Balatro/resources/shaders/gold_seal.fs
2024-02-27 23:47:25 +08:00

22 lines
780 B
GLSL

extern vec4 gold_seal;
vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords )
{
//r controls timing
//a controls alpha, but white will always be 1
vec4 pixel;
pixel = Texel(texture, texture_coords);
number low = min(pixel.r, min(pixel.g, pixel.b));
number high = max(pixel.r, max(pixel.g, pixel.b));
number delta;
delta = high*0.5;
number fac;
fac = 0.3+sin((texture_coords.x*450. + sin(gold_seal.r*6.)*180.)-700.*gold_seal.r) - sin((texture_coords.x*190. + texture_coords.y*30.)+1080.3*gold_seal.r);
pixel.r = max(pixel.r, (1. - pixel.r)*delta*fac + pixel.r);
pixel.g = max(pixel.g, (1. - pixel.g)*delta*fac + pixel.g);
pixel.b = max(pixel.b, (1. - pixel.b)*delta*fac + pixel.b);
return pixel;
}