return { descriptions = { Joker = { j_joker = { name = "Joker", text = { "{C:red,s:1.1}+#1#{} Mult" } }, j_jolly = { name = "Jolly Joker", text = { "{C:red}+#1#{} Mult if played", "hand contains", "a {C:attention}#2#" } }, j_zany = { name = "Zany Joker", text = { "{C:red}+#1#{} Mult if played", "hand contains", "a {C:attention}#2#" } }, j_mad = { name = "Mad Joker", text = { "{C:red}+#1#{} Mult if played", "hand contains", "a {C:attention}#2#" } }, j_crazy = { name = "Crazy Joker", text = { "{C:red}+#1#{} Mult if played", "hand contains", "a {C:attention}#2#", } }, j_droll = { name = "Droll Joker", text = { "{C:red}+#1#{} Mult if played", "hand contains", "a {C:attention}#2#" } }, j_sly = { name = "Sly Joker", text = { "{C:chips}+#1#{} Chips if played", "hand contains", "a {C:attention}#2#" } }, j_wily = { name = "Wily Joker", text = { "{C:chips}+#1#{} Chips if played", "hand contains", "a {C:attention}#2#" } }, j_clever = { name = "Clever Joker", text = { "{C:chips}+#1#{} Chips if played", "hand contains", "a {C:attention}#2#" } }, j_devious = { name = "Devious Joker", text = { "{C:chips}+#1#{} Chips if played", "hand contains", "a {C:attention}#2#" } }, j_crafty = { name = "Crafty Joker", text = { "{C:chips}+#1#{} Chips if played", "hand contains", "a {C:attention}#2#" } }, j_half = { name = "Half Joker", text = { "{C:red}+#1#{} Mult if played", "hand contains", "{C:attention}#2#{} or fewer cards" } }, j_fortune_teller = { name = "Fortune Teller", text = { "{C:red}+#1#{} Mult per {C:purple}Tarot{}", "card used this run", "{C:inactive}(Currently {C:red}+#2#{C:inactive})" } }, j_juggler = { name = "Juggler", text = { "{C:attention}+#1#{} hand size" } }, j_drunkard = { name = "Drunkard", text = { "{C:red}+#1#{} discard", "each round" } }, j_stone = { name = "Stone Joker", text = { "Gives {C:chips}+#1#{} Chips for", "each {C:attention}Stone Card", "in your {C:attention}full deck", "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)", } }, j_golden = { name = "Golden Joker", text = { "Earn {C:money}$#1#{} at", "end of round" } }, j_stencil = { name = "Joker Stencil", text = { "{X:red,C:white} X1 {} Mult for each", "empty {C:attention}Joker{} slot", "{s:0.8}Joker Stencil included", "{C:inactive}(Currently {X:red,C:white} X#1# {C:inactive})" } }, j_four_fingers = { name = "Four Fingers", text = { "All {C:attention}Flushes{} and", "{C:attention}Straights{} can be", "made with {C:attention}4{} cards" } }, j_mime = { name = "Mime", text = { "Retrigger all", "card {C:attention}held in", "{C:attention}hand{} abilities" } }, j_credit_card = { name = "Credit Card", text = { "Go up to", "{C:red}-$#1#{} in debt" } }, j_greedy_joker = { name = "Greedy Joker", text = { "Played cards with", "{C:diamonds}#2#{} suit give", "{C:mult}+#1#{} Mult when scored", } }, j_lusty_joker = { name = "Lusty Joker", text = { "Played cards with", "{C:hearts}#2#{} suit give", "{C:mult}+#1#{} Mult when scored", } }, j_wrathful_joker = { name = "Wrathful Joker", text = { "Played cards with", "{C:spades}#2#{} suit give", "{C:mult}+#1#{} Mult when scored", } }, j_gluttenous_joker = { name = "Gluttonous Joker", text = { "Played cards with", "{C:clubs}#2#{} suit give", "{C:mult}+#1#{} Mult when scored", } }, j_ceremonial = { name = "Ceremonial Dagger", text = { "When {C:attention}Blind{} is selected,", "destroy Joker to the right", "and permanently add {C:attention}double", "its sell value to this {C:red}Mult", "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)" } }, j_banner = { name = "Banner", text = { "{C:chips}+#1#{} Chips for", "each remaining", "{C:attention}discard" } }, j_mystic_summit = { name = "Mystic Summit", text = { "{C:mult}+#1#{} Mult when", "{C:attention}#2#{} discards", "remaining" } }, j_marble = { name = "Marble Joker", text = { "Adds one {C:attention}Stone{} card", "to deck when", "{C:attention}Blind{} is selected", } }, j_loyalty_card = { name = "Loyalty Card", text = { "{X:red,C:white} X#1# {} Mult every", "{C:attention}#2#{} hands played", "{C:inactive}#3#" } }, j_8_ball = { name = "8 Ball", text = { "{C:green}#1# in #2#{} chance for each", "played {C:attention}8{} to create a", "{C:tarot}Tarot{} card when scored", "{C:inactive}(Must have room)" } }, j_dusk = { name = "Dusk", text = { "Retrigger all played", "cards in {C:attention}final", "{C:attention}hand{} of round" } }, j_chaos = { name = "Chaos the Clown", text = { "{C:attention}#1#{} free {C:green}Reroll", "per shop" } }, j_misprint = { name = "Misprint", text = { "" } }, j_raised_fist = { name = "Raised Fist", text = { "Adds {C:attention}double{} the rank", "of {C:attention}lowest{} ranked card", "held in hand to Mult" } }, j_fibonacci = { name = "Fibonacci", text = { "Each played {C:attention}Ace{},", "{C:attention}2{}, {C:attention}3{}, {C:attention}5{}, or {C:attention}8{} gives", "{C:mult}+#1#{} Mult when scored", } }, j_steel_joker = { name = "Steel Joker", text = { "Gives {X:mult,C:white} X#1# {} Mult", "for each {C:attention}Steel Card", "in your {C:attention}full deck", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", } }, j_scary_face = { name = "Scary Face", text = { "Played {C:attention}face{} cards", "give {C:chips}+#1#{} Chips", "when scored" } }, j_abstract = { name = "Abstract Joker", text = { "{C:mult}+#1#{} Mult for", "each {C:attention}Joker{} card", "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)" } }, j_delayed_grat = { name = "Delayed Gratification", text = { "Earn {C:money}$#1#{} per {C:attention}discard{} if", "no discards are used", "by end of the round" } }, j_pareidolia = { name = "Pareidolia", text = { "All cards are", "considered", "{C:attention}face{} cards" } }, j_hack = { name = "Hack", text = { "Retrigger", "each played", "{C:attention}2{}, {C:attention}3{}, {C:attention}4{}, or {C:attention}5{}", } }, j_gros_michel = { name = "Gros Michel", text = { "{C:mult}+#1#{} Mult", "{C:green}#2# in #3#{} chance this", "card is destroyed", "at end of round" } }, j_even_steven = { name = "Even Steven", text = { "Played cards with", "{C:attention}even{} rank give", "{C:mult}+#1#{} Mult when scored", "{C:inactive}(10, 8, 6, 4, 2)" } }, j_odd_todd = { name = "Odd Todd", text = { "Played cards with", "{C:attention}odd{} rank give", "{C:chips}+#1#{} Chips when scored", "{C:inactive}(A, 9, 7, 5, 3)" } }, j_scholar = { name = "Scholar", text = { "Played {C:attention}Aces{}", "give {C:chips}+#2#{} Chips", "and {C:mult}+#1#{} Mult", "when scored" } }, j_business = { name = "Business Card", text = { "Played {C:attention}face{} cards have", "a {C:green}#1# in #2#{} chance to", "give {C:money}$2{} when scored" } }, j_supernova = { name = "Supernova", text = { "Adds the number of times", "{C:attention}poker hand{} has been", "played this run to Mult" } }, j_superposition = { name = "Superposition", text = { "Create a {C:tarot}Tarot{} card if", "poker hand contains an", "{C:attention}Ace{} and a {C:attention}Straight{}", "{C:inactive}(Must have room)" } }, j_ride_the_bus = { name = "Ride the Bus", text = { "This Joker gains {C:mult}+#1#{} Mult", "per {C:attention}consecutive{} hand", "played without a", "scoring {C:attention}face{} card", "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)" } }, j_space = { name = "Space Joker", text = { "{C:green}#1# in #2#{} chance to", "upgrade level of", "played {C:attention}poker hand{}" } }, j_egg = { name = "Egg", text = { "Gains {C:money}$#1#{} of", "{C:attention}sell value{} at", "end of round" } }, j_burglar = { name = "Burglar", text = { "When {C:attention}Blind{} is selected,", "gain {C:blue}+#1#{} Hands and", "{C:attention}lose all discards" } }, j_blackboard = { name = "Blackboard", text = { "{X:red,C:white} X#1# {} Mult if all", "cards held in hand", "are {C:spades}#2#{} or {C:clubs}#3#{}" } }, j_runner = { name = "Runner", text = { "Gains {C:chips}+#2#{} Chips", "if played hand", "contains a {C:attention}Straight{}", "{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)" } }, j_ice_cream = { name = "Ice Cream", text = { "{C:chips}+#1#{} Chips", "{C:chips}-#2#{} Chips for", "every hand played" } }, j_dna = { name = "DNA", text = { "If {C:attention}first hand{} of round", "has only {C:attention}1{} card, add a", "permanent copy to deck", "and draw it to {C:attention}hand" } }, j_splash = { name = "Splash", text = { "Every {C:attention}played card", "counts in scoring" } }, j_blue_joker = { name = "Blue Joker", text = { "{C:chips}+#1#{} Chips for each", "remaining card in {C:attention}deck", "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)" } }, j_sixth_sense = { name = "Sixth Sense", text = { "If {C:attention}first hand{} of round is", "a single {C:attention}6{}, destroy it and", "create a {C:spectral}Spectral{} card", "{C:inactive}(Must have room)" } }, j_constellation = { name = "Constellation", text = { "This Joker gains", "{X:mult,C:white} X#1# {} Mult every time", "a {C:planet}Planet{} card is used", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" } }, j_hiker = { name = "Hiker", text = { "Every played {C:attention}card{}", "permanently gains", "{C:chips}+#1#{} Chips when scored" } }, j_faceless = { name = "Faceless Joker", text = { "Earn {C:money}$#1#{} if {C:attention}#2#{} or", "more {C:attention}face cards{}", "are discarded", "at the same time" } }, j_todo_list = { name = "To Do List", text = { "Earn {C:money}$#1#{} if {C:attention}poker hand{}", "is a {C:attention}#2#{},", "poker hand changes", "at end of round" } }, j_ticket = { name = "Golden Ticket", text = { "Played {C:attention}Gold{} cards", "earn {C:money}$#1#{} when scored", }, unlock = { "Play a 5 card hand", "that contains only", "{C:attention,E:1}Gold{} cards" } }, j_mr_bones = { name = "Mr. Bones", text = { "Prevents Death", "if chips scored", "are at least {C:attention}25%", "of required chips", "{S:1.1,C:red,E:2}self