+
+ ///
+ /// Tries the parse.
+ ///
+ /// The name.
+ /// The type.
+ ///
+ public static bool TryParse(char name, out ChessType type)
+ {
+ return ChessNames.TryGetValue(name, out type);
+ }
+ }
+}
\ No newline at end of file
diff --git a/ChineseChess.Core/Chessboard.cs b/ChineseChess.Core/Chessboard.cs
new file mode 100644
index 0000000..90a7b4e
--- /dev/null
+++ b/ChineseChess.Core/Chessboard.cs
@@ -0,0 +1,6 @@
+namespace ChineseChess.Core
+{
+ public class Chessboard
+ {
+ }
+}
\ No newline at end of file
diff --git a/ChineseChess.Core/ChessboardPosition.cs b/ChineseChess.Core/ChessboardPosition.cs
new file mode 100644
index 0000000..616b848
--- /dev/null
+++ b/ChineseChess.Core/ChessboardPosition.cs
@@ -0,0 +1,8 @@
+namespace ChineseChess.Core
+{
+ public struct ChessboardPosition
+ {
+ public byte Col;
+ public byte Row;
+ }
+}
\ No newline at end of file
diff --git a/ChineseChess.Core/ChineseChess.Core.csproj b/ChineseChess.Core/ChineseChess.Core.csproj
new file mode 100644
index 0000000..dbdcea4
--- /dev/null
+++ b/ChineseChess.Core/ChineseChess.Core.csproj
@@ -0,0 +1,7 @@
+
+
+
+ netstandard2.0
+
+
+
diff --git a/ChineseChess.Core/Game.cs b/ChineseChess.Core/Game.cs
new file mode 100644
index 0000000..c4c5229
--- /dev/null
+++ b/ChineseChess.Core/Game.cs
@@ -0,0 +1,9 @@
+using System;
+
+namespace ChineseChess.Core
+{
+ public class Game
+ {
+ // TODO
+ }
+}
diff --git a/ChineseChess.UI/App.config b/ChineseChess.UI/App.config
new file mode 100644
index 0000000..88fa402
--- /dev/null
+++ b/ChineseChess.UI/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/ChineseChess.UI/App.xaml b/ChineseChess.UI/App.xaml
new file mode 100644
index 0000000..ea2515f
--- /dev/null
+++ b/ChineseChess.UI/App.xaml
@@ -0,0 +1,9 @@
+
+
+
+
+
diff --git a/ChineseChess.UI/App.xaml.cs b/ChineseChess.UI/App.xaml.cs
new file mode 100644
index 0000000..94815ff
--- /dev/null
+++ b/ChineseChess.UI/App.xaml.cs
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Threading.Tasks;
+using System.Windows;
+
+namespace ChineseChess.UI
+{
+ ///
+ /// App.xaml 的交互逻辑
+ ///
+ public partial class App : Application
+ {
+ }
+}
diff --git a/ChineseChess.UI/ChineseChess.UI.csproj b/ChineseChess.UI/ChineseChess.UI.csproj
new file mode 100644
index 0000000..d6d3259
--- /dev/null
+++ b/ChineseChess.UI/ChineseChess.UI.csproj
@@ -0,0 +1,104 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {92AB0092-581C-4518-916D-FFC5084282FB}
+ WinExe
+ ChineseChess.UI
+ ChineseChess.UI
+ v4.5.2
+ 512
+ {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ 4
+ true
+ true
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+
+ 4.0
+
+
+
+
+
+
+
+ MSBuild:Compile
+ Designer
+
+
+ MSBuild:Compile
+ Designer
+
+
+ App.xaml
+ Code
+
+
+ MainWindow.xaml
+ Code
+
+
+
+
+ Code
+
+
+ True
+ True
+ Resources.resx
+
+
+ True
+ Settings.settings
+ True
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+
+
+
+
+
+ {6e2fa057-9341-496b-bd68-ec3e4ce3e18a}
+ ChineseChess.Core
+
+
+
+
\ No newline at end of file
diff --git a/ChineseChess.UI/MainWindow.xaml b/ChineseChess.UI/MainWindow.xaml
new file mode 100644
index 0000000..7818bbf
--- /dev/null
+++ b/ChineseChess.UI/MainWindow.xaml
@@ -0,0 +1,14 @@
+
+
+
diff --git a/ChineseChess.UI/MainWindow.xaml.cs b/ChineseChess.UI/MainWindow.xaml.cs
new file mode 100644
index 0000000..d3be992
--- /dev/null
+++ b/ChineseChess.UI/MainWindow.xaml.cs
@@ -0,0 +1,28 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+
+namespace ChineseChess.UI
+{
+ ///
+ /// MainWindow.xaml 的交互逻辑
+ ///
+ public partial class MainWindow : Window
+ {
+ public MainWindow()
+ {
+ InitializeComponent();
+ }
+ }
+}
diff --git a/ChineseChess.UI/Properties/AssemblyInfo.cs b/ChineseChess.UI/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..8d121d6
--- /dev/null
+++ b/ChineseChess.UI/Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// 有关程序集的一般信息由以下
+// 控制。更改这些特性值可修改
+// 与程序集关联的信息。
+[assembly: AssemblyTitle("ChineseChess.UI")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("ChineseChess.UI")]
