This commit is contained in:
2024-05-24 22:01:27 +08:00
parent 7f124132ed
commit 3f54d1f79b
42 changed files with 11201 additions and 11796 deletions

View File

@@ -1,4 +1,4 @@
return {
return {
descriptions = {
Joker = {
j_joker = {
@@ -112,15 +112,16 @@ return {
j_drunkard = {
name = "Drunkard",
text = {
"{C:red}+#1#{} discard"
"{C:red}+#1#{} discard",
"each round"
}
},
j_stone = {
name = "Stone Joker",
text = {
"This Joker gains {C:chips}+#1#{} Chips",
"for each {C:attention}Stone Card",
"in your full deck",
"Gives {C:chips}+#1#{} Chips for",
"each {C:attention}Stone Card",
"in your {C:attention}full deck",
"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
}
},
@@ -240,9 +241,9 @@ return {
j_8_ball = {
name = "8 Ball",
text = {
"Create a {C:planet}Planet{} card",
"if played hand contains",
"{C:attenetion}#1#{} or more {C:attention}8s{}",
"{C:green}#1# in #2#{} chance for each",
"played {C:attention}8{} to create a",
"{C:tarot}Tarot{} card when scored",
"{C:inactive}(Must have room)"
}
},
@@ -271,8 +272,8 @@ return {
name = "Raised Fist",
text = {
"Adds {C:attention}double{} the rank",
"of {C:attention}lowest{} card held",
"in hand to Mult"
"of {C:attention}lowest{} ranked card",
"held in hand to Mult"
}
},
j_fibonacci = {
@@ -286,9 +287,9 @@ return {
j_steel_joker = {
name = "Steel Joker",
text = {
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"Gives {X:mult,C:white} X#1# {} Mult",
"for each {C:attention}Steel Card",
"in your full deck",
"in your {C:attention}full deck",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
}
},
@@ -379,9 +380,9 @@ return {
j_supernova = {
name = "Supernova",
text = {
"Adds the number of",
"times {C:attention}poker hand{} has",
"been played to Mult"
"Adds the number of times",
"{C:attention}poker hand{} has been",
"played this run to Mult"
}
},
j_superposition = {
@@ -396,8 +397,8 @@ return {
j_ride_the_bus = {
name = "Ride the Bus",
text = {
"{C:mult}+#1#{} Mult per",
"consecutive hand",
"This Joker gains {C:mult}+#1#{} Mult",
"per {C:attention}consecutive{} hand",
"played without a",
"scoring {C:attention}face{} card",
"{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)"
@@ -488,8 +489,9 @@ return {
j_constellation = {
name = "Constellation",
text = {
"Gains {X:mult,C:white} X#1# {} Mult",
"per {C:planet}Planet{} card used",
"This Joker gains",
"{X:mult,C:white} X#1# {} Mult every time",
"a {C:planet}Planet{} card is used",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
},
@@ -516,7 +518,7 @@ return {
"Earn {C:money}$#1#{} if {C:attention}poker hand{}",
"is a {C:attention}#2#{},",
"poker hand changes",
"on every payout"
"at end of round"
}
},
j_ticket = {
@@ -579,9 +581,9 @@ return {
j_swashbuckler = {
name = "Swashbuckler",
text = {
"Adds the sell value of",
"all owned {C:attention}Jokers{} left",
"of this card to Mult",
"Adds the sell value",
"of all other owned",
"{C:attention}Jokers{} to Mult",
"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)"
},
unlock = {
@@ -594,7 +596,7 @@ return {
name = "Troubadour",
text = {
"{C:attention}+#1#{} hand size,",
"{C:red}-#2#{} hands per round"
"{C:blue}-#2#{} hand each round"
},
unlock = {
"Win {C:attention,E:1}#1#{} consecutive",
@@ -646,7 +648,8 @@ return {
name = "Hanging Chad",
text = {
"Retrigger {C:attention}first{} played",
"card used in scoring"
"card used in scoring",
"{C:attention}#1#{} additional times"
},
unlock = {
"Beat a Boss Blind",
@@ -709,7 +712,7 @@ return {
j_glass = {
