Initial Commit - 1.0.0k
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23
resources/shaders/flash.fs
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23
resources/shaders/flash.fs
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#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
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#define MY_HIGHP_OR_MEDIUMP highp
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#else
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#define MY_HIGHP_OR_MEDIUMP mediump
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#endif
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extern MY_HIGHP_OR_MEDIUMP number time;
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extern MY_HIGHP_OR_MEDIUMP number mid_flash;
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#define PIXEL_SIZE_FAC 700.
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vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
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{
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//Convert to UV coords (0-1) and floor for pixel effect
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number pixel_size = length(love_ScreenSize.xy)/PIXEL_SIZE_FAC;
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vec2 uv = (floor(screen_coords.xy*(1./pixel_size))*pixel_size - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
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float mid_white = min(1.,(time > 2.5 ? max(0., sqrt(time - 2.5) - 60.*length(uv)) : 0.)
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+ (time > 11. ? max(0., (time-11.)*(time-11.) - 5.*length(uv)) : 0.));
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return vec4(1., 1., 1., mid_flash*mid_white);
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}
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