4174 lines
150 KiB
Lua
4174 lines
150 KiB
Lua
return {
|
||
descriptions = {
|
||
Joker = {
|
||
j_joker = {
|
||
name = "Joker",
|
||
text = {
|
||
"{C:red,s:1.1}+#1#{} Mult"
|
||
}
|
||
},
|
||
j_jolly = {
|
||
name = "Lustiger Joker",
|
||
text = {
|
||
"{C:red}+#1#{} Mult, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
}
|
||
},
|
||
j_zany = {
|
||
name = "Schräger Joker",
|
||
text = {
|
||
"{C:red}+#1#{} Mult, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
}
|
||
},
|
||
j_mad = {
|
||
name = "Verrückter Joker",
|
||
text = {
|
||
"{C:red}+#1#{} Mult, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
}
|
||
},
|
||
j_crazy = {
|
||
name = "Irrer Joker",
|
||
text = {
|
||
"{C:red}+#1#{} Mult, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
}
|
||
},
|
||
j_droll = {
|
||
name = "Scherzhafter Joker",
|
||
text = {
|
||
"{C:red}+#1#{} Mult, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
}
|
||
},
|
||
j_sly = {
|
||
name = "Listiger Joker",
|
||
text = {
|
||
"{C:chips}+#1#{} Chips, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
}
|
||
},
|
||
j_wily = {
|
||
name = "Trickreicher Joker",
|
||
text = {
|
||
"{C:chips}+#1#{} Chips, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
}
|
||
},
|
||
j_clever = {
|
||
name = "Schlauer Joker",
|
||
text = {
|
||
"{C:chips}+#1#{} Chips, wenn",
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||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
}
|
||
},
|
||
j_devious = {
|
||
name = "Verschlagener Joker",
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||
text = {
|
||
"{C:chips}+#1#{} Chips, wenn",
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||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
}
|
||
},
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j_crafty = {
|
||
name = "Durchtriebener Joker",
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||
text = {
|
||
"{C:chips}+#1#{} Chips, wenn",
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||
"die gespielte Hand",
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||
"{C:attention}#2#{} enthält"
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}
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},
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j_half = {
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name = "Halber Joker",
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text = {
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||
"{C:red}+#1#{} Mult, wenn",
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"die gespielte Hand",
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"{C:attention}#2#{} oder weniger Karten enthält"
|
||
}
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||
},
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||
j_fortune_teller = {
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||
name = "Wahrsager",
|
||
text = {
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||
"{C:red}+#1#{} Mult pro",
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||
"verwendeter {C:purple}Tarot{}-Karte",
|
||
"{C:inactive}(Momentan {C:red}+#2#{C:inactive})"
|
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}
|
||
},
|
||
j_juggler = {
|
||
name = "Jongleur",
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||
text = {
|
||
"{C:attention}+#1#{} Handgröße",
|
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"Größe der Hand"
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}
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||
},
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j_drunkard = {
|
||
name = "Trunkenbold",
|
||
text = {
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"{C:red}+#1#{} Abwurf",
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"jede Runde."
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||
}
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},
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j_stone = {
|
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name = "Stein-Joker",
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text = {
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||
"Gibt {C:chips}+#1#{} Chips für",
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"jede {C:attention}Stein-Karte",
|
||
"in deinem {C:attention}vollen Deck.",
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"{C:inactive}(Momentan {C:chips}+#2#{C:inactive} Chips)"
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}
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},
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||
j_golden = {
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||
name = "Goldener Joker",
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text = {
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"Erhalte {C:money}#1# ${} bei",
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"Ende der Runde"
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}
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},
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j_stencil = {
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||
name = "Joker-Schablone",
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text = {
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"{X:red,C:white} X#1# {} Mult für jeden",
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"leeren {C:attention}Joker{}-Slot",
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"{s:0.8}Joker-Schablone eingeschlossen",
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"{C:inactive}(Momentan {X:red,C:white} X#1# {C:inactive})"
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||
}
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||
},
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j_four_fingers = {
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||
name = "Vier Finger",
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text = {
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"Alle {C:attention}Flushes{} und",
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"{C:attention}Straights{} können aus",
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"{C:attention}4{} Karten gebildet werden"
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}
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||
},
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j_mime = {
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||
name = "Pantomime",
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||
text = {
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||
"Alle Fähigkeiten",
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"der Karten {C:attention}auf der",
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"{C:attention}Hand{} erneut auslösen"
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}
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},
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j_credit_card = {
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name = "Kreditkarte",
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text = {
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"Nimm bis zu",
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"{C:red}-#1# ${} Schulden auf"
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||
}
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},
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j_greedy_joker = {
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name = "Gieriger Joker",
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text = {
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"Gespielte Karten mit ",
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"{C:diamonds}#2#{}-Farbe geben",
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"{C:mult}+#1#{} Mult, wenn gezählt",
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}
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},
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j_lusty_joker = {
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name = "Lüsterner Joker",
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text = {
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"Gespielte Karten mit ",
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"{C:hearts}#2#{}-Farbe geben",
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"{C:mult}+#1#{} Mult, wenn gezählt",
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}
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},
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j_wrathful_joker = {
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name = "Zorniger Joker",
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text = {
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"Gespielte Karten mit ",
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"{C:spades}#2#{}-Farbe geben",
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"{C:mult}+#1#{} Mult, wenn gezählt",
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}
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},
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j_gluttenous_joker = {
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name = "Gefräßiger Joker",
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text = {
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"Gespielte Karten mit ",
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"{C:clubs}#2#{}-Farbe geben",
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"{C:mult}+#1#{} Mult, wenn gezählt",
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}
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},
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j_ceremonial = {
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name = "Zeremoniedolch",
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text = {
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||
"Wenn {C:attention}Blind{} ausgewählt wird,",
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"wird der rechte Joker zerstört",
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"und sein Verkaufswert dauerhaft",
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"zu diesem {C:attention}Mult {C:attention} addiert",
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"{C:inactive}(Momentan {C:mult}+#1#{C:inactive} Mult)"
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}
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},
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j_banner = {
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name = "Banner",
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text = {
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"{C:chips}+#1#{} Chips für",
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"jeden verbleibenden",
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"{C:attention}Abwurf"
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}
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},
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j_mystic_summit = {
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name = "Mystischer Gipfel",
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text = {
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"{C:mult}+#1#{} Mult, wenn",
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||
"{C:attention}#2#{} Abwürfe",
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"verbleiben"
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}
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},
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j_marble = {
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name = "Marmor-Joker",
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text = {
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"Fügt eine {C:attention}Stein{}-Karte",
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"zum Deck hinzu, wenn",
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"{C:attention}Blind{} ausgewählt wird"
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}
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},
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j_loyalty_card = {
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name = "Treuekarte",
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text = {
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"{X:red,C:white} X#1# {} Mult nach jeder",
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"{C:attention}#2#{} gespielten Hand",
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"{C:inactive}#3#"
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}
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},
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j_8_ball = {
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name = "8-Ball",
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text = {
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"Chance von {C:green}#1# in #2#{}, für jede",
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"gespielte {C:attention}8{} eine",
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"{C:tarot}Tarot{}-Karte zu erzeugen, wenn gezählt.",
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"{C:inactive}(Muss Platz haben)"
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}
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},
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j_dusk = {
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name = "Dämmerung",
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text = {
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"Löse alle",
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"Karten der {C:attention}finalen",
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"{C:attention}Hand{} der Runde erneut aus"
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}
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},
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j_chaos = {
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name = "Chaos der Clown",
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text = {
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"{C:attention}#1#{} gratis {C:green}Aktualisierungen",
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"pro Shop"
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}
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},
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j_misprint = {
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name = "Fehldruck",
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||
text = {
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""
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}
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},
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j_raised_fist = {
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name = "Erhobene Faust",
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||
text = {
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"Fügt Mult den {C:attention}doppelten{} Rang",
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"der Karte mit dem",
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"{C:attention}niedrigsten{} Rang in der Hand hinzu."
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}
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},
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j_fibonacci = {
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||
name = "Fibonacci",
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||
text = {
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||
"Jede(s) gespielte {C:attention}Ass{},",
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"{C:attention}2{}, {C:attention}3{}, {C:attention}5{}, oder {C:attention}8{} gibt",
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"{C:mult}+#1#{} Mult, wenn gezählt"
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}
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},
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j_steel_joker = {
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name = "Stahl-Joker",
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||
text = {
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||
"Gibt {X:mult,C:white} X#1# {} Mult",
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"für jede {C:attention}Stahl-Karte",
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"in deinem {C:attention}vollen Deck.",
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"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
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||
}
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},
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j_scary_face = {
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||
name = "Gruselgesicht",
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||
text = {
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||
"Gespielte {C:attention}Bildkarten{}",
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||
"geben {C:chips}+#1#{} Chips,",
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||
"wenn gezählt"
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}
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||
},
|
||
j_abstract = {
|
||
name = "Abstrakter Joker",
|
||
text = {
|
||
"{C:mult}+#1#{} Mult für",
|
||
"jede {C:attention}Joker{}-Karte",
|
||
"{C:inactive}(Momentan {C:red}+#2#{C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_delayed_grat = {
|
||
name = "Verzögerte Belohnung",
|
||
text = {
|
||
"Erhalte {C:money}#1# ${} pro {C:attention}Abwurf{}, wenn",
|
||
"bis zum Ende der Runde",
|
||
"keine Abwürfe verwendet wurden"
|
||
}
|
||
},
|
||
j_pareidolia = {
|
||
name = "Pareidolie",
|
||
text = {
|
||
"Alle Karten werden",
|
||
"als",
|
||
"{C:attention}Bildkarten{} angesehen"
|
||
}
|
||
},
|
||
j_hack = {
|
||
name = "Komiker",
|
||
text = {
|
||
"Löse",
|
||
"jede gespielte",
|
||
"{C:attention}2{}, {C:attention}3{}, {C:attention}4{}, oder {C:attention}5{} erneut aus"
|
||
}
|
||
},
|
||
j_gros_michel = {
|
||
name = "Gros Michel",
|
||
text = {
|
||
"{C:mult}+#1#{} Mult",
|
||
"{C:green}#2#-zu-#3#{}-Chance, dass diese",
|
||
"Karte jede Runde",
|
||
"am Ende der Runde zerstört wird."
|
||
}
|
||
},
|
||
j_even_steven = {
|
||
name = "Gerader Gerd",
|
||
text = {
|
||
"Gespielte Karten mit ",
|
||
"{C:attention}geradem{} Rang geben",
|
||
"{C:mult}+#1#{} Mult, wenn gezählt",
|
||
"{C:inactive}(10, 8, 6, 4, 2)"
|
||
}
|
||
},
|
||
j_odd_todd = {
|
||
name = "Ungerader Udo",
|
||
text = {
|
||
"Gespielte Karten mit ",
|
||
"{C:attention}ungeradem{} Rang geben",
|
||
"{C:chips}+#1#{} Chips, wenn gezählt",
|
||
"{C:inactive}(A, 9, 7, 5, 3)"
|
||
}
|
||
},
|
||
j_scholar = {
|
||
name = "Gelehrter",
|
||
text = {
|
||
"Gespielte {C:attention}Asse{}",
|
||
"geben {C:chips}+#2#{} Chips",
|
||
"und {C:mult}+#1#{} Mult",
|
||
"wenn gezählt"
|
||
}
|
||
},
|
||
j_business = {
|
||
name = "Visitenkarte",
|
||
text = {
|
||
"Gespielte {C:attention}Bildkarten{}",
|
||
"geben mit einer {C:green}#1#-zu-#2#{}-Chance,",
|
||
"{C:money}2 ${}, wenn gezählt"
|
||
}
|
||
},
|
||
j_supernova = {
|
||
name = "Supernova",
|
||
text = {
|
||
"Fügt hinzu, wie oft",
|
||
"{C:attention}Pokerhand{} in diesem",
|
||
"Durchlauf auf Mult gespielt wurde."
|
||
}
|
||
},
|
||
j_superposition = {
|
||
name = "Superposition",
|
||
text = {
|
||
"Erzeuge eine {C:tarot}Tarot{}-Karte, wenn",
|
||
"die Pokerhand ein",
|
||
"{C:attention}Ass{} und ein {C:attention}Straight{} enthält",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
j_ride_the_bus = {
|
||
name = "Im Bus fahren",
|
||
text = {
|
||
"Dieser Joker erhält {C:mult}+#1#{} Mult",
|
||
"pro {C:attention}aufeinanderfolgend{} gespielter",
|
||
"Hand, ohne eine",
|
||
"wertende {C:attention}Bildkarte{}.",
|
||
"{C:inactive}(Momentan {C:mult}+#2#{C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_space = {
|
||
name = "Weltraum-Joker",
|
||
text = {
|
||
"{C:green}#1#-zu-#2#{}-Chance,",
|
||
"das Level der",
|
||
"gespielten {C:attention}Pokerhand{} zu verbessern"
|
||
}
|
||
},
|
||
j_egg = {
|
||
name = "Ei",
|
||
text = {
|
||
"Erhalte {C:money}#1# ${} an",
|
||
"{C:attention}Verkaufswert{} zum",
|
||
"Ende der Runde"
|
||
}
|
||
},
|
||
j_burglar = {
|
||
name = "Einbrecher",
|
||
text = {
|
||
"Wenn {C:attention}Blind{} ausgewählt wird,",
|
||
"erhältst du {C:red}+#1#{} Hände und",
|
||
"{C:attention} verlierst alle Abwürfe"
|
||
}
|
||
},
|
||
j_blackboard = {
|
||
name = "Tafel",
|
||
text = {
|
||
"{X:red,C:white} X#1# {} Mult, wenn alle",
|
||
"Karten auf der Hand",
|
||
"{C:spades}#2#{} oder {C:clubs}#3#{} sind"
|
||
}
|
||
},
|
||
j_runner = {
|
||
name = "Läufer",
|
||
text = {
|
||
"Erhält {C:chips}+#2#{} Chips,",
|
||
"wenn die gespielte Hand",
|
||
"einen {C:attention}Straight{} enthält",
|
||
"{C:inactive}(Momentan {C:chips}+#1#{C:inactive} Chips)"
|
||
}
|
||
},
|
||
j_ice_cream = {
|
||
name = "Eiscreme",
|
||
text = {
|
||
"{C:chips}+#1#{} Chips",
|
||
"{C:chips}-#2#{} Chips für",
|
||
"jede gespielte Hand"
|
||
}
|
||
},
|
||
j_dna = {
|
||
name = "DNA",
|
||
text = {
|
||
"Wenn die {C:attention}erste Hand{} der Runde",
|
||
"nur {C:attention}1{} Karte hat, wird dem",
|
||
"Deck eine dauerhafte Kopie hinzugefügt",
|
||
"und auf die {C:attention}Hand gezogen"
|
||
}
|
||
},
|
||
j_splash = {
|
||
name = "Platscher",
|
||
text = {
|
||
"Jede {C:attention}gespielte Karte",
|
||
"zählt bei der Punktezählung"
|
||
}
|
||
},
|
||
j_blue_joker = {
|
||
name = "Blauer Joker",
|
||
text = {
|
||
"{C:chips}+#1#{} Chips für jede",
|
||
"verbleibende Karte im {C:attention}Deck",
|
||
"{C:inactive}(Momentan {C:chips}+#2#{C:inactive} Chips)"
|
||
}
|
||
},
|
||
j_sixth_sense = {
|
||
name = "Sechster Sinn",
|
||
text = {
|
||
"Wenn die {C:attention}erste Hand{} der Runde",
|
||
"eine einzige {C:attention}6{} ist, wird sie zerstört und",
|
||
"eine {C:spectral}Geister{}-Karte erzeugt",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
j_constellation = {
|
||
name = "Konstellation",
|
||
text = {
|
||
"Dieser Joker erhält",
|
||
"jedes Mal{X:mult,C:white} X#1# {} Mult, wenn",
|
||
"eine {C:planet}Planeten{}-Karte verwendet wird.",
|
||
"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_hiker = {
|
||
name = "Wanderer",
|
||
text = {
|
||
"Jede gespielte {C:attention}Karte{}",
|
||
"erhält dauerhaft",
|
||
"{C:chips}+#1#{} Chips, wenn gezählt"
|
||
}
|
||
},
|
||
j_faceless = {
|
||
name = "Gesichtsloser Joker",
|
||
text = {
|
||
"Verdiene {C:money}#1# ${}, wenn {C:attention}#2#{} oder",
|
||
"mehr {C:attention}Bildkarten{}",
|
||
"zur selben Zeit",
|
||
"abgeworfen werden"
|
||
}
|
||
},
|
||
j_todo_list = {
|
||
name = "To-do-Liste",
|
||
text = {
|
||
"Erhalte {C:money}#1# ${}, wenn {C:attention}Pokerhand{}",
|
||
"eine {C:attention}#2#{} ist.",
|
||
"Pokerhand ändert sich",
|
||
"am Ende der Runde."
|
||
}
|
||
},
|
||
j_ticket = {
|
||
name = "Goldenes Ticket",
|
||
text = {
|
||
"Gespielte {C:attention}Gold{}-Karten",
|
||
"verdienen {C:money}#1# ${}, wenn gezählt"
|
||
},
|
||
unlock = {
|
||
"Spiele eine 5-Karten-Hand,",
|
||
"die ausschließlich",
|
||
"{C:attention,E:1}Gold{}-Karten enthält"
|
||
}
|
||
},
|
||
j_mr_bones = {
|
||
name = "Mr. Bones",
|
||
text = {
|
||
"Verhindert Tod,",
|
||
"wenn die erzielten Chips",
|
||
"mindestens {C:attention}25 %",
|
||
"der benötigten Chips betragen",
|
||
"{S:1.1,C:red,E:2}zerstört sich selbst{}"
|
||
},
|
||
unlock = {
|
||
"Verliere {C:attention,E:1}#1#{} Durchläufe",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
j_acrobat = {
|
||
name = "Akrobat",
|
||
text = {
|
||
"{X:red,C:white} X#1# {} Mult bei der {C:attention}finalen",
|
||
"{C:attention}Hand{} der Runde"
|
||
},
|
||
unlock = {
|
||
"Spiele {C:attention,E:1}#1#{} Hände",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
j_sock_and_buskin = {
|
||
name = "Komödie und Tragödie",
|
||
text = {
|
||
"Löse alle",
|
||
"gespielten {C:attention}Bildkarten{} erneut aus"
|
||
},
|
||
unlock = {
|
||
"Spiele insgesamt",
|
||
"{C:attention,E:1}#1#{} Bildkarten",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
j_green_joker = {
|
||
name = "Grüner Joker",
|
||
text = {
|
||
"{C:mult}+#1#{} Mult pro gespielter Hand",
|
||
"{C:mult}-#2#{} Mult pro Abwurf",
|
||
"{C:inactive}(Momentan {C:mult}+#3#{C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_swashbuckler = {
|
||
name = "Säbelrassler",
|
||
text = {
|
||
"Fügt Mult den Verkaufswert",
|
||
"aller anderen eigenen",
|
||
"{C:attention}Joker{} hinzu.",
|
||
"{C:inactive}(Momentan {C:mult}+#1#{C:inactive} Mult)"
|
||
},
|
||
unlock = {
|
||
"Verkaufe insgesamt",
|
||
"{C:attention,E:1}#1#{} Joker-Karten",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
j_troubadour = {
|
||
name = "Troubadour",
|
||
text = {
|
||
"{C:attention}+#1#{} Handgröße,",
|
||
"{C:blue}-#2#{} Hand jede Runde."
