18 lines
654 B
GLSL
18 lines
654 B
GLSL
extern vec2 mouse_screen_pos;
|
|
extern float hovering;
|
|
extern float screen_scale;
|
|
|
|
#ifdef VERTEX
|
|
vec4 position( mat4 transform_projection, vec4 vertex_position )
|
|
{
|
|
if (hovering <= 0.){
|
|
return transform_projection * vertex_position;
|
|
}
|
|
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
|
|
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
|
|
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
|
|
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
|
|
|
|
return transform_projection * vertex_position + vec4(0,0,0,scale);
|
|
}
|
|
#endif |