destructs{}" }, unlock = { "Lose {C:attention,E:1}#1#{} runs", "{C:inactive}(#2#)" } }, j_acrobat = { name = "Acrobat", text = { "{X:red,C:white} X#1# {} Mult on {C:attention}final", "{C:attention}hand{} of round" }, unlock = { "Play {C:attention,E:1}#1#{} hands", "{C:inactive}(#2#)" } }, j_sock_and_buskin = { name = "Sock and Buskin", text = { "Retrigger all", "played {C:attention}face{} cards" }, unlock = { "Play a total of", "{C:attention,E:1}#1#{} face cards", "{C:inactive}(#2#)" } }, j_green_joker = { name = "Green Joker", text = { "{C:mult}+#1#{} Mult per hand played", "{C:mult}-#2#{} Mult per discard", "{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)" } }, j_swashbuckler = { name = "Swashbuckler", text = { "Adds the sell value", "of all other owned", "{C:attention}Jokers{} to Mult", "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)" }, unlock = { "Sell a total of", "{C:attention,E:1}#1#{} Joker cards", "{C:inactive}(#2#)" } }, j_troubadour = { name = "Troubadour", text = { "{C:attention}+#1#{} hand size,", "{C:blue}-#2#{} hand each round" }, unlock = { "Win {C:attention,E:1}#1#{} consecutive", "rounds by playing", "only 1 hand" } }, j_certificate = { name = "Certificate", text = { "When round begins,", "add a random {C:attention}playing", "{C:attention}card{} with a random", "{C:attention}seal{} to your hand" }, unlock = { "Have a Gold", "playing card with", "a {C:attention,E:1}Gold Seal" } }, j_smeared = { name = "Smeared Joker", text = { "{C:hearts}Hearts{} and {C:diamonds}Diamonds", "count as the same suit,", "{C:spades}Spades{} and {C:clubs}Clubs", "count as the same suit" }, unlock = { "Have at least {C:attention}#1#", "{E:1,C:attention}#2#{} in", "your deck" } }, j_throwback = { name = "Throwback", text = { "{X:mult,C:white} X#1# {} Mult for each", "{C:attention}Blind{} skipped this run", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" }, unlock = { "Continue a saved run", "from the main menu" } }, j_hanging_chad = { name = "Hanging Chad", text = { "Retrigger {C:attention}first{} played", "card used in scoring", "{C:attention}#1#{} additional times" }, unlock = { "Beat a Boss Blind", "with a {E:1,C:attention}#1#" } }, j_rough_gem = { name = "Rough Gem", text = { "Played cards with", "{C:diamonds}Diamond{} suit earn", "{C:money}$#1#{} when scored", }, unlock = { "Have at least {E:1,C:attention}#1#", "cards with {E:1,C:attention}#2#", "suit in your deck" } }, j_bloodstone = { name = "Bloodstone", text = { "{C:green}#1# in #2#{} chance for", "played cards with", "{C:hearts}Heart{} suit to give", "{X:mult,C:white} X#3# {} Mult when scored", }, unlock = { "Have at least {E:1,C:attention}#1#", "cards with {E:1,C:attention}#2#", "suit in your deck" } }, j_arrowhead = { name = "Arrowhead", text = { "Played cards with", "{C:spades}Spade{} suit give", "{C:chips}+#1#{} Chips when scored", }, unlock = { "Have at least {E:1,C:attention}#1#", "cards with {E:1,C:attention}#2#", "suit in your deck" } }, j_onyx_agate = { name = "Onyx Agate", text = { "Played cards with", "{C:clubs}Club{} suit give", "{C:mult}+#1#{} Mult when scored", }, unlock = { "Have at least {E:1,C:attention}#1#", "cards with {E:1,C:attention}#2#", "suit in your deck" } }, j_glass = { name = "Glass Joker", text = { "This Joker gains {X:mult,C:white} X#1# {} Mult", "for every {C:attention}Glass Card", "that is destroyed", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" }, unlock = { "Have at least {E:1,C:attention}#1#", "{E:1,C:attention}#2#s{} in", "your deck" } }, j_ring_master = { name = "Showman", text = { "{C:attention}Joker{}, {C:tarot}Tarot{}, {C:planet}Planet{},", "and {C:spectral}Spectral{} cards may", "appear multiple times" }, unlock = { "Reach Ante", "level {E:1,C:attention}#1#" } }, j_flower_pot = { name = "Flower Pot", text = { "{X:mult,C:white} X#1# {} Mult if poker", "hand contains a", "{C:diamonds}Diamond{} card, {C:clubs}Club{} card,", "{C:hearts}Heart{} card, and {C:spades}Spade{} card" }, unlock = { "Reach Ante", "level {E:1,C:attention}#1#" } }, j_blueprint = { name = "Blueprint", text = { "Copies ability of", "{C:attention}Joker{} to the right" }, unlock = { "Win a run" } }, j_wee = { name = "Wee Joker", text = { "This Joker gains", "{C:chips}+#2#{} Chips when each", "played {C:attention}2{} is scored", "{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)" }, unlock = { "Win a run in {E:1,C:attention}#1#", "or fewer rounds" } }, j_merry_andy = { name = "Merry Andy", text = { "{C:red}+#1#{} discards", "each round,", "{C:red}#2#{} hand size" }, unlock = { "Win a run in {E:1,C:attention}#1#", "or fewer rounds" } }, j_oops = { name = "Oops! All 6s", text = { "Doubles all {C:attention}listed", "{C:green,E:1,S:1.1}probabilities", "{C:inactive}(ex: {C:green}1 in 3{C:inactive} -> {C:green}2 in 3{C:inactive})" }, unlock = { "In one hand,", "earn at least", "{E:1,C:attention}#1#{} chips" } }, j_idol = { name = "The Idol", text = { "Each played {C:attention}#2#", "of {V:1}#3#{} gives", "{X:mult,C:white} X#1# {} Mult when scored", "{s:0.8}Card changes every round" }, unlock = { "In one hand,", "earn at least", "{E:1,C:attention}#1#{} chips" } }, j_seeing_double = { name = "Seeing Double", text = { "{X:mult,C:white} X#1# {} Mult if played", "hand has a scoring", "{C:clubs}Club{} card and a scoring", "card of any other {C:attention}suit", }, unlock = { "Play a hand", "that contains", "{E:1,C:attention}#1#" } }, j_matador = { name = "Matador", text = { "Earn {C:money}$#1#{} if played", "hand triggers the", "{C:attention}Boss Blind{} ability" }, unlock = { "Defeat a Boss Blind", "in {E:1,C:attention}1 hand{} without", "using any discards" } }, j_hit_the_road = { name = "Hit the Road", text = { "This Joker gains {X:mult,C:white} X#1# {} Mult", "for every {C:attention}Jack{}", "discarded this round", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" }, unlock = { "Discard {E:1,C:attention}5", "{E:1,C:attention}Jacks{} at the", "same time" } }, j_duo = { name = "The Duo", text = { "{X:mult,C:white} X#1# {} Mult if played", "hand contains", "a {C:attention}#2#" }, unlock = { "Win a run", "without playing", "a {E:1,C:attention}#1#" } }, j_trio = { name = "The Trio", text = { "{X:mult,C:white} X#1# {} Mult if played", "hand contains", "a {C:attention}#2#" }, unlock = { "Win a run", "without playing", "a {E:1,C:attention}#1#" } }, j_family = { name = "The Family", text = { "{X:mult,C:white} X#1# {} Mult if played", "hand contains", "a {C:attention}#2#" }, unlock = { "Win a run", "without playing", "a {E:1,C:attention}#1#" } }, j_order = { name = "The Order", text = { "{X:mult,C:white} X#1# {} Mult if played", "hand contains", "a {C:attention}#2#" }, unlock = { "Win a run", "without playing", "a {E:1,C:attention}#1#" } }, j_tribe = { name = "The Tribe", text = { "{X:mult,C:white} X#1# {} Mult if played", "hand contains", "a {C:attention}#2#" }, unlock = { "Win a run", "without playing", "a {E:1,C:attention}#1#" } }, j_cavendish = { name = "Cavendish", text = { "{X:mult,C:white} X#1# {} Mult", "{C:green}#2# in #3#{} chance this", "card is destroyed", "at end of round" } }, j_card_sharp = { name = "Card Sharp", text = { "{X:mult,C:white} X#1# {} Mult if played", "{C:attention}poker hand{} has already", "been played this round" } }, j_red_card = { name = "Red Card", text = { "This Joker gains", "{C:red}+#1#{} Mult when any", "{C:attention}Booster Pack{} is skipped", "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)" } }, j_madness = { name = "Madness", text = { "When {C:attention}Small Blind{} or {C:attention}Big Blind{}", "is selected, gain {X:mult,C:white} X#1# {} Mult", "and {C:attention}destroy{} a random Joker", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" } }, j_square = { name = "Square Joker", text = { "This Joker gains {C:chips}+#2#{} Chips", "if played hand has", "exactly {C:attention}4{} cards", "{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)" } }, j_seance = { name = "Séance", text = { "If {C:attention}poker hand{} is a", "{C:attention}#1#{}, create a", "random {C:spectral}Spectral{} card", "{C:inactive}(Must have room)" } }, j_riff_raff = { name = "Riff-Raff", text = { "When {C:attention}Blind{} is selected,", "create {C:attention}#1# {C:blue}Common{C:attention} Jokers", "{C:inactive}(Must have room)" } }, j_vampire = { name = "Vampire", text = { "This Joker gains {X:mult,C:white} X#1# {} Mult", "per scoring {C:attention}Enhanced card{} played,", "removes card {C:attention}Enhancement", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" } }, j_shortcut = { name = "Shortcut", text = { "Allows {C:attention}Straights{} to be", "made with gaps of {C:attention}1 rank", "{C:inactive}(ex: {C:attention}10 8 6 5 3{C:inactive})" } }, j_hologram = { name = "Hologram", text = { "This Joker gains {X:mult,C:white} X#1# {} Mult", "every time a {C:attention}playing card{}", "is added to your deck", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" } }, j_vagabond = { name = "Vagabond", text = { "Create a {C:purple}Tarot{} card", "if hand is played", "with {C:money}$#1#{} or less", } }, j_baron = { name = "Baron", text = { "Each {C:attention}King{}", "held in hand", "gives {X:mult,C:white} X#1# {} Mult", } }, j_cloud_9 = { name = "Cloud 9", text = { "Earn {C:money}$#1#{} for each", "{C:attention}9{} in your {C:attention}full deck", "at end of round", "{C:inactive}(Currently {C:money}$#2#{}{C:inactive})" } }, j_rocket = { name = "Rocket", text = { "Earn {C:money}$#1#{} at end of round", "Payout increases by {C:money}$#2#{}", "when {C:attention}Boss Blind{} is defeated", } }, j_obelisk = { name = "Obelisk", text = { "This Joker gains {X:mult,C:white} X#1# {} Mult", "per {C:attention}consecutive{} hand played", "without playing your", "most played {C:attention}poker hand", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" } }, j_midas_mask = { name = "Midas Mask", text = { "All played {C:attention}face{} cards", "become {C:attention}Gold{} cards", "when scored", } }, j_luchador = { name = "Luchador", text = { "Sell this card to", "disable the current", "{C:attention}Boss Blind{}", } }, j_photograph = { name = "Photograph", text = { "First played {C:attention}face", "card gives {X:mult,C:white} X#1# {} Mult", "when scored", } }, j_gift = { name = "Gift Card", text = { "Add {C:money}$#1#{} of {C:attention}sell value", "to every {C:attention}Joker{} and", "{C:attention}Consumable{} card at", "end of round" } }, j_turtle_bean = { name = "Turtle Bean", text = { "{C:attention}+#1#{} hand size,", "reduces by", "{C:red}#2#{} every round" } }, j_erosion = { name = "Erosion", text = { "{C:red}+#1#{} Mult for each", "card below {C:attention}#3#{}", "in your full deck", "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)" } }, j_reserved_parking = { name = "Reserved Parking", text = { "Each {C:attention}face{} card", "held in hand has", "a {C:green}#2# in #3#{} chance", "to give {C:money}$#1#{}", } }, j_mail = { name = "Mail-In Rebate", text = { "Earn {C:money}$#1#{} for each", "discarded {C:attention}#2#{}, rank", "changes every round" } }, j_to_the_moon = { name = "To the Moon", text = { "Earn an extra {C:money}$#1#{} of", "{C:attention}interest{} for every {C:money}$5{} you", "have at end of round" } }, j_hallucination = { name = "Hallucination", text = { "{C:green}#1# in #2#{} chance to create", "a {C:tarot}Tarot{} card when any", "{C:attention}Booster Pack{} is opened", "{C:inactive}(Must have room)" } }, j_lucky_cat = { name = "Lucky Cat", text = { "This Joker gains {X:mult,C:white} X#1# {} Mult", "every time a {C:attention}Lucky{} card", "{C:green}successfully{} triggers", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" } }, j_baseball = { name = "Baseball Card", text = { "{C:green}Uncommon{} Jokers", "each give {X:mult,C:white} X#1# {} Mult", } }, j_bull = { name = "Bull", text = { "{C:chips}+#1#{} Chips for", "each {C:money}$1{} you have", "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)" } }, j_diet_cola = { name = "Diet Cola", text = { "Sell this card to", "create a free", "{C:attention}#1#" } }, j_trading = { name = "Trading Card", text = { "If {C:attention}first discard{} of round", "has only {C:attention}1{} card, destroy", "it and earn {C:money}$#1#" } }, j_flash = { name = "Flash Card", text = { "This Joker gains {C:mult}+#1#{} Mult", "per {C:attention}reroll{} in the shop", "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)" } }, j_popcorn= { name = "Popcorn", text = { "{C:mult}+#1#{} Mult", "{C:mult}-#2#{} Mult per", "round played" } }, j_ramen= { name = "Ramen", text = { "{X:mult,C:white} X#1# {} Mult,", "loses {X:mult,C:white} X#2# {} Mult", "per {C:attention}card{} discarded", } }, j_trousers= { name = "Spare Trousers", text = { "This Joker gains {C:mult}+#1#{} Mult", "if played hand contains", "a {C:attention}#2#", "{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)" } }, j_ancient= { name = "Ancient Joker", text = { "Each played card with", "{V:1}#2#{} suit gives", "{X:mult,C:white} X#1# {} Mult when scored,", "{s:0.8}suit changes at end of round" } }, j_walkie_talkie = { name = "Walkie Talkie", text = { "Each played {C:attention}10{} or {C:attention}4", "gives {C:chips}+#1#{} Chips and", "{C:mult}+#2#{} Mult when scored" }, }, j_selzer= { name = "Seltzer", text = { "Retrigger all", "cards played for", "the next {C:attention}#1#{} hands", } }, j_castle = { name = "Castle", text = { "This Joker gains {C:chips}+#1#{} Chips", "per discarded {V:1}#2#{} card,", "suit changes every round", "{C:inactive}(Currently {C:chips}+#3#{C:inactive} Chips)" }, }, j_smiley = { name = "Smiley Face", text = { "Played {C:attention}face{} cards", "give {C:mult}+#1#{} Mult", "when scored" } }, j_campfire = { name = "Campfire", text = { "This Joker gains {X:mult,C:white}X#1#{} Mult", "for each card {C:attention}sold{}, resets", "when {C:attention}Boss Blind{} is defeated", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" } }, j_stuntman = { name = "Stuntman", text = { "{C:chips}+#1#{} Chips,", "{C:attention}-#2#{} hand size" }, unlock = { "In one hand,", "earn at least", "{E:1,C:attention}#1#{} chips" } }, j_invisible = { name = "Invisible Joker", text = { "After {C:attention}#1#{} rounds,", "sell this card to", "{C:attention}Duplicate{} a random Joker", "{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1#)" }, unlock = { "Win a run without", "ever having more", "than {E:1,C:attention}4 Jokers{}" } }, j_brainstorm = { name = "Brainstorm", text = { "Copies the ability", "of leftmost {C:attention}Joker" }, unlock = { "Discard a", "{E:1,C:attention}Royal Flush" } }, j_satellite = { name = "Satellite", text = { "Earn {C:money}$#1#{} at end of", "round per unique {C:planet}Planet", "card used this run", "{C:inactive}(Currently {C:money}$#2#{C:inactive})" }, unlock = { "Have {E:1,C:money}$#1#", "or more" } }, j_shoot_the_moon = { name = "Shoot the Moon", text = { "Each {C:attention}Queen{}", "held in hand", "gives {C:mult}+#1#{} Mult", }, unlock = { "Play every {E:1,C:attention}Heart", "in your deck in", "a single round" } }, j_drivers_license = { name = "Driver's License", text = { "{X:mult,C:white} X#1# {} Mult if you have", "at least {C:attention}16{} Enhanced", "cards in your full deck", "{C:inactive}(Currently {C:attention}#2#{C:inactive})" }, unlock = { "Enhance {E:1,C:attention}#1#{} cards", "in your deck" } }, j_cartomancer = { name = "Cartomancer", text = { "Create a {C:tarot}Tarot{} card", "when {C:attention}Blind{} is selected", "{C:inactive}(Must have room)" }, unlock = { "Discover every", "{E:1,C:tarot}Tarot{} card" } }, j_astronomer = { name = "Astronomer", text = { "All {C:planet}Planet{} cards and", "{C:planet}Celestial Packs{} in", "the shop are {C:attention}free" }, unlock = { "Discover every", "{E:1,C:planet}Planet{} card" } }, j_burnt = { name = "Burnt Joker", text = { "Upgrade the level of", "the first {C:attention}discarded", "poker hand each round", }, unlock = { "Sell a total", "of {E:1,C:attention}#1#{} cards", "{C:inactive}(#2#)" } }, j_bootstraps = { name = "Bootstraps", text = { "{C:mult}+#1#{} Mult for every", "{C:money}$#2#{} you have", "{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)" }, unlock = { "Have at least {E:1,C:attention}#1#", "{C:dark_edition}Polychrome{} Jokers" } }, j_caino = { name = "Canio", text = { "This Joker gains {X:mult,C:white} X#1# {} Mult", "when a {C:attention}face{} card", "is destroyed", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)" }, unlock = { "{E:1,s:1.3}?????" } }, j_triboulet = { name = "Triboulet", text = { "Played {C:attention}Kings{} and", "{C:attention}Queens{} each give", "{X:mult,C:white} X#1# {} Mult when scored" }, unlock = { "{E:1,s:1.3}?????" } }, j_yorick = { name = "Yorick", text = { "This Joker gains", "{X:mult,C:white} X#1# {} Mult every {C:attention}#2#{C:inactive} [#3#]{}", "cards discarded", "{C:inactive}(Currently {X:mult,C:white} X#4# {C:inactive} Mult)" }, unlock = { "{E:1,s:1.3}?????" } }, j_chicot = { name = "Chicot", text = { "Disables effect of", "every {C:attention}Boss Blind" }, unlock = { "{E:1,s:1.3}?????" } }, j_perkeo = { name = "Perkeo", text = { "Creates a {C:dark_edition}Negative{} copy of", "{C:attention}1{} random {C:attention}consumable{}", "card in your possession", "at the end of the {C:attention}shop", }, unlock = { "{E:1,s:1.3}?????" } } }, Voucher = { v_overstock_norm = { name = "Overstock", text = { "{C:attention}+1{} card slot", "available in shop" } }, v_clearance_sale = { name = "Clearance Sale", text = { "All cards and packs in", "shop are {C:attention}#1#%{} off" } }, v_tarot_merchant = { name = "Tarot Merchant", text = { "{C:tarot}Tarot{} cards appear", "{C:attention}#1#X{} more frequently", "in the shop" } }, v_planet_merchant = { name = "Planet Merchant", text = { "{C:planet}Planet{} cards appear", "{C:attention}#1#X{} more frequently", "in the shop" } }, v_hone = { name = "Hone", text = { "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and", "{C:dark_edition}Polychrome{} cards", "appear {C:attention}#1#X{} more often" } }, v_reroll_surplus = { name = "Reroll Surplus", text = { "Rerolls cost", "{C:money}$#1#{} less" } }, v_crystal_ball = { name = "Crystal Ball", text = { "{C:attention}+1{} consumable slot" } }, v_telescope = { name = "Telescope", text = { "{C:attention}Celestial Packs{} always", "contain the {C:planet}Planet{}", "card for your most", "played {C:attention}poker hand" } }, v_grabber = { name = "Grabber", text = { "Permanently", "gain {C:blue}+#1#{} hand", "per round" } }, v_wasteful = { name = "Wasteful", text = { "Permanently", "gain {C:red}+#1#{} discard", "each round" } }, v_seed_money = { name = "Seed Money", text = { "Raise the cap on", "interest earned in", "each round to {C:money}$#1#{}" } }, v_blank = { name = "Blank", text = { "{C:inactive}Does nothing?" } }, v_magic_trick = { name = "Magic Trick", text = { "{C:attention}Playing cards{} can", "be purchased", "from the {C:attention}shop" } }, v_hieroglyph = { name = "Hieroglyph", text = { "{C:attention}-#1#{} Ante,", "{C:blue}-#1#{} hand", "each round" } }, v_directors_cut = { name = "Director's Cut", text = { "Reroll Boss Blind", "{C:attention}1{} time per Ante,", "{C:money}$#1#{} per roll" } }, v_paint_brush = { name = "Paint Brush", text = { "{C:attention}+#1#{} hand size", } }, v_overstock_plus = { name = "Overstock Plus", text = { "{C:attention}+1{} card slot", "available in shop" }, unlock = { "Spend a total of", "{C:money}$#1#{} at the shop", "{C:inactive}($#2#)" } }, v_liquidation = { name = "Liquidation", text = { "All cards and packs in", "shop are {C:attention}#1#%{} off" }, unlock = { "Redeem at