|
||
},
|
||
unlock = {
|
||
"Gewinne {C:attention,E:1}#1#{} Runden",
|
||
"hintereinander, in denen du",
|
||
"nur 1 Hand spielst"
|
||
}
|
||
},
|
||
j_certificate = {
|
||
name = "Zertifikat",
|
||
text = {
|
||
"Wenn die Runde beginnt,",
|
||
"wird eine zufällige {C:attention}Spielkarte",
|
||
"mit zufälligen",
|
||
"{C:attention}Siegel{} auf deine Hand"
|
||
},
|
||
unlock = {
|
||
"Habe eine Gold-",
|
||
"Spielkarte mit",
|
||
"einem {C:attention,E:1}Goldenen Siegel"
|
||
}
|
||
},
|
||
j_smeared = {
|
||
name = "Schmieriger Joker",
|
||
text = {
|
||
"{C:diamonds}Herzen{} und {C:diamonds}Karos",
|
||
"zählen als dieselbe Farbe,",
|
||
"{C:spades}Piks{} und {C:spades}Kreuzen",
|
||
"zählen als dieselbe Farbe"
|
||
},
|
||
unlock = {
|
||
"Habe mindestens {C:attention}#1#",
|
||
"{E:1,C:attention}#2#{} in",
|
||
"deinem Deck"
|
||
}
|
||
},
|
||
j_throwback = {
|
||
name = "Rückblick",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult für jeden",
|
||
"In diesem Durchlauf übersprungenen {C:attention}Blind{}",
|
||
"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
},
|
||
unlock = {
|
||
"Fahre mit einem gespeicherten Durchlauf",
|
||
"aus dem Hauptmenü fort"
|
||
}
|
||
},
|
||
j_hanging_chad = {
|
||
name = "Stanzrest",
|
||
text = {
|
||
"Löse die {C:attention}erste{} gespielte",
|
||
"Karte, die für die Wertung",
|
||
"verwendet wurde, {C:attention}#1#{} weitere Male aus."
|
||
},
|
||
unlock = {
|
||
"Schlage einen Boss Blind",
|
||
"mit einem {E:1,C:attention}#1#"
|
||
}
|
||
},
|
||
j_rough_gem = {
|
||
name = "Rohedelstein",
|
||
text = {
|
||
"Gespielte Karten mit",
|
||
"{C:diamonds}Kreuz{}-Farbe verdienen",
|
||
"{C:money}#1# ${}, wenn gezählt",
|
||
},
|
||
unlock = {
|
||
"Habe mindestens {E:1,C:attention}#1#",
|
||
"Karten mit {E:1,C:attention}#2#-",
|
||
"Farbe in deinem Deck"
|
||
}
|
||
},
|
||
j_bloodstone = {
|
||
name = "Blutstein",
|
||
text = {
|
||
"{C:green}#1#-zu-#2#{}-Chance auf Erhalt für",
|
||
"gespielte Karten mit",
|
||
"{C:hearts}Herz{}-Farbe",
|
||
"{X:mult,C:white} X#3#{} Mult, wenn gezählt,",
|
||
},
|
||
unlock = {
|
||
"Habe mindestens {E:1,C:attention}#1#",
|
||
"Karten mit {E:1,C:attention}#2#-",
|
||
"Farbe in deinem Deck"
|
||
}
|
||
},
|
||
j_arrowhead = {
|
||
name = "Pfeilkopf",
|
||
text = {
|
||
"Gespielte Karten mit",
|
||
"{C:spades}Pik{}-Farbe geben",
|
||
"{C:chips}+#1#{} Chips, wenn gezählt"
|
||
},
|
||
unlock = {
|
||
"Habe mindestens {E:1,C:attention}#1#",
|
||
"Karten mit {E:1,C:attention}#2#-",
|
||
"Farbe in deinem Deck"
|
||
}
|
||
},
|
||
j_onyx_agate = {
|
||
name = "Onyx-Achat",
|
||
text = {
|
||
"Gespielte Karten mit",
|
||
"{C:clubs}Kreuz{}-Farbe geben",
|
||
"{C:mult}+#1#{} Mult, wenn gezählt",
|
||
},
|
||
unlock = {
|
||
"Habe mindestens {E:1,C:attention}#1#",
|
||
"Karten mit {E:1,C:attention}#2#-",
|
||
"Farbe in deinem Deck"
|
||
}
|
||
},
|
||
j_glass = {
|
||
name = "Glas-Joker",
|
||
text = {
|
||
"Dieser Joker erhält {X:mult,C:white} X#1# {} Mult",
|
||
"für jede {C:attention}Glas-Karte,",
|
||
"die zerstört wird.",
|
||
"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
},
|
||
unlock = {
|
||
"Habe mindestens {E:1,C:attention}#1#",
|
||
"{E:1,C:attention}#2#en{} in",
|
||
"deinem Deck"
|
||
}
|
||
},
|
||
j_ring_master = {
|
||
name = "Ringmeister",
|
||
text = {
|
||
"{C:attention}Joker{}-, {C:tarot}Tarot{}-, {C:planet}Planeten{}-",
|
||
"und {C:spectral}Geister{}-Karten können",
|
||
"mehrfach erscheinen"
|
||
},
|
||
unlock = {
|
||
"Erreiche Anten",
|
||
"-Level {E:1,C:attention}#1#"
|
||
}
|
||
},
|
||
j_flower_pot = {
|
||
name = "Blumentopf",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult, wenn",
|
||
"Pokerhand eine",
|
||
"{C:diamonds}Karo{}-Karte, {C:clubs}Kreuz{}-Karte,",
|
||
"{C:hearts}Herz{}-Karte und {C:spades}Pik{}-Karte enthält."
|
||
},
|
||
unlock = {
|
||
"Erreiche Anten",
|
||
"-Level {E:1,C:attention}#1#"
|
||
}
|
||
},
|
||
j_blueprint = {
|
||
name = "Bauplan",
|
||
text = {
|
||
"Kopiert die Fähigkeit des",
|
||
"{C:attention}Jokers{} auf der rechten Seite"
|
||
},
|
||
unlock = {
|
||
"Gewinne einen Durchlauf"
|
||
}
|
||
},
|
||
j_wee = {
|
||
name = "Winziger Joker",
|
||
text = {
|
||
"Dieser Joker erhält",
|
||
"{C:chips}+#2#{} Chips, wenn jede",
|
||
"gespielte {C:attention}2{} gezählt wird",
|
||
"{C:inactive}(Momentan {C:chips}+#1#{C:inactive} Chips)"
|
||
},
|
||
unlock = {
|
||
"Gewinne einen Durchlauf in maximal {E:1,C:attention}#1#",
|
||
"Runden"
|
||
}
|
||
},
|
||
j_merry_andy = {
|
||
name = "Fröhlicher Andy",
|
||
text = {
|
||
"{C:red}+#1#{} Abwürfe",
|
||
"jede Runde,",
|
||
"{C:red}#2#{} Handgröße."
|
||
},
|
||
unlock = {
|
||
"Gewinne einen Durchlauf in maximal {E:1,C:attention}#1#",
|
||
"Runden"
|
||
}
|
||
},
|
||
j_oops = {
|
||
name = "Ups! Alle 6en",
|
||
text = {
|
||
"Verdoppelt alle {C:attention}aufgelisteten",
|
||
"{C:green,E:1,S:1.1}Wahrscheinlichkeiten",
|
||
"{C:inactive}(bspw.: {C:green}1 in 3{C:inactive} -> {C:green}2 in 3{C:inactive})"
|
||
},
|
||
unlock = {
|
||
"Verdiene in einer Hand",
|
||
"mindestens",
|
||
"{E:1,C:attention}#1#{} Chips"
|
||
}
|
||
},
|
||
j_idol = {
|
||
name = "Das Idol",
|
||
text = {
|
||
"Jede gespielte {C:attention}#2#",
|
||
"von {V:1}#3#{} gibt",
|
||
"{X:mult,C:white} X#1# {} Mult, wenn gezählt",
|
||
"{s:0.8}Die Karte ändert sich jede Runde"
|
||
},
|
||
unlock = {
|
||
"Verdiene in einer Hand",
|
||
"mindestens",
|
||
"{E:1,C:attention}#1#{} Chips"
|
||
}
|
||
},
|
||
j_seeing_double = {
|
||
name = "Doppelt sehen",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult, wenn die gespielte",
|
||
"Hand eine wertende",
|
||
"{C:clubs}Kreuz{}-Karte und eine wertende",
|
||
"Karte einer beliebigen anderen {C:attention}Farbe"
|
||
},
|
||
unlock = {
|
||
"Spiele eine Hand,",
|
||
"die",
|
||
"{E:1,C:attention}#1# enthält"
|
||
}
|
||
},
|
||
j_matador = {
|
||
name = "Matador",
|
||
text = {
|
||
"Verdiene {C:money}#1# ${}, wenn die",
|
||
"gespielte Hand die",
|
||
"{C:attention}Boss-Blind{}-Fähigkeit auslöst"
|
||
},
|
||
unlock = {
|
||
"Besiege einen Boss Blind",
|
||
"in {E:1,C:attention}1 Hand{}, ohne",
|
||
"Abwürfe zu verwenden"
|
||
}
|
||
},
|
||
j_hit_the_road = {
|
||
name = "Rauf auf die Straße",
|
||
text = {
|
||
"Dieser Joker erhält {X:mult,C:white} X#1# {} Mult",
|
||
"für jeden {C:attention}Buben,{}",
|
||
"der diese Runde abgeworfen",
|
||
"wird. {C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
},
|
||
unlock = {
|
||
"Wirf {E:1,C:attention}5",
|
||
"{E:1,C:attention}Buben{}",
|
||
"zur selben Zeit ab"
|
||
}
|
||
},
|
||
j_duo = {
|
||
name = "Das Duo",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
},
|
||
unlock = {
|
||
"Gewinne einen Durchlauf",
|
||
"ohne",
|
||
"{E:1,C:attention}#1# zu spielen"
|
||
}
|
||
},
|
||
j_trio = {
|
||
name = "Das Trio",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
},
|
||
unlock = {
|
||
"Gewinne einen Durchlauf",
|
||
"ohne",
|
||
"{E:1,C:attention}#1# zu spielen"
|
||
}
|
||
},
|
||
j_family = {
|
||
name = "Die Familie",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
},
|
||
unlock = {
|
||
"Gewinne einen Durchlauf",
|
||
"ohne",
|
||
"{E:1,C:attention}#1# zu spielen"
|
||
}
|
||
},
|
||
j_order = {
|
||
name = "Der Orden",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
},
|
||
unlock = {
|
||
"Gewinne einen Durchlauf",
|
||
"ohne",
|
||
"{E:1,C:attention}#1# zu spielen"
|
||
}
|
||
},
|
||
j_tribe = {
|
||
name = "Der Stamm",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult, wenn",
|
||
"die gespielte Hand",
|
||
"{C:attention}#2#{} enthält"
|
||
},
|
||
unlock = {
|
||
"Gewinne einen Durchlauf",
|
||
"ohne",
|
||
"{E:1,C:attention}#1# zu spielen"
|
||
}
|
||
},
|
||
j_cavendish = {
|
||
name = "Cavendish",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult",
|
||
"{C:green}#2#-zu-#3#{}-Chance, dass diese",
|
||
"Karte zerstört wird",
|
||
"am Ende der Runde"
|
||
}
|
||
},
|
||
j_card_sharp = {
|
||
name = "Kartenscharf",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult, wenn",
|
||
"die gespielte {C:attention}Pokerhand{} bereits",
|
||
"in dieser Runde gespielt wurde"
|
||
}
|
||
},
|
||
j_red_card = {
|
||
name = "Rote Karte",
|
||
text = {
|
||
"Dieser Joker erhält",
|
||
"{C:red}+#1#{} Mult, wenn ein beliebiges",
|
||
"{C:attention}Booster-Paket{}",
|
||
"übersprungen wird. {C:inactive}(Momentan {C:red}+#2#{C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_madness = {
|
||
name = "Wahnsinn",
|
||
text = {
|
||
"Wenn {C:attention}Small Blind{} oder {C:attention}Big Blind{}",
|
||
"gewählt ist, erhalte {X:mult,C:white} X#1# {} Mult",
|
||
"und {C:attention}zerstöre{} einen zufälligen",
|
||
"Joker. {C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_square = {
|
||
name = "Quadrat-Joker",
|
||
text = {
|
||
"Dieser Joker erhält {C:chips}+#2#{} Chips,",
|
||
"wenn die gespielte Hand",
|
||
"genau {C:attention}4{} Karten hat.",
|
||
"{C:inactive}(Momentan {C:chips}#1#{C:inactive} Chips)"
|
||
}
|
||
},
|
||
j_seance = {
|
||
name = "Séance",
|
||
text = {
|
||
"Wenn {C:attention}Pokerhand{} eine",
|
||
"{C:attention}#1#{} ist, erscheint eine",
|
||
"zufällige {C:spectral}Geister{}-Karte",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
j_riff_raff = {
|
||
name = "Gesindel",
|
||
text = {
|
||
"Erzeugt beim Auswählen eines{C:attention}Blinds{},",
|
||
"{C:attention}#1# {C:blue}gewöhnliche{C:attention} Joker",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
j_vampire = {
|
||
name = "Vampir",
|
||
text = {
|
||
"Dieser Joker erhält {X:mult,C:white} X#1# {} Mult",
|
||
"für jede wertende {C:attention}Verstärkte Karte{}, die gespielt wurde.",
|
||
"Entfernt {C:attention}Kartenverstärkung.",
|
||
"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_shortcut = {
|
||
name = "Abkürzung",
|
||
text = {
|
||
"Erlaubt {C:attention}Straights{} mit",
|
||
"Lücken von {C:attention}1 Rang",
|
||
"gebildet zu werden. {C:inactive}(bspw.: {C:attention}10 8 6 5 3{C:inactive})"
|
||
}
|
||
},
|
||
j_hologram = {
|
||
name = "Hologramm",
|
||
text = {
|
||
"Dieser Joker erhält {X:mult,C:white} X#1# {} Mult",
|
||
"jedes Mal, wenn eine {C:attention}Spielkarte{}",
|
||
"deinem Deck hinzugefügt wird.",
|
||
"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_vagabond = {
|
||
name = "Vagabund",
|
||
text = {
|
||
"Erzeuge eine {C:purple}Tarot{}-Karte,",
|
||
"wenn eine Hand gespielt wird",
|
||
"mit {C:money}#1# ${} oder weniger"
|
||
}
|
||
},
|
||
j_baron = {
|
||
name = "Baron",
|
||
text = {
|
||
"Jeder {C:attention}König{}",
|
||
"auf der Hand",
|
||
"bringt {X:mult,C:white} X#1# {} Mult"
|
||
|
||
}
|
||
},
|
||
j_cloud_9 = {
|
||
name = "9 Leben",
|
||
text = {
|
||
"Verdiene {C:money}#1# ${} für jede",
|
||
"{C:attention}9{} in deinem {C:attention}vollen Deck",
|
||
"am Ende der Runde",
|
||
"{C:inactive}(Momentan {C:money}#2# ${}{C:inactive}),"
|
||
}
|
||
},
|
||
j_rocket = {
|
||
name = "Rakete",
|
||
text = {
|
||
"Erhalte {C:money}#1# ${} bei Ende der Runde.",
|
||
"Auszahlung erhöht sich um {C:money}#2# ${}",
|
||
", wenn {C:attention}Boss Blind{} besiegt ist."
|
||
}
|
||
},
|
||
j_obelisk = {
|
||
name = "Obelisk",
|
||
text = {
|
||
"Dieser Joker erhält {X:mult,C:white} X#1# {} Mult",
|
||
"pro {C:attention}aufeinanderfolgend{} gespielter",
|
||
"Hand, die ohne deine",
|
||
"meistgespielte {C:attention}Pokerhand",
|
||
"{C:inactive}gespielt wurde. (Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_midas_mask = {
|
||
name = "Midas-Maske",
|
||
text = {
|
||
"Alle gespielten {C:attention}Bildkarten{}",
|
||
"werden zu {C:attention}Gold{}-Karten",
|
||
"wenn gezählt."
|
||
}
|
||
},
|
||
j_luchador = {
|
||
name = "Luchador",
|
||
text = {
|
||
"Verkaufe diese Karte,",
|
||
"um den aktuellen",
|
||
"{C:attention}Boss Blind{} zu deaktivieren."
