1.0.0f
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@@ -71,6 +71,7 @@ function Sprite:define_draw_steps(draw_step_definitions)
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end
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function Sprite:draw_shader(_shader, _shadow_height, _send, _no_tilt, other_obj, ms, mr, mx, my, custom_shader, tilt_shadow)
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if G.SETTINGS.reduced_motion then _no_tilt = true end
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local _draw_major = self.role.draw_major or self
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if _shadow_height then
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self.VT.y = self.VT.y - _draw_major.shadow_parrallax.y*_shadow_height
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