least", "{C:attention}#1#{C:voucher} Voucher{} cards", "in one run" } }, v_tarot_tycoon = { name = "Tarot Tycoon", text = { "{C:tarot}Tarot{} cards appear", "{C:attention}#1#X{} more frequently", "in the shop" }, unlock = { "Buy a total of", "{C:attention}#1#{C:tarot} Tarot{} cards", "from the shop", "{C:inactive}(#2#)" } }, v_planet_tycoon = { name = "Planet Tycoon", text = { "{C:planet}Planet{} cards appear", "{C:attention}#1#X{} more frequently", "in the shop" }, unlock = { "Buy a total of", "{C:attention}#1#{C:planet} Planet{} cards", "from the shop", "{C:inactive}(#2#)" } }, v_glow_up = { name = "Glow Up", text = { "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and", "{C:dark_edition}Polychrome{} cards", "appear {C:attention}#1#X{} more often" }, unlock = { "Have at least {C:attention}#1#", "{C:attention}Joker{} cards with", "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or", "{C:dark_edition}Polychrome{} edition" } }, v_reroll_glut = { name = "Reroll Glut", text = { "Rerolls cost", "{C:money}$#1#{} less" }, unlock = { "Reroll the shop a", "total of {C:attention}#1#{} times", "{C:inactive}(#2#)" } }, v_omen_globe = { name = "Omen Globe", text = { "{C:spectral}Spectral{} cards may", "appear in any of", "the {C:attention}Arcana Packs" }, unlock = { "Use a total of {C:attention}#1#", "{C:tarot}Tarot{} cards from any", "{C:tarot}Arcana Pack", "{C:inactive}(#2#)" } }, v_observatory = { name = "Observatory", text = { "{C:planet}Planet{} cards in your", "{C:attention}consumable{} area give", "{X:red,C:white} X#1# {} Mult for their", "specified {C:attention}poker hand" }, unlock = { "Use a total of {C:attention}#1#", "{C:planet}Planet{} cards from any", "{C:planet}Celestial Pack", "{C:inactive}(#2#)" } }, v_nacho_tong = { name = "Nacho Tong", text = { "Permanently", "gain {C:blue}+#1#{} hand", "per round" }, unlock = { "Play a total", "of {C:attention}#1#{} cards", "{C:inactive}(#2#)" } }, v_recyclomancy = { name = "Recyclomancy", text = { "Permanently", "gain {C:red}+#1#{} discard", "each round" }, unlock = { "Discard a total", "of {C:attention}#1#{} cards", "{C:inactive}(#2#)" } }, v_money_tree = { name = "Money Tree", text = { "Raise the cap on", "interest earned in", "each round to {C:money}$#1#{}" }, unlock = { "Max out the interest", "per round earnings for", "{C:attention}#1#{} consecutive rounds", "{C:inactive}(#2#)" } }, v_antimatter = { name = "Antimatter", text = { "{C:dark_edition}+1{} Joker Slot" }, unlock = { "Redeem {C:voucher}Blank{}", "{C:attention}#1#{} total times", "{C:inactive}(#2#)" } }, v_illusion = { name = "Illusion", text = { "{C:attention}Playing cards{} in shop", "may have an {C:enhanced}Enhancement{},", "{C:dark_edition}Edition{}, and/or a {C:attention}Seal{}" }, unlock = { "Buy a total of", "{C:attention}#1#{} playing cards", "from the shop", "{C:inactive}(#2#)" } }, v_petroglyph = { name = "Petroglyph", text = { "{C:attention}-#1#{} Ante,", "{C:red}-#1#{} discard", "each round" }, unlock = { "Reach Ante", "level {E:1,C:attention}#1#" } }, v_retcon = { name = "Retcon", text = { "Reroll Boss Blind", "{C:attention}unlimited{} times,", "{C:money}$#1#{} per roll" }, unlock = { "Discover", "{C:attention}#1#{} Blinds" } }, v_palette = { name = "Palette", text = { "{C:attention}+#1#{} hand size", }, unlock = { "Reduce hand size", "down to {C:attention}#1#{} cards" } } }, Tarot = { c_fool = { name = "The Fool", text = { "Creates the last", "{C:tarot}Tarot{} or {C:planet}Planet{} card", "used during this run", "{s:0.8,C:tarot}The Fool{s:0.8} excluded" } }, c_magician = { name = "The Magician", text = { "Enhances {C:attention}#1#{}", "selected cards to", "{C:attention}#2#s" } }, c_high_priestess = { name = "The High Priestess", text = { "Creates up to {C:attention}#1#", "random {C:planet}Planet{} cards", "{C:inactive}(Must have room)" } }, c_empress = { name = "The Empress", text = { "Enhances {C:attention}#1#", "selected cards to", "{C:attention}#2#s" } }, c_emperor = { name = "The Emperor", text = { "Creates up to {C:attention}#1#", "random {C:tarot}Tarot{} cards", "{C:inactive}(Must have room)" } }, c_heirophant = { name = "The Hierophant", text = { "Enhances {C:attention}#1#", "selected cards to", "{C:attention}#2#s" } }, c_lovers = { name = "The Lovers", text = { "Enhances {C:attention}#1#{} selected", "card into a", "{C:attention}#2#" } }, c_chariot = { name = "The Chariot", text = { "Enhances {C:attention}#1#{} selected", "card into a", "{C:attention}#2#" } }, c_justice = { name = "Justice", text = { "Enhances {C:attention}#1#{} selected", "card into a", "{C:attention}#2#" } }, c_hermit = { name = "The Hermit", text = { "Doubles money", "{C:inactive}(Max of {C:money}$#1#{C:inactive})" } }, c_wheel_of_fortune = { name = "The Wheel of Fortune", text = { "{C:green}#1# in #2#{} chance to add", "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or", "{C:dark_edition}Polychrome{} edition", "to a random {C:attention}Joker" } }, c_strength = { name = "Strength", text = { "Increases rank of", "up to {C:attention}#1#{} selected", "cards by {C:attention}1" } }, c_hanged_man = { name = "The Hanged Man", text = { "Destroys up to", "{C:attention}#1#{} selected cards" } }, c_death = { name = "Death", text = { "Select {C:attention}#1#{} cards,", "convert the {C:attention}left{} card", "into the {C:attention}right{} card", "{C:inactive}(Drag to rearrange)" } }, c_temperance = { name = "Temperance", text = { "Gives the total sell", "value of all current", "Jokers {C:inactive}(Max of {C:money}$#1#{C:inactive})", "{C:inactive}(Currently {C:money}$#2#{C:inactive})" } }, c_devil = { name = "The Devil", text = { "Enhances {C:attention}#1#{} selected", "card into a", "{C:attention}#2#" } }, c_tower = { name = "The Tower", text = { "Enhances {C:attention}#1#{} selected", "card into a", "{C:attention}#2#" } }, c_star = { name = "The Star", text = { "Converts up to", "{C:attention}#1#{} selected cards", "to {V:1}#2#{}" } }, c_moon = { name = "The Moon", text = { "Converts up to", "{C:attention}#1#{} selected cards", "to {V:1}#2#{}" } }, c_sun = { name = "The Sun", text = { "Converts up to", "{C:attention}#1#{} selected cards", "to {V:1}#2#{}" } }, c_judgement = { name = "Judgement", text = { "Creates a random", "{C:attention}Joker{} card", "{C:inactive}(Must have room)" } }, c_world = { name = "The World", text = { "Converts up to", "{C:attention}#1#{} selected cards", "to {V:1}#2#{}" } } }, Planet = { c_mercury = { name = "Mercury", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_venus = { name = "Venus", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_earth = { name = "Earth", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_mars = { name = "Mars", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_jupiter = { name = "Jupiter", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_saturn = { name = "Saturn", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_uranus = { name = "Uranus", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_neptune = { name = "Neptune", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_pluto = { name = "Pluto", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_ceres = { name = "Ceres", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_planet_x = { name = "Planet X", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, c_eris = { name = "Eris", text = { "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips" } }, }, Spectral = { c_familiar = { name = "Familiar", text = { "Destroy {C:attention}1{} random", "card in your hand, add", "{C:attention}#1#{} random {C:attention}Enhanced face", "{C:attention}cards{} to your hand" } }, c_grim = { name = "Grim", text = { "Destroy {C:attention}1{} random", "card in your hand,", "add {C:attention}#1#{} random {C:attention}Enhanced", "{C:attention}Aces{} to your hand" } }, c_incantation = { name = "Incantation", text = { "Destroy {C:attention}1{} random", "card in your hand, add {C:attention}#1#", "random {C:attention}Enhanced numbered", "{C:attention}cards{} to your hand" } }, c_talisman = { name = "Talisman", text = { "Add a {C:attention}Gold Seal{}", "to {C:attention}1{} selected", "card in your hand" } }, c_aura = { name = "Aura", text = { "Add {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},", "or {C:dark_edition}Polychrome{} effect to", "{C:attention}1{} selected card in hand" } }, c_wraith = { name = "Wraith", text = { "Creates a random", "{C:red}Rare{C:attention} Joker{},", "sets money to {C:money}$0" } }, c_sigil = { name = "Sigil", text = { "Converts all cards", "in hand to a single", "random {C:attention}suit" } }, c_ouija = { name = "Ouija", text = { "Converts all cards", "in hand to a single", "random {C:attention}rank", "{C:red}-1{} hand size" } }, c_ectoplasm = { name = "Ectoplasm", text = { "Add {C:dark_edition}Negative{} to", "a random {C:attention}Joker,", "{C:red}-#1#{} hand size" } }, c_immolate = { name = "Immolate", text = { "Destroys {C:attention}#1#{} random", "cards in hand,", "gain {C:money}$#2#" } }, c_ankh = { name = "Ankh", text = { "Create a copy of a", "random {C:attention}Joker{}, destroy", "all other Jokers" } }, c_deja_vu = { name = "Deja Vu", text = { "Add a {C:red}Red Seal{}", "to {C:attention}1{} selected", "card in your hand" } }, c_hex = { name = "Hex", text = { "Add {C:dark_edition}Polychrome{} to a", "random {C:attention}Joker{}, destroy", "all other Jokers" } }, c_trance = { name = "Trance", text = { "Add a {C:blue}Blue Seal{}", "to {C:attention}1{} selected", "card in your hand" } }, c_medium = { name = "Medium", text = { "Add a {C:purple}Purple Seal{}", "to {C:attention}1{} selected", "card in your hand" } }, c_cryptid = { name = "Cryptid", text = { "Create {C:attention}#1#{} copies of", "{C:attention}1{} selected card", "in your hand" } }, c_soul = { name = "The