Initial Commit - 1.0.0k

This commit is contained in:
2024-02-27 23:47:25 +08:00
commit 9d14fb1dcb
197 changed files with 99467 additions and 0 deletions

18
resources/shaders/skew.fs Normal file
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extern vec2 mouse_screen_pos;
extern float hovering;
extern float screen_scale;
#ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
{
if (hovering <= 0.){
return transform_projection * vertex_position;
}
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0,0,0,scale);
}
#endif