|
||
}
|
||
},
|
||
j_photograph = {
|
||
name = "Fotograf",
|
||
text = {
|
||
"Die erste gespielte {C:attention}Bildkarte",
|
||
"gibt {X:mult,C:white} X#1# {} Mult,",
|
||
"wenn gezählt"
|
||
}
|
||
},
|
||
j_gift = {
|
||
name = "Geschenkkarte",
|
||
text = {
|
||
"{C:money}#1# ${} des {C:attention}Verkaufswerts",
|
||
"wird jeder {C:attention}Joker{}-",
|
||
"und {C:attention}verbrauchbaren{} Karte hinzugefügt am",
|
||
"Ende der Runde"
|
||
}
|
||
},
|
||
j_turtle_bean = {
|
||
name = "Schwarze Bohne",
|
||
text = {
|
||
"{C:attention}+#1#{} Handgröße,",
|
||
"verringert sich um",
|
||
"{C:red}#2#{} jede Runde"
|
||
}
|
||
},
|
||
j_erosion = {
|
||
name = "Erosion",
|
||
text = {
|
||
"{C:red}+#1#{} Mult für jede",
|
||
"Karte unter {C:attention}#3#{}",
|
||
"in deinem vollen Deck",
|
||
"{C:inactive}(Momentan {C:red}+#2#{C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_reserved_parking = {
|
||
name = "Reservierter Parkplatz",
|
||
text = {
|
||
"Jede {C:attention}Bildkarte{}",
|
||
"auf der Hand hat",
|
||
"eine Chance von {C:green}#2#-zu-#3#{},",
|
||
"um {C:money}#1# ${} zu bringen"
|
||
|
||
}
|
||
},
|
||
j_mail = {
|
||
name = "Post-Rabatt",
|
||
text = {
|
||
"Verdiene {C:money}#1# ${} für",
|
||
"jede abgeworfene {C:attention}#2#{}-Karte, Rang",
|
||
"ändert sich jede Runde"
|
||
}
|
||
},
|
||
j_to_the_moon = {
|
||
name = "Zum Mond",
|
||
text = {
|
||
"Verdiene zusätzlich {C:money}#1# ${}",
|
||
"{C:attention}Zinsen{} pro {C:money}5 ${},",
|
||
"die sich zum Ende der Runde auf deiner Hand befinden"
|
||
}
|
||
},
|
||
j_hallucination = {
|
||
name = "Halluzination",
|
||
text = {
|
||
"Chance von {C:green}#1# in #2#{},",
|
||
"eine {C:tarot}Tarot{}-Karte zu erzeugen,",
|
||
"wenn ein beliebiges {C:attention}Booster-Paket{} geöffnet wird",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
j_lucky_cat = {
|
||
name = "Glückskatze",
|
||
text = {
|
||
"Dieser Joker erhält jedes Mal {X:mult,C:white} X#1# {} Mult",
|
||
", wenn eine {C:attention}Glückskarte{}",
|
||
"{C:green}erfolgreich{} ausgelöst wird.",
|
||
"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_baseball = {
|
||
name = "Baseballkarte",
|
||
text = {
|
||
"{C:green}Ungewöhnliche{} Joker",
|
||
"bringen jeweils {X:mult,C:white} X#1# {} Mult"
|
||
}
|
||
},
|
||
j_bull = {
|
||
name = "Stier",
|
||
text = {
|
||
"{C:chips}+#1#{} Chips für",
|
||
"jeden {C:money}1 ${} in deinem Besitz.",
|
||
"{C:inactive}(Momentan {C:chips}+#2#{C:inactive} Chips)"
|
||
}
|
||
},
|
||
j_diet_cola = {
|
||
name = "Diät-Cola",
|
||
text = {
|
||
"Verkaufe diese Karte,",
|
||
"um eine/n kostenlose/n",
|
||
"{C:attention}#1# zu erzeugen"
|
||
}
|
||
},
|
||
j_trading = {
|
||
name = "Sammelkarte",
|
||
text = {
|
||
"Wenn der {C:attention}erste Abwurf{} der Runde",
|
||
"nur {C:attention}1{} Karte hat, zerstöre",
|
||
"sie und verdiene {C:money}#1# $"
|
||
}
|
||
},
|
||
j_flash = {
|
||
name = "Blitzkarte",
|
||
text = {
|
||
"Dieser Joker erhält {C:mult}+#1#{} Mult",
|
||
"pro {C:attention}Aktualisierung{}",
|
||
"im Shop. {C:inactive}(Momentan {C:mult}+#2#{C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_popcorn= {
|
||
name = "Popcorn",
|
||
text = {
|
||
"{C:mult}+#1#{} Mult",
|
||
"{C:mult}-#2#{} Mult pro",
|
||
"gespielter Runde"
|
||
}
|
||
},
|
||
j_ramen= {
|
||
name = "Ramen",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult,",
|
||
"verliert {X:mult,C:white} X#2# {} Mult",
|
||
"pro abgeworfener {C:attention}Karte{}"
|
||
}
|
||
},
|
||
j_trousers= {
|
||
name = "Ersatzhose",
|
||
text = {
|
||
"Dieser Joker erhält {C:mult}+#1#{} Mult,",
|
||
"wenn die gespielte Hand",
|
||
"{C:attention}#2#",
|
||
"enthält. {C:inactive}(Momentan {C:red}+#3#{C:inactive} Mult)"
|
||
}
|
||
},
|
||
j_ancient= {
|
||
name = "Antiker Joker",
|
||
text = {
|
||
"Jede gespielte Karte mit",
|
||
"der Farbe {V:1}#2#{} bringt",
|
||
"{X:mult,C:white} X#1#{} Mult, wenn gezählt,",
|
||
"{s:0.8}Farbe ändert sich am Ende der Runde"
|
||
}
|
||
},
|
||
j_walkie_talkie = {
|
||
name = "Walkie-Talkie",
|
||
text = {
|
||
"Jede gespielte {C:attention}10{} oder {C:attention}4",
|
||
"bringt {C:chips}+#1#{} Chips und",
|
||
"{C:mult} X#2#{} Mult, wenn gezählt,"
|
||
},
|
||
},
|
||
j_selzer= {
|
||
name = "Selters",
|
||
text = {
|
||
"Löse alle",
|
||
"gespielten Karten",
|
||
"für die nächsten {C:attention}#1#{} Hände erneut aus"
|
||
}
|
||
},
|
||
j_castle = {
|
||
name = "Schloss",
|
||
text = {
|
||
"Dieser Joker erhält {C:chips}+#1#{} Chips",
|
||
"pro abgeworfener {V:1}#2#{}-Karte",
|
||
"Farbe ändert sich jede Runde",
|
||
"{C:inactive}(Momentan {C:chips}+#3#{C:inactive} Chips)"
|
||
},
|
||
},
|
||
j_smiley = {
|
||
name = "Smiley",
|
||
text = {
|
||
"Gespielte {C:attention}Bildkarten{}",
|
||
"bringen {C:mult}+#1#{} Mult,",
|
||
"wenn gezählt"
|
||
}
|
||
},
|
||
j_campfire = {
|
||
name = "Lagerfeuer",
|
||
text = {
|
||
"Dieser Joker erhält {X:mult,C:white}X#1#{} Mult",
|
||
"für jede {C:attention}verkaufte{} Karte, wird zurückgesetzt,",
|
||
"wenn {C:attention}Boss Blind{} besiegt wird",
|
||
"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
}
|
||
},
|
||
|
||
|
||
j_stuntman = {
|
||
name = "Stuntman",
|
||
text = {
|
||
"{C:chips}+#1#{} Chips,",
|
||
"{C:attention}-#2#{} Handgröße"
|
||
},
|
||
unlock = {
|
||
"Verdiene in einer Hand",
|
||
"mindestens",
|
||
"{E:1,C:attention}#1#{} Chips"
|
||
}
|
||
},
|
||
j_invisible = {
|
||
name = "Unsichtbarer Joker",
|
||
text = {
|
||
"Verkaufe nach {C:attention}#1#{} Runden",
|
||
"diese Karte,",
|
||
"um einen zufälligen Joker zu {C:attention}duplizieren{}",
|
||
"{C:inactive}(Momentan {C:attention}#2#{C:inactive}/#1#)"
|
||
},
|
||
unlock = {
|
||
"Gewinne einen Durchlauf,",
|
||
"ohne je mehr als",
|
||
"{E:1,C:attention}4 Joker{} zu haben"
|
||
}
|
||
},
|
||
j_brainstorm = {
|
||
name = "Brainstorming",
|
||
text = {
|
||
"Kopiert die Fähigkeit",
|
||
"des {C:attention}Jokers ganz links"
|
||
},
|
||
unlock = {
|
||
"Wirft einen",
|
||
"{E:1,C:attention}Royal Flush ab"
|
||
}
|
||
},
|
||
j_satellite = {
|
||
name = "Satellit",
|
||
text = {
|
||
"Verdiene {C:money}#1# ${} am Ende",
|
||
"der Runde pro einzigartige {C:planet}Planeten-",
|
||
"Karte, die in diesem Durchlauf verwendet wird",
|
||
"{C:inactive}(Momentan {C:money}#2# ${C:inactive})"
|
||
},
|
||
unlock = {
|
||
"Habe mindestens",
|
||
"{E:1,C:money}#1# $"
|
||
}
|
||
},
|
||
j_shoot_the_moon = {
|
||
name = "Aufs Ganze gehen",
|
||
text = {
|
||
"Jede {C:attention}Dame{}",
|
||
"auf der Hand",
|
||
"bringt {C:mult}+#1#{} Mult."
|
||
},
|
||
unlock = {
|
||
"Spiele jedes {E:1,C:attention}Herz",
|
||
"in deinem Deck",
|
||
"in einer einzigen Runde"
|
||
}
|
||
},
|
||
j_drivers_license = {
|
||
name = "Führerschein",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult, wenn du",
|
||
"mindestens {C:attention}16",
|
||
"verstärkte Karten besitzt",
|
||
"{C:inactive}(Momentan {C:attention}#2#{C:inactive})"
|
||
},
|
||
unlock = {
|
||
"Verstärke {E:1,C:attention}#1#{} Karten",
|
||
"in deinem Deck"
|
||
}
|
||
},
|
||
j_cartomancer = {
|
||
name = "Kartenmagier",
|
||
text = {
|
||
"Erzeuge eine {C:tarot}Tarot{}-Karte",
|
||
"wenn {C:attention}Blind{} ausgewählt wird",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
},
|
||
unlock = {
|
||
"Entdecke jede",
|
||
"{E:1,C:tarot}Tarot{}-Karte"
|
||
}
|
||
},
|
||
j_astronomer = {
|
||
name = "Astronom",
|
||
text = {
|
||
"Alle {C:planet}Planeten{}-Karten und",
|
||
"{C:planet}Himmelspakete{} in",
|
||
"Shop sind {C:attention}gratis"
|
||
},
|
||
unlock = {
|
||
"Entdecke jede",
|
||
"{E:1,C:planet}Planeten{}-Karte"
|
||
}
|
||
},
|
||
j_burnt = {
|
||
name = "Verbrannter Joker",
|
||
text = {
|
||
"Verbessere das Level",
|
||
"der ersten {C:attention}abgeworfenen",
|
||
"Pokerhand jeder Runde"
|
||
},
|
||
unlock = {
|
||
"Verkaufe insgesamt",
|
||
"{E:1,C:attention}#1#{} Karten",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
j_bootstraps = {
|
||
name = "Stiefelriemen",
|
||
text = {
|
||
"{C:mult}+#1#{} Mult für jeden",
|
||
"{C:money}#2# ${} in deinem Besitz.",
|
||
"{C:inactive}(Momentan {C:mult}+#3#{C:inactive} Mult)"
|
||
},
|
||
unlock = {
|
||
"Habe mindestens {E:1,C:attention}#1#",
|
||
"{C:dark_edition}Polychrom{}-Joker"
|
||
}
|
||
},
|
||
j_caino = {
|
||
name = "Canio",
|
||
text = {
|
||
"Dieser Joker erhält {X:mult,C:white} X#1# {} Mult,",
|
||
"wenn eine {C:attention}Bildkarte{}",
|
||
"zerstört wird.",
|
||
"{C:inactive}(Momentan {X:mult,C:white} X#2# {C:inactive} Mult)"
|
||
},
|
||
unlock = {
|
||
"{E:1,s:1.3}?????"
|
||
}
|
||
},
|
||
j_triboulet = {
|
||
name = "Triboulet",
|
||
text = {
|
||
"Gespielte {C:attention}Könige{} und",
|
||
"{C:attention}Damen{} geben jeweils",
|
||
"{X:mult,C:white} X#1#{} Mult, wenn gezählt,"
|
||
},
|
||
unlock = {
|
||
"{E:1,s:1.3}?????"
|
||
}
|
||
},
|
||
j_yorick = {
|
||
name = "Yorick",
|
||
text = {
|
||
"Dieser Joker erhält",
|
||
"{X:mult,C:white} X#1# {} Mult alle {C:attention}#2#{C:inactive} [#3#]{}",
|
||
"abgeworfenen Karten.",
|
||
"{C:inactive}(Momentan {X:mult,C:white} X#4# {C:inactive} Mult)"
|
||
},
|
||
unlock = {
|
||
"{E:1,s:1.3}?????"
|
||
}
|
||
},
|
||
j_chicot = {
|
||
name = "Chicot",
|
||
text = {
|
||
"Deaktiviert den Effekt",
|
||
"jedes {C:attention}Boss Blinds"
|
||
},
|
||
unlock = {
|
||
"{E:1,s:1.3}?????"
|
||
}
|
||
},
|
||
j_perkeo = {
|
||
name = "Perkeo",
|
||
text = {
|
||
"Erzeug eine {C:dark_edition}negative{} Kopie von",
|
||
"{C:attention}1{} zufälligen {C:attention}verbrauchbaren{}",
|
||
"Karte in deinem Besitz",
|
||
"am Ende des {C:attention}Shops"
|
||
},
|
||
unlock = {
|
||
"{E:1,s:1.3}?????"
|
||
}
|
||
}
|
||
},
|
||
Voucher = {
|
||
v_overstock_norm = {
|
||
name = "Überbestand",
|
||
text = {
|
||
"{C:attention}+1{} im Shop",
|
||
"verfügbarer Kartenslot"
|
||
}
|
||
},
|
||
v_clearance_sale = {
|
||
name = "Ausverkauf",
|
||
text = {
|
||
"Alle Karten und Pakete im",
|
||
"Shop sind um {C:attention}#1# %{} reduziert"
|
||
}
|
||
},
|
||
v_tarot_merchant = {
|
||
name = "Tarot-Händler",
|
||
text = {
|
||
"{C:tarot}Tarot{}-Karten tauchen",
|
||
"{C:attention}#1#X{} häufiger",
|
||
"im Shop auf"
|
||
}
|
||
},
|
||
v_planet_merchant = {
|
||
name = "Planeten-Händler",
|
||
text = {
|
||
"{C:planet}Planeten{}-Karten tauchen",
|
||
"{C:attention}#1#X{} häufiger",
|
||
"im Shop auf"
|
||
}
|
||
},
|
||
v_hone = {
|
||
name = "Schleiferei",
|
||
text = {
|
||
"{C:dark_edition}Foil{}, {C:dark_edition}holografische{} und",
|
||
"{C:dark_edition}Polychrom{}-Karten",
|
||
"erscheinen {C:attention}#1#X{} öfter"
|
||
}
|
||
},
|
||
v_reroll_surplus = {
|
||
name = "Aktualisierungsüberschuss",
|
||
text = {
|
||
"Aktualisierungen kosten",
|
||
"{C:money}#1# ${} weniger"
|
||
}
|
||
},
|
||
v_crystal_ball = {
|
||
name = "Kristallkugel",
|
||
text = {
|
||
"{C:attention}+1{} Slot für Verbrauchsgegenstände"
|
||
}
|
||
},
|
||
v_telescope = {
|
||
name = "Teleskop",
|
||
text = {
|
||
"{C:attention}Himmelspakete{} enthalten immer",
|
||
"die {C:planet}Planeten{}",
|
||
"-Karte für deine",
|
||
"meistgespielte {C:attention}Pokerhand"
|
||
}
|
||
},
|
||
v_grabber = {
|
||
name = "Greifer",
|
||
text = {
|
||
"Erhalte dauerhaft",
|
||
"{C:blue}+#1#{} Hand",
|
||
"pro Runde"
|
||
}
|
||
},
|
||
v_wasteful = {
|
||
name = "Verschwenderisch",
|
||
text = {
|
||
"Erhalte dauerhaft",
|
||
"{C:red}+#1#{} Abwurf",
|
||
"jede Runde."
|
||
}
|
||
},
|
||
v_seed_money = {
|
||
name = "Startkapital",
|
||
text = {
|
||
"Erhöhe die Obergrenze für",
|
||
"erhaltene Zinsen in",
|
||
"jeder Runde auf {C:money}#1# ${}."
|
||
}
|
||
},
|
||
v_blank = {
|
||
name = "Leer",
|
||
text = {
|
||
"{C:inactive}Tut nichts?"
|
||
}
|
||
},
|
||
v_magic_trick = {
|
||
name = "Zaubertrick",
|
||
text = {
|
||
"{C:attention}Spielkarten{} können",
|
||
"aus dem {C:attention}Shop",
|
||
"gekauft werden"
|
||
}
|
||
},
|
||
v_hieroglyph = {
|
||
name = "Hieroglyphe",
|
||
text = {
|
||
"{C:attention}-#1#{} Ante,",
|
||
"{C:blue}-#1#{} Hand",
|
||
"jede Runde."
|
||
}
|
||
},
|
||
v_directors_cut = {
|
||
name = "Director‘s Cut",
|
||
text = {
|
||
"Boss Blind aktualisieren",
|
||
"{C:attention}1{} Mal pro Ante,",
|
||
"{C:money}#1# ${} pro Roll"
|
||
}
|
||
},
|
||
v_paint_brush = {
|
||
name = "Pinsel",
|
||
text = {
|
||
"{C:attention}+#1#{} Handgröße",
|
||
"Größe der Hand"
|
||
}
|
||
},
|
||
v_overstock_plus = {
|
||
name = "Überbestand Plus",
|
||
text = {
|
||
"{C:attention}+1{} im Shop",
|
||
"verfügbarer Kartenslot"
|
||
},
|
||
unlock = {
|
||
"Gib insgesamt",
|
||
"{C:money}#1# ${} im Shop aus",
|
||
"{C:inactive}(#2# $)"
|
||
}
|
||
},
|
||
v_liquidation = {
|
||
name = "Liquidierung",
|
||
text = {
|
||
"Alle Karten und Pakete im",
|
||
"Shop sind um {C:attention}#1# %{} reduziert"
|
||
},
|
||
unlock = {
|
||
"Löse mindestens",
|
||
"{C:attention}#1#{C:voucher} Gutschein{}-Karten",
|
||
"in einem Durchlauf ein"
|
||
}
|
||
},
|
||
v_tarot_tycoon = {
|
||
name = "Tarot-Tycoon",
|
||
text = {
|
||
"{C:tarot}Tarot{}-Karten tauchen",
|
||
"{C:attention}#1#X{} häufiger",
|
||
"im Shop auf"
|
||
},
|
||
unlock = {
|
||
"Kaufe insgesamt",
|
||
"{C:attention}#1#{C:tarot} Tarot{}-Karten",
|
||
"aus dem Shop",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
v_planet_tycoon = {
|
||
name = "Planeten-Tycoon",
|
||
text = {
|
||
"{C:planet}Planeten{}-Karten tauchen",
|
||
"{C:attention}#1#X{} häufiger",
|
||
"im Shop auf"
|
||
},
|
||
unlock = {
|
||
"Kaufe insgesamt",
|
||
"{C:attention}#1#{C:planet} Planeten{}-Karten",
|
||
"aus dem Shop",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
v_glow_up = {
|
||
name = "Glow-Up",
|
||
text = {
|
||
"{C:dark_edition}Foil{}, {C:dark_edition}holografische{} und",
|
||
"{C:dark_edition}Polychrom{}-Karten",
|
||
"erscheinen {C:attention}#1#X{} öfter"
|
||
},
|
||
unlock = {
|
||
"Habe mindestens {C:attention}#1#",
|
||
"{C:attention}Joker{}-Karten in der",
|
||
"{C:dark_edition}Foil{}, {C:dark_edition}holographischen{} oder",
|
||
"{C:dark_edition}Polychrom{}-Edition"
|
||
}
|
||
},
|
||
v_reroll_glut = {
|
||
name = "Aktualisierungsüberfluss",
|
||
text = {
|
||
"Aktualisierungen kosten",
|
||
"{C:money}#1# ${} weniger"
|
||
},
|
||
unlock = {
|
||
"Aktualisiere den Shop insgesamt",
|
||
"{C:attention}#1#{} Mal",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
v_omen_globe = {
|
||
name = "Omen-Globus",
|
||
text = {
|
||
"{C:spectral}Geister{}-Karten können",
|
||
"in jedem beliebigen",
|
||
"{C:attention}Arkana-Paket auftauchen"
|
||
},
|
||
unlock = {
|
||
"Verwende insgesamt {C:attention}#1#",
|
||
"{C:tarot}Tarot{}-Karten aus einem beliebigen",
|
||
"{C:tarot}Arkana-Paket",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
v_observatory = {
|
||
name = "Obvervatorium",
|
||
text = {
|
||
"{C:planet}Planeten{}-Karten in deinem",
|
||
"{C:attention}Verbrauchsgegenstand{}-Bereich geben",
|
||
"{X:red,C:white} X#1# {} Mult für ihre",
|
||
"festgelegte {C:attention}Pokerhand"
|
||
},
|
||
unlock = {
|
||
"Verwende insgesamt {C:attention}#1#",
|
||
"{C:planet}Planeten{}-Karten aus einem beliebigen",
|
||
"{C:planet}Himmelspaket",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
v_nacho_tong = {
|
||
name = "Nacho Tong",
|
||
text = {
|
||
"Erhalte dauerhaft",
|
||
"{C:blue}+#1#{} Hand",
|
||
"pro Runde"
|
||
},
|
||
unlock = {
|
||
"Spiele insgesamt",
|
||
"{C:attention}#1#{} Karten",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
v_recyclomancy = {
|
||
name = "Erneute Weissagung",
|
||
text = {
|
||
"Erhalte dauerhaft",
|
||
"{C:red}+#1#{} Abwurf",
|
||
"jede Runde."