name = "Glass Joker",
text = {
"Gains {X:mult,C:white} X#1# {} Mult",
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"for every {C:attention}Glass Card",
"that is destroyed",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
@@ -735,8 +738,8 @@ return {
j_flower_pot = {
name = "Flower Pot",
text = {
"{X:mult,C:white} X#1# {} Mult if played",
"hand has a scoring",
"{X:mult,C:white} X#1# {} Mult if poker",
"hand contains a",
"{C:diamonds}Diamond{} card, {C:clubs}Club{} card,",
"{C:hearts}Heart{} card, and {C:spades}Spade{} card"
},
@@ -771,7 +774,8 @@ return {
j_merry_andy = {
name = "Merry Andy",
text = {
"{C:red}+#1#{} discards,",
"{C:red}+#1#{} discards",
"each round,",
"{C:red}#2#{} hand size"
},
unlock = {
@@ -836,9 +840,9 @@ return {
j_hit_the_road = {
name = "Hit the Road",
text = {
"Gains {X:mult,C:white} X#1# {} Mult",
"per discarded",
"{C:attention}Jack{} this round",
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"for every {C:attention}Jack{}",
"discarded this round",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
},
unlock = {
@@ -932,7 +936,8 @@ return {
j_red_card = {
name = "Red Card",
text = {
"Gains {C:red}+#1#{} Mult when any",
"This Joker gains",
"{C:red}+#1#{} Mult when any",
"{C:attention}Booster Pack{} is skipped",
"{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)"
}
@@ -940,17 +945,17 @@ return {
j_madness = {
name = "Madness",
text = {
"When {C:attention}Blind{} is selected,",
"gain {X:mult,C:white} X#1# {} Mult and",
"{C:attention}destroy{} a random Joker",
"{C:inactive}(Currently {X:mult,C:white} X#2# {} Mult)"
"When {C:attention}Small Blind{} or {C:attention}Big Blind{}",
"is selected, gain {X:mult,C:white} X#1# {} Mult",
"and {C:attention}destroy{} a random Joker",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
},
j_square = {
name = "Square Joker",
text = {
"Gains {C:chips}+#2#{} Chips if",
"played hand has",
"This Joker gains {C:chips}+#2#{} Chips",
"if played hand has",
"exactly {C:attention}4{} cards",
"{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)"
}
@@ -975,8 +980,8 @@ return {
j_vampire = {
name = "Vampire",
text = {
"Gains {X:mult,C:white} X#1# {} Mult per",
"{C:attention}Enhanced card{} played,",
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"per scoring {C:attention}Enhanced card{} played,",
"removes card {C:attention}Enhancement",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
@@ -986,15 +991,15 @@ return {
text = {
"Allows {C:attention}Straights{} to be",
"made with gaps of {C:attention}1 rank",
"{C:inactive}(ex: {C:attention}2 3 5 7 8{C:inactive})"
"{C:inactive}(ex: {C:attention}10 8 6 5 3{C:inactive})"
}
},
j_hologram = {
name = "Hologram",
text = {
"Gains {X:mult,C:white} X#1# {} Mult",
"per {C:attention}playing card{} added",
"to your deck",
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"every time a {C:attention}playing card{}",
"is added to your deck",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
},
@@ -1027,16 +1032,16 @@ return {
j_rocket = {
name = "Rocket",
text = {
"Earn {C:money}$#1#{} at end of",
"round. Gains {C:money}$#2#{} when",
"{C:attention}Boss Blind{} is defeated",
"Earn {C:money}$#1#{} at end of round",
"Payout increases by {C:money}$#2#{}",
"when {C:attention}Boss Blind{} is defeated",
}
},
j_obelisk = {
name = "Obelisk",
text = {
"{X:mult,C:white} X#1# {} Mult per",
"consecutive hand played",
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"per {C:attention}consecutive{} hand played",