+[assembly: AssemblyCopyright("Copyright © 2021")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// 将 ComVisible 设置为 false 会使此程序集中的类型
+//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
+//请将此类型的 ComVisible 特性设置为 true。
+[assembly: ComVisible(false)]
+
+//若要开始生成可本地化的应用程序,请设置
+//.csproj 文件中的 CultureYouAreCodingWith
+//例如,如果您在源文件中使用的是美国英语,
+//使用的是美国英语,请将 设置为 en-US。 然后取消
+//对以下 NeutralResourceLanguage 特性的注释。 更新
+//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //主题特定资源词典所处位置
+ //(未在页面中找到资源时使用,
+ //或应用程序资源字典中找到时使用)
+ ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
+ //(未在页面中找到资源时使用,
+ //、应用程序或任何主题专用资源字典中找到时使用)
+)]
+
+
+// 程序集的版本信息由下列四个值组成:
+//
+// 主版本
+// 次版本
+// 生成号
+// 修订号
+//
+//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
+//通过使用 "*",如下所示:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/ChineseChess.UI/Properties/Resources.Designer.cs b/ChineseChess.UI/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..b6638a9
--- /dev/null
+++ b/ChineseChess.UI/Properties/Resources.Designer.cs
@@ -0,0 +1,70 @@
+//------------------------------------------------------------------------------
+//
+// 此代码由工具生成。
+// 运行时版本: 4.0.30319.42000
+//
+// 对此文件的更改可能导致不正确的行为,如果
+// 重新生成代码,则所做更改将丢失。
+//
+//------------------------------------------------------------------------------
+
+
+namespace ChineseChess.UI.Properties
+{
+ ///
+ /// 强类型资源类,用于查找本地化字符串等。
+ ///
+ // 此类是由 StronglyTypedResourceBuilder
+ // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
+ // 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
+ // (以 /str 作为命令选项),或重新生成 VS 项目。
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ ///
+ /// 返回此类使用的缓存 ResourceManager 实例。
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChineseChess.UI.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// 重写当前线程的 CurrentUICulture 属性,对
+ /// 使用此强类型资源类的所有资源查找执行重写。
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/ChineseChess.UI/Properties/Resources.resx b/ChineseChess.UI/Properties/Resources.resx
new file mode 100644
index 0000000..af7dbeb
--- /dev/null
+++ b/ChineseChess.UI/Properties/Resources.resx
@@ -0,0 +1,117 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/ChineseChess.UI/Properties/Settings.Designer.cs b/ChineseChess.UI/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..51bff2c
--- /dev/null
+++ b/ChineseChess.UI/Properties/Settings.Designer.cs
@@ -0,0 +1,29 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+
+namespace ChineseChess.UI.Properties
+{
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/ChineseChess.UI/Properties/Settings.settings b/ChineseChess.UI/Properties/Settings.settings
new file mode 100644
index 0000000..033d7a5
--- /dev/null
+++ b/ChineseChess.UI/Properties/Settings.settings
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/ChineseChess.sln b/ChineseChess.sln
new file mode 100644
index 0000000..08ff48a
--- /dev/null
+++ b/ChineseChess.sln
@@ -0,0 +1,31 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.31129.286
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChineseChess.UI", "ChineseChess.UI\ChineseChess.UI.csproj", "{92AB0092-581C-4518-916D-FFC5084282FB}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChineseChess.Core", "ChineseChess.Core\ChineseChess.Core.csproj", "{6E2FA057-9341-496B-BD68-EC3E4CE3E18A}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {92AB0092-581C-4518-916D-FFC5084282FB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {92AB0092-581C-4518-916D-FFC5084282FB}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {92AB0092-581C-4518-916D-FFC5084282FB}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {92AB0092-581C-4518-916D-FFC5084282FB}.Release|Any CPU.Build.0 = Release|Any CPU
+ {6E2FA057-9341-496B-BD68-EC3E4CE3E18A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {6E2FA057-9341-496B-BD68-EC3E4CE3E18A}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {6E2FA057-9341-496B-BD68-EC3E4CE3E18A}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {6E2FA057-9341-496B-BD68-EC3E4CE3E18A}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {A499202F-4B5A-4F4B-88F4-C153ABC4E049}
+ EndGlobalSection
+EndGlobal