|
||
},
|
||
unlock = {
|
||
"Wirf insgesamt",
|
||
"{C:attention}#1#{} Karten ab",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
v_money_tree = {
|
||
name = "Geldbaum",
|
||
text = {
|
||
"Erhöhe die Obergrenze für",
|
||
"erhaltene Zinsen in",
|
||
"jeder Runde auf {C:money}#1# ${}."
|
||
},
|
||
unlock = {
|
||
"Maximiere die Zinsen",
|
||
"pro Rundeneinnahme für",
|
||
"{C:attention}#1#{} Runden hintereinander",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
v_antimatter = {
|
||
name = "Antimaterie",
|
||
text = {
|
||
"{C:dark_edition}+1{} Joker-Slot"
|
||
},
|
||
unlock = {
|
||
"Löse {C:voucher}Leer{}",
|
||
"{C:attention}#1#{} Mal ein",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
v_illusion = {
|
||
name = "Illusion",
|
||
text = {
|
||
"{C:attention}Spielkarten{} im Shop",
|
||
"können eine {C:enhanced}Verstärkung{},",
|
||
"{C:dark_edition}Edition{} und/oder ein {C:attention}Siegel{} haben"
|
||
},
|
||
unlock = {
|
||
"Kaufe insgesamt",
|
||
"{C:attention}#1#{} Spielkarten",
|
||
"aus dem Shop",
|
||
"{C:inactive}(#2#)"
|
||
}
|
||
},
|
||
v_petroglyph = {
|
||
name = "Petroglyphe",
|
||
text = {
|
||
"{C:attention}-#1#{} Ante,",
|
||
"{C:red}-#1#{} Abwurf",
|
||
"jede Runde."
|
||
},
|
||
unlock = {
|
||
"Erreiche Anten",
|
||
"-Level {E:1,C:attention}#1#"
|
||
}
|
||
},
|
||
v_retcon = {
|
||
name = "Rückwirkende Kontinuität",
|
||
text = {
|
||
"Boss Blind aktualisieren",
|
||
"{C:attention}unbegrenzt{} oft,",
|
||
"{C:money}#1# ${} pro Roll"
|
||
},
|
||
unlock = {
|
||
"Entdecke",
|
||
"{C:attention}#1#{} Blinds"
|
||
}
|
||
},
|
||
v_palette = {
|
||
name = "Palette",
|
||
text = {
|
||
"{C:attention}+#1#{} Handgröße",
|
||
"Größe der Hand"
|
||
},
|
||
unlock = {
|
||
"Verringere deine Handgröße",
|
||
"auf {C:attention}#1#{} Karten"
|
||
}
|
||
}
|
||
},
|
||
Tarot = {
|
||
c_fool = {
|
||
name = "Der Narr",
|
||
text = {
|
||
"Lässt die letzte",
|
||
"{C:tarot}Tarot{}- oder {C:planet}Planeten{}-Karten",
|
||
"dieses Durchlaufs erscheinen,",
|
||
"abgesehen von {s:0.8,C:tarot}Der Narr{s:0.8}"
|
||
}
|
||
},
|
||
c_magician = {
|
||
name = "Der Magier",
|
||
text = {
|
||
"Verstärkt {C:attention}#1#{}",
|
||
"gespielte Karten auf",
|
||
"{C:attention}#2#n."
|
||
}
|
||
},
|
||
c_high_priestess = {
|
||
name = "Die Hohepriesterin",
|
||
text = {
|
||
"Lässt bis zu {C:attention}#1#",
|
||
"zufällige {C:planet}Planeten{}-Karten erscheinen",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
c_empress = {
|
||
name = "Die Herrscherin",
|
||
text = {
|
||
"Verstärkt {C:attention}#1#",
|
||
"gespielte Karten auf",
|
||
"{C:attention}#2#n"
|
||
}
|
||
},
|
||
c_emperor = {
|
||
name = "Der Herrscher",
|
||
text = {
|
||
"Lässt bis zu {C:attention}#1#",
|
||
"zufällige {C:tarot}Tarot{}-Karten erscheinen",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
c_heirophant = {
|
||
name = "Der Hierophant",
|
||
text = {
|
||
"Verstärkt {C:attention}#1#",
|
||
"gespielte Karten auf",
|
||
"{C:attention}#2#n"
|
||
}
|
||
},
|
||
c_lovers = {
|
||
name = "Die Liebenden",
|
||
text = {
|
||
"Verstärkt {C:attention}#1#{} ausgewählte",
|
||
"Karte in eine",
|
||
"{C:attention}#2#"
|
||
}
|
||
},
|
||
c_chariot = {
|
||
name = "Der Wagen",
|
||
text = {
|
||
"Verstärkt {C:attention}#1#{} ausgewählte",
|
||
"Karte in eine",
|
||
"{C:attention}#2#"
|
||
}
|
||
},
|
||
c_justice = {
|
||
name = "Gerechtigkeit",
|
||
text = {
|
||
"Verstärkt {C:attention}#1#{} ausgewählte",
|
||
"Karte in eine",
|
||
"{C:attention}#2#"
|
||
}
|
||
},
|
||
c_hermit = {
|
||
name = "Der Eremit",
|
||
text = {
|
||
"Verdoppelt Geld",
|
||
"{C:inactive}(Max. {C:money}#1# ${C:inactive})"
|
||
}
|
||
},
|
||
c_wheel_of_fortune = {
|
||
name = "Das Rad des Schicksals",
|
||
text = {
|
||
"{C:green}#1#-zu-#2#{}-Chance, die",
|
||
"{C:dark_edition}Foil{}, {C:dark_edition}holographische{} oder",
|
||
"{C:dark_edition}Polychrom{}-Edition",
|
||
"zu einem zufälligen {C:attention}Joker{} hinzuzufügen"
|
||
}
|
||
},
|
||
c_strength = {
|
||
name = "Kraft",
|
||
text = {
|
||
"Erhöht den Rang von",
|
||
"bis zu {C:attention}#1#{} ausgewählten",
|
||
"Karten um {C:attention}1"
|
||
}
|
||
},
|
||
c_hanged_man = {
|
||
name = "Der Gehängte",
|
||
text = {
|
||
"Zerstört bis zu",
|
||
"{C:attention}#1#{} ausgewählte Karten"
|
||
}
|
||
},
|
||
c_death = {
|
||
name = "Tod",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} Karten,",
|
||
"die {C:attention}linke{} Karte",
|
||
"wird in die {C:attention}rechte{} Karte verwandelt",
|
||
"{C:inactive}(Zur Neuanordnung ziehen)"
|
||
}
|
||
},
|
||
c_temperance = {
|
||
name = "Mäßigkeit",
|
||
text = {
|
||
"Gibt den gesamten",
|
||
"Verkaufswert aller momentanen",
|
||
"Joker {C:inactive}(Max. {C:money}#1# ${C:inactive})",
|
||
"{C:inactive}(Momentan {C:money}#2# ${C:inactive})"
|
||
}
|
||
},
|
||
c_devil = {
|
||
name = "Der Teufel",
|
||
text = {
|
||
"Verstärkt {C:attention}#1#{} ausgewählte",
|
||
"Karte in eine",
|
||
"{C:attention}#2#"
|
||
}
|
||
},
|
||
c_tower = {
|
||
name = "Der Turm",
|
||
text = {
|
||
"Verstärkt {C:attention}#1#{} ausgewählte",
|
||
"Karte in eine",
|
||
"{C:attention}#2#"
|
||
}
|
||
},
|
||
c_star = {
|
||
name = "Der Stern",
|
||
text = {
|
||
"Verwandelt bis zu",
|
||
"{C:attention}#1#{} ausgewählte Karten",
|
||
"in {V:1}#2#{}"
|
||
}
|
||
},
|
||
c_moon = {
|
||
name = "Der Mond",
|
||
text = {
|
||
"Verwandelt bis zu",
|
||
"{C:attention}#1#{} ausgewählte Karten",
|
||
"in {V:1}#2#{}"
|
||
}
|
||
},
|
||
c_sun = {
|
||
name = "Die Sonne",
|
||
text = {
|
||
"Verwandelt bis zu",
|
||
"{C:attention}#1#{} ausgewählte Karten",
|
||
"in {V:1}#2#{}"
|
||
}
|
||
},
|
||
c_judgement = {
|
||
name = "Gericht",
|
||
text = {
|
||
"Lässt eine zufällige",
|
||
"{C:attention}Joker{}-Karte erscheinen",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
c_world = {
|
||
name = "Die Welt",
|
||
text = {
|
||
"Verwandelt bis zu",
|
||
"{C:attention}#1#{} ausgewählte Karten",
|
||
"in {V:1}#2#{}"
|
||
}
|
||
}
|
||
},
|
||
Planet = {
|
||
c_mercury = {
|
||
name = "Merkur",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_venus = {
|
||
name = "Venus",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_earth = {
|
||
name = "Erde",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_mars = {
|
||
name = "Mars",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_jupiter = {
|
||
name = "Jupiter",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_saturn = {
|
||
name = "Saturn",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_uranus = {
|
||
name = "Uranus",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_neptune = {
|
||
name = "Neptun",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_pluto = {
|
||
name = "Pluto",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_ceres = {
|
||
name = "Ceres",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_planet_x = {
|
||
name = "Planet X",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
c_eris = {
|
||
name = "Eris",
|
||
text = {
|
||
"{S:0.8}({S:0.8,V:1}Lvl.#1#{S:0.8}){} Aufwertung für",
|
||
"{C:attention}#2#",
|
||
"{C:mult}+#3#{} Mult und",
|
||
"{C:chips}+#4#{} Chips"
|
||
}
|
||
},
|
||
},
|
||
Spectral = {
|
||
c_familiar = {
|
||
name = "Vertrauter",
|
||
text = {
|
||
"Zerstöre {C:attention}1{} zufällige",
|
||
"Karte in deiner Hand und füge",
|
||
"{C:attention}#1#{} zufällige {C:attention}verstärkte Bildkarte",
|
||
"{}hinzu"
|
||
}
|
||
},
|
||
c_grim = {
|
||
name = "Finsternis",
|
||
text = {
|
||
"Zerstöre {C:attention}1{} zufällige",
|
||
"Karte auf deiner Hand,",
|
||
"füge {C:attention}#1#{} zufällige {C:attention}verstärkte",
|
||
"{C:attention}Asse{} hinzu"
|
||
}
|
||
},
|
||
c_incantation = {
|
||
name = "Beschwörung",
|
||
text = {
|
||
"Zerstöre {C:attention}1{} zufällige",
|
||
"Karte in deine Hand und füge {C:attention}#1#",
|
||
"zufällige {C:attention}verstärkte Zahlenkarte",
|
||
"hinzu"
|
||
}
|
||
},
|
||
c_talisman = {
|
||
name = "Talisman",
|
||
text = {
|
||
"Fügt ein {C:attention}Goldenes Siegel{}",
|
||
"zu {C:attention}1{} ausgewählten",
|
||
"Karte auf deiner Hand hinzu"
|
||
}
|
||
},
|
||
c_aura = {
|
||
name = "Aura",
|
||
text = {
|
||
"Füge den {C:dark_edition}Foil{}, {C:dark_edition}holographischen{},",
|
||
"oder {C:dark_edition}Polychrom{}-Effekt",
|
||
"{C:attention}1{} ausgewählten Karte in deiner Hand hinzu"
|
||
}
|
||
},
|
||
c_wraith = {
|
||
name = "Gespenst",
|
||
text = {
|
||
"Lässt einen zufälligen",
|
||
"{C:red}seltenen{C:attention} Joker{} erscheinen,",
|
||
"setzt Geld auf {C:money}0 $"
|
||
}
|
||
},
|
||
c_sigil = {
|
||
name = "Siegel",
|
||
text = {
|
||
"Verwandelt alle Karten",
|
||
"auf der Hand in eine einzige",
|
||
"zufällige {C:attention}Farbe"
|
||
}
|
||
},
|
||
c_ouija = {
|
||
name = "Ouija",
|
||
text = {
|
||
"Verwandelt alle Karten",
|
||
"auf der Hand in einen einzigen",
|
||
"zufälligen {C:attention}Rang",
|
||
"{C:red}-1{} Handgröße"
|
||
}
|
||
},
|
||
c_ectoplasm = {
|
||
name = "Ektoplasma",
|
||
text = {
|
||
"Fügt {C:dark_edition}Negativ{} zu",
|
||
"einem zufälligen {C:attention}Joker hinzu,",
|
||
"{C:red}-1{} Handgröße"
|
||
}
|
||
},
|
||
c_immolate = {
|
||
name = "Opferung",
|
||
text = {
|
||
"Zerstört {C:attention}#1#{} zufällige",
|
||
"Karten auf der Hand,",
|
||
"gibt {C:money}#2# $"
|
||
}
|
||
},
|
||
c_ankh = {
|
||
name = "Anch",
|
||
text = {
|
||
"Erzeuge eine Kopie eines",
|
||
"zufälligen {C:attention}Jokers{}, zerstöre",
|
||
"alle anderen Joker"
|
||
}
|
||
},
|
||
c_deja_vu = {
|
||
name = "Déjà-vu",
|
||
text = {
|
||
"Füge ein {C:red}Rotes Siegel{}",
|
||
"zu {C:attention}1{} ausgewählten",
|
||
"Karte auf deiner Hand hinzu"
|
||
}
|
||
},
|
||
c_hex = {
|
||
name = "Bann",
|
||
text = {
|
||
"Füge ein {C:dark_edition}Polychrom{}",
|
||
"zu einem zufälligen {C:attention}Joker{} hinzu, zerstöre",
|
||
"alle anderen Joker"
|
||
}
|
||
},
|
||
c_trance = {
|
||
name = "Trance",
|
||
text = {
|
||
"Füge ein {C:blue}Blaues Siegel{}",
|
||
"zu {C:attention}1{} ausgewählten",
|
||
"Karte auf deiner Hand hinzu"
|
||
}
|
||
},
|
||
c_medium = {
|
||
name = "Medium",
|
||
text = {
|
||
"Füge ein {C:purple}Lila Siegel{}",
|
||
"zu {C:attention}1{} ausgewählten",
|
||
"Karte auf deiner Hand hinzu"
|
||
}
|
||
},
|
||
c_cryptid = {
|
||
name = "Cryptid",
|
||
text = {
|
||
"Erzeuge {C:attention}#1#{} Kopien von",
|
||
"{C:attention}1{} ausgewählten Karte",
|
||
"auf deiner Hand"
|
||
}
|
||
},
|
||
c_soul = {
|
||
name = "Die Seele",
|
||
text = {
|
||
"Erschafft einen",
|
||
"{C:legendary,E:1}legendären{} Joker",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
c_black_hole = {
|
||
name = "Schwarzes Loch",
|
||
text = {
|
||
"Verbessere jede",
|
||
"{C:legendary,E:1}Pokerhand",
|
||
"um {C:attention}1{} Level"
|
||
}
|
||
}
|
||
},
|
||
Edition = {
|
||
e_base = {
|
||
name = "Basis",
|
||
text = {
|
||
"Keine Extra-Effekte"
|
||
}
|
||
},
|
||
e_foil = {
|
||
name = "Foil",
|
||
text = {
|
||
"{C:chips}+#1#{} Chips"
|
||
}
|
||
},
|
||
e_holo = {
|
||
name = "Holografisch",
|
||
text = {
|
||
"{C:mult}+#1#{} Mult"
|
||
}
|
||
},
|
||
e_polychrome = {
|
||
name = "Polychrom",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult"
|
||
}
|
||
},
|
||
e_negative = {
|
||
name = "Negativ",
|
||
text = {
|
||
"{C:dark_edition}+#1#{} Joker-Slot"
|
||
}
|
||
},
|
||
e_negative_consumable = {
|
||
name = "Negativ",
|
||
text = {
|
||
"{C:dark_edition}+#1#{} Slot für Verbrauchsgegenstände"
|
||
}
|
||
}
|
||
},
|
||
Enhanced = {
|
||
m_bonus = {
|
||
name = "Bonuskarte",
|
||
text = {}
|
||
},
|
||
m_mult = {
|
||
name = "Mult-Karte",
|
||
text = {
|
||
"{C:mult}+#1#{} Mult"
|
||
}
|
||
},
|
||
m_wild = {
|
||
name = "Wildcard",
|
||
text = {
|
||
"Kann als jede Farbe",
|
||
"verwendet werden"
|
||
}
|
||
},
|
||
m_glass = {
|
||
name = "Glas-Karte",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult",
|
||
"{C:green}#2#-zu-#3#{} Chance,",
|
||
"die Karte zu zerstören"
|
||
}
|
||
},
|
||
m_steel = {
|
||
name = "Stahl-Karte",
|
||
text = {
|
||
"{X:mult,C:white} X#1# {} Mult",
|
||
"während sich diese Karte",
|
||
"auf der Hand befindet"
|
||
}
|
||
},
|
||
m_stone = {
|
||
name = "Stein-Karte",
|
||
text = {
|
||
"{C:chips}+#1#{} Chips,",
|
||
"kein Rang oder Farbe"
|
||
}
|
||
},
|
||
m_gold = {
|
||
name = "Gold-Karte",
|
||
text = {
|
||
"{C:money}#1# ${}, wenn diese Karte",
|
||
"zum Ende der Runde",
|
||
"auf der Hand ist"
|
||
}
|
||
},
|
||
m_lucky = {
|
||
name = "Glückskarte",
|
||
text = {
|
||
"{C:green}#1#-zu-#3#{} Chance,",
|
||
"{C:mult}+#2#{} Mult zu erhalten",
|
||
"{C:green}#1#-zu-#5#{} Chance,",
|
||
"{C:money}#4# ${} zu gewinnen"
|
||
}
|
||
}
|
||
},
|
||
Stake = {
|
||
stake_white = {
|
||
name = "Weißer Einsatz",
|
||
text = {
|
||
"Basis-Schwierigkeit"
|
||
}
|
||
},
|
||
stake_red = {
|
||
name = "Roter Einsatz",
|
||
text = {
|
||
"{C:attention}Small Blind{} gibt",
|
||
"kein Belohnungsgeld",
|
||
"{s:0.8}Gilt für alle vorherigen Einsätze"
|
||
}
|
||
},
|
||
stake_green = {
|
||
name = "Grüner Einsatz",
|
||
text = {
|
||
"Benötigte Punktzahl skaliert",
|
||
"schneller für jede {C:attention}Ante",
|
||
"{s:0.8}Gilt für alle vorherigen Einsätze"
|
||
}
|
||
},
|
||
stake_blue = {
|
||
name = "Blauer Einsatz",
|
||
text = {
|
||
"{C:red}-1{} Abwurf",
|
||
"{s:0.8}Gilt für alle vorherigen Einsätze"
|
||
}
|
||
},
|
||
stake_black = {
|
||
name = "Schwarzer Einsatz",
|
||
text = {
|
||
"Shop kann {C:attention}ewige{} Joker haben",
|
||
"{C:inactive,s:0.8}(Kann nicht verkauft oder zerstört werden)",
|
||
"{s:0.8}Gilt für alle vorherigen Einsätze"
|
||
}
|
||
},
|
||
stake_purple = {
|
||
name = "Lila Einsatz",
|
||
text = {
|
||
"Benötigte Punktzahl skaliert",
|
||
"schneller für jede {C:attention}Ante",
|
||
"{s:0.8}Gilt für alle vorherigen Einsätze"
|
||
}
|
||
},
|
||
stake_orange = {
|
||
name = "Orangener Einsatz",
|
||
text = {
|
||
"Shop kann {C:attention}verderbliche{} Joker haben.",
|
||
"{C:inactive,s:0.8}(Werden nach 5 Runden geschwächt)",
|
||
"{s:0.8}Gilt für alle vorherigen Einsätze."