Soul", text = { "Creates a", "{C:legendary,E:1}Legendary{} Joker", "{C:inactive}(Must have room)" } }, c_black_hole = { name = "Black Hole", text = { "Upgrade every", "{C:legendary,E:1}poker hand", "by {C:attention}1{} level" } } }, Edition = { e_base = { name = "Base", text = { "No extra effects" } }, e_foil = { name = "Foil", text = { "{C:chips}+#1#{} chips" } }, e_holo = { name = "Holographic", text = { "{C:mult}+#1#{} Mult" } }, e_polychrome = { name = "Polychrome", text = { "{X:mult,C:white} X#1# {} Mult" } }, e_negative = { name = "Negative", text = { "{C:dark_edition}+#1#{} Joker slot" } }, e_negative_consumable = { name = "Negative", text = { "{C:dark_edition}+#1#{} consumable slot" } } }, Enhanced = { m_bonus = { name = "Bonus Card", text = {} }, m_mult = { name = "Mult Card", text = { "{C:mult}+#1#{} Mult" } }, m_wild = { name = "Wild Card", text = { "Can be used", "as any suit" } }, m_glass = { name = "Glass Card", text = { "{X:mult,C:white} X#1# {} Mult", "{C:green}#2# in #3#{} chance to", "destroy card" } }, m_steel = { name = "Steel Card", text = { "{X:mult,C:white} X#1# {} Mult", "while this card", "stays in hand" } }, m_stone = { name = "Stone Card", text = { "{C:chips}+#1#{} Chips", "no rank or suit" } }, m_gold = { name = "Gold Card", text = { "{C:money}$#1#{} if this", "card is held in hand", "at end of round" } }, m_lucky = { name = "Lucky Card", text = { "{C:green}#1# in #3#{} chance", "for {C:mult}+#2#{} Mult", "{C:green}#1# in #5#{} chance", "to win {C:money}$#4#" } } }, Stake = { stake_white = { name = "White Stake", text = { "Base Difficulty" } }, stake_red = { name = "Red Stake", text = { "{C:attention}Small Blind{} gives", "no reward money", "{s:0.8}Applies all previous Stakes" } }, stake_green = { name = "Green Stake", text = { "Required score scales", "faster for each {C:attention}Ante", "{s:0.8}Applies all previous Stakes" } }, stake_blue = { name = "Blue Stake", text = { "{C:red}-1{} Discard", "{s:0.8}Applies all previous Stakes" } }, stake_black = { name = "Black Stake", text = { "Shop can have {C:attention}Eternal{} Jokers", "{C:inactive,s:0.8}(Can't be sold or destroyed)", "{s:0.8}Applies all previous Stakes" } }, stake_purple = { name = "Purple Stake", text = { "Required score scales", "faster for each {C:attention}Ante", "{s:0.8}Applies all previous Stakes" } }, stake_orange = { name = "Orange Stake", text = { "Shop can have {C:attention}Perishable{} Jokers", "{C:inactive,s:0.8}(Debuffed after 5 Rounds)", "{s:0.8}Applies all previous Stakes" } }, stake_gold = { name = "Gold Stake", text = { "Shop can have {C:attention}Rental{} Jokers", "{C:inactive,s:0.8}(Costs {C:money,s:0.8}$3{C:inactive,s:0.8} per round)", "{s:0.8}Applies all previous Stakes" } } }, Tag = { tag_uncommon = { name = "Uncommon Tag", text = { "Shop has a free", "{C:green}Uncommon Joker" } }, tag_rare = { name = "Rare Tag", text = { "Shop has a free", "{C:red}Rare Joker" } }, tag_negative = { name = "Negative Tag", text = { "Next base edition shop", "Joker is free and", "becomes {C:dark_edition}Negative" } }, tag_foil = { name = "Foil Tag", text = { "Next base edition shop", "Joker is free and", "becomes {C:dark_edition}Foil" } }, tag_holo = { name = "Holographic Tag", text = { "Next base edition shop", "Joker is free and", "becomes {C:dark_edition}Holographic" } }, tag_polychrome = { name = "Polychrome Tag", text = { "Next base edition shop", "Joker is free and", "becomes {C:dark_edition}Polychrome" } }, tag_investment = { name = "Investment Tag", text = { "After defeating", "the Boss Blind,", "gain {C:money}$#1#" } }, tag_voucher = { name = "Voucher Tag", text = { "Adds one {C:voucher}Voucher", "to the next shop" } }, tag_boss = { name = "Boss Tag", text = { "Rerolls the", "{C:attention}Boss Blind" } }, tag_standard = { name = "Standard Tag", text = { "Gives a free", "{C:attention}Mega Standard Pack" } }, tag_charm = { name = "Charm Tag", text = { "Gives a free", "{C:tarot}Mega Arcana Pack" } }, tag_meteor = { name = "Meteor Tag", text = { "Gives a free", "{C:planet}Mega Celestial Pack" } }, tag_buffoon = { name = "Buffoon Tag", text = { "Gives a free", "{C:attention}Mega Buffoon Pack" } }, tag_handy = { name = "Handy Tag", text = { "Gives {C:money}$#1#{} per played", "{C:blue}hand{} this run", "{C:inactive}(Will give {C:money}$#2#{C:inactive})" } }, tag_garbage = { name = "Garbage Tag", text = { "Gives {C:money}$#1#{} per unused", "{C:red}discard{} this run", "{C:inactive}(Will give {C:money}$#2#{C:inactive})", } }, tag_coupon = { name = "Coupon Tag", text = { "Initial cards and", "booster packs in next", "shop are free" } }, tag_double = { name = "Double Tag", text = { "Gives a copy of the", "next selected {C:attention}Tag{}", "{s:0.8,C:attention}Double Tag{s:0.8} excluded" } }, tag_juggle = { name = "Juggle Tag", text = { "{C:attention}+#1#{} hand size", "next round" } }, tag_d_six = { name = "D6 Tag", text = { "Rerolls in next shop", "start at {C:money}$0" } }, tag_top_up = { name = "Top-up Tag", text = { "Create up to {C:attention}#1#", "{C:blue}Common{} Jokers", "{C:inactive}(Must have room)" } }, tag_skip = { name = "Speed Tag", text = { "Gives {C:money}$#1#{} per skipped", "Blind this run", "{C:inactive}(Will give {C:money}$#2#{C:inactive})" } }, tag_orbital = { name = "Orbital Tag", text = { "Upgrade {C:attention}#1#", "by {C:attention}#2# levels" } }, tag_economy = { name = "Economy Tag", text = { "Doubles your money", "{C:inactive}(Max of {C:money}$#1#{C:inactive})" } }, tag_ethereal = { name = "Ethereal Tag", text = { "Gives a free", "{C:spectral}Spectral Pack" } } }, Blind = { bl_small = { name = "Small Blind", text = {} }, bl_big = { name = "Big Blind", text = {} }, bl_hook = { name = "The Hook", text = { "Discards 2 random", "cards per hand played" } }, bl_wall = { name = "The Wall", text = { "Extra large blind" } }, bl_wheel = { name = "The Wheel", text = { " in 7 cards get", "drawn face down" } }, bl_arm = { name = "The Arm", text = { "Decrease level of", "played poker hand" } }, bl_psychic = { name = "The Psychic", text = { "Must play 5 cards" } }, bl_goad = { name = "The Goad", text = { "All Spade cards", "are debuffed" } }, bl_water = { name = "The Water", text = { "Start with", "0 discards" } }, bl_eye = { name = "The Eye", text = { "No repeat hand", "types this round" } }, bl_mouth = { name = "The Mouth", text = { "Play only 1 hand", "type this round" } }, bl_plant = { name = "The Plant", text = { "All face cards", "are debuffed" } }, bl_needle = { name = "The Needle", text = { "Play only 1 hand" } }, bl_head = { name = "The Head", text = { "All Heart cards", "are debuffed" } }, bl_tooth = { name = "The Tooth", text = { "Lose $1 per", "card played" } }, bl_final_leaf = { name = "Verdant Leaf", text = { "All cards debuffed", "until 1 Joker sold" } }, bl_final_vessel = { name = "Violet Vessel", text = { "Very large blind" } }, bl_ox = { name = "The Ox", text = { "Playing a #1#", "sets money to $0" } }, bl_house = { name = "The House", text = { "First hand is", "drawn face down" } }, bl_club = { name = "The Club", text = { "All Club cards", "are debuffed" } }, bl_fish = { name = "The Fish", text = { "Cards drawn face down", "after each hand played" } }, bl_window = { name = "The Window", text = { "All Diamond cards", "are debuffed" } }, bl_manacle = { name = "The Manacle", text = { "-1 Hand Size" } }, bl_serpent = { name = "The Serpent", text = { "After Play or Discard,", "always draw 3 cards" } }, bl_pillar = { name = "The Pillar", text = { "Cards played previously", "this Ante are debuffed" } }, bl_flint = { name = "The Flint", text = { "Base Chips and", "Mult are halved" } }, bl_mark = { name = "The Mark", text = { "All face cards are", "drawn face down" } }, bl_final_acorn = { name = "Amber Acorn", text = { "Flips and shuffles", "all Joker cards" } }, bl_final_heart = { name = "Crimson Heart", text = { "One random Joker", "disabled every hand" } }, bl_final_bell = { name = "Cerulean Bell", text = { "Forces 1 card to", "always be selected" } } }, Back = { b_red = { name = "Red Deck", text = { "{C:red}+#1#{} discard", "every round" } }, b_blue = { name = "Blue Deck", text = { "{C:blue}+#1#{} hand", "every round" } }, b_yellow = { name = "Yellow Deck", text = { "Start with", "extra {C:money}$#1#" } }, b_green = { name = "Green Deck", text = { "At end of each Round:", "{C:money}$#1#{s:0.85} per remaining {C:blue}Hand", "{C:money}$#2#{s:0.85} per remaining {C:red}Discard", "Earn no {C:attention}Interest" } }, b_black = { name = "Black Deck", text = { "{C:attention}+#1#{} Joker slot", "", "{C:blue}-#2#{} hand", "every round" } }, b_magic = { name = "Magic Deck", text = { "Start run with the", "{C:tarot,T:v_crystal_ball}#1#{} voucher", "and {C:attention}2{} copies", "of {C:tarot,T:c_fool}#2#" } }, b_nebula = { name = "Nebula Deck", text = { "Start run with the", "{C:planet,T:v_telescope}#1#{} voucher", "", "{C:red}#2#{} consumable slot" } }, b_ghost = { name = "Ghost Deck", text = { "{C:spectral}Spectral{} cards may", "appear in the shop,", "start with a {C:spectral,T:c_hex}Hex{} card", } }, b_abandoned = { name = "Abandoned Deck", text = { "Start run with", "no {C:attention}Face Cards", "in your deck" } }, b_checkered = { name = "Checkered Deck", text = { "Start run with", "{C:attention}26{C:spades} Spades{} and", "{C:attention}26{C:hearts} Hearts{} in deck" } }, b_zodiac = { name = "Zodiac Deck", text = { "Start run with", "{C:tarot,T:v_tarot_merchant}#1#{},", "{C:planet,T:v_planet_merchant}#2#{},", "and {C:attention,T:v_overstock_norm}#3#" } }, b_painted = { name = "Painted Deck", text = { "{C:attention}+#1#{} hand size,", "{C:red}#2#{} Joker slot" } }, b_anaglyph = { name = "Anaglyph Deck", text = { "After defeating each", "{C:attention}Boss Blind{}, gain a", "{C:attention,T:tag_double}#1#" } }, b_plasma = { name = "Plasma Deck", text = { "Balance {C:blue}Chips{} and", "{C:red}Mult{} when calculating", "score for played hand", "{C:red}X#1#{} base Blind size" } }, b_erratic = { name = "Erratic Deck", text = { "All {C:attention}Ranks{} and", "{C:attention}Suits{} in deck", "are randomized" } }, b_challenge = { name = "Challenge Deck", text = { "" } } }, Other = { gold_seal = { name = "Gold Seal", text = { "Earn {C:money}$3{} when this", "card is played", "and scores" } }, red_seal = { name = "Red Seal", text = { "Retrigger this", "card {C:attention}1{} time" } }, blue_seal = { name = "Blue Seal", text = { "Creates the {C:planet}Planet{} card", "for final played {C:attention}poker hand{}", "of round if {C:attention}held{} in hand", "{C:inactive}(Must have room)" } }, purple_seal = { name = "Purple Seal", text = { "Creates a {C:tarot}Tarot{} card", "when {C:attention}discarded", "{C:inactive}(Must have room)" } }, eternal = { name = "Eternal", text = { "Can't be sold", "or destroyed" } }, perishable = { name = "Perishable", text = { "Debuffed after", "{C:attention}#1#{} rounds", "{C:inactive}({C:attention}#2#{C:inactive} remaining)" } }, rental = { name = "Rental", text = { "Lose {C:money}$#1#{} at", "end of round" } }, white_sticker = { name = "White Sticker", text = { "Used this Joker", "to win on {C:attention}White", "{C:attention}Stake{} difficulty" } }, red_sticker = { name = "Red Sticker", text = { "Used this Joker", "to win on {C:attention}Red", "{C:attention}Stake{} difficulty" } }, green_sticker = { name = "Green Sticker", text = { "Used this Joker", "to win on {C:attention}Green", "{C:attention}Stake{} difficulty" } }, blue_sticker = { name = "Blue Sticker", text = { "Used this Joker", "to win on {C:attention}Blue", "{C:attention}Stake{} difficulty" } }, black_sticker = { name = "Black Sticker", text = { "Used this Joker", "to win on {C:attention}Black", "{C:attention}Stake{} difficulty" } }, purple_sticker = { name = "Purple Sticker", text = { "Used this Joker", "to win on {C:attention}Purple", "{C:attention}Stake{} difficulty" } }, orange_sticker = { name = "Orange Sticker", text = { "Used this Joker", "to win on {C:attention}Orange", "{C:attention}Stake{} difficulty" } }, gold_sticker = { name = "Gold Sticker", text = { "Used this Joker", "to win on {C:attention}Gold", "{C:attention}Stake{} difficulty" } }, playing_card = { text = { " {C:light_black}#1# of {V:1}#2# " } }, card_chips = { text = { "{C:chips}+#1#{} chips" } }, card_extra_chips = { text = { "{C:chips}+#1#{} extra chips" } }, remove_negative = { name = "n", text = { "{C:inactive,s:0.9}(Removes {C:dark_edition,s:0.9}Negative{C:inactive,s:0.9} from copy)" } }, locked = { name = "Locked", text = {} }, debuffed_default = { name = "Debuffed", text = { "All abilities", "are disabled" } }, debuffed_playing_card = { name = "Debuffed", text = { "Scores no chips", "and all abilities", "are disabled" } }, demo_locked = { name = "Locked", text = { "Not available", "in this demo" } }, challenge_locked = { name = "Locked", text = { "Win a run with at least", "#1# different decks to unlock", "Challenge mode", "{C:attention,s:2}#2#/#1#" } }, demo_shop_locked = { name = "Locked", text = { "Card from {C:attention}Jimbo's", "personal collection,", "available in the full", "version of {E:1,C:red}Balatro" } }, wip_locked = { name = "Locked", text = { "Work in", "progress" } }, deck_locked_win = { name = "Locked", text = { "Win a run with", "{C:attention}#1#{}", "on any difficulty" } }, deck_locked_discover = { name = "Locked", text = { "Discover at least", "{C:attention}#1#{} items from", "your collection" } }, deck_locked_stake = { name = "Locked", text = { "Win a run with any", "deck on at least", "{V:1}#1#{} difficulty" } }, joker_locked_legendary = { name = "Locked", text = { "Find this Joker", "from the {C:spectral}Soul{} card" } }, undiscovered_joker = { name = "Not Discovered", text = { "Purchase or use", "this card in an", "unseeded run to", "learn what it does" } }, undiscovered_tarot = { name = "Not Discovered", text = { "Purchase or use", "this card in an", "unseeded run to", "learn what it does" } }, undiscovered_planet = { name = "Not Discovered", text = { "Purchase or use", "this card in an", "unseeded run to", "learn what it does" } }, undiscovered_spectral = { name = "Not Discovered", text = { "Purchase or use", "this card in an", "unseeded run to", "learn what it does" } }, undiscovered_voucher = { name = "Not Discovered", text = { "Redeem this", "voucher in an", "unseeded run to", "learn what it does" } }, undiscovered_booster = { name = "Not Discovered", text = { "Open this pack", "in an unseeded run", "to learn what it does" } }, undiscovered_edition = { name = "Not Discovered", text = { "Find this edition", "in an unseeded run", "to learn what it does" } }, undiscovered_tag = { name = "Not Discovered", text = { "Use this tag in", "an unseeded run to", "learn what it does" } }, p_arcana_normal = { name = "Arcana Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:tarot} Tarot{} cards to", "be used immediately" } }, p_arcana_jumbo = { name = "Jumbo Arcana Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:tarot} Tarot{} cards to", "be used immediately" } }, p_arcana_mega = { name = "Mega Arcana Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:tarot} Tarot{} cards to", "be used immediately" } }, p_celestial_normal = { name = "Celestial Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:planet} Planet{} cards to", "be used immediately" } }, p_celestial_jumbo = { name = "Jumbo Celestial Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:planet} Planet{} cards to", "be used immediately" } }, p_celestial_mega = { name = "Mega Celestial Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:planet} Planet{} cards to", "be used immediately" } }, p_spectral_normal = { name = "Spectral Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:spectral} Spectral{} cards to", "be used immediately" } }, p_spectral_jumbo = { name = "Jumbo Spectral Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:spectral} Spectral{} cards to", "be used immediately" } }, p_spectral_mega = { name = "Mega Spectral Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:spectral} Spectral{} cards to", "be used immediately" } }, p_standard_normal = { name = "Standard Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:attention} Playing{} cards to", "add to your deck" } }, p_standard_jumbo = { name = "Jumbo Standard Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:attention} Playing{} cards to", "add to your deck" } }, p_standard_mega = { name = "Mega Standard Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:attention} Playing{} cards to", "add to your deck" } }, p_buffoon_normal = { name = "Buffoon Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:joker} Joker{} cards" } }, p_buffoon_jumbo = { name = "Jumbo Buffoon Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:joker} Joker{} cards" } }, p_buffoon_mega = { name = "Mega Buffoon Pack", text = { "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:joker} Joker{} cards" } }, pinned_left = { name = "Pinned", text = { "This Joker stays", "pinned to the", "leftmost position" } } } }, UI = {}, tutorial = {}, misc = { suits_singular = { Spades = "Spade", Hearts = "Heart", Clubs = "Club", Diamonds = "Diamond" }, suits_plural = { Spades = "Spades", Hearts = "Hearts", Clubs = "Clubs", Diamonds = "Diamonds" }, blind_states = { Select = "Select", Skipped = "Skipped", Current = "Current", Defeated = "Defeated", Upcoming = "Upcoming", Selected = "Selected" }, ranks = { Ace = "Ace", King = "King", Queen = "Queen", Jack = "Jack", ['10'] = "10", ['9'] = "9", ['8'] = "8", ['7'] = "7", ['6'] = "6", ['5'] = "5", ['4'] = "4", ['3'] = "3", ['2'] = "2" }, high_scores = { hand = "Best Hand", furthest_round = "Highest Round", furthest_ante = "Highest Ante", most_money = "Most Money", boss_streak = "Most Bosses in a Row", collection = "Collection", win_streak = "Best Win Streak", current_streak = "", poker_hand = "Most Played Hand" }, achievement_names = { ante_up = "Ante Up!", ante_upper = "Ante Upper!", heads_up = "Heads Up", low_stakes = "Low Stakes", mid_stakes = "Mid Stakes", high_stakes = "High Stakes", card_player = "Card Player", card_discarder = "Card Discarder", nest_egg = "Nest Egg", flushed = "Flushed", speedrunner = "Speedrunner", roi = "ROI", shattered = "Shattered", royale = "Royale", retrograde = "Retrograde", _10k = "10K", _1000k = "1,000K", _100000k = "100,000K", tiny_hands = "Tiny Hands", big_hands = "Big Hands", you_get_what_you_get = "You Get What You Get", rule_bender = "Rule Bender", rule_breaker = "Rule Breaker", legendary = "Legendary", astronomy = "Astronomy", cartomancy = "Cartomancy", clairvoyance = "Clairvoyance", extreme_couponer = "Extreme Couponer", completionist = "Completionist", completionist_plus = "Completionist+", completionist_plus_plus = "Completionist++", }, achievement_descriptions = { ante_up = "Reach Ante 4", ante_upper = "Reach Ante 8", heads_up = "Win a Run", low_stakes = "Win a run on at least Red Stake difficulty", mid_stakes = "Win a run on at least Black Stake difficulty", high_stakes = "Win a run on at least Gold Stake difficulty", card_player = "Play at least 2500 Cards", card_discarder = "Discard at least 2500 Cards", nest_egg = "Have $400 or more during a single run", flushed = "Play a Flush with 5 Wild Cards", speedrunner = "Win a run in 12 or fewer rounds", roi = "Buy 5 Vouchers by Ante 4", shattered = "Break 2 Glass Cards in a single hand", royale = "Play a Royal Flush", retrograde = "Get any poker hand to level 10", _10k = "Score 10,000 Chips in a single hand", _1000k = "Score 1,000,000 Chips in a single hand", _100000k = "Score 100,000,000 Chips in a single hand", tiny_hands = "Thin your deck