"without playing your",
"most played {C:attention}poker hand",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
@@ -1045,9 +1050,9 @@ return {
j_midas_mask = {
name = "Midas Mask",
text = {
"All {C:attention}face{} cards",
"All played {C:attention}face{} cards",
"become {C:attention}Gold{} cards",
"when played",
"when scored",
}
},
j_luchador = {
@@ -1130,8 +1135,8 @@ return {
j_lucky_cat = {
name = "Lucky Cat",
text = {
"Gains {X:mult,C:white} X#1# {} Mult each",
"time a {C:attention}Lucky{} card",
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"every time a {C:attention}Lucky{} card",
"{C:green}successfully{} triggers",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
}
@@ -1146,8 +1151,8 @@ return {
j_bull = {
name = "Bull",
text = {
"{C:chips}+#1#{} Chips for each",
"{C:money}dollar{} you have",
"{C:chips}+#1#{} Chips for",
"each {C:money}$1{} you have",
"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)"
}
},
@@ -1170,8 +1175,8 @@ return {
j_flash = {
name = "Flash Card",
text = {
"{C:mult}+#1#{} Mult per",
"{C:attention}reroll{} in the shop",
"This Joker gains {C:mult}+#1#{} Mult",
"per {C:attention}reroll{} in the shop",
"{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)"
}
},
@@ -1194,8 +1199,8 @@ return {
j_trousers= {
name = "Spare Trousers",
text = {
"Gains {C:mult}+#1#{} Mult if",
"played hand contains",
"This Joker gains {C:mult}+#1#{} Mult",
"if played hand contains",
"a {C:attention}#2#",
"{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)"
}
@@ -1306,9 +1311,9 @@ return {
j_shoot_the_moon = {
name = "Shoot the Moon",
text = {
"{C:mult}+#1#{} Mult for",
"each {C:attention}Queen{}",
"held in hand"
"Each {C:attention}Queen{}",
"held in hand",
"gives {C:mult}+#1#{} Mult",
},
unlock = {
"Play every {E:1,C:attention}Heart",
@@ -1370,7 +1375,8 @@ return {
name = "Bootstraps",
text = {
"{C:mult}+#1#{} Mult for every",
"{C:money}$#2#{} you have"
"{C:money}$#2#{} you have",
"{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)"
},
unlock = {
"Have at least {E:1,C:attention}#1#",
@@ -1380,8 +1386,8 @@ return {
j_caino = {
name = "Canio",
text = {
"Gains {X:mult,C:white} X#1# {} Mult when",
"a {C:attention}face{} card",
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"when a {C:attention}face{} card",
"is destroyed",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
},
@@ -1403,9 +1409,10 @@ return {
j_yorick = {
name = "Yorick",
text = {
"{X:mult,C:white} X#1# {} Mult only after",
"using {C:attention}#2#{} discards",
"{C:inactive}(Discards left: {C:attention}#3#{C:inactive})"
"This Joker gains",
"{X:mult,C:white} X#1# {} Mult every {C:attention}#2#{C:inactive} [#3#]{}",
"cards discarded",
"{C:inactive}(Currently {X:mult,C:white} X#4# {C:inactive} Mult)"
},
unlock = {
"{E:1,s:1.3}?????"
@@ -1508,15 +1515,15 @@ return {
text = {
"Permanently",
"gain {C:red}+#1#{} discard",
"per round"
"each round"
}
},
v_seed_money = {
name = "Seed Money",
text = {
"Raise the cap on",
"interest earned",
"per round to {C:money}$#1#{}"
"interest earned in",
"each round to {C:money}$#1#{}"
}
},
v_blank = {
@@ -1538,7 +1545,7 @@ return {
text = {
"{C:attention}-#1#{} Ante,",
"{C:blue}-#1#{} hand",
"per round"
"each round"
}
},
v_directors_cut = {
@@ -1680,7 +1687,7 @@ return {
text = {
"Permanently",
"gain {C:red}+#1#{} discard",
"per round"
"each round"
},
unlock = {
"Discard a total",
@@ -1692,8 +1699,8 @@ return {
name = "Money Tree",