|
||
}
|
||
},
|
||
stake_gold = {
|
||
name = "Goldener Einsatz",
|
||
text = {
|
||
"Shop kann {C:attention}gemietete{} Joker haben.",
|
||
"{C:inactive,s:0.8}(Kosten {C:money,s:0.8}3 ${C:inactive,s:0.8} pro Runde)",
|
||
"{s:0.8}Gilt für alle vorherigen Einsätze."
|
||
}
|
||
}
|
||
},
|
||
Tag = {
|
||
tag_uncommon = {
|
||
name = "Ungewöhnlicher Tag",
|
||
text = {
|
||
"Shop hat einen kostenlosen",
|
||
"{C:green}Ungewöhnlichen Joker."
|
||
}
|
||
},
|
||
tag_rare = {
|
||
name = "Seltener Tag",
|
||
text = {
|
||
"Shop hat einen kostenlosen",
|
||
"{C:red}Seltenen Joker."
|
||
}
|
||
},
|
||
tag_negative = {
|
||
name = "Negativer Tag",
|
||
text = {
|
||
"Der nächste Basis-Joker",
|
||
"aus dem Shop ist kostenlos und",
|
||
"wird zu {C:dark_edition}Negativ."
|
||
}
|
||
},
|
||
tag_foil = {
|
||
name = "Foil-Tag",
|
||
text = {
|
||
"Der nächste Basis-Joker",
|
||
"aus dem Shop ist kostenlos und",
|
||
"wird zu {C:dark_edition}Foil."
|
||
}
|
||
},
|
||
tag_holo = {
|
||
name = "Holografischer Tag",
|
||
text = {
|
||
"Der nächste Basis-Joker",
|
||
"aus dem Shop ist kostenlos und",
|
||
"wird zu {C:dark_edition}Holografisch."
|
||
}
|
||
},
|
||
tag_polychrome = {
|
||
name = "Polychrom-Tag",
|
||
text = {
|
||
"Der nächste Basis-Joker",
|
||
"aus dem Shop ist kostenlos und",
|
||
"wird zu {C:dark_edition}Polychrom."
|
||
}
|
||
},
|
||
tag_investment = {
|
||
name = "Investment-Tag",
|
||
text = {
|
||
"Nachdem du den",
|
||
"Boss Blind besiegst,",
|
||
"erhältst du {C:money}#1# $"
|
||
}
|
||
},
|
||
tag_voucher = {
|
||
name = "Gutschein-Tag",
|
||
text = {
|
||
"Fügt einen {C:voucher}Gutschein",
|
||
"im nächsten Shop hinzu"
|
||
}
|
||
},
|
||
tag_boss = {
|
||
name = "Boss-Tag",
|
||
text = {
|
||
"Aktualisiert den",
|
||
"{C:attention}Boss Blind"
|
||
}
|
||
},
|
||
tag_standard = {
|
||
name = "Standard-Tag",
|
||
text = {
|
||
"Gibt ein gratis",
|
||
"{C:attention}Mega-Standardpaket"
|
||
}
|
||
},
|
||
tag_charm = {
|
||
name = "Charme-Tag",
|
||
text = {
|
||
"Gibt ein gratis",
|
||
"{C:tarot}Mega-Arkana-Paket"
|
||
}
|
||
},
|
||
tag_meteor = {
|
||
name = "Meteor-Tag",
|
||
text = {
|
||
"Gibt ein gratis",
|
||
"{C:planet}Mega-Himmelspaket"
|
||
}
|
||
},
|
||
tag_buffoon = {
|
||
name = "Clown-Tag",
|
||
text = {
|
||
"Gibt ein gratis",
|
||
"{C:attention}Clownspaket"
|
||
}
|
||
},
|
||
tag_handy = {
|
||
name = "Nützlicher Tag",
|
||
text = {
|
||
"Gibt {C:money}#1# ${} pro gespielter",
|
||
"{C:blue}Hand{} in diesem Durchlauf",
|
||
"{C:inactive}(Gibt {C:money}#2# ${C:inactive})"
|
||
}
|
||
},
|
||
tag_garbage = {
|
||
name = "Müll-Tag",
|
||
text = {
|
||
"Gibt {C:money}#1# ${} pro ungenutztem",
|
||
"{C:red}Abwurf{} in diesem Durchlauf",
|
||
"{C:inactive}(Gibt {C:money}#2# ${C:inactive})"
|
||
}
|
||
},
|
||
tag_coupon = {
|
||
name = "Coupon-Tag",
|
||
text = {
|
||
"Anfangskarten und",
|
||
"Booster-Pakete sind",
|
||
"im nächsten Shop gratis"
|
||
}
|
||
},
|
||
tag_double = {
|
||
name = "Doppel-Tag",
|
||
text = {
|
||
"Gibt eine Kopie des",
|
||
"nächsten ausgewählten {C:attention}Tags{},",
|
||
"{s:0.8,C:attention}Doppel-Tag{s:0.8} ausgeschlossen"
|
||
}
|
||
},
|
||
tag_juggle = {
|
||
name = "Jongleur-Tag",
|
||
text = {
|
||
"{C:attention}+#1#{} Handgröße",
|
||
"in der nächsten Runde"
|
||
}
|
||
},
|
||
tag_d_six = {
|
||
name = "D6-Tag",
|
||
text = {
|
||
"Aktualisieren beginnt \nim nächsten Shop",
|
||
"bei {C:money}0 $"
|
||
}
|
||
},
|
||
tag_top_up = {
|
||
name = "Auffüllungs-Tag",
|
||
text = {
|
||
"Erzeugt bis zu {C:attention}#1#",
|
||
"{C:blue}gewöhnliche{} Joker",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
tag_skip = {
|
||
name = "Tempo-Tag",
|
||
text = {
|
||
"Gibt in diesem Durchlauf {C:money}#1# ${}",
|
||
"pro übersprungenem Blind",
|
||
"{C:inactive}(Gibt {C:money}#2# ${C:inactive})"
|
||
}
|
||
},
|
||
tag_orbital = {
|
||
name = "Orbital-Tag",
|
||
text = {
|
||
"Verbessere {C:attention}#1#",
|
||
"um {C:attention}#2# Levels"
|
||
}
|
||
},
|
||
tag_economy = {
|
||
name = "Sparer-Tag",
|
||
text = {
|
||
"Verdoppelt dein Geld",
|
||
"{C:inactive}(Max. {C:money}#1# ${C:inactive})"
|
||
}
|
||
},
|
||
tag_ethereal = {
|
||
name = "Ätherischer Tag",
|
||
text = {
|
||
"Gibt ein gratis",
|
||
"{C:planet}Geisterpaket"
|
||
}
|
||
}
|
||
},
|
||
Blind = {
|
||
bl_small = {
|
||
name = "Small Blind",
|
||
text = {}
|
||
},
|
||
bl_big = {
|
||
name = "Big Blind",
|
||
text = {}
|
||
},
|
||
bl_hook = {
|
||
name = "Der Haken",
|
||
text = {
|
||
"Wirft 2 zufällige",
|
||
"Karten pro gespielter Hand ab"
|
||
}
|
||
},
|
||
bl_wall = {
|
||
name = "Die Mauer",
|
||
text = {
|
||
"Extragroßer Blind"
|
||
}
|
||
},
|
||
bl_wheel = {
|
||
name = "Das Rad",
|
||
text = {
|
||
" von 7 Karten wird",
|
||
"mit dem Gesicht nach unten gezogen"
|
||
}
|
||
},
|
||
bl_arm = {
|
||
name = "Der Arm",
|
||
text = {
|
||
"Verringere das Level der",
|
||
"gespielten Pokerhand"
|
||
}
|
||
},
|
||
bl_psychic = {
|
||
name = "Der Hellseher",
|
||
text = {
|
||
"Muss 5 Karten spielen"
|
||
}
|
||
},
|
||
bl_goad = {
|
||
name = "Der Ansporn",
|
||
text = {
|
||
"Alle Pik-Karten",
|
||
"werden geschwächt"
|
||
}
|
||
},
|
||
bl_water = {
|
||
name = "Das Wasser",
|
||
text = {
|
||
"Beginne mit",
|
||
"0 Abwürfen"
|
||
}
|
||
},
|
||
bl_eye = {
|
||
name = "Das Auge",
|
||
text = {
|
||
"Keine wiederholten",
|
||
"Handtypen diese Runde"
|
||
}
|
||
},
|
||
bl_mouth = {
|
||
name = "Der Mund",
|
||
text = {
|
||
"Spiele nur 1 Hand",
|
||
"in dieser Runde"
|
||
}
|
||
},
|
||
bl_plant = {
|
||
name = "Die Pflanze",
|
||
text = {
|
||
"Alle Bildkarten",
|
||
"werden geschwächt"
|
||
}
|
||
},
|
||
bl_needle = {
|
||
name = "Die Nadel",
|
||
text = {
|
||
"Spiele nur 1 Hand"
|
||
}
|
||
},
|
||
bl_head = {
|
||
name = "Der Kopf",
|
||
text = {
|
||
"Alle Herz-Karten",
|
||
"werden geschwächt"
|
||
}
|
||
},
|
||
bl_tooth = {
|
||
name = "Der Zahn",
|
||
text = {
|
||
"Verliere 1 $ pro",
|
||
"gespielter Karte"
|
||
}
|
||
},
|
||
bl_final_leaf = {
|
||
name = "Grünes Blatt",
|
||
text = {
|
||
"Alle Karten werden geschwächt,",
|
||
"bis 1 Joker verkauft wird"
|
||
}
|
||
},
|
||
bl_final_vessel = {
|
||
name = "Violette Hülle",
|
||
text = {
|
||
"Sehr großer Blind"
|
||
}
|
||
},
|
||
bl_ox = {
|
||
name = "Der Ochse",
|
||
text = {
|
||
"Eine #1# zu spielen",
|
||
"setzt das Geld auf 0 $"
|
||
}
|
||
},
|
||
bl_house = {
|
||
name = "Das Haus",
|
||
text = {
|
||
"Die erste Hand wird",
|
||
"verdeckt gezogen"
|
||
}
|
||
},
|
||
bl_club = {
|
||
name = "Das Kreuz",
|
||
text = {
|
||
"Alle Kreuz-Karten",
|
||
"werden geschwächt"
|
||
}
|
||
},
|
||
bl_fish = {
|
||
name = "Der Fisch",
|
||
text = {
|
||
"Mit dem Gesicht nach unten gezogene Karten",
|
||
"nach jeder gespielten Hand"
|
||
}
|
||
},
|
||
bl_window = {
|
||
name = "Das Fenster",
|
||
text = {
|
||
"Alle Karo-Karten",
|
||
"werden geschwächt"
|
||
}
|
||
},
|
||
bl_manacle = {
|
||
name = "Die Handfessel",
|
||
text = {
|
||
"-1 Handgröße"
|
||
}
|
||
},
|
||
bl_serpent = {
|
||
name = "Die Schlange",
|
||
text = {
|
||
"Ziehe immer 3 Karten,",
|
||
"nachdem du gespielt oder abgeworfen hast"
|
||
}
|
||
},
|
||
bl_pillar = {
|
||
name = "Die Säule",
|
||
text = {
|
||
"Karten, die vor dieser",
|
||
"Ante gespielt wurden, werden geschwächt"
|
||
}
|
||
},
|
||
bl_flint = {
|
||
name = "Der Feuerstein",
|
||
text = {
|
||
"Basis-Chips und",
|
||
"Mults werden halbiert"
|
||
}
|
||
},
|
||
bl_mark = {
|
||
name = "Die Marke",
|
||
text = {
|
||
"Alle Bildkarten werden",
|
||
"mit dem Gesicht nach unten gezogen"
|
||
}
|
||
},
|
||
bl_final_acorn = {
|
||
name = "Bernsteineichel",
|
||
text = {
|
||
"Dreht alle Joker-Karten um",
|
||
"und mischt sie durch"
|
||
}
|
||
},
|
||
bl_final_heart = {
|
||
name = "Purpurrotes Herz",
|
||
text = {
|
||
"Ein zufälliger Joker",
|
||
"wird jede Hand deaktiviert"
|
||
}
|
||
},
|
||
bl_final_bell = {
|
||
name = "Himmelblaue Glocke",
|
||
text = {
|
||
"Zwingt 1 Karte,",
|
||
"immer ausgewählt zu werden"
|
||
}
|
||
}
|
||
},
|
||
Back = {
|
||
b_red = {
|
||
name = "Rotes Deck",
|
||
text = {
|
||
"{C:red}+#1#{} Abwurf",
|
||
"jede Runde"
|
||
}
|
||
},
|
||
b_blue = {
|
||
name = "Blaues Deck",
|
||
text = {
|
||
"{C:blue}+#1#{} Hand",
|
||
"jede Runde"
|
||
}
|
||
},
|
||
b_yellow = {
|
||
name = "Gelbes Deck",
|
||
text = {
|
||
"Beginne mit",
|
||
"zusätzlichen {C:money}#1# $"
|
||
}
|
||
},
|
||
b_green = {
|
||
name = "Grünes Deck",
|
||
text = {
|
||
"Zum Ende jeder Runde:",
|
||
"{C:money}#1# ${s:0.85} pro verbleibender {C:blue}Hand",
|
||
"{C:money}#1# ${s:0.85} pro verbleibenden {C:blue}Abwurf",
|
||
"Verdiene keine {C:attention}Zinsen"
|
||
}
|
||
},
|
||
b_black = {
|
||
name = "Schwarzes Deck",
|
||
text = {
|
||
"{C:attention}+#1#{} Joker-Slot",
|
||
"",
|
||
"{C:blue}-#2#{} Hand",
|
||
"jede Runde"
|
||
}
|
||
},
|
||
b_magic = {
|
||
name = "Zauberdeck",
|
||
text = {
|
||
"Beginne den Durchlauf mit dem",
|
||
"{C:tarot,T:v_crystal_ball}#1#{}-Gutschein",
|
||
"und {C:attention}2{} Kopien",
|
||
"von {C:tarot,T:c_fool}#2#"
|
||
}
|
||
},
|
||
b_nebula = {
|
||
name = "Nebula-Deck",
|
||
text = {
|
||
"Beginne den Durchlauf mit dem",
|
||
"{C:planet,T:v_telescope}#1#{}-Gutschein",
|
||
"",
|
||
"{C:red}#2#{} Slot für Verbrauchsgegenstände"
|
||
}
|
||
},
|
||
b_ghost = {
|
||
name = "Geisterdeck",
|
||
text = {
|
||
"{C:spectral}Geister{}-Karten können",
|
||
"im Shop auftauchen,",
|
||
"beginne mit einer {C:spectral,T:c_hex}Bann{}-Karte"
|
||
}
|
||
},
|
||
b_abandoned = {
|
||
name = "Verlassenes Deck",
|
||
text = {
|
||
"Beginne den Durchlauf",
|
||
"ohne {C:attention}Bildkarten",
|
||
"in deinem Deck"
|
||
}
|
||
},
|
||
b_checkered = {
|
||
name = "Kariertes Deck",
|
||
text = {
|
||
"Beginne den Durchlauf mit",
|
||
"{C:attention}26{C:spades} Pik-Karten{} und",
|
||
"{C:attention}26{C:hearts} Herz-Karten{} im Deck"
|
||
}
|
||
},
|
||
b_zodiac = {
|
||
name = "Sternzeichendeck",
|
||
text = {
|
||
"Beginne den Durchlauf mit",
|
||
"{C:tarot,T:v_tarot_merchant}#1#{},",
|
||
"{C:planet,T:v_planet_merchant}#2#{},",
|
||
"und {C:attention,T:v_overstock_norm}#3#"
|
||
}
|
||
},
|
||
b_painted = {
|
||
name = "Farbiges Deck",
|
||
text = {
|
||
"{C:attention}+#1#{} Handgröße",
|
||
"{C:red}#2#{} Joker-Slot"
|
||
}
|
||
},
|
||
b_anaglyph = {
|
||
name = "Anaglyphen-Deck",
|
||
text = {
|
||
"Erhalte nach dem Besiegen jedes",
|
||
"{C:attention}Boss Blinds{}",
|
||
"einen {C:attention,T:tag_double}#1#{}"
|
||
}
|
||
},
|
||
b_plasma = {
|
||
name = "Plasma-Deck",
|
||
text = {
|
||
"{C:blue}Chips{} und",
|
||
"{C:red}Mult{} werden ausgeglichen, wenn",
|
||
"die Punktzahl für die gespielte Hand berechnet wird",
|
||
"{C:attention}#1#{}-Basis-Blind-Größe"
|
||
}
|
||
},
|
||
b_erratic = {
|
||
name = "Launisches Deck",
|
||
text = {
|
||
"Alle {C:attention}Ränge{} und",
|
||
"{C:attention}Farben{} im Deck",
|
||
"werden durchmischt"
|
||
}
|
||
},
|
||
b_challenge = {
|
||
name = "Herausforderungsdeck",
|
||
text = {
|
||
""
|
||
}
|
||
}
|
||
},
|
||
Other = {
|
||
gold_seal = {
|
||
name = "Goldenes Siegel",
|
||
text = {
|
||
"Verdiene {C:money}3 ${}, wenn diese",
|
||
"Karte gespielt wird",
|
||
"und punktet"
|
||
}
|
||
},
|
||
red_seal = {
|
||
name = "Rotes Siegel",
|
||
text = {
|
||
"Löse diese",
|
||
"Karte {C:attention}1{}-mal aus"
|
||
}
|
||
},
|
||
blue_seal = {
|
||
name = "Blaues Siegel",
|
||
text = {
|
||
"Erschafft die {C:planet}Planeten{}-Karte",
|
||
"für die letzte gespielte {C:attention}Pokerhand{}",
|
||
"der Runde, wenn sie {C:attention}auf der Hand{} ist.",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
purple_seal = {
|
||
name = "Lila Siegel",
|
||
text = {
|
||
"Erzeugt eine {C:tarot}Tarot{}-Karte",
|
||
"bei {C:attention}Abwurf",
|
||
"{C:inactive}(Muss Platz haben)"
|
||
}
|
||
},
|
||
eternal = {
|
||
name = "Ewig",
|
||
text = {
|
||
"Kann nicht verkauft",
|
||
"oder zerstört werden"
|
||
}
|
||
},
|
||
perishable = {
|
||
name = "Verderblich",
|
||
text = {
|
||
"Geschwächt nach",
|
||
"{C:attention}#1#{} Runden.",
|
||
"{C:inactive}({C:attention}#2#{C:inactive} verbleiben)"
|
||
}
|
||
},
|
||
rental = {
|
||
name = "Gemietet",
|
||
text = {
|
||
"Verliere {C:money}#1# ${} bei",
|
||
"Ende der Runde."