down to 20 or fewer cards", big_hands = "Have 80 or more cards in your deck", you_get_what_you_get = "Win a run without rerolling the shop", rule_bender = "Complete any challenge run", rule_breaker = "Complete every challenge run", legendary = "Discover a Legendary Joker", astronomy = "Discover every Planet card", cartomancy = "Discover every Tarot card", clairvoyance = "Discover every Spectral card", extreme_couponer = "Discover every Voucher", completionist = "Discover 100% of your collection", completionist_plus = "Win with every deck on Gold Stake difficulty", completionist_plus_plus = "Earn a Gold Sticker on every Joker", }, challenge_names = { c_omelette_1 = "The Omelette", c_city_1 = "15 Minute City", c_rich_1 = "Rich get Richer", c_knife_1 = "On a Knife's Edge", c_xray_1 = "X-ray Vision", c_mad_world_1 = "Mad World", c_luxury_1 = "Luxury Tax", c_non_perishable_1 = "Non-Perishable", c_medusa_1 = "Medusa", c_double_nothing_1 = "Double or Nothing", c_typecast_1 = "Typecast", c_inflation_1 = "Inflation", c_bram_poker_1 = "Bram Poker", c_fragile_1 = "Fragile", c_monolith_1 = "Monolith", c_blast_off_1 = "Blast Off", c_five_card_1 = "Five-Card Draw", c_golden_needle_1 = "Golden Needle", c_cruelty_1 = "Cruelty", c_jokerless_1 = "Jokerless", }, poker_hands = { ['Flush Five'] = "Flush Five", ['Flush House'] = "Flush House", ['Five of a Kind'] = "Five of a Kind", ['Royal Flush'] = "Royal Flush", ['Straight Flush'] = "Straight Flush", ['Four of a Kind'] = "Four of a Kind", ['Full House'] = "Full House", ['Flush'] = "Flush", ['Straight'] = "Straight", ['Three of a Kind'] = "Three of a Kind", ['Two Pair'] = "Two Pair", ['Pair'] = "Pair", ['High Card'] = "High Card" }, poker_hand_descriptions = { ['Flush Five'] = { "5 cards with the same rank and suit" }, ['Flush House'] = { "A Three of a Kind and a Pair with", "all cards sharing the same suit" }, ['Five of a Kind'] = { "5 cards with the same rank" }, ['Royal Flush'] = { "5 cards in a row (consecutive ranks) with", "all cards sharing the same suit" }, ['Straight Flush'] = { "5 cards in a row (consecutive ranks) with", "all cards sharing the same suit" }, ['Four of a Kind'] = { "4 cards with the same rank. They may", "be played with 1 other unscored card" }, ['Full House'] = { "A Three of a Kind and a Pair" }, ['Flush'] = { "5 cards that share the same suit" }, ['Straight'] = { "5 cards in a row (consecutive ranks)" }, ['Three of a Kind'] = { "3 cards with the same rank. They may be", "played with up to 2 other unscored cards" }, ['Two Pair'] = { "2 pairs of cards with different ranks, may", "be played with 1 other unscored card" }, ['Pair'] = { "2 cards that share the same rank. They may", "be played with up to 3 other unscored cards" }, ['High Card'] = { "If the played hand is not any of the above", "hands, only the highest ranked card scores" } }, labels = { common = "Common", uncommon = "Uncommon", rare = "Rare", legendary = "Legendary", tarot = "Tarot", planet = "Planet", pluto_planet = "Dwarf Planet", voucher = "Voucher", foil = "Foil", holographic = "Holographic", polychrome = "Polychrome", negative = "Negative", gold_seal = "Gold Seal", blue_seal = "Blue Seal", red_seal = "Red Seal", purple_seal = "Purple Seal", locked = "Locked", eternal = "Eternal", perishable = "Perishable", rental = "Rental", pinned_left = "Pinned", }, dictionary = { b_sell = "SELL", b_use = "USE", b_select = "SELECT", b_buy = "BUY", b_redeem = "REDEEM", b_open = "OPEN", b_and_use = "& USE", b_next_round_1 = "Next", b_next_round_2 = "Round", b_play_hand = "Play Hand", b_discard = "Discard", b_sort_hand = "Sort Hand", b_run_info_1 = "Run", b_run_info_2 = "Info", b_options = "Options", b_reroll_boss = "Reroll Boss", b_skip_blind = "Skip Blind", b_skip_reward = "Skip Reward", b_skip = "Skip", b_start_new_run = "New Run", b_main_menu = "Main Menu", b_collection = "Collection", b_seed = "Seed", b_copy_seed = "Copy Seed", b_copy = "Copy", b_credits = "Credits", b_stats = "Stats", b_settings = "Settings", b_set_game = "Game", b_set_video = "Video", b_set_graphics = "Graphics", b_set_audio = "Audio", b_set_gamespeed = "Game Speed", b_set_play_discard_pos = "Play/Discard Button Position", b_set_screenshake = "Screenshake", b_high_contrast_cards = "High Contrast Cards", b_reduced_motion = "Reduced Motion", b_set_rumble = "Controller Rumble", b_set_crash_reports = "Crash Reports", b_set_monitor = "Display Monitor", b_set_windowmode = "Window Mode", b_set_apply = "Apply", b_set_master_vol = "Master Volume", b_set_music_vol = "Music Volume", b_set_game_vol = "Game Volume", b_set_shadows = "Shadows", b_set_pixel_smoothing = "Pixel Art Smoothing", b_set_CRT = "CRT", b_set_CRT_bloom = "CRT Bloom", b_stat_jokers = "Jokers", b_stat_consumables = "Consumables", b_stat_tarots = "Tarots", b_stat_planets = "Planets", b_stat_spectrals = "Spectrals", b_stat_vouchers = "Vouchers", b_next = "Next", b_endless = "Endless Mode", b_wishlist = "Wishlist on Steam", b_playbalatro = "Visit playbalatro.com", b_remaining = "Remaining", b_full_deck = "Full Deck", b_poker_hands = "Poker Hands", b_blinds = "Blinds", b_vouchers = "Vouchers", b_stake = "Stake", b_jokers = "Jokers", b_tarot_cards = "Tarot Cards", b_planet_cards = "Planet Cards", b_spectral_cards = "Spectral Cards", b_enhanced_cards = "Enhanced Cards", b_editions = "Editions", b_booster_packs = "Booster Packs", b_tags = "Tags", b_decks = "Decks", b_seals = "Seals", b_continue = "Continue", b_back = "Back", b_music = "Music", b_sounds = "Sounds", b_imagery = "Imagery", b_new_run = "New Run", b_challenges = "Challenges", b_new_challenge = "Start New Challenge", b_current_profile = "Current Profile", b_load_profile = "Load Profile", b_create_profile = "Create Profile", b_delete_profile = "Delete Profile", b_reset_profile = "Reset Profile", b_rules = "Rules", b_restrictions = "Restrictions", b_deck = "Deck", b_play_cap = "PLAY", b_options_cap = "OPTIONS", b_collection_cap = "COLLECTION", b_quit_cap = "QUIT", b_cash_out = "Cash Out", b_unlock_all = "Unlock All", k_unknown = "?????", k_compatible = "compatible", k_incompatible = "incompatible", k_active = "active", k_round = "Round", k_ante = "Ante", k_seed = "Seed", k_reroll = "Reroll", k_mult = "Mult", k_rank = "Rank", k_suit = "Suit", k_stake = "Stake", k_common = "Common", k_uncommon = "Uncommon", k_rare = "Rare", k_legendary = "Legendary", k_debuffed = "Debuffed", k_locked = "Locked", k_undisovered = "Undiscovered", k_joker = "Joker", k_voucher = "Voucher", k_tarot = "Tarot", k_planet = "Planet", k_deck = "Deck", k_dwarf_planet = "Dwarf Planet", k_planet_q = "Planet?", k_spectral = "Spectral", k_booster = "Booster", k_edition = "Edition", k_hud_hands = "Hands", k_hud_discards = "Discards", k_lower_score = "score", k_arcana_pack = "Arcana Pack", k_celestial_pack = "Celestial Pack", k_spectral_pack = "Spectral Pack", k_standard_pack = "Standard Pack", k_buffoon_pack = "Buffoon Pack", k_enter_text = "Enter Text", k_defeated_by = "Defeated By", k_level_prefix = "lvl.", k_also_applied = "Also applied", k_base_cards = "Base Cards", k_effective = "Effective", k_aces = "Aces", k_face_cards = "Face Cards", k_numbered_cards = "Numbered Cards", k_cap_consumables = "CONSUMABLES", k_page = "Page", k_ante_cap = "ANTE", k_base_cap = "BASE", k_jokers_cap = "JOKERS", k_vouchers_cap = "VOUCHERS", k_x_base = "X Base", k_not_discovered = "Not Discovered", k_unlocked_ex = "Unlocked!", k_achievement = "Achievement", k_trophy = "Trophy", k_challenge_mode = "Challenge Mode", k_daily_run = "Daily Run", k_profile = "Profile", k_wins = "Wins", k_empty_caps = "EMPTY", k_collection = "Collection", k_progress = "Progress", k_challenges = "Challenges", k_joker_stickers = "Joker Stickers", k_deck_stake_wins = "Deck Stake Wins", k_stake_level = "Stake Level", k_none = "None", k_game_modifiers = "Game Modifiers", k_custom_rules = "Custom Rules", k_banned_cards = "Banned Cards", k_banned_tags = "Banned Tags", k_other = "Other", k_money = "Money", k_best_hand = "Best Hand", k_seeded_run = "Seeded Run", k_enter_seed = "Enter Seed", k_enter_name = "Enter Name", k_lvl = "lvl.", k_skipped_cap = "SKIPPED", k_no_reward = "No Reward", k_reward = "Reward", k_nope_ex = "Nope!", k_not_allowed_ex = "Not Allowed!", k_or = "or", k_poker_hand = "poker hand", k_gold = "Gold", k_card_stats = "Card Stats", k_balanced = "Balanced", k_view = "View", k_all_hands = "All Hands", k_high_score_ex = "High Score!", k_demo_version_ex = "Demo Version!", k_playing_as = "Playing as", k_choose = "Choose", k_achievements_disabled = "Achievements Disabled", k_trophies_disabled = "Trophies Disabled", ph_improve_run = "Improve your run!", ph_no_boss_active = "no boss active", ph_sneak_peek = "Sneak Peek", ph_deck_preview_stones = "Stones", ph_deck_preview_effective = "Effective total due to Jokers, Blinds, and card enhancements", ph_blind_score_at_least = "Score at least", ph_blind_reward = "Reward: ", ph_4_7_of_clubs = "four 7 of Clubs", ph_up_ante_1 = "Up the Ante", ph_up_ante_2 = "Raise all Blinds", ph_up_ante_3 = "Refresh Blinds", ph_select_challenge = "Select a Challenge", ph_stat_joker = "Total completed rounds with this card", ph_stat_consumable = "Number of times this card has been used", ph_stat_voucher = "Number of times this Voucher has been redeemed", ph_demo_thanks_1 = "Thanks for playing the", ph_demo_thanks_2 = "BALATRO DEMO", ph_game_over = "GAME OVER", ph_you_win = "YOU WIN!", ph_you_win_demo = "YOU WIN THE DEMO!", ph_vouchers_redeemed = "Vouchers redeemed this run", ph_no_vouchers = "No vouchers redeemed this run", ph_defeat_this_blind_1 = "Defeat this blind", ph_defeat_this_blind_2 = "to discover it", ph_click_confirm = "Click again to confirm", ph_choose_blind_1 = "Choose your", ph_choose_blind_2 = "next Blind", ph_mr_bones = "Saved by Mr. Bones", ph_score_at_least = "Score at