text = {
"Raise the cap on",
"interest earned",
"per round to {C:money}$#1#{}"
"interest earned in",
"each round to {C:money}$#1#{}"
},
unlock = {
"Max out the interest",
@@ -1732,7 +1739,7 @@ return {
text = {
"{C:attention}-#1#{} Ante,",
"{C:red}-#1#{} discard",
"per round"
"each round"
},
unlock = {
"Reach Ante",
@@ -1775,9 +1782,9 @@ return {
c_magician = {
name = "The Magician",
text = {
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#"
"Enhances {C:attention}#1#{}",
"selected cards to",
"{C:attention}#2#s"
}
},
c_high_priestess = {
@@ -2348,15 +2355,16 @@ return {
stake_orange = {
name = "Orange Stake",
text = {
"{C:attention}Booster Packs{} cost",
"{C:money}$1{} more per Ante",
"Shop can have {C:attention}Perishable{} Jokers",
"{C:inactive,s:0.8}(Debuffed after 5 Rounds)",
"{s:0.8}Applies all previous Stakes"
}
},
stake_gold = {
name = "Gold Stake",
text = {
"{C:red}-1{} hand size",
"Shop can have {C:attention}Rental{} Jokers",
"{C:inactive,s:0.8}(Costs {C:money,s:0.8}$3{C:inactive,s:0.8} per round)",
"{s:0.8}Applies all previous Stakes"
}
}
@@ -2365,14 +2373,14 @@ return {
tag_uncommon = {
name = "Uncommon Tag",
text = {
"Shop has an",
"Shop has a free",
"{C:green}Uncommon Joker"
}
},
tag_rare = {
name = "Rare Tag",
text = {
"Shop has a",
"Shop has a free",
"{C:red}Rare Joker"
}
},
@@ -2380,28 +2388,32 @@ return {
name = "Negative Tag",
text = {
"Next base edition shop",
"Joker becomes {C:dark_edition}Negative"
"Joker is free and",
"becomes {C:dark_edition}Negative"
}
},
tag_foil = {
name = "Foil Tag",
text = {
"Next base edition shop",
"Joker becomes {C:dark_edition}Foil"
"Joker is free and",
"becomes {C:dark_edition}Foil"
}
},
tag_holo = {
name = "Holographic Tag",
text = {
"Next base edition shop",
"Joker becomes {C:dark_edition}Holographic"
"Joker is free and",
"becomes {C:dark_edition}Holographic"
}
},
tag_polychrome = {
name = "Polychrome Tag",
text = {
"Next base edition shop",
"Joker becomes {C:dark_edition}Polychrome"
"Joker is free and",
"becomes {C:dark_edition}Polychrome"
}
},
tag_investment = {
@@ -2888,9 +2900,10 @@ return {
blue_seal = {
name = "Blue Seal",
text = {
"Creates a {C:planet}Planet{} card",
"if this card is {C:attention}held{} in",
"hand at end of round"
"Creates the {C:planet}Planet{} card",
"for final played {C:attention}poker hand{}",
"of round if {C:attention}held{} in hand",
"{C:inactive}(Must have room)"
}
},
purple_seal = {
@@ -2908,6 +2921,21 @@ return {
"or destroyed"
}
},
perishable = {
name = "Perishable",
text = {
"Debuffed after",
"{C:attention}#1#{} rounds",
"{C:inactive}({C:attention}#2#{C:inactive} remaining)"
}
},
rental = {
name = "Rental",
text = {
"Lose {C:money}$#1#{} at",
"end of round"
}
},
white_sticker = {
name = "White Sticker",
text = {
@@ -3491,6 +3519,8 @@ return {
purple_seal = "Purple Seal",
locked = "Locked",
eternal = "Eternal",
perishable = "Perishable",
rental = "Rental",
pinned_left = "Pinned",
},
dictionary = {
@@ -3530,6 +3560,7 @@ return {
b_set_play_discard_pos = "Play/Discard Button Position",
b_set_screenshake = "Screenshake",
b_high_contrast_cards = "High Contrast Cards",
b_reduced_motion = "Reduced Motion",
b_set_rumble = "Controller Rumble",
b_set_crash_reports = "Crash Reports",
b_set_monitor = "Display Monitor",
@@ -3820,6 +3851,7 @@ return {
k_val_up = "Value Up!",
k_reset = "Reset",
k_extinct_ex = "Extinct!",
k_disabled_ex = "Disabled!",
k_safe_ex = "Safe!",
k_saved_ex = "Saved!",
k_swapped_ex = "Swapped!",