|
||
}
|
||
},
|
||
white_sticker = {
|
||
name = "Weißer Sticker",
|
||
text = {
|
||
"Dieser Joker wurde verwendet,",
|
||
"um auf der {C:attention}Weißen",
|
||
"{C:attention}-Einsatz{}-Schwierigkeit zu gewinnen"
|
||
}
|
||
},
|
||
red_sticker = {
|
||
name = "Roter Sticker",
|
||
text = {
|
||
"Dieser Joker wurde verwendet,",
|
||
"um auf der {C:attention}Roten",
|
||
"{C:attention}-Einsatz{}-Schwierigkeit zu gewinnen"
|
||
}
|
||
},
|
||
green_sticker = {
|
||
name = "Grüner Sticker",
|
||
text = {
|
||
"Dieser Joker wurde verwendet,",
|
||
"um auf der {C:attention}Grünen",
|
||
"{C:attention}-Einsatz{}-Schwierigkeit zu gewinnen"
|
||
}
|
||
},
|
||
blue_sticker = {
|
||
name = "Blauer Sticker",
|
||
text = {
|
||
"Dieser Joker wurde verwendet,",
|
||
"um auf der {C:attention}Blauen",
|
||
"{C:attention}-Einsatz{}-Schwierigkeit zu gewinnen"
|
||
}
|
||
},
|
||
black_sticker = {
|
||
name = "Schwarzer Sticker",
|
||
text = {
|
||
"Dieser Joker wurde verwendet,",
|
||
"um auf der {C:attention}Schwarzen",
|
||
"{C:attention}-Einsatz{}-Schwierigkeit zu gewinnen"
|
||
}
|
||
},
|
||
purple_sticker = {
|
||
name = "Lila Sticker",
|
||
text = {
|
||
"Dieser Joker wurde verwendet,",
|
||
"um auf der {C:attention}Lila",
|
||
"{C:attention}-Einsatz{}-Schwierigkeit zu gewinnen"
|
||
}
|
||
},
|
||
orange_sticker = {
|
||
name = "Orangener Sticker",
|
||
text = {
|
||
"Dieser Joker wurde verwendet,",
|
||
"um auf der {C:attention}Orangenen",
|
||
"{C:attention}-Einsatz{}-Schwierigkeit zu gewinnen"
|
||
}
|
||
},
|
||
gold_sticker = {
|
||
name = "Goldener Sticker",
|
||
text = {
|
||
"Dieser Joker wurde verwendet,",
|
||
"um auf der {C:attention}Goldenen",
|
||
"{C:attention}-Einsatz{}-Schwierigkeit zu gewinnen"
|
||
}
|
||
},
|
||
playing_card = {
|
||
text = {
|
||
" {C:light_black}#1# von {V:1}#2# "
|
||
}
|
||
},
|
||
card_chips = {
|
||
text = {
|
||
"{C:chips}+#1#{} Chips"
|
||
}
|
||
},
|
||
card_extra_chips = {
|
||
text = {
|
||
"{C:chips}+#1#{} Extra-Chips"
|
||
}
|
||
},
|
||
remove_negative = {
|
||
name = "Negativ",
|
||
text = {
|
||
"{C:inactive,s:0.9}(Entfernt {C:dark_edition,s:0.9}Negativ{C:inactive,s:0.9} von der Kopie)"
|
||
}
|
||
},
|
||
locked = {
|
||
name = "Gesperrt",
|
||
text = {}
|
||
},
|
||
debuffed_default = {
|
||
name = "Geschwächt",
|
||
text = {
|
||
"Alle Fähigkeiten",
|
||
"sind deaktiviert"
|
||
}
|
||
},
|
||
debuffed_playing_card = {
|
||
name = "Geschwächt",
|
||
text = {
|
||
"Erzielt keine Chips",
|
||
"und alle Fähigkeiten",
|
||
"sind deaktiviert"
|
||
}
|
||
},
|
||
demo_locked = {
|
||
name = "Gesperrt",
|
||
text = {
|
||
"Nicht verfügbar",
|
||
"in dieser Demo"
|
||
}
|
||
},
|
||
challenge_locked = {
|
||
name = "Gesperrt",
|
||
text = {
|
||
"Gewinne mindestens einen Durchlauf",
|
||
"mit 5 unterschiedlichen Decks,",
|
||
"um den Herausforderungsmodus freizuschalten",
|
||
"{C:attention,s:2}#2#/#1#"
|
||
}
|
||
},
|
||
demo_shop_locked = {
|
||
name = "Gesperrt",
|
||
text = {
|
||
"Karten aus {C:attention}Jimbos",
|
||
"persönlicher Sammlung,",
|
||
"verfügbar in der",
|
||
"Vollversion von {E:1,C:red}Balatro"
|
||
}
|
||
},
|
||
wip_locked = {
|
||
name = "Gesperrt",
|
||
text = {
|
||
"In",
|
||
"Arbeit"
|
||
}
|
||
},
|
||
deck_locked_win = {
|
||
name = "Gesperrt",
|
||
text = {
|
||
"Gewinne einen Durchlauf mit",
|
||
"{C:attention}#1#{}",
|
||
"auf einer beliebigen Schwierigkeitsstufe"
|
||
}
|
||
},
|
||
deck_locked_discover = {
|
||
name = "Gesperrt",
|
||
text = {
|
||
"Entdecke mindestens",
|
||
"{C:attention}#1#{} Gegenstände aus",
|
||
"deiner Sammlung"
|
||
}
|
||
},
|
||
deck_locked_stake = {
|
||
name = "Gesperrt",
|
||
text = {
|
||
"Gewinne einen Durchlauf mit einem beliebigen",
|
||
"Deck auf mindestens",
|
||
"Schwierigkeitsstufe {V:1}#1#{}"
|
||
}
|
||
},
|
||
joker_locked_legendary = {
|
||
name = "Gesperrt",
|
||
text = {
|
||
"Finde diesen Joker",
|
||
"aus der {C:spectral}Seelen{}-Karte"
|
||
}
|
||
},
|
||
undiscovered_joker = {
|
||
name = "Nicht entdeckt",
|
||
text = {
|
||
"Kaufe oder verwende",
|
||
"diese Karte in einem",
|
||
"Durchlauf ohne Code, um",
|
||
"herauszufinden, was sie bewirkt"
|
||
}
|
||
},
|
||
undiscovered_tarot = {
|
||
name = "Nicht entdeckt",
|
||
text = {
|
||
"Kaufe oder verwende",
|
||
"diese Karte in einem",
|
||
"Durchlauf ohne Code, um",
|
||
"herauszufinden, was sie bewirkt"
|
||
}
|
||
},
|
||
undiscovered_planet = {
|
||
name = "Nicht entdeckt",
|
||
text = {
|
||
"Kaufe oder verwende",
|
||
"diese Karte in einem",
|
||
"Durchlauf ohne Code, um",
|
||
"herauszufinden, was sie bewirkt"
|
||
}
|
||
},
|
||
undiscovered_spectral = {
|
||
name = "Nicht entdeckt",
|
||
text = {
|
||
"Kaufe oder verwende",
|
||
"diese Karte in einem",
|
||
"Durchlauf ohne Code, um",
|
||
"herauszufinden, was sie bewirkt"
|
||
}
|
||
},
|
||
undiscovered_voucher = {
|
||
name = "Nicht entdeckt",
|
||
text = {
|
||
"Löse diesen",
|
||
"Gutschein in einem",
|
||
"Durchlauf ohne Code ein, um",
|
||
"herauszufinden, was er bewirkt"
|
||
}
|
||
},
|
||
undiscovered_booster = {
|
||
name = "Nicht entdeckt",
|
||
text = {
|
||
"Öffne dieses Paket",
|
||
"in einem Durchlauf ohne Code,",
|
||
"um herauszufinden, was es bewirkt"
|
||
}
|
||
},
|
||
undiscovered_edition = {
|
||
name = "Nicht entdeckt",
|
||
text = {
|
||
"Finde diese Edition",
|
||
"in einem Durchlauf ohne Code,",
|
||
"um herauszufinden, was es bewirkt"
|
||
}
|
||
},
|
||
undiscovered_tag = {
|
||
name = "Nicht entdeckt",
|
||
text = {
|
||
"Nutze diesen Tag in",
|
||
"einem Durchlauf ohne Code, um",
|
||
"herauszufinden, was er bewirkt"
|
||
}
|
||
},
|
||
p_arcana_normal = {
|
||
name = "Arkana-Paket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus bis zu",
|
||
"{C:attention}#2#{C:tarot} Tarot{}-Karten",
|
||
"zur sofortigen Verwendung"
|
||
}
|
||
},
|
||
p_arcana_jumbo = {
|
||
name = "Riesiges Arkana-Paket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus bis zu",
|
||
"{C:attention}#2#{C:tarot} Tarot{}-Karten",
|
||
"zur sofortigen Verwendung"
|
||
}
|
||
},
|
||
p_arcana_mega = {
|
||
name = "Mega-Arkana-Paket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus bis zu",
|
||
"{C:attention}#2#{C:tarot} Tarot{}-Karten",
|
||
"zur sofortigen Verwendung"
|
||
}
|
||
},
|
||
p_celestial_normal = {
|
||
name = "Himmelspaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus",
|
||
"{C:attention}#2#{C:planet} Planeten{}-Karten",
|
||
"zur sofortigen Verwendung aus"
|
||
}
|
||
},
|
||
p_celestial_jumbo = {
|
||
name = "Riesiges Himmelspaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{}aus bis zu",
|
||
"{C:attention}#2#{C:planet} Planeten{}-Karten",
|
||
"zur sofortigen Verwendung"
|
||
}
|
||
},
|
||
p_celestial_mega = {
|
||
name = "Mega-Himmelspaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{}aus bis zu",
|
||
"{C:attention}#2#{C:planet} Planeten{}-Karten",
|
||
"zur sofortigen Verwendung"
|
||
}
|
||
},
|
||
p_spectral_normal = {
|
||
name = "Geisterpaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus bis zu",
|
||
"{C:attention}#2#{C:spectral} Geister{}-Karten",
|
||
"zur sofortigen Verwendung"
|
||
}
|
||
},
|
||
p_spectral_jumbo = {
|
||
name = "Riesiges Geisterpaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus bis zu",
|
||
"{C:attention}#2#{C:spectral} Geister{}-Karten",
|
||
"zur sofortigen Verwendung"
|
||
}
|
||
},
|
||
p_spectral_mega = {
|
||
name = "Mega-Geisterpaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus",
|
||
"{C:attention}#2#{C:spectral} Geister{}-Karten",
|
||
"zur sofortigen Verwendung aus"
|
||
}
|
||
},
|
||
p_standard_normal = {
|
||
name = "Standardpaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus",
|
||
"{C:attention}#2#{C:attention} Spielkarten{} aus,",
|
||
"um sie deinem Deck hinzuzufügen"
|
||
}
|
||
},
|
||
p_standard_jumbo = {
|
||
name = "Riesiges Standardpaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus bis zu",
|
||
"{C:attention}#2#{C:attention} Spielkarten{},",
|
||
"um sie deinem Deck hinzuzufügen"
|
||
}
|
||
},
|
||
p_standard_mega = {
|
||
name = "Mega-Standardpaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus bis zu",
|
||
"{C:attention}#2#{C:attention} Spielkarten{},",
|
||
"um sie deinem Deck hinzuzufügen"
|
||
}
|
||
},
|
||
p_buffoon_normal = {
|
||
name = "Clownspaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus bis zu",
|
||
"{C:attention}#2#{C:joker} Joker{}-Karten"
|
||
}
|
||
},
|
||
p_buffoon_jumbo = {
|
||
name = "Riesiges Clownspaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus bis zu",
|
||
"{C:attention}#2#{C:joker} Joker{}-Karten"
|
||
}
|
||
},
|
||
p_buffoon_mega = {
|
||
name = "Mega-Clownspaket",
|
||
text = {
|
||
"Wähle {C:attention}#1#{} aus bis zu",
|
||
"{C:attention}#2#{C:joker} Joker{}-Karten"
|
||
}
|
||
},
|
||
pinned_left = {
|
||
name = "Angeheftet",
|
||
text = {
|
||
"Dieser Joker bleibt",
|
||
"an der Position",
|
||
"ganz links angeheftet"
|
||
}
|
||
}
|
||
}
|
||
},
|
||
UI = {},
|
||
tutorial = {},
|
||
misc = {
|
||
suits_singular = {
|
||
Spades = "Pik",
|
||
Hearts = "Herz",
|
||
Clubs = "Kreuz",
|
||
Diamonds = "Karo"
|
||
},
|
||
suits_plural = {
|
||
Spades = "Piks",
|
||
Hearts = "Herz",
|
||
Clubs = "Kreuz",
|
||
Diamonds = "Karo"
|
||
},
|
||
blind_states = {
|
||
Select = "Auswählen",
|
||
Skipped = "Übersprungen",
|
||
Current = "Momentan",
|
||
Defeated = "Besiegt",
|
||
Upcoming = "Anstehend",
|
||
Selected = "Ausgewählt"
|
||
},
|
||
ranks = {
|
||
Ace = "Ass",
|
||
King = "König",
|
||
Queen = "Dame",
|
||
Jack = "Bube",
|
||
['10'] = "10",
|
||
['9'] = "9",
|
||
['8'] = "8",
|
||
['7'] = "7",
|
||
['6'] = "6",
|
||
['5'] = "5",
|
||
['4'] = "4",
|
||
['3'] = "3",
|
||
['2'] = "2"
|
||
},
|
||
high_scores = {
|
||
hand = "Beste Hand",
|
||
furthest_round = "Höchste Runde",
|
||
furthest_ante = "Höchste Ante",
|
||
most_money = "Meistes Geld",
|
||
boss_streak = "Meiste Bosse hintereinander",
|
||
collection = "Sammlung",
|
||
win_streak = "Beste Siegesserie",
|
||
current_streak = "",
|
||
poker_hand = "Meistgespielte Hand"
|
||
},
|
||
achievement_names = {
|
||
ante_up = "Ante-Steigerung!",
|
||
ante_upper = "Größere Ante-Steigerung!",
|
||
heads_up = "Achtung",
|
||
low_stakes = "Niedriger Einsatz",
|
||
mid_stakes = "Mittlerer Einsatz",
|
||
high_stakes = "Hoher Einsatz",
|
||
card_player = "Kartenspieler",
|
||
card_discarder = "Kartenabwerfer",
|
||
nest_egg = "Notgroschen",
|
||
flushed = "Total geflushed",
|
||
speedrunner = "Schnellläufer",
|
||
roi = "ROI",
|
||
shattered = "Zerbrochen",
|
||
royale = "Royale",
|
||
retrograde = "Retrograd",
|
||
_10k = "10k",
|
||
_1000k = "1.000k",
|
||
_100000k = "100.000k",
|
||
tiny_hands = "Winzige Hände",
|
||
big_hands = "Große Hände",
|
||
you_get_what_you_get = "Du kriegst, was du willst",
|
||
rule_bender = "Regelbieger",
|
||
rule_breaker = "Regelbrecher",
|
||
legendary = "Legendär",
|
||
astronomy = "Astronomie",
|
||
cartomancy = "Kartenlegen",
|
||
clairvoyance = "Hellseherei",
|
||
extreme_couponer = "Coupons en masse",
|
||
completionist = "Vervollständiger",
|
||
completionist_plus = "Vervollständiger+",
|
||
completionist_plus_plus = "Vervollständiger++",
|
||
},
|
||
achievement_descriptions = {
|
||
ante_up = "Erreiche Ante 4",
|
||
ante_upper = "Erreiche Ante 8",
|
||
heads_up = "Gewinne einen Durchlauf.",
|
||
low_stakes = "Gewinne einen Durchlauf mindestens auf der Schwierigkeitsstufe „Roter Einsatz“.",
|
||
mid_stakes = "Gewinne einen Durchlauf mindestens auf der Schwierigkeitsstufe „Schwarzer Einsatz“.",
|
||
high_stakes = "Gewinne einen Durchlauf mindestens auf der Schwierigkeitsstufe „Goldener Einsatz“.",
|
||
card_player = "Spiele mindestens 2.500 Karten.",
|
||
card_discarder = "Wirf mindestens 2.500 Karten ab.",
|
||
nest_egg = "Besitze mindestens 400 $ während eines Durchlaufs.",
|
||
flushed = "Spiele einen Flush mit 5 Wildcards.",
|
||
speedrunner = "Gewinne einen Durchlauf in maximal 12 Runden.",
|
||
roi = "Kaufe 5 Gutscheine bis Ante 4.",
|
||
shattered = "Zerbrich 2 Glaskarten in einer einzelnen Hand.",
|
||
royale = "Spiele einen Royal Flush.",
|
||
retrograde = "Bringe eine beliebige Pokerhand auf Level 10.",
|
||
_10k = "Erziele 10.000 Chips in einer einzelnen Hand.",
|
||
_1000k = "Erziele 1.000.000 Chips in einer einzelnen Hand.",
|
||
_100000k = "Erziele 100.000.000 Chips in einer einzelnen Hand.",
|
||
tiny_hands = "Dünne dein Deck auf maximal 20 Karten aus",
|
||
big_hands = "Halte mindestens 80 Karten in deinem Deck.",
|
||
you_get_what_you_get = "Gewinne einen Durchlauf ohne Aktualisierung des Shops.",
|
||
rule_bender = "Schließe einen beliebigen Herausforderungsdurchlauf ab.",
|
||
rule_breaker = "Schließe jeden Herausforderungsdurchlauf ab.",
|
||
legendary = "Entdecke einen legendären Joker.",
|
||
astronomy = "Entdecke jede Planeten-Karte.",
|
||
cartomancy = "Entdecke jede Tarot-Karte.",
|
||
clairvoyance = "Entdecke jede Geister-Karte.",
|
||
extreme_couponer = "Entdecke jeden Gutschein.",
|
||
completionist = "Entdecke 100 % deiner Sammlung.",
|
||