least", ph_all_poker_hand = "All Poker Hands", ph_1_level = "+1 Level", ph_boss_disabled = "Boss Disabled!", ph_most_played = "(most played hand)", ph_defeat_the_boss = "Defeat the Boss Blind", ph_score_furthest_ante = "Ante", ph_score_furthest_round = "Round", ph_score_hand = "Best Hand", ph_score_poker_hand = "Most Played Hand", ph_score_new_collection = "New Discoveries", ph_score_cards_played = "Cards Played", ph_score_cards_discarded = "Cards Discarded", ph_score_times_rerolled = "Times Rerolled", ph_score_cards_purchased = "Cards Purchased", ph_unscored_hand = "Hand will not score", ph_alert_debuff_confirm = "Press 'Play' again to confirm", ml_demo_thanks_message = { "Please consider wishlisting", "Balatro on Steam and sign up for", "the newsletter at playbalatro.com" }, ml_eternal = { "Eternal", "Can't be sold", "or destroyed" }, ml_gold_seal_desc = { "Gold Seal", "returns to hand", "when played" }, ml_crash_report_info = { "Crash reports will be sent to the developer", "to help reduce issues in the future. No", "identifying or personal info will be sent." }, ml_play_discard_pos_opt = { "Discard/Play", "Play/Discard" }, ml_windowmode_opt = { "Windowed", "Fullscreen", "Borderless" }, ml_vsync_opt = { "VSync On", "VSync Off" }, ml_shadow_opt = { "On", "Off" }, ml_smoothing_opt = { "Off", "On" }, ml_bloom_opt = { "Off", "On" }, ml_card_stats = { "Card", "Stats" }, ml_paste_seed = { "Paste", "Seed" }, ml_disabled_seed = { "All Unlocks and", "Discoveries disabled" }, ml_edition_seal_enhancement_explanation = { "Playing cards may each have one", "Enhancement, Edition, and Seal" }, ml_unlock_all_explanation = { "WARNING! Unlocking the complete Collection", "will disable achievements for this profile!" }, ml_unlock_all_trophies = { "WARNING! Unlocking the complete Collection", "will disable trophies for this profile!" }, ['$'] = "$", k_redeemed_ex = "Redeemed!", k_duplicated_ex = "Duplicated!", k_no_room_ex = "No Room!", k_no_space_ex = "No Space!", k_no_other_jokers = "No other Jokers!", k_plus_tarot = "+1 Tarot", k_plus_stone = "+1 Stone", k_plus_planet = "+1 Planet", k_plus_spectral = "+1 Spectral", k_plus_joker = "+1 Joker", k_active_ex = "Active!", k_level_up_ex = "Level Up!", k_upgrade_ex = "Upgrade!", k_again_ex = "Again!", k_val_up = "Value Up!", k_reset = "Reset", k_extinct_ex = "Extinct!", k_disabled_ex = "Disabled!", k_safe_ex = "Safe!", k_saved_ex = "Saved!", k_swapped_ex = "Swapped!", k_copied_ex = "Copied!", k_melted_ex = "Melted!", k_eaten_ex = "Eaten!", k_drank_ex = "Drank!", k_eroded_ex = "Eroded!", }, v_dictionary = { a_xmult = "X#1# Mult", a_xmult_minus = "-X#1# Mult", a_mult = "+#1# Mult", a_mult_minus = "-#1# Mult", a_chips = "+#1#", a_chips_minus = "-#1#", a_handsize = "+#1# Hand Size", a_handsize_minus = "-#1# Hand Size", a_hands = "+#1# Hands", a_sold_tally = "#1#/#2# Sold", a_remaining = "#1# Remaining", ante_x_voucher = "ANTE #1# VOUCHER", loyalty_active = "Active!", loyalty_inactive = "#1# remaining", deck_preview_wheel_singular = "Numbers may be lower due to the #1# card drawn face down", deck_preview_wheel_plural = "Numbers may be lower due to the #1# cards drawn face down", challenges_completed = "Completed #1#/#2# Challenges", unlocked = "#1#/#2# Unlocked", completed = "#1#/#2# Completed", interest = "#1# interest per $#2# (#3# max)", remaining_hand_money = "Remaining Hands ($#1# each)", remaining_discard_money = "Remaining Discards ($#1# each)", ml_foil_desc = { "Foil", "+#1# Chips" }, ml_holo_desc = { "Holographic", "+#1# Mult" }, ml_polychrome_desc = { "Polychrome", "X#1# Mult" }, ml_negative_desc = { "Negative", "+#1# Joker Slot" }, ml_negative_consumable_desc = { "Negative", "+#1# consumable Slot" } }, v_text = { ch_m_dollars = { "Start with {C:money}$#1#" }, ch_m_hands = { "{C:blue}#1#{} hands per round" }, ch_m_discards = { "{C:red}#1#{} discards per round" }, ch_m_reroll_cost = { "{C:money}$#1#{} base reroll cost" }, ch_m_joker_slots = { "{C:attention}#1#{} Joker Slots" }, ch_m_consumable_slots = { "{C:attention}#1#{} Consumable Slots" }, ch_m_hand_size = { "{C:attention}#1#{} hand size" }, ch_m_none = { "{C:inactive}None" }, ch_c_no_reward = { "All {C:attention}Blinds{} give no reward money" }, ch_c_no_reward_specific = { "{C:attention}#1# Blinds{} give no reward money" }, ch_c_no_extra_hand_money = { "Extra {C:blue}Hands{} no longer earn money" }, ch_c_no_interest = { "Earn no {C:attention}Interest{} at end of round" }, ch_c_daily = { "{E:1,s:1.2,C:red}Daily Challenge!" }, ch_c_set_seed = { "1 attempt with set Seed: {C:inactive}{Hidden}" }, ch_c_chips_dollar_cap = { "{C:blue}Chips{} cannot exceed the current {C:money}$" }, ch_c_none = { "{C:inactive}None" }, ch_c_no_shop_jokers = { "Jokers no longer appear in the {C:attention}shop" }, ch_c_inflation = { "Permanently raise prices by {C:money}$1{} on every purchase" }, ch_c_discard_cost = { "Discards each cost {C:money}$#1#{}" }, ch_c_all_eternal = { "All Jokers are {C:eternal}Eternal{}" }, ch_c_flipped_cards = { "{C:green}1 in #1#{} cards are drawn face down" }, ch_c_debuff_played_cards = { "All {C:attention}Played{} cards become {C:attention}debuffed{} after scoring" }, ch_c_minus_hand_size_per_X_dollar = { "Hold {C:red}-1{} cards in hand for every {C:money}$#1#{} you have" }, ch_c_set_eternal_ante = { "When ante {C:attention}#1#{} boss is defeated, all Jokers become {C:attention}eternal" }, ch_c_set_joker_slots_ante = { "When ante {C:attention}#1#{} boss is defeated, set Joker slots to {C:attention}0" } }, quips = { wq_1 = {"You Aced it!"}, wq_2 = {"You dealt with","that pretty well!"}, wq_3 = {"Looks like you","weren't bluffing!"}, wq_4 = {"Too bad these","chips are all","virtual..."}, wq_5 = {"Looks like I've","taught you well!"}, wq_6 = {"You made some", "heads up plays!"}, wq_7 = {"Good thing","I didn't bet", "against you!"}, lq_1 = {"Maybe Go Fish", "is more our", "speed..."}, lq_2 = {"We folded like", "a cheap suit!"}, lq_3 = {"Time for us", "to shuffle off", "and try again!"}, lq_4 = {"You know what", "they say, the", "house always wins!"}, lq_5 = {"Looks like we", "found out who", "the real Joker is!"}, lq_6 = {"Oh no, were you", "bluffing too?"}, lq_7 = {"Looks like the","joke's on us!"}, lq_8 = {"If I had hands","I would have", "covered my eyes!"}, lq_9 = {"I'm literally", "a fool, what's", "your excuse?"}, lq_10 = {"What a flop!"}, dq_1 = {"Yikes! I hope you","have a few tricks","up your sleeve for","this final challenge!"} }, tutorial = { sb_1 = { "Hello there! My name is", "{C:attention}Jimbo{}, I'm here to help", "you learn how to play!" }, sb_2 = { "Your goal is to earn", "{C:blue}Chips{} to defeat", "the enemy {C:attention}Blind" }, sb_3 = { "This here is a {C:blue}Small Blind{},", "you only need to score", "{C:attention}300 Chips{} to beat it." }, sb_4 = { "Select the {C:blue}Small Blind", "to start the round!" }, bb_1 = { "Selecting the {C:attention}Big Blind", "will earn some cash" }, bb_2 = { "Or choose to {C:attention}skip it", "to get a {C:attention}Tag{}! Each", "{C:attention}Tag{} has a unique effect" }, bb_3 = { "But keep an eye on", "the {C:attention}Boss Blind{}. It", "has an ability you'll", "need to plan around." }, bb_4 = { "if you beat it, then the", "{C:attention}Ante{} goes up and all", "{C:attention}Blinds{} become harder" }, bb_5 = { "Beat {C:attention}Ante{} #1# to win.", "Now choose your path!" }, fh_1 = { "You earn chips by", "playing {C:attention}Poker hands" }, fh_2 = { "Each {C:attention}Poker hand{} earns a", "base amount of {C:blue}Chips", "multiplied by some {C:red}Mult" }, fh_3 = { "See your {C:attention}Poker hands", "in the {C:attention}Run Info{} area,", "along with other info", "about your current run" }, fh_4 = { "Cards also earn", "you some {C:blue}Chips{},", "hover over to see!" }, fh_5 = { "Now select up to", "{C:attention}5{} cards to play", "and press {C:blue}'Play Hand'" }, fh_6 = { "You can also {C:red}'Discard'{} up", "to {C:attention}5{} selected cards", "to try and make even", "stronger hands. Try it!" }, fh_7 = { "Careful! You only have a", "limited number of {C:blue}Hands", "and {C:red}Discards{} per round" }, fh_8 = { "Earn {C:attention}300 Chips{} before", "you run out of {C:blue}Hands", "to win this round.", "Good luck!" }, sh_1 = { "When you get more cards,", "remember you can rearrange", "them. {C:attention}Jokers{} trigger in", "order from left to right" }, sh_2 = { "And make sure that you", "{C:attention}USE{} your consumables!" }, sh_3 = { "Select up to {C:attention}2{} cards", "in your hand and press", "{C:attention}'USE'{} on the {C:tarot}Tarot{} card", "to enhance them!" }, s_1 = { "Nicely done! Now that", "you're {E:1}flush{} with {C:money}Cash{},", "you can buy some new", "cards from the {C:attention}Shop" }, s_2 = { "Try buying this", "handsome Devil" }, s_3 = { "This is one of the {C:attention}#1#", "{C:attention}Jokers{} you can add to", "your run. Every {C:attention}Joker", "does something different" }, s_4 = { "This one adds {C:red}+4 Mult{} to", "every hand you play!" }, s_5 = { "Be picky, you can only", "carry {C:attention}5 Joker{} cards", "at a time" }, s_6 = { "Now buy the other", "card from the {C:attention}Shop" }, s_7 = { "This {C:tarot}Tarot{} card is a", "{C:attention}consumable{}. This one will", "enhance your playing", "cards! Hold on to it." }, s_8 = { "You can carry up to", "{C:attention}2 consumable{} cards", "with you at a time" }, s_9 = { "If you save up enough,", "you can buy a {C:attention}Voucher{}.", "{C:attention}Vouchers{} passively", "upgrade your run!" }, s_10 = { "{C:attention}Vouchers{} are restocked", "after you defeat the", "{C:attention}Boss Blind{}." }, s_11 = { "And check out both of", "the {C:booster}Booster Packs{} in", "every shop. They're", "full of goodies!" }, s_12 = { "Let's move on to", "the {C:attention}next round{}." } } } }