1.0.0f
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@@ -1169,7 +1169,7 @@ G.FUNCS.apply_window_changes = function(_initial)
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vsync = G.SETTINGS.WINDOW.vsync,
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resizable = true,
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display = G.SETTINGS.WINDOW.selected_display,
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highdpi = true
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highdpi = (love.system.getOS() == 'OS X')
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})
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G.SETTINGS.QUEUED_CHANGE = {}
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if _initial ~= true then
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@@ -1215,7 +1215,7 @@ G.FUNCS.RUN_SETUP_check_back = function(e)
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end
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G.FUNCS.RUN_SETUP_check_back_name = function(e)
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if G.GAME.viewed_back.name ~= e.config.id then
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if e.config.object and G.GAME.viewed_back.name ~= e.config.id then
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--removes the UI from the previously selected back and adds the new one
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e.config.object:remove()
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@@ -2085,8 +2085,8 @@ end
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end
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G.FUNCS.can_skip_booster = function(e)
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if G.pack_cards and G.pack_cards.cards[1] and
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(G.STATE == G.STATES.PLANET_PACK or G.STATE == G.STATES.STANDARD_PACK or G.STATE == G.STATES.BUFFOON_PACK or (G.hand and G.hand.cards[1])) then
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if G.pack_cards and (G.pack_cards.cards[1]) and
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(G.STATE == G.STATES.PLANET_PACK or G.STATE == G.STATES.STANDARD_PACK or G.STATE == G.STATES.BUFFOON_PACK or (G.hand and (G.hand.cards[1] or (G.hand.config.card_limit <= 0)))) then
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e.config.colour = G.C.GREY
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e.config.button = 'skip_booster'
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else
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@@ -2458,11 +2458,6 @@ end
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G.SHOP_SIGN = nil
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G.STATE_COMPLETE = false
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G.STATE = G.STATES.BLIND_SELECT
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if G.GAME.round_resets.blind_states.Boss == 'Defeated' then
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G.GAME.round_resets.blind_ante = G.GAME.round_resets.ante
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G.GAME.round_resets.blind_tags.Small = get_next_tag_key()
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G.GAME.round_resets.blind_tags.Big = get_next_tag_key()
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end
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G.CONTROLLER.locks.toggle_shop = nil
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return true
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end
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@@ -2906,6 +2901,12 @@ G.FUNCS.cash_out = function(e)
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G.VIBRATION = G.VIBRATION + 1
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end
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ease_chips(0)
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if G.GAME.round_resets.blind_states.Boss == 'Defeated' then
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G.GAME.round_resets.blind_ante = G.GAME.round_resets.ante
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G.GAME.round_resets.blind_tags.Small = get_next_tag_key()
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G.GAME.round_resets.blind_tags.Big = get_next_tag_key()
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end
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reset_blinds()
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delay(0.6)
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end
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