completionist_plus = "Gewinne mit jedem Deck auf der Schwierigkeitsstufe „Goldener Einsatz“.",
|
||
completionist_plus_plus = "Verdiene einen Goldenen Sticker bei jedem Joker.",
|
||
},
|
||
challenge_names = {
|
||
c_omelette_1 = "Das Omelett",
|
||
c_city_1 = "15-Minuten-Stadt",
|
||
c_rich_1 = "Reiche werden reicher",
|
||
c_knife_1 = "Auf Messers Schneide",
|
||
c_xray_1 = "Röntgenblick",
|
||
c_mad_world_1 = "Verrückte Welt",
|
||
c_luxury_1 = "Luxussteuer",
|
||
c_non_perishable_1 = "Haltbar",
|
||
c_medusa_1 = "Medusa",
|
||
c_double_nothing_1 = "Doppelt oder nichts",
|
||
c_typecast_1 = "Typisierung",
|
||
c_inflation_1 = "Inflation",
|
||
c_bram_poker_1 = "Bram-Poker",
|
||
c_fragile_1 = "Zerbrechlich",
|
||
c_monolith_1 = "Monolith",
|
||
c_blast_off_1 = "Abheben",
|
||
c_five_card_1 = "Fünf-Karten-Zug",
|
||
c_golden_needle_1 = "Goldene Nadel",
|
||
c_cruelty_1 = "Grausamkeit",
|
||
c_jokerless_1 = "Jokerlos"
|
||
},
|
||
poker_hands = {
|
||
['Flush Five'] = "Flush Five",
|
||
['Flush House'] = "Flush House",
|
||
['Five of a Kind'] = "Fünfling",
|
||
['Royal Flush'] = "Royal Flush",
|
||
['Straight Flush'] = "Straight Flush",
|
||
['Four of a Kind'] = "Vierling",
|
||
['Full House'] = "Full House",
|
||
['Flush'] = "Flush",
|
||
['Straight'] = "Straight",
|
||
['Three of a Kind'] = "Drilling",
|
||
['Two Pair'] = "Zwei Paare",
|
||
['Pair'] = "Paar",
|
||
['High Card'] = "High Card"
|
||
},
|
||
poker_hand_descriptions = {
|
||
['Flush Five'] = {
|
||
"5 Karten mit demselben Rang und derselben Farbe"
|
||
},
|
||
['Flush House'] = {
|
||
"Ein Drilling und ein Paar mit",
|
||
"allen Karten in derselben Farbe"
|
||
},
|
||
['Five of a Kind'] = {
|
||
"5 Karten mit demselben Rang"
|
||
},
|
||
['Royal Flush'] = {
|
||
"5 Karten hintereinander {aufeinanderfolgende Ränge} mit",
|
||
"allen Karten in derselben Farbe"
|
||
},
|
||
['Straight Flush'] = {
|
||
"5 Karten hintereinander {aufeinanderfolgende Ränge} mit",
|
||
"allen Karten in derselben Farbe"
|
||
},
|
||
['Four of a Kind'] = {
|
||
"4 Karten mit demselben Rang. Sie können",
|
||
"mit 1 anderen unbewerteten Karte gespielt werden"
|
||
},
|
||
['Full House'] = {
|
||
"Ein Drilling und ein Paar"
|
||
},
|
||
['Flush'] = {
|
||
"5 Karten mit derselben Farbe"
|
||
},
|
||
['Straight'] = {
|
||
"5 Karten hintereinander {aufeinanderfolgende Ränge}"
|
||
},
|
||
['Three of a Kind'] = {
|
||
"3 Karten mit demselben Rang. Sie können",
|
||
"mit bis zu 2 anderen unbewerteten Karten gespielt werden"
|
||
},
|
||
['Two Pair'] = {
|
||
"2 Kartenpaare mit unterschiedlichen Rängen, sie können",
|
||
"mit 1 anderen unbewerteten Karte gespielt werden"
|
||
},
|
||
['Pair'] = {
|
||
"2 Karten mit demselben Rang. Sie können",
|
||
"mit bis zu 3 anderen unbewerteten Karten gespielt werden"
|
||
},
|
||
['High Card'] = {
|
||
"Wenn die gespielte Hand keine der oben genannten Hände ist,",
|
||
"zählt nur die Karte mit dem höchsten Rang"
|
||
}
|
||
},
|
||
labels = {
|
||
common = "Gewöhnlich",
|
||
uncommon = "Ungewöhnlich",
|
||
rare = "Selten",
|
||
legendary = "Legendär",
|
||
tarot = "Tarot",
|
||
planet = "Planet",
|
||
pluto_planet = "Zwergplanet",
|
||
voucher = "Gutschein",
|
||
foil = "Foil",
|
||
holographic = "Holografisch",
|
||
polychrome = "Polychrom",
|
||
negative = "Negativ",
|
||
gold_seal = "Goldenes Siegel",
|
||
blue_seal = "Blaues Siegel",
|
||
red_seal = "Rotes Siegel",
|
||
purple_seal = "Lila Siegel",
|
||
locked = "Gesperrt",
|
||
eternal = "Ewig",
|
||
perishable = "Verderblich",
|
||
rental = "Gemietet",
|
||
pinned_left = "Angeheftet"
|
||
},
|
||
dictionary = {
|
||
b_sell = "VERKAUFEN",
|
||
b_use = "VERWENDEN",
|
||
b_select = "AUSWÄHLEN",
|
||
b_buy = "KAUFEN",
|
||
b_redeem = "EINLÖSEN",
|
||
b_open = "ÖFFNEN",
|
||
b_and_use = "& VERWENDEN",
|
||
b_next_round_1 = "Nächste",
|
||
b_next_round_2 = "Runde",
|
||
b_play_hand = "Hand spielen",
|
||
b_discard = "Abwerfen",
|
||
b_sort_hand = "Hand sortieren",
|
||
b_run_info_1 = "Info",
|
||
b_run_info_2 = "anzeigen",
|
||
b_options = "Optionen",
|
||
b_reroll_boss = "Boss aktualisieren",
|
||
b_skip_blind = "Blind überspringen",
|
||
b_skip_reward = "Belohnung überspringen",
|
||
b_skip = "Überspringen",
|
||
b_start_new_run = "Neuer Durchlauf",
|
||
b_main_menu = "Hauptmenü",
|
||
b_collection = "Sammlung",
|
||
b_seed = "Code",
|
||
b_copy_seed = "Code kopieren",
|
||
b_copy = "Kopieren",
|
||
b_credits = "Credits",
|
||
b_stats = "Statistiken",
|
||
b_settings = "Einstellungen",
|
||
b_set_game = "Spiel",
|
||
b_set_video = "Video",
|
||
b_set_graphics = "Grafik",
|
||
b_set_audio = "Audio",
|
||
b_set_gamespeed = "Spielgeschwindigkeit",
|
||
b_set_play_discard_pos = "Spiel-/Abwurf-Tastenposition",
|
||
b_set_screenshake = "Bildschirmrütteln",
|
||
b_high_contrast_cards = "Hochkontrastkarten",
|
||
b_reduced_motion = "Bewegungsverringerung",
|
||
b_set_rumble = "Controller-Vibration",
|
||
b_set_crash_reports = "Absturzberichte",
|
||
b_set_monitor = "Anzeigemonitor",
|
||
b_set_windowmode = "Fenstermodus",
|
||
b_set_apply = "Anwenden",
|
||
b_set_master_vol = "Gesamtlautstärke",
|
||
b_set_music_vol = "Musiklautstärke",
|
||
b_set_game_vol = "Spiellautstärke",
|
||
b_set_shadows = "Schatten",
|
||
b_set_pixel_smoothing = "Pixelart-Glättung",
|
||
b_set_CRT = "CRT",
|
||
b_set_CRT_bloom = "CRT-Bloom",
|
||
b_stat_jokers = "Joker",
|
||
b_stat_consumables = "Verbrauchsgegenstände",
|
||
b_stat_tarots = "Tarots",
|
||
b_stat_planets = "Planeten",
|
||
b_stat_spectrals = "Geister",
|
||
b_stat_vouchers = "Gutscheine",
|
||
b_next = "Weiter",
|
||
b_endless = "Endloser Modus",
|
||
b_wishlist = "Auf die Steam-Wunschliste setzen",
|
||
b_playbalatro = "Besuche playbalatro.com",
|
||
b_remaining = "Verbleibend",
|
||
b_full_deck = "Volles Deck",
|
||
b_poker_hands = "Pokerhände",
|
||
b_blinds = "Blinds",
|
||
b_vouchers = "Gutscheine",
|
||
b_stake = "Einsatz",
|
||
b_jokers = "Joker",
|
||
b_tarot_cards = "Tarot-Karten",
|
||
b_planet_cards = "Planeten-Karten",
|
||
b_spectral_cards = "Geister-Karten",
|
||
b_enhanced_cards = "Verstärkte Karten",
|
||
b_editions = "Editionen",
|
||
b_booster_packs = "Booster-Pakete",
|
||
b_tags = "Tags",
|
||
b_decks = "Decks",
|
||
b_seals = "Siegel",
|
||
b_continue = "Fortfahren",
|
||
b_back = "Zurück",
|
||
b_music = "Musik",
|
||
b_sounds = "Töne",
|
||
b_imagery = "Bilder",
|
||
b_new_run = "Neuer Durchlauf",
|
||
b_challenges = "Herausforderungen",
|
||
b_new_challenge = "Neue Herausforderung starten",
|
||
b_current_profile = "Aktuelles Profil",
|
||
b_load_profile = "Profil laden",
|
||
b_create_profile = "Profil erstellen",
|
||
b_delete_profile = "Profil löschen",
|
||
b_reset_profile = "Profil zurücksetzen",
|
||
b_rules = "Regeln",
|
||
b_restrictions = "Beschränkungen",
|
||
b_deck = "Deck",
|
||
b_play_cap = "SPIELEN",
|
||
b_options_cap = "OPTIONEN",
|
||
b_collection_cap = "SAMMLUNG",
|
||
b_quit_cap = "BEENDEN",
|
||
b_cash_out = "Gewinn:",
|
||
b_unlock_all = "Alles freischalten",
|
||
k_unknown = "?????",
|
||
k_compatible = "kompatibel",
|
||
k_incompatible = "inkompatibel",
|
||
k_active = "aktiv",
|
||
k_round = "Runde",
|
||
k_ante = "Ante",
|
||
k_seed = "Code",
|
||
k_reroll = "Neu ziehen",
|
||
k_mult = "Mult",
|
||
k_rank = "Rang",
|
||
k_suit = "Farbe",
|
||
k_stake = "Einsatz",
|
||
k_common = "Gewöhnlich",
|
||
k_uncommon = "Ungewöhnlich",
|
||
k_rare = "Selten",
|
||
k_legendary = "Legendär",
|
||
k_debuffed = "Geschwächt",
|
||
k_locked = "Gesperrt",
|
||
k_undisovered = "Nicht entdeckt",
|
||
k_joker = "Joker",
|
||
k_voucher = "Gutschein",
|
||
k_tarot = "Tarot",
|
||
k_planet = "Planet",
|
||
k_deck = "ansehen",
|
||
k_dwarf_planet = "Zwergplanet",
|
||
k_planet_q = "Planet?",
|
||
k_spectral = "Geister",
|
||
k_booster = "Booster",
|
||
k_edition = "Edition",
|
||
k_hud_hands = "Hände",
|
||
k_hud_discards = "Abwürfe",
|
||
k_lower_score = "Punktzahl",
|
||
k_arcana_pack = "Arkana-Paket",
|
||
k_celestial_pack = "Himmelspaket",
|
||
k_spectral_pack = "Geisterpaket",
|
||
k_standard_pack = "Standardpaket",
|
||
k_buffoon_pack = "Clownspaket",
|
||
k_enter_text = "Text eingeben",
|
||
k_defeated_by = "Besiegt von",
|
||
k_level_prefix = "Lvl.",
|
||
k_also_applied = "Auch angewandt",
|
||
k_base_cards = "Basis-Karten",
|
||
k_effective = "Effektiv",
|
||
k_aces = "Asse",
|
||
k_face_cards = "Bildkarten",
|
||
k_numbered_cards = "Zahlenkarten",
|
||
k_cap_consumables = "VERBRAUCHSGEGENSTÄNDE",
|
||
k_page = "Seite",
|
||
k_ante_cap = "ANTE",
|
||
k_base_cap = "BASIS",
|
||
k_jokers_cap = "JOKER",
|
||
k_vouchers_cap = "GUTSCHEINE",
|
||
k_x_base = "X-Basis",
|
||
k_not_discovered = "Nicht entdeckt",
|
||
k_unlocked_ex = "Freigeschaltet!",
|
||
k_achievement = "Erfolg",
|
||
k_trophy = "Trophäe",
|
||
k_challenge_mode = "Herausforderungsmodus",
|
||
k_daily_run = "Täglicher Durchlauf",
|
||
k_profile = "Profil",
|
||
k_wins = "Siege",
|
||
k_empty_caps = "LEER",
|
||
k_collection = "Sammlung",
|
||
k_progress = "Fortschritt",
|
||
k_challenges = "Herausforderungen",
|
||
k_joker_stickers = "Joker-Sticker",
|
||
k_deck_stake_wins = "Deck-Einsatz-Siege",
|
||
k_stake_level = "Einsatzlevel",
|
||
k_none = "Keine",
|
||
k_game_modifiers = "Spielmodifikatoren",
|
||
k_custom_rules = "Individuelle Regeln",
|
||
k_banned_cards = "Verbotene Karten",
|
||
k_banned_tags = "Verbotene Tags",
|
||
k_other = "Andere",
|
||
k_money = "Geld",
|
||
k_best_hand = "Beste Hand",
|
||
k_seeded_run = "Durchlauf mit Code",
|
||
k_enter_seed = "Code eingeben",
|
||
k_enter_name = "Namen eingeben",
|
||
k_lvl = "Lvl.",
|
||
k_skipped_cap = "ÜBERSPRUNGEN",
|
||
k_no_reward = "Keine Belohnung",
|
||
k_reward = "Belohnung",
|
||
k_nope_ex = "Nö!",
|
||
k_not_allowed_ex = "Nicht erlaubt!",
|
||
k_or = "oder",
|
||
k_poker_hand = "Pokerhand",
|
||
k_gold = "Gold",
|
||
k_card_stats = "Kartenstatistiken",
|
||
k_balanced = "Ausgewogen",
|
||
k_view = "Deck",
|
||
k_all_hands = "Alle Hände",
|
||
k_high_score_ex = "Höchste Punktzahl!",
|
||
k_demo_version_ex = "Demo-Version!",
|
||
k_playing_as = "Spiele als",
|
||
k_choose = "Wähle",
|
||
k_achievements_disabled = "Erfolge deaktiviert",
|
||
k_trophies_disabled = "Trophäen deaktiviert",
|
||
ph_improve_run = "Verbessere deinen Durchlauf!",
|
||
ph_no_boss_active = "kein Boss aktiv",
|
||
ph_sneak_peek = "Sneak-Peek",
|
||
ph_deck_preview_stones = "Steine",
|
||
ph_deck_preview_effective = "Effektiver Gesamtwert aufgrund von Jokern, Blinds und Kartenverstärkungen",
|
||
ph_blind_score_at_least = "Erreiche mindestens",
|
||
ph_blind_reward = "Belohnung: ",
|
||
ph_4_7_of_clubs = "vier 7 der Kreuze",
|
||
ph_up_ante_1 = "Erhöhe die Ante",
|
||
ph_up_ante_2 = "Erhöhe alle Blinds",
|
||
ph_up_ante_3 = "Aktualisiere Blinds",
|
||
ph_select_challenge = "Wähle eine Herausforderung",
|
||
ph_stat_joker = "Insgesamt mit dieser Karte abgeschlossene Runden",
|
||
ph_stat_consumable = "Wie oft diese Karte gespielt wurde",
|
||
ph_stat_voucher = "Wie oft dieser Gutschein eingelöst wurde",
|
||
ph_demo_thanks_1 = "Danke fürs Spielen der",
|
||
ph_demo_thanks_2 = "BALATRO-DEMO",
|
||
ph_game_over = "GAME OVER",
|
||
ph_you_win = "DU GEWINNST!",
|
||
ph_you_win_demo = "DU GEWINNST DIE DEMO!",
|
||
ph_vouchers_redeemed = "In diesem Durchlauf eingelöste Gutscheine",
|
||
ph_no_vouchers = "Keine Gutscheine in diesem Durchlauf eingelöst",
|
||
ph_defeat_this_blind_1 = "Besiege diesen Blind,",
|
||
ph_defeat_this_blind_2 = "um ihn zu entdecken",
|
||
ph_click_confirm = "Zum Bestätigen erneut klicken",
|
||
ph_choose_blind_1 = "Wähle deinen",
|
||
ph_choose_blind_2 = "nächsten Blind",
|
||
ph_mr_bones = "Von Mr. Bones gerettet",
|
||
ph_score_at_least = "Erreiche mindestens",
|
||
ph_all_poker_hand = "Alle Pokerhände",
|
||
ph_1_level = "+1 Level",
|
||
ph_boss_disabled = "Boss deaktiviert!",
|
||
ph_most_played = "(Meistgespielte Hand)",
|
||
ph_defeat_the_boss = "Besiege den Boss Blind",
|
||
ph_score_furthest_ante = "Ante",
|
||
ph_score_furthest_round = "Runde",
|
||
ph_score_hand = "Beste Hand",
|
||
ph_score_poker_hand = "Meistgespielte Hand",
|
||
ph_score_new_collection = "Neue Entdeckungen",
|
||
ph_score_cards_played = "Gespielte Karten",
|
||
ph_score_cards_discarded = "Abgeworfene Karten",
|
||
ph_score_times_rerolled = "Anzahl an Aktualisierungen",
|
||
ph_score_cards_purchased = "Gekaufte Karten",
|
||
ph_unscored_hand = "Hand erzielt keine Punktzahl",
|
||
ph_alert_debuff_confirm = "Drücke zum Bestätigen erneut ‚Spielen‘",
|
||
ml_demo_thanks_message = {
|
||
"Bitte denke darüber nach,",
|
||
"ob du Balatro auf deine Steam-Wunschliste setzen und dich",
|
||
"unter playbalatro.com für den Newsletter anmelden möchtest"
|
||
},
|
||
ml_eternal = {
|
||
"Ewig",
|
||
"Kann nicht verkauft",
|
||
"oder zerstört werden"
|
||
},
|
||
ml_gold_seal_desc = {
|
||
"Goldenes Siegel",
|
||
"kehrt in die Hand zurück,",
|
||
"wenn es gespielt wird"
|
||
},
|
||
ml_crash_report_info = {
|
||
"Absturzberichte werden den Entwicklern übermittelt,",
|
||
"um Probleme in der Zukunft zu vermeiden. Es werden keine",
|
||
"personenbezogenen Daten übermittelt."
|
||
},
|
||
ml_play_discard_pos_opt = {
|
||
"Abwerfen/Spielen",
|
||
"Spielen/Abwerfen"
|
||
},
|
||
ml_windowmode_opt = {
|
||
"Im Fenster",
|
||
"Vollbild",
|
||
"Randlos"
|
||
},
|
||
ml_vsync_opt = {
|
||
"V-Sync ein",
|
||
"V-Sync aus"
|
||
},
|
||
ml_shadow_opt = {
|
||
"Ein",
|
||
"Aus"
|
||
},
|
||
ml_smoothing_opt = {
|
||
"Aus",
|
||
"Ein"
|
||
},
|
||
ml_bloom_opt = {
|
||
"Aus",
|
||
"Ein"
|
||
},
|
||
ml_card_stats = {
|
||
"Karte",
|
||
"Statistiken"
|
||
},
|
||
ml_paste_seed = {
|
||
"Code",
|
||
"Einfügen"
|
||
},
|
||
ml_disabled_seed = {
|
||
"Alle Freischaltungen und",
|
||
"Entdeckungen deaktiviert"
|
||
},
|
||
ml_edition_seal_enhancement_explanation = {
|
||
"Spielkarten können jeweils 1",
|
||
"Verstärkung, Edition und Siegel haben."
|
||
},
|
||
ml_unlock_all_explanation = {
|
||
"WARNUNG! Wenn du die komplette Sammlung freischaltest,",
|
||
"werden Erfolge für dieses Profil deaktiviert!"
|
||
},
|
||
ml_unlock_all_trophies = {
|
||
"WARNUNG! Wenn du die komplette Sammlung freischaltest,",
|
||
"werden Trophäen für dieses Profil deaktiviert!"
|
||
},
|
||
['$'] = "$",
|
||
k_redeemed_ex = "Eingelöst!",
|
||
k_duplicated_ex = "Dupliziert!",
|
||
k_no_room_ex = "Kein Platz!",
|
||
k_no_space_ex = "Kein Platz!",
|
||
k_no_other_jokers = "Keine anderen Joker!",
|
||
k_plus_tarot = "+1 Tarot",
|
||
k_plus_stone = "+1 Steine",
|
||
k_plus_planet = "+1 Planet",
|
||
k_plus_spectral = "+1 Geister",
|
||
k_plus_joker = "+1 Joker",
|
||
k_active_ex = "Aktiv!",
|
||
k_level_up_ex = "Aufwertung!",
|
||
k_upgrade_ex = "Verbesserung!",
|
||
k_again_ex = "Nochmal!",
|
||
k_val_up = "Wert erhöht!",
|
||
k_reset = "Zurücksetzen",
|
||
k_extinct_ex = "Erloschen!",
|
||
k_disabled_ex = "Deaktiviert!",
|
||
k_safe_ex = "Sicher!",
|
||
k_saved_ex = "Gespeichert!",
|
||
k_swapped_ex = "Getauscht!",
|
||
k_copied_ex = "Kopiert!",
|
||
k_melted_ex = "Geschmolzen!",
|
||
k_eaten_ex = "Gegessen!",
|
||
k_drank_ex = "Getrunken!",
|
||
k_eroded_ex = "Verputzt!"
|
||
},
|
||
v_dictionary = {
|
||
a_xmult = "X#1# Mult",
|
||
a_xmult_minus = "-X#1# Mult",
|
||
a_mult = "+#1# Mult.",
|
||
a_mult_minus = "-#1# Mult",
|
||
a_chips = "+#1#",
|
||
a_chips_minus = "-#1#",
|
||
a_handsize = "+#1# Handgröße",
|
||
a_handsize_minus = "-#1# Handgröße",
|
||
a_hands = "+#1# Hände",
|
||
a_sold_tally = "#1#/#2# Verkauft",
|
||
a_remaining = "#1# Verbleibend",
|
||
ante_x_voucher = "ANTE-#1#-GUTSCHEIN",
|
||
loyalty_active = "Aktiv!",
|
||
loyalty_inactive = "#1# verbleibend",
|
||
deck_preview_wheel_singular = "Zahlen können niedriger sein, da die #1#-Karte mit dem Gesicht nach unten gezogen wird",
|
||
deck_preview_wheel_plural = "Zahlen können niedriger sein, da die #1#-Karten mit dem Gesicht nach unten gezogen werden",
|
||
challenges_completed = "#1#/#2# Herausforderungen abgeschlossen",
|
||
unlocked = "#1#/#2# Freigeschaltet",
|
||
completed = "#1#/#2# Abgeschlossen",
|
||
interest = "#1# Zinsen pro #2# $ (#3# max.)",
|
||
remaining_hand_money = "Verbleibende Hände (#1# $ pro Hand)",
|
||
remaining_discard_money = "Verbleibende Abwürfe (#1# $ pro Abwurf)",
|
||
ml_foil_desc = {
|
||
"Foil",
|
||
"+#1# Chips"
|
||
},
|
||
ml_holo_desc = {
|
||
"Holografisch",
|
||
"+#1# Mult"
|
||
},
|
||
ml_polychrome_desc = {
|
||
"Polychrom",
|
||
"X#1# Mult"
|
||
},
|
||
ml_negative_desc = {
|
||
"Negativ",
|
||
"+#1# Joker-Slot"
|
||
},
|
||
ml_negative_consumable_desc = {
|
||
"Negativ",
|
||
"+#1# Slot für Verbrauchsgegenstände"
|
||
}
|
||
},
|
||
v_text = {
|
||
ch_m_dollars = {
|
||
"Beginne mit {C:money}#1# $"
|
||
},
|
||
ch_m_hands = {
|
||
"{C:blue}#1#{} Hände pro Runde"
|
||
},
|
||
ch_m_discards = {
|
||
"{C:blue}#1#{} Abwürfe pro Runde"
|
||
},
|
||
ch_m_reroll_cost = {
|
||
"{C:money}#1# ${} Basis-Aktualisierungskosten"
|
||
},
|
||
ch_m_joker_slots = {
|
||
"{C:attention}#1#{} Joker-Slots"
|
||
},
|
||
ch_m_consumable_slots = {
|
||
"{C:attention}#1#{} Slots für Verbrauchsgegenstände"
|
||
},
|
||
ch_m_hand_size = {
|
||
"{C:attention}#1#{} Handgröße"
|
||
},
|
||
ch_m_none = {
|
||
"{C:inactive}Keine"
|
||
},
|
||
ch_c_no_reward = {
|
||
"Alle {C:attention}Blinds{} geben kein Belohnungsgeld"
|
||
},
|
||
ch_c_no_reward_specific = {
|
||
"{C:attention}#1# Blinds{} geben kein Belohnungsgeld"
|
||
},
|
||
ch_c_no_extra_hand_money = {
|
||
"{C:blue}Extra-Hände{} verdienen kein Geld mehr"
|
||
},
|
||
ch_c_no_interest = {
|
||
"Erhalte am Ende der Runde keine {C:attention}Zinsen{}"
|
||
},
|
||
ch_c_daily = {
|
||
"{E:1,s:1.2,C:red}Tägliche Herausforderung!"
|
||
},
|
||
ch_c_set_seed = {
|
||
"1 Versuch mit festgelegtem Code: {C:inactive}{Hidden}"
|
||
},
|
||
ch_c_chips_dollar_cap = {
|
||
"{C:blue}Chips{} können die aktuellen {C:money} $ {} nicht übersteigen"
|
||
},
|
||
ch_c_none = {
|
||
"{C:inactive}Keine"
|
||
},
|
||
ch_c_no_shop_jokers = {
|
||
"Joker tauchen nicht mehr im {C:attention}Shop auf"
|
||
},
|
||
ch_c_inflation = {
|
||
"Erhöht die Preise bei jedem Kauf dauerhaft um {C:money}1 ${}"
|
||
},
|
||
ch_c_discard_cost = {
|
||
"Abwürfe kosten jeweils {C:money}#1# ${}"
|
||
},
|
||
ch_c_all_eternal = {
|
||
"Alle Shop-Joker sind {C:eternal}ewig{}"
|
||
},
|
||
ch_c_flipped_cards = {
|
||
"{C:green}1 in #1#{} Karten werden mit dem Gesicht nach unten gezogen"
|
||
},
|
||
ch_c_debuff_played_cards = {
|
||
"Alle {C:attention}gespielten{} Karten werden nach der Punktezählung {C:attention}geschwächt{}"
|
||
},
|
||
ch_c_minus_hand_size_per_X_dollar = {
|
||
"Halte {C:red}-1{} Karten auf der Hand pro {C:money}#1# ${} in deinem Besitz"
|
||
},
|
||
ch_c_set_eternal_ante = {
|
||
"Wenn der Ante-{C:attention}#1#{}-Boss besiegt wird, werden alle Joker {C:attention}ewig"
|
||
},
|
||
ch_c_set_joker_slots_ante = {
|
||
"Wenn der Ante-{C:attention}#1#{}-Boss besiegt wird, werden Joker-Slots auf {C:attention}0 gesetzt"
|
||
}
|
||
},
|
||
quips = {
|
||
wq_1 = {"Ass-rein!"},
|
||
wq_2 = {"Das hast du","gut hingekriegt!"},
|
||
wq_3 = {"Anscheinend","bluffst du!"},
|
||
wq_4 = {"Schade, dass","die Chips bloß","virtuell sind ..."},
|
||
wq_5 = {"Anscheinend habe ich","dir das gut beigebracht!"},
|
||
wq_6 = {"Du hast Aufsehen mit", "deinen Spielen erregt!"},
|
||
wq_7 = {"Zum Glück","habe ich nicht", "gegen dich gewettet"},
|
||
lq_1 = {"Vielleicht ist Quartett", "eher unser", "Tempo ..."},
|
||
lq_2 = {"Wir sind umgeknickt", "wie Streichhölzer!"},
|
||
lq_3 = {"Zeit, dass wir", "neu mischen und", "es erneut versuchen!"},
|
||
lq_4 = {"Du weißt,", "wie es heißt:", "Die Bank gewinnt immer!"},
|
||
lq_5 = {"Anscheinend wissen", "wir jetzt, wer", "der wahre Joker ist!"},
|
||
lq_6 = {"Oh, nein, hast du", "auch geblufft?"},
|
||
lq_7 = {"Anscheinend sind wir","die Angeschmierten!"},
|
||
lq_8 = {"Hätte ich Hände,","würde ich mir", "die Augen zuhalten!"},
|
||
lq_9 = {"Ich bin buchstäblich", "ein Narr. Was ist", "deine Ausrede?"},
|
||
lq_10 = {"So ein Flop!"},
|
||
dq_1 = {"Mannomann! Hoffentlich","hast du ein paar Tricks","im Ärmel für","diese letzte Herausforderung!"}
|
||
},
|
||
tutorial = {
|
||
sb_1 = {
|
||
"Hallo! Mein Name lautet",
|
||
"{C:attention}Jimbo{}. Ich bin hier,",
|
||
"um dir das Spiel beizubringen!"
|
||
},
|
||
sb_2 = {
|
||
"Dein Ziel ist es,",
|
||
"{C:blue}Chips{} zu verdienen, um",
|
||
"den gegnerischen {C:attention}Blind zu besiegen"
|
||
},
|
||
sb_3 = {
|
||
"Das hier ist ein {C:blue}Small Blind{}.",
|
||
"Du musst nur",
|
||
"{C:attention}300 Chips{} erzielen, um ihn zu schlagen."
|
||
},
|
||
sb_4 = {
|
||
"Wähle den {C:blue}Small Blind,",
|
||
"um die Runde zu beginnen!"
|
||
},
|
||
bb_1 = {
|
||
"Wähle den {C:attention}Big Blind,",
|
||
"um etwas Geld zu verdienen,"
|
||
},
|
||
bb_2 = {
|
||
"oder {C:attention}überspringe ihn,",
|
||
"um einen {C:attention}Tag{} zu erhalten! Jeder",
|
||
"{C:attention}Tag{} hat einen einzigartigen Effekt,"
|
||
},
|
||
bb_3 = {
|
||
"aber achte auf",
|
||
"den {C:attention}Boss Blind{}. Er",
|
||
"hat eine Fähigkeit,",
|
||
"um die du herum planen musst."
|
||
},
|
||
bb_4 = {
|
||
"Wenn du ihn schlägst,",
|
||
"steigt die {C:attention}Ante{} und alle",
|
||
"{C:attention}Blinds{} werden schwieriger"
|
||
},
|
||
bb_5 = {
|
||
"Schlage die {C:attention}Ante{} #1#, um zu gewinnen.",
|
||
"Wähle nun deinen Weg!"
|
||
},
|
||
fh_1 = {
|
||
"Du verdienst Chips, indem du",
|
||
"{C:attention}Pokerhände spielst"
|
||
},
|
||
fh_2 = {
|
||
"Jede {C:attention}Pokerhand{} verdient einen",
|
||
"Basisbetrag an {C:blue}Chips,",
|
||
"der mit einigen {C:red}Mult multipliziert wird"
|
||
},
|
||
fh_3 = {
|
||
"Deine {C:attention}Pokerhände",
|
||
"kannst du im Bereich {C:attention}Durchlaufinfo{} ansehen.",
|
||
"Dort findest du auch weitere Infos",
|
||
"über deinen aktuellen Durchlauf"
|
||
},
|
||
fh_4 = {
|
||
"Karten verdienen dir außerdem",
|
||
"einige {C:blue}Chips{}.",
|
||
"Bewege deine Maus darüber, um das zu sehen!"
|
||
},
|
||
fh_5 = {
|
||
"Wähle nun bis zu",
|
||
"{C:attention}5{} Karten zum Spielen",
|
||
"und drücke {C:blue}„Hand spielen“"
|
||
},
|
||
fh_6 = {
|
||
"Du kannst außerdem bis zu",
|
||
"ausgewählte Karten {C:red}Abwerfen{},",
|
||
"um sogar noch",
|
||
"stärkere Hände zu bilden. Probier es aus!"
|
||
},
|
||
fh_7 = {
|
||
"Aber Vorsicht! Du hast nur eine",
|
||
"begrenzte Anzahl an {C:blue}Händen",
|
||
"und {C:red}Abwürfen{} pro Runde"
|
||
},
|
||
fh_8 = {
|
||
"Verdiene {C:attention}300 Chips{}, bevor du",
|
||
"keine {C:blue}Hände mehr hast,",
|
||
"um diese Runde zu gewinnen.",
|
||
"Viel Glück!"
|
||
},
|
||
sh_1 = {
|
||
"Wenn du mehr Karten erhältst,",
|
||
"denk dran, dass du sie neu anordnen kannst.",
|
||
"{C:attention}Joker{} werden von",
|
||
"links nach rechts ausgelöst"
|
||
},
|
||
sh_2 = {
|
||
"Und denk dran,",
|
||
"deine Verbrauchsgegenstände zu {C:attention}VERWENDEN{}!"
|
||
},
|
||
sh_3 = {
|
||
"Wähle bis zu {C:attention}2{} Karten",
|
||
"auf deiner Hand und drücke",
|
||
"{C:attention}„VERWENDEN“{} auf der {C:tarot}Tarot{}-Karte,",
|
||
"um sie zu verstärken!"
|
||
},
|
||
s_1 = {
|
||
"Gut gemacht! Nun, da du",
|
||
"eine {E:1}Menge{} {C:money}Geld{} hast,",
|
||
"kannst du dir ein paar neue",
|
||
"Karten im {C:attention}Shop kaufen"
|
||
},
|
||
s_2 = {
|
||
"Versuche, diesen",
|
||
"schicken Teufel zu kaufen"
|
||
},
|
||
s_3 = {
|
||
"Das hier ist einer der {C:attention}#1#",
|
||
"{C:attention}Joker{}, die du deinem Durchlauf",
|
||
"hinzufügen kannst. Jeder {C:attention}Joker",
|
||
"macht etwas anderes"
|
||
},
|
||
s_4 = {
|
||
"Dieser hier fügt {C:red}+4 Mult{} zu",
|
||
"jeder Hand hinzu, die du spielst!"
|
||
},
|
||
s_5 = {
|
||
"Sei wählerisch, du kannst nur",
|
||
"{C:attention}5 Joker{}-Karten",
|
||
"gleichzeitig haben"
|
||
},
|
||
s_6 = {
|
||
"Kaufe nun die andere",
|
||
"Karte im {C:attention}Shop"
|
||
},
|
||
s_7 = {
|
||
"Diese {C:tarot}Tarot{}-Karte ist ein",
|
||
"{C:attention}Verbrauchsgegenstand{}. Die hier",
|
||
"verstärkt deine Spielkarten!",
|
||
"Bewahre sie also auf."
|
||
},
|
||
s_8 = {
|
||
"Du kannst bis zu",
|
||
"{C:attention}2 Verbrauchsgegenstand{}-Karten",
|
||
"gleichzeitig haben."
|
||
},
|
||
s_9 = {
|
||
"Wenn du genug ansparst,",
|
||
"kannst du dir einen {C:attention}Gutschein{} kaufen.",
|
||
"{C:attention}Gutscheine{} verbessern passiv",
|
||
"deinen Durchlauf!"
|
||
},
|
||
s_10 = {
|
||
"{C:attention}Gutscheine{} werden wieder aufgefüllt,",
|
||
"nachdem du den",
|
||
"{C:attention}Boss Blind{} besiegst."
|
||
},
|
||
s_11 = {
|
||
"Und sieh dir beide",
|
||
"{C:booster}Booster-Pakete{} in",
|
||
"jedem Shop an. Sie stecken",
|
||
"voller nützlicher Sachen!"
|
||
},
|
||
s_12 = {
|
||
"Gehen wir über",
|
||
"zur {C:attention}nächsten Runde{}."
|
||
}
|
||
}
|
||
